Yuzo Koshiro

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Yuzo Koshiro
Yuzo Koshiro.jpg
Yuzo Koshiro at Chicago's "Play! A Video Game Symphony" concert in 2006
Background information
Born (1967-12-12) December 12, 1967 (age 51)
Origin Hino, Tokyo, Japan
Years active1986–present
Labels Ancient
Associated acts
Website Ancient Corp.

Yuzo Koshiro(古代 祐三,Koshiro Yūzō, born December 12, 1967 in Hino, Tokyo) is a Japanese video game music composer, arranger, music programmer, and president of the game development company, Ancient. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres, including various electronic genres (such as breakbeat, electro, hardcore, house, jungle, techno, and trance), [1] [2] [3] experimental, [3] symphonic, hip hop, jazz, and synth-rock. [1]

Hino, Tokyo City in Kantō, Japan

Hino is a city located in the western portion of Tokyo Metropolis, Japan. As of 1 February 2016, the city had an estimated population of 185,133, and a population density of 6720 persons per km². Its total area is 27.55 square kilometres (10.64 sq mi).

Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games.

Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments. Programming is used in most electronic music and hip hop music since the 1990s. It is also frequently used in "modern" pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music.


Nintendo Power once stated that Koshiro was "arguably the greatest game-music composer of the 16-bit age" and that he "created some of the most memorable game music of the late '80s and early '90s." [4] 1UP stated he was the "king" of FM synthesis chiptune music. [5] He has produced some of the most influential role-playing video game scores, for titles such as Nihon Falcom's Dragon Slayer and Ys series, [1] as well as ActRaiser [2] and Beyond Oasis . [6] GameAxis Unwired stated that his "progressive, catchy, techno-style compositions" for games such as The Revenge of Shinobi , Misty Blue , and the Streets of Rage series were "far more advanced than what players were used to" and set a "new high watermark for what music in games could sound like." [7] The Streets of Rage soundtracks are considered ahead of their time, [8] [9] featuring a "blend of swaggering house synths," "dirty" electro-funk, [8] and early trance elements. [3]

<i>Nintendo Power</i> magazine

Nintendo Power is a video game news and strategy podcast from Nintendo of America, which had originated in August 1988 as Nintendo's official print magazine. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24 year production run is one of the longest of all video game magazines in the United States and Canada.

<i>1UP.com</i> American entertainment website

1UP.com is an American entertainment website that focused on video games. Launched in 2003, 1UP.com provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused content. Like a print magazine, 1UP.com also hosted special week-long "online cover stories" that presented each day a new in-depth feature story, interview with the developers, game screenshot gallery, game video footage, and/or video of the game studio and creators.

Frequency modulation synthesis

Frequency modulation synthesis is a form of sound synthesis where the frequency of a waveform, called the carrier, is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude of a modulating signal."

His influence also extends to the popular music industry, particularly within the electronic dance music genre. [9] [10] [11] His work remains highly regarded within the chiptune community, [10] and has influenced artists outside of it, including electronic music artists such as Ikonika, [11] [12] [13] BT, [9] Labrinth, [13] Martyn, Joker, Darkstar, [11] Danger, [14] and Just Blaze. [15] Koshiro's Streets of Rage soundtracks in particular have been compared to later electronic dance music, [8] [9] and have influenced electronica, grime and dubstep producers. [11] [13] Outside of composing music, Koshiro, along with his sister, found the game development company Ancient in 1990, where he has composed for many of the games the company has produced. [16]

Popular music is music with wide appeal that is typically distributed to large audiences through the music industry. These forms and styles can be enjoyed and performed by people with little or no musical training. It stands in contrast to both art music and traditional or "folk" music. Art music was historically disseminated through the performances of written music, although since the beginning of the recording industry, it is also disseminated through recordings. Traditional music forms such as early blues songs or hymns were passed along orally, or to smaller, local audiences.

Music industry companies and individuals that create and sell music and make money off of sales

The music industry consists of the companies and individuals that earn money by creating new songs and pieces and selling live concerts and shows, audio and video recordings, compositions and sheet music, and the organizations and associations that aid and represent music creators. Among the many individuals and organizations that operate in the industry are: the songwriters and composers who create new songs and musical pieces; the singers, musicians, conductors and bandleaders who perform the music; the companies and professionals who create and sell recorded music and/or sheet music ; and those that help organize and present live music performances.

Electronic dance music (EDM), also known as dance music, club music, or simply dance, is a broad range of percussive electronic music genres made largely for nightclubs, raves and festivals. It is generally produced for playback by disc jockeys who create seamless selections of tracks, called a mix by segueing from one recording to another. EDM producers also perform their music live in a concert or festival setting in what is sometimes called a live PA. In Europe, EDM is more commonly called 'dance music', or simply 'dance'.


Early life (1967–1985)

Yuzo Koshiro was born in Tokyo on December 12, 1967. His mother, Tomo Koshiro, was a pianist. She taught him how to play the piano at the age of three, and by the age of five, he had a strong command of it. In 1975, he began taking music lessons from the acclaimed film composer Joe Hisaishi (later known for his soundtracks to Hayao Miyazaki films), and studied with him for three years. Everything Koshiro has learned after that has since been self-taught. [17]

Tokyo Capital of Japan

Tokyo, officially Tokyo Metropolis, one of the 47 prefectures of Japan, has served as the Japanese capital since 1869. As of 2018, the Greater Tokyo Area ranked as the most populous metropolitan area in the world. The urban area houses the seat of the Emperor of Japan, of the Japanese government and of the National Diet. Tokyo forms part of the Kantō region on the southeastern side of Japan's main island, Honshu, and includes the Izu Islands and Ogasawara Islands. Tokyo was formerly named Edo when Shōgun Tokugawa Ieyasu made the city his headquarters in 1603. It became the capital after Emperor Meiji moved his seat to the city from Kyoto in 1868; at that time Edo was renamed Tokyo. The Tokyo Metropolis formed in 1943 from the merger of the former Tokyo Prefecture and the city of Tokyo. Tokyo is often referred to as a city but is officially known and governed as a "metropolitan prefecture", which differs from and combines elements of a city and a prefecture, a characteristic unique to Tokyo.

Pianist musician who plays the piano

A pianist is an individual musician who plays the piano. Since most forms of Western music can make use of the piano, pianists have a wide repertoire and a wide variety of styles to choose from, among them traditional classical music, jazz, blues, and all sorts of popular music, including rock and roll. Most pianists can, to an extent, easily play other keyboard-related instruments such as the synthesizer, harpsichord, celesta, and the organ.

Piano musical instrument

The piano is an acoustic, stringed musical instrument invented in Italy by Bartolomeo Cristofori around the year 1700, in which the strings are struck by hammers. It is played using a keyboard, which is a row of keys that the performer presses down or strikes with the fingers and thumbs of both hands to cause the hammers to strike the strings.

While he was still in high school during the early 1980s, Koshiro began composing music on the NEC PC-8801 as a hobby, including mockups of early arcade game music from Namco, Konami, and Sega. The sequencing skills and experience he gained from this would later be utilized in his early video game projects. [1] [18] The video games that influenced him most were The Tower of Druaga (1984), Space Harrier (1985), and Gradius (1985). The video game music soundtracks to these games inspired him to become a video game composer. [18] [19]

Mockup scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes

In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup is a prototype if it provides at least part of the functionality of a system and enables testing of a design. Mock-ups are used by designers mainly to acquire feedback from users. Mock-ups address the idea captured in a popular engineering one-liner: You can fix it now on the drafting board with an eraser or you can fix it later on the construction site with a sledge hammer.

Arcade game Coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost. The eastern hemisphere retains a strong arcade industry.

Namco Japanese corporation;  video game developer and publisher

Namco Limited is a corporate brand name in use by two Japanese companies, and a former developer and publisher of video games for arcades and home platforms. The name is currently in use by Namco USA, a subsidiary of Bandai Namco Holdings, as well as a brand name for video games on modern platforms. The company was originally headquartered in Ōta, Tokyo. Two international divisions were established - Namco America in Santa Clara, California, and Shanghai Namco in Hong Kong.

In a 1992 interview, Koshiro said that his favorite music genres are new wave, dance music, technopop, classical, and hard rock, and that his favorite Western bands are Van Halen and Soul II Soul. [20]

A music genre is a conventional category that identifies some pieces of music as belonging to a shared tradition or set of conventions. It is to be distinguished from musical form and musical style, although in practice these terms are sometimes used interchangeably. Recently, academics have argued that categorizing music by genre is inaccurate and outdated.

New wave is a genre encompassing numerous pop-oriented music styles popular in the late 1970s and the 1980s with ties to mid-1970s punk rock. New wave moved away from traditional blues and rock and roll sounds to create rock music or pop music (later) that incorporated disco, mod, and electronic music. Initially new wave was similar to punk rock, before becoming a distinct genre. It subsequently engendered subgenres and fusions, including synth-pop.

Dance music music composed specifically to facilitate or accompany dancing

Dance music is music composed specifically to facilitate or accompany dancing. It can be either a whole musical piece or part of a larger musical arrangement. In terms of performance, the major categories are live dance music and recorded dance music. While there exist attestations of the combination of dance and music in ancient times, the earliest Western dance music that we can still reproduce with a degree of certainty are the surviving medieval dances. In the Baroque period, the major dance styles were noble court dances. In the classical music era, the minuet was frequently used as a third movement, although in this context it would not accompany any dancing. The waltz also arose later in the classical era. Both remained part of the romantic music period, which also saw the rise of various other nationalistic dance forms like the barcarolle, mazurka, ecossaise, ballade and polonaise.

Nihon Falcom (1986–1988)

Koshiro's first composing job was with Nihon Falcom in 1986 at the age of 18. Falcom used compositions from the PC-8801 demo tape he had sent them in their Dragon Slayer action role-playing game Xanadu Scenario II , for its opening theme and several dungeon levels. [21] He also wrote the opening song in Romancia that same year. His compositions for these early games were influenced by arcade game music and Japanese bands such as The Alfee. He then produced the soundtrack to Dragon Slayer IV / Legacy of the Wizard (1987), which was influenced by the sounds of early Konami games. His most well-known Falcom works are his soundtracks for Sorcerian (1987) and the early Ys games, Ys I (1987) and Ys II (1988). These early music productions mainly featured rock and fusion music. [1] The TurboGrafx-CD versions of the first three Ys games (from 1989 to 1991) are notable for their very early use of Red Book audio in video games. Music from the Ys games were also employed in the Ys anime. [22]

All of these early soundtracks were produced using the FM synthesis sound chip of the PC-8801. Despite later advances in audio technology, Koshiro would continue to use older PC-8801 hardware to produce many of his later video game soundtracks, including the Streets of Rage and Etrian Odyssey soundtracks. [10] His soundtracks for early Nihon Falcom games, such as the Dragon Slayer and Ys series, are widely regarded as some of the most influential role-playing video game scores. [1]

Early freelance work (1988–1990)

Following his separation with Falcom, Koshiro became a freelancer, composing music for many other companies. His early freelance projects included the Sharp X68000 port of Bosconian , Bothtec's action role-playing game The Scheme (1988) for the PC-8801, and Enix's visual novel adventure game Misty Blue for the PC-9801 in 1990. [1] [10] The latter two soundtracks featured early Eurobeat music. [1] His most notable freelance work was for Sega, where he composed music for the Shinobi series and the Streets of Rage series, as well as Quintet, where he composed the soundtracks to ActRaiser (1990) and ActRaiser 2 (1993).

His first freelance work for Sega was the soundtrack to The Revenge of Shinobi (1989), for which he produced house [1] [23] and "progressive, catchy, techno-style compositions" [7] that fused electronic dance music with traditional Japanese music. [24] His soundtrack for ActRaiser (1990), on the other hand, was mainly classical and orchestral. [1] While working on ActRaiser, in order to get around the SNES's 64 KB memory limitation which limited the number of instruments that can be used and prevented the reloading of samples, Koshiro developed a sample loading system that worked with the ROM cartridge memory, swapping samples from the ROM data on the fly. This allowed him to "load parts of the music gradually as needed, and also change it quickly between stages or parts of a stage" which the "original system couldn't do it with its restrictions." A similar system was used by other companies for later SNES games such as Squaresoft's Seiken Densetsu 3 (1995) and Namco Tales Studio's Tales of Phantasia (1995). [18]

Founding of Ancient Corp. (1990–1994)

In 1990, Koshiro helped found Ancient Corp., which contributed to the development of a number of games, such as the 8-bit version of Sonic the Hedgehog and Beyond Oasis . The company was also founded by his mother, Tomo Koshiro, while his sister Ayano Koshiro works at the company as an art/character/graphic designer and was also the art designer for the ActRaiser games. [17] His sister Ayano has designed characters and graphics for several games Koshiro has worked on, including the Streets of Rage (Bare Knuckle in Japan) series, Ys, and ActRaiser.

While working with Ancient, he composed the soundtrack for the 8-bit version of Sonic the Hedgehog in 1991. He adapted several pieces of music from the original 16-bit version, while the rest of the soundtrack consisted of his own original music. [1]

His soundtracks for the Streets of Rage series (known as Bare Knuckle in Japan) from 1991 to 1994 were composed using then outdated PC-8801 hardware alongside his own original audio programming language. According to Koshiro: "For Bare Knuckle I used the PC88 and an original programming language I developed myself. The original was called MML, Music Macro Language. It is based on NEC's BASIC program, but I modified it heavily. It was more a BASIC-style language at first, but I modified it to be something more like Assembly. I called it ‘Music Love'. I used it for all the Bare Knuckle games." [10]

The soundtracks for Streets of Rage (1991) and Streets of Rage 2 (1992) were influenced by house, techno, hardcore techno, [2] breakbeat, [25] funk and ethnic music. He also attempted to reproduce the Roland TR-808 and TR-909 beats and Roland TB-303 synths using FM synthesis. [26] The soundtrack for Streets of Rage 2 in particular is considered "revolutionary" and ahead of its time, [8] [9] for its "amazing blend of swaggering house synths, dirty" electro-funk and "trancey electronic textures that would feel as comfortable in a nightclub as a video game." [8]

His CD soundtracks became best-sellers in Japan during the early 1990s. [27] In 1993, Electronic Games listed the first two Streets of Rage games as having some of the best video game music soundtracks they "ever heard." They described Koshiro as "just about universally acknowledged as the most gifted composer currently working in the video game field." [28]

For the soundtrack to Streets of Rage 3 (1994), he created a new composition method called the "Automated Composing System" to produce "fast-beat techno like jungle." [2] It was the most advanced techno technique of the time, incorporating heavily randomized sequences. [1] This resulted in innovative and experimental sounds generated automatically that, according to Koshiro, "you ordinarily never could imagine on your own." This method was very rare at the time, but has since become popular among techno and trance music producers to get "unexpected and odd sounds." [3] The soundtrack also had elements of abstract, experimental, gabber, [29] and trance music. [30] The experimental electronic music was not very well received upon release, but has since been considered to be ahead of its time. According to Mean Machines , "ironically it pre-dated the 'trance' era that came a short while after release." [30]

Later career (1994–present)

Also in 1994, Koshiro co-composed a well known soundtrack for the Mega-CD version of Eye of the Beholder , a dungeon crawl role-playing video game ported over from the original by Japanese developer Opera House and published by Sega. [6] That same year, his soundtrack for Beyond Oasis utilized a late romantic style of music, which he later also utilized for Legend of Oasis (1996), Merregnon (2000), and Warriors of the Lost Empire (2007). [1]

He also composed the soundtrack for Sega's Shenmue (1999) alongside Takenobu Mitsuyoshi and a few others, with Koshiro contributing fifteen original compositions to the soundtrack. Three other staff members of Ancient also worked on Shenmue. [17] [31] He later composed the soundtracks for the Wangan Midnight series (2001 onwards) and Namco × Capcom (2005). These were the first projects where he wrote the lyrics along with the music. For the Wangan Midnight series in particular, his compositions were mostly trance music, a style he was previously unfamiliar with. [18]

He composed the main theme of the French TV channel Nolife , which launched in 2007. The theme was released as part of the album Tamiuta in 2008. [32] Some of Koshiro's latest work includes music for the Etrian Odyssey series, [10] the Wangan Midnight series, and the 7th Dragon series. He was also brought back to compose for Streets of Rage 4 , along with Kawashima, Yoko Shimomura, Hideki Naganuma, and Keiji Yamagishi. [33]

Concert performances

YearVenueGame(s) performedRole
2004 [34] Symphonic Game Music Concert, Gewandhaus ActRaiser MedleyMusic arranger
2005 [34] Chamber Music Game Concert, GewandhausActRaiser Medley
2006 Play! A Video Game Symphony, Rosemont Theater Sonic the Hedgehog
Symphonic Game Music Concert, Gewandhaus The Revenge of Shinobi
2007Play! A Video Game Symphony, Stockholm
Play! A Video Game Symphony, Prague
Play! A Video Game Symphony, Singapore [35] Disc jockey
Symphonic Game Music Concert, Gewandhaus [34] New Super Mario Bros. Music arranger
2008 [34] Symphonic Shades – Hülsbeck in Concert Jim Power in Mutant Planet
2013 MAGFest [36] Disc jockey
2017Diggin' In The Carts - World Tour [37] , The Regent Theatre, Los Angeles Disc jockey with Motohiro Kawashima
Diggin' In The Carts - World Tour, Liquidroom, Tokyo
Diggin' In The Carts - World Tour, fabric, London
2018Diggin' In The Carts, La Gaîté Lyrique [38] , Paris


All works listed below had scores written by Koshiro unless otherwise noted.

1986 Xanadu Scenario II with Takahito Abe
Romancia Composed the opening theme
1987 Ys I: Ancient Ys Vanished with Mieko Ishikawa
Legacy of the Wizard
Space Harrier sound effects for the X68000 version
Sorcerian with various others
Ojousama Club
Dark Storm: Demon Crystal
The Gate of Labyrinth
1988 Ys II: Ancient Ys Vanished – The Final Chapter with Mieko Ishikawa and Hideya Nagata
The Scheme
The Return of Ishtar MSX version
The Curse of Mars
1989Wanderers from Super Scheme
The Revenge of Shinobi
Bosconian X68000 version with Hideya Nagata
1990 Misty Blue
1991 The G.G. Shinobi
Streets of Rage
Sonic the Hedgehog 8-bit version
Star Wars: Attack on the Death Star arrangements
1992 Super Adventure Island
Eye of the Beholder PC-98 version with Yuji Yamada
Batman Returns sound producer on the 8-bit versions
The G.G. Shinobi II: The Silent Fury with Motohiro Kawashima
Streets of Rage 2
1993 Slap Fight MD
ActRaiser 2
1994 Streets of Rage 3 with Motohiro Kawashima
Eye of the Beholder Sega CD version with Motohiro Kawashima
Robotrek sound producer
Beyond Oasis
1995Miracle Casino Paradise
Manji Psy Yuukiwith Motohiro Kawashima
1996 Zork I: The Great Underground Empire PlayStation version with Motohiro Kawashima
The Legend of Oasis
Vatlvawith Motohiro Kawashima
1997 Culdcept with Takeshi Yanagawa
1999 Shenmue with various others
2001 Wangan Midnight Maximum Tune
Shenmue II with various others
Car Battler Joe with Tomonori Hayashibe
2004 Amazing Island with Motohiro Kawashima
Wangan Midnight Maximum Tune
Dokapon the World
2005 Wangan Midnight Maximum Tune 2
Namco × Capcom with various others
Dance Dance Revolution Extreme 2 composed "You gotta move it"
2006Ueki no Housokuwith Motohiro Kawashima and Takeshi Yanagawa
Castlevania: Portrait of Ruin with Michiru Yamane
2007 Etrian Odyssey
Wangan Midnight Maximum Tune 3
Katekyo Hitman Reborn! Dream Hyper Battle! with Motohiro Kawashima and Takeshi Yanagawa
Warriors of the Lost Empire
2008 Super Smash Bros. Brawl arrangements with various others
Etrian Odyssey II
Wangan Midnight Maximum Tune 3 DX
2009 7th Dragon
Half-Minute Hero with various others
2010 Dragon Ball Online
Etrian Odyssey III
Protect Me Knight
Jaseiken Necromancer: Nightmare Rebornwith Takeshi Yanagawa
Criminal Girls with various others
Dead Heatwith Motohiro Kawashima
2011 7th Dragon 2020
Wangan Midnight Maximum Tune 4
2012 Kid Icarus: Uprising with Motoi Sakuraba, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi, and Yasunori Mitsuda
Etrian Odyssey IV
Layton Brothers: Mystery Room with Takeshi Yanagawa
Time and Eternity
2013 7th Dragon 2020-II
Etrian Odyssey Untold: The Millennium Girl
Drift Spirits [39]
Momoiro Billionaire!with Motohiro Kawashima
2014 Wangan Midnight Maximum Tune 5
Persona Q: Shadow of the Labyrinth composed "Disturbances - The One Called from Beyond"
Gotta Protectors [40] with Hisayoshi Ogura, Motoaki Furukawa, Shinji Hosoe, and Hiroshi Kawaguchi
Super Smash Bros. for Nintendo 3DS and Wii U arrangements with various others
Etrian Odyssey 2 Untold: The Fafnir Knight
2015 Etrian Mystery Dungeon with Takeshi Yanagawa
Chunithm: Seelisch Tactcomposed "Grab your sword"
7th Dragon III Code: VFD [41]
Project X Zone 2 composed the main theme
Wangan Midnight Maximum Tune 5 DX
2016Cosmic Cavern 3671 [42]
Puzzle & Dragons X with Kenji Ito, Akira Yamaoka, and Keigo Ozaki
Etrian Odyssey V
2017 Etrian Mystery Dungeon 2
RXN -Raijin- [43] with various others
2018 Secret of Mana [44] arrangements with various others
Chrono Ma:Gia [45]
Wangan Midnight Maximum Tune 6
Etrian Odyssey Nexus [46]
The Takeover [47]
Monster Boy and the Cursed Kingdom with Motoi Sakuraba, Michiru Yamane, Keiki Kobayashi, and Takeshi Yanagawa
Super Smash Bros. Ultimate [48] arrangements with various others
2019198X [49] with Anton Dromberg and Daniel Rosenqvist [50]
SolSeraphcomposed the main theme [51]
Arcalastbattle music [52]
Sega Genesis Mini dedicated console featuring over 40 emulated Sega Genesis games; Koshiro composed the menu music [53]
2020Gibiate anime [54]
TBA Streets of Rage 4 with Motohiro Kawashima, Yoko Shimomura, Hideki Naganuma, and Keiji Yamagishi

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Ys II: Ancient Ys Vanished - The Final Chapter is an action role-playing video game developed by Nihon Falcom, and first released on June 24, 1988 for the PC-8801 and PC-9801. It is the sequel to Ys I: Ancient Ys Vanished, and takes place immediately following the end of the first game. The game has received a very large number of ports and remakes over the years.

<i>Ys IV: Mask of the Sun</i> video game

Ys IV: Mask of the Sun is a 1993 action role-playing video game developed by Nihon Falcom and Tonkin House for the Super Famicom. It is the fourth game in the Ys video game series.

In video games, music can be streamed, where the audio is pre-recorded and played back when required. While early video games were restricted to sequenced music, streaming music has become a more viable option as technology has improved.

<i>Dragon Slayer: The Legend of Heroes</i> 1989 video game

Dragon Slayer: The Legend of Heroes is a role-playing game developed by Nihon Falcom. It is the sixth game in the Dragon Slayer line of games, and the first in The Legend of Heroes series.

<i>Xanadu</i> (video game) 1985 video game

Xanadu, also known as Xanadu: Dragon Slayer II, is an action role-playing game developed by Nihon Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn, PC-9801 and Windows platforms. It is the second in the Dragon Slayer series, preceded by Dragon Slayer and followed by Dragon Slayer Jr: Romancia, which, as most games in the Dragon Slayer series, have very little relation with each other.

Motohiro Kawashima is a Japanese video game composer and techno producer. He is best known for his collaborations with composer Yuzo Koshiro on various games, including Streets of Rage 2 and 3.

<i>Streets of Rage 4</i> upcoming side-scrolling beat em up videogame

Streets of Rage 4 is an upcoming side-scrolling beat 'em up video game being developed by Lizardcube and Guard Crush Games and published by DotEmu. The game is a continuation of Sega's Streets of Rage series, which had a trilogy released during the early 1990s for the Sega Genesis. The game was announced in August 2018, with a release date and platforms yet to be announced.


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