GD-ROM

Last updated
GD-ROM
GD-ROM logo.png
Gdrom.jpg
The underside of a GD-ROM disc
Media type Optical disc
Capacity1.2 GB [1]
Developed by Yamaha
Usage

GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It was developed by Yamaha to curb piracy common to standard CDs and to offer increased storage capacity without the expense of the fledgling DVD-ROM. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity of 1 gigabyte, [1] a 46% increase over a conventional CD's capacity of 700 megabytes.

Contents

The Dreamcast ended up being the only sixth-generation console with a disc based on CD technology rather than DVD technology; even the Nintendo GameCube's smaller 8 cm (3") discs held 20% more data due to being based on DVD technology. In addition, GD-ROM proved to be an ineffective anti-piracy measure when it was discovered the Dreamcast's forgotten MIL-CD functionality could be exploited to boot games burned to CD albeit with some content removed.

After the discontinuation of the Dreamcast worldwide on March 31, 2001, Sega continued to use the GD-ROM format in arcades with the Sega NAOMI 2, Triforce and Sega Chihiro. With the release of the Sega Lindbergh in 2005, Sega moved on to DVD discs and continued to use satellite and internet technology in the arcade. The last disc-based Naomi 2 and Triforce games were released in 2006 which marked the final releases using the GD-ROM format.

History

The format was developed for Sega by Yamaha, and first commercially appeared with the Dreamcast's Japanese launch in November 1998. GD-ROM was created because the standard CD-ROM was prone to piracy and reaching the limits of its storage capacity, while implementing the then brand-new DVD-ROM technology would have made console production too costly. However, the Dreamcast did retain the ability to read standard CD-ROM discs, and thus still suffered from software piracy as bootleggers managed to fit certain games on CDs and exploit the Dreamcast console's compatibility with the MIL-CD format. As the GD-ROM format can hold about 1  GB of data, [2] illegally copying Dreamcast games onto a 650  MB CD-ROM sometimes required the removal of certain game features, although this did not prevent piracy. [3] The main difference between GD-ROM and MIL-CD is that MIL-CD can boot on an unmodified Dreamcast like original SEGA's disk, making piracy extremely easy. [4] At the end of 2000, Sega released a new revision of the Dreamcast hardware which was not able to boot MIL-CDs, therefore preventing piracy. [5]

Before the Dreamcast was released, Sega "confirmed that Dreamcast owners will one day be able to upgrade the GD-ROM drive to DVD," as information indicated Sony's upcoming PlayStation 2 would use the DVD format with its much larger capacity 4.7 GB single-layered up to 8.5 GB double-layered discs compared to the 1 GB capacity of the GD-ROM. [6] Despite displaying a Dreamcast DVD display unit at E3 2000, [7] the plans for a DVD add-on or fully separate unit never materialized during the short production run of the Dreamcast.

GD-ROM was also made available as an upgrade for the Dreamcast's arcade cousin, Sega NAOMI and the later Sega NAOMI 2, providing alternate media to its cartridge-based software. It is also used as an option on both the Sega Chihiro and Triforce.

Regions

Warnings

The second section (in conventional CD format) usually contains a message informing users that the disc can damage AV equipment. This is possible because a CD player can interpret the game data track as an audio track, which will result in loud noise being played through the speakers. Different discs, usually varying by region, contain different messages.

NTSC-U discs usually contain the message, "Warning: This disc is only for use on Sega Dreamcast.", "This disc is for use only on Sega Dreamcast." or "This is a Dreamcast game disc. The first track contains game data. Please, do not play it on a normal CD player." Some discs contain light-hearted or humorous messages from the game's characters (for example, Skies of Arcadia gives the message, "We can't save the world from a CD player, so just put us back in the Dreamcast so we can do our job!"). This is also common on NTSC-J discs.

PAL region discs contain the message, "This is a Dreamcast disc, and is for use only on a Dreamcast unit. Playing this disc on a hi-fi or other audio equipment can cause serious damage to its speakers. Please stop this disc now." The message is also repeated in French, German, Spanish and Italian. Some PAL region games, however, use the NTSC messages.

Technical information

The GD-ROM in the Dreamcast works in constant angular velocity (CAV) mode.[ citation needed ]

See also

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References

  1. 1 2 Johnston, Chris. "Hands On: Dreamcast". Electronic Gaming Monthly. No. 115. EGM Media, LLC. p. 26.
  2. Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro . 19 (6): 29–35. doi:10.1109/40.809375.
  3. Borland, John (June 30, 2000). "Hackers break Dreamcast safeguards, distribute games online". CNET News . Archived from the original on October 29, 2014. Retrieved October 28, 2014.
  4. Dreamcast (2018-11-01). "Dreamcast: GD-ROM vs Mil-CD". Neperos. Retrieved 2022-11-23.
  5. Dreamcast (2018-03-03). "MIL-CD COMPATIBILITY". Neperos. Retrieved 2022-11-23.
  6. "Dreamcast Expandability" Electronic Gaming Monthly ZD Inc., vol. 122, September 1999, p. 204,
  7. "E3 2000: First Look ¿ Dreamcast DVD Player. - IGN". 12 May 2000.