Rock Paper Shotgun

Last updated

Rock Paper Shotgun
Rock, Paper, Shotgun.svg
RockPaperShotgunWebsite.png
Rock Paper Shotgun homepage as of 24 June 2021
Type of business Subsidiary
Type of site
Video game journalism
Headquarters Brighton,
England
Owner Gamer Network
Founder(s)
EditorGraham Smith
Industry Video game industry
URL rockpapershotgun.com
RegistrationOptional
Launched13 July 2007;16 years ago (2007-07-13)
Current statusActive

Rock Paper Shotgun [lower-alpha 1] is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by Eurogamer , in May 2017. [1] [2]

Contents

History

Rock Paper Shotgun was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing and wanted to create a website focused entirely on PC games. [3]

Gillen announced that he would no longer be involved in posting the day-to-day content of Rock Paper Shotgun in 2010, [4] focusing more on his work with Marvel Comics. He continued to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio, Big Robot, in 2010, [5] but also continued to contribute to the site for six more years. Meer and Walker left in 2019. [6] [7]

In June 2010, Rock Paper Shotgun announced an exclusive advertising partnership with the Gamer Network. [8] In May 2017, Gamer Network acquired the site outright. [9] A German sister-site was launched in 2017. It included translated and original content. [10]

The Gamer Network was acquired by ReedPOP in 2018, making the site a subsidiary of RELX Group. [11] In May 2024, IGN Entertainment acquired the Gamer Network, making Rock Paper Shotgun a subsidiary of Ziff Davis. [12]

Rock Paper Shotgun contributors include:

Reception

Bulletstorm

On 8 February 2011, the game Bulletstorm came under scrutiny by Fox News. These claims were largely ridiculed among gaming websites, including Rock Paper Shotgun, who ran a series of articles discrediting the reports by Fox News. [7] The articles analysed Carole Lieberman's claims and found only one of eight sources she provided had anything to do with the subject at hand. Fox News acknowledged that they had been contacted by Rock Paper Shotgun and responded to their claims on 20 February 2011 through another article, stating that the game still remained a threat to children. [13]

Public domain article

In 2014 a Rock Paper Shotgun article by John Walker about the existence of orphaned classic video games, and the suggestion to let them enter the public domain after 20 years, raised a controversial public debate about copyright terms and public domain [14] [15] between game industry veterans John Walker, George Broussard and Steve Gaynor. [7] [16] [17]

Notes

  1. Also rendered as Rock, Paper, Shotgun

Related Research Articles

Eurogamer is a British video game journalism website launched in 1999 alongside parent company Gamer Network.

<span class="mw-page-title-main">Retrogaming</span> Cultural activity with old video games

Retrogaming, also known as classic gaming and old school gaming, is the playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective.

EA, also known as EA Desktop and formerly known as Origin, is a digital distribution platform for Microsoft Windows and macOS, developed by Electronic Arts for purchasing and playing video games. In October 2022, Origin for Windows was discontinued, directing players to the EA App, with the macOS version remaining as the primary method for users to download and play EA games on that platform.

<span class="mw-page-title-main">People Can Fly</span> Polish video game developer

People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was Painkiller (2004). Its success led to a deal with THQ for the game Come Midnight, which allowed the studio to expand. After the game was cancelled, People Can Fly found itself in financial trouble. Epic Games acquired a majority share in People Can Fly in August 2007 and collaborated with the studio on projects such as Bulletstorm (2011) and Gears of War: Judgment (2013).

Edge Games, Inc. is an American video game developer and publisher headquartered in Pasadena, California, best known for the practices of its founder and chief executive officer, Tim Langdell, in enforcing trademarks relating to the word "edge", which sources have described as "litigious".

GamersGate AB is a Sweden-based online video game store offering electronic strategy guides and games for Windows, macOS, and Linux via direct download. It is a competitor to online video game services such as Steam, GOG.com, and Direct2Drive.

<i>Zeno Clash</i> 2009 video game

Zeno Clash is a first-person fighting video game with elements of a first-person shooter. It is the debut game of developer ACE Team and uses the Source engine. It was released for download through content delivery service Steam on 21 April 2009. The Xbox 360 version, entitled Zeno Clash: Ultimate Edition, was released 5 May 2010 and contains additional features not found in the Windows version. The game is set in the fantasy world of Zenozoik, and follows Ghat, a young man who is on the run from his vengeful siblings, and Deadra, his female companion, as they travel through strange and exotic lands.

<span class="mw-page-title-main">Jim Rossignol</span> British video game journalist

James Michael Rossignol is a British video game journalist and critic, as well as an author. He has also branched out into games, founding the company Big Robot in 2010.

<i>Bulletstorm</i> 2011 first-person shooter game

Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.

<i>VG247</i> Video game blog

VG247 is a video game blog published in the United Kingdom, founded in February 2008 by industry veteran Patrick Garratt. Its current Editor-in-Chief is Dom Peppiatt. In 2009, CNET ranked it as the third best gaming blog in the world.

The Chinese Room is a British video game developer based in Brighton that is best known for exploration games. The company originated as a mod team for Half-Life 2, based at the University of Portsmouth in 2007, and is named after John Searle's Chinese room thought experiment. In August 2018, it became a subsidiary of Sumo Digital.

<i>Sir, You Are Being Hunted</i> 2014 video game

Sir, You Are Being Hunted is an open world survival horror stealth video game developed by Big Robot for Microsoft Windows, macOS, and Linux. An alpha version of the game was made available on 19 August 2013. After years of no updates, in September 2021 the game was updated to version 1.5 by the external Dutch game development studio Den of Thieves Games.

<i>Proteus</i> (video game) 2013 video game

Proteus is a 2013 adventure game designed and created by Ed Key and David Kanaga for Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. In the game, the player traverses a procedurally generated environment without prescribed goals. The world's flora and fauna emit unique musical signatures, combinations of which cause dynamic shifts in audio based on the player's surroundings.

<span class="mw-page-title-main">Gamer Network</span> British digital media company

Gamer Network Limited is a British digital media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, Eurogamer, was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024.

<span class="mw-page-title-main">Curve Games</span> British video game developer and publisher

Curve Games Limited is a British video game publisher based in London, founded in 2005 by Jason Perkins.

<i>Call to Arms</i> (video game) 2015 real-time strategy video game

Call to Arms is a real-time tactics and strategy video game developed by German company Digitalmindsoft as the spiritual successor to the Men of War series. The early access version of the game was released on 30 July 2015 to Steam. A stand-alone expansion pack, titled Gates of Hell: Ostfront, was released in 2021.

Tom Jubert is a British video game writer and narrative designer. He is best known for his work on many high-profile games, including FTL: Faster than Light, The Talos Principle, and The Swapper. Although he has worked on AAA games, most of his work has been on smaller indie titles.

<i>Orion: Prelude</i> 2012 video game

Orion: Prelude is a first-person shooter and online cooperative multiplayer game, developed and published by Spiral Game Studios for Microsoft Windows. In the game, armed players work together to defend generators against dinosaurs.

<i>Space Tyrant</i> 2018 video game

Space Tyrant is a strategy video game developed by Blue Wizard Digital. It uses a streamlined version of 4X gameplay in which players conquer the galaxy as an evil tyrant.

Limit Theory is a cancelled real-time strategy video game developed by Josh Parnell under the Procedural Reality name. Parnell launched a Kickstarter campaign to crowdfund the development of the game in November 2012, with an intended release in early 2014. Although the campaign was successful, raising more than three times the required amount, the project eventually entered development hell. In September 2018, the title was officially cancelled. Since then, game's development has been used as an example of occupational burnout in indie video game development by some video game journalists.

References

  1. Pearson, Dan (3 May 2017). "Gamer Network acquires Rock, Paper, Shotgun". GamesIndustry.biz . Archived from the original on 3 May 2017. Retrieved 3 May 2017.
  2. RPS (13 July 2007). "The Website That Saved The World". Rock Paper Shotgun. Archived from the original on 30 June 2019. Retrieved 30 June 2019.
  3. "The Secret History Of Rock Paper Shotgun - Part One: Matters Of Import". Rock Paper Shotgun. 8 April 2019. Archived from the original on 28 September 2020. Retrieved 15 September 2022.
  4. "Half-Life: On Turning 35 And Leaving RPS". Rock Paper Shotgun. 30 September 2010. Archived from the original on 9 November 2020. Retrieved 15 September 2022.
  5. Rossignol, Jim (27 September 2010). "Big Robot Lives Again". Big Robot. Archived from the original on 30 March 2019. Retrieved 21 April 2012. my new company, Big Robot
  6. Smith, Graham (9 April 2019). "Thank you and goodbye, Alec Meer". Rock, Paper, Shotgun. Archived from the original on 13 August 2020. Retrieved 21 September 2020.
  7. 1 2 3 Walker, John (18 April 2019). "Bye-bye RPS, thanks for having me". Rock, Paper, Shotgun. Archived from the original on 23 October 2020. Retrieved 21 September 2020.
  8. Martin, Matt (1 June 2010). "Eurogamer strikes Rock, Paper, Shotgun partnership". GamesIndustry.biz. Retrieved 23 May 2024.
  9. Pearson, Dan (3 May 2017). "Gamer Network acquires Rock, Paper, Shotgun". GamesIndustry.biz. Retrieved 23 May 2024.
  10. Smith, Graham (20 September 2017). "We've launched rockpapershotgun.de!". Rock Paper Shotgun. Gamer Network . Retrieved 20 March 2024.
  11. Dring, Christopher (26 February 2018). "PAX organiser ReedPop acquires Gamer Network". GamesIndustry.biz. Retrieved 23 May 2024.
  12. Dring, Christopher (21 May 2024). "IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more". GamesIndustry.biz. Retrieved 23 May 2024.
  13. Brandon, John (20 February 2011). "Bulletstorm: Censored in Germany, Coming to America". Fox News . Fox News Network. Archived from the original on 11 August 2016. Retrieved 26 June 2016.
  14. Walker, John (29 January 2014). "GOG's Time Machine Sale Lets You CONTROL TIME ITSELF". Rock Paper Shotgun. Archived from the original on 2 November 2015. Retrieved 30 January 2016. As someone who desperately pines for the PD model that drove creativity before the copyright industry malevolently took over the planet, it saddens my heart that a game two decades old isn't released into the world.
  15. Walker, John (3 February 2014). "Editorial: Why Games Should Enter The Public Domain". Rock Paper Shotgun. Archived from the original on 16 April 2016. Retrieved 30 January 2016. ...games more than a couple of decades old aren't entering the public domain. Twenty years was a fairly arbitrary number, one that seems to make sense in the context of games' lives, but it could be twenty-five, thirty.
  16. George Broussard Archived 1 April 2014 at the Wayback Machine on Twitter "@wickerwaka The whole thing, really. But especially that. Whoever allowed that to be printed should be fired."
  17. Copyright, trademark & money in a creative industry Archived 2 May 2016 at the Wayback Machine on gamasutra.com by Steve Gaynor "There is some argument going on about for how long a copyright holder should be able to charge exclusively for their own work, before it enters the public domain. John Walker argues that perhaps a good cutoff would be 20 years before an 'idea' enters the public domain." (February 03, 2014)