Business game (disambiguation)

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A business game is a simulation game which simulates a business.

The expression may also refer to one of the following.

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Network, networking and networked may refer to:

Simulated reality Hypothesis that reality could be simulated

Simulated reality is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live inside a simulation. This is quite different from the current, technologically achievable concept of virtual reality, which is easily distinguished from the experience of actuality. Simulated reality, by contrast, would be hard or impossible to separate from "true" reality. There has been much debate over this topic, ranging from philosophical discourse to practical applications in computing.

A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities.

Train simulator Computer-based simulation of rail transport operations

A train simulator is a computer based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world. Because of the near view modeling, often at speed, train simulator software is generally far more complicated and difficult software to write and implement than flight simulator programs.

Sims, sims or SIMS may refer to:

<i>SimHealth</i> 1994 video game

SimHealth: The National Health Care Simulation is a management simulation video game developed by Thinking Tools and published by Maxis in 1994 for MS-DOS with assistance from the Markle Foundation. It is a simulation of the United States healthcare system. The game was released during congressional debates on the Clinton health care plan.

<i>Capitalism</i> (video game) 1995 video game

Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.

<i>Mall Tycoon</i> 2002 video game

Mall Tycoon is a business simulation game, released in 2002 for Windows 95/98/ME. It was developed by Holistic Designs and published by Take-Two Interactive. It has two sequels: Mall Tycoon 2 and Mall Tycoon 3.

Business simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based.

Business simulation game Video game genre

Business simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called management simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics. The interest in these games lies in accurate simulation of real-world events using algorithms, as well as the close tying of players' actions to expected or plausible consequences and outcomes. An important facet of economic simulations is the emergence of artificial systems, gameplay and structures.

A tycoon is a business magnate, an entrepreneur of great influence or importance.

Kudos may refer to:

<i>SimRefinery</i> 1993 video game

SimRefinery was a computer management simulation game designed to simulate Chevron's Richmond refinery operation. It was developed by the Maxis Business Simulations division of Maxis in 1993. John Hiles, who was the head of the Maxis division, was a lead designer on the project.

Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".

Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles. Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management.

Business war gaming or business wargaming is an adaptation of the art of simulating moves and counter-moves in a commercial setting. In a complex global and competitive world, formulating a plan without testing it against likely external reactions is the equivalent of walking into a battlefield without the right weapons or a plan to win. In situations where the cost of being wrong is high, war games can be very helpful to understand from a 360-degree perspective the external opportunities and challenges of all the key stakeholders in the industry.

A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange". Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game with those of a simulation. A game is a simulation game if its rules refer to an empirical model of reality." A properly built simulation game used to teach or learn economics would closely follow the assumptions and rules of the theoretical models within this discipline.

Business game refers to simulation games that are used as an educational tool for teaching business. Business games may be carried out for various business training such as: general management, finance, organizational behavior, human resources, etc. Often, the term "business simulation" is used with the same meaning.

Business simulation may refer to

<i>Youtubers Life</i> 2017 video game

Youtubers Life is a life and business simulation video game in development by Spain-based independent company U-Play online. The game was released into Steam Early Access in May 2016.