Teleview

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An illustration from a 1922 article about Teleview Teleview 1922.jpg
An illustration from a 1922 article about Teleview
Details of the Teleview viewer Teleview viewer.jpg
Details of the Teleview viewer

Teleview was a system for projecting stereoscopic motion pictures invented by Laurens Hammond, [1] best known as the inventor of the Hammond organ. It made its public debut on 27 December 1922 at the Selwyn Theatre in New York City, the only theater ever equipped with the system. The program included several short films, a live presentation of projected 3D shadows, and the 95-minute feature film M.A.R.S. (or The Man From M.A.R.S. ), later re-released in 2D as Radio-Mania.

A three-dimensional stereoscopic film is a motion picture that enhances the illusion of depth perception, hence adding a third dimension. The most common approach to the production of 3D films is derived from stereoscopic photography. In this approach, a regular motion picture camera system is used to record the images as seen from two perspectives, and special projection hardware or eyewear is used to limit the visibility of each image to the viewer's left or right eye only. 3D films are not limited to theatrical releases; television broadcasts and direct-to-video films have also incorporated similar methods, especially since the advent of 3D television and Blu-ray 3D.

Laurens Hammond American inventor

Laurens Hammond, was an American engineer and inventor. His inventions include, most famously, the Hammond organ, the Hammond clock, and the world's first polyphonic musical synthesizer, the Novachord.

Hammond organ electric organ

The Hammond organ is an electric organ, invented by Laurens Hammond and John M. Hanert and first manufactured in 1935. Various models have been produced, most of which use sliding drawbars to specify a variety of sounds. Until 1975, Hammond organs generated sound by creating an electric current from rotating a metal tonewheel near an electromagnetic pickup, and then strengthening the signal with an amplifier so it can drive a speaker cabinet. The organ is commonly used with, and associated with, the Leslie speaker.

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Teleview pioneered the alternate-frame sequencing method of stereoscopic 3D projection. The basic principle had been patented as early as 1897, but the improved Teleview implementation was the first to be presented to the public.

Left-eye and right-eye films were run through a pair of interlocked projectors with their shutters operating out of phase. Each shutter was three-bladed, so that each pair of film frames was projected three times (i.e., left-right-left-right-left-right) before the mechanisms moved the next pair of frames into position. At the minimum 16-frames-per-second silent film projection speed, this resulted in a minimum of 48 flashes per second per eye, eliminating the severe flicker that fatally flawed earlier systems in which the left-eye and right-eye frames alternated on a single strip of film projected at twice the normal rate.

Each theater seat was equipped with an attached viewing device supported by a gooseneck stand. It contained a rotary shutter synchronized with the projector shutters, so that each of the user's eyes saw only the images intended for it. Persistence of vision made both views appear to be uninterrupted and a normal fully stereoscopic image was seen.

Persistence of vision optical illusion that occurs when visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye

Persistence of vision traditionally refers to the optical illusion that occurs when visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. The illusion has also been described as "retinal persistence", "persistence of impressions", simply "persistence" and other variations. According to this definition, the illusion would be the same as, or very similar to positive afterimages.

Hammond's system won praise, but because of the high cost of installing the equipment, and the inconvenience of having to peer through the unwieldy viewer, it disappeared completely after this lone engagement ended in early 1923. [2]

The alternating image method enjoyed a revival after the advent of optoelectronic shutters in the 1970s made it more practical. Modern LC shutter glasses are used for viewing projected 3D films in some theaters, as well as 3DTV video and stereoscopic computer graphics.

Optoelectronics is the study and application of electronic devices and systems that source, detect and control light, usually considered a sub-field of photonics. In this context, light often includes invisible forms of radiation such as gamma rays, X-rays, ultraviolet and infrared, in addition to visible light. Optoelectronic devices are electrical-to-optical or optical-to-electrical transducers, or instruments that use such devices in their operation. Electro-optics is often erroneously used as a synonym, but is a wider branch of physics that concerns all interactions between light and electric fields, whether or not they form part of an electronic device.

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Digital cinema refers to the use of digital technology to distribute or project motion pictures as opposed to the historical use of reels of motion picture film, such as 35 mm film. Whereas film reels have to be shipped to movie theaters, a digital movie can be distributed to cinemas in a number of ways: over the Internet or dedicated satellite links, or by sending hard drives or optical discs such as Blu-ray discs. Digital movies are projected using a digital video projector instead of a film projector. Digital cinema is distinct from high-definition television and does not necessarily use traditional television or other traditional high-definition video standards, aspect ratios, or frame rates. In digital cinema, resolutions are represented by the horizontal pixel count, usually 2K or 4K. As digital-cinema technology improved in the early 2010s, most of the theaters across the world converted to digital video projection.

Video electronic medium for the recording, copying and broadcasting of moving visual images

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode ray tube (CRT) systems which were later replaced by flat panel displays of several types.

Frame rate is the frequency (rate) at which consecutive images called frames appear on a display. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the frame frequency, and be expressed in hertz.

Stereoscopy Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos), meaning 'firm, solid', and σκοπέω (skopeō), meaning 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

Movie projector Device for showing motion picture film

A movie projector is an opto-mechanical device for displaying motion picture film by projecting it onto a screen. Most of the optical and mechanical elements, except for the illumination and sound devices, are present in movie cameras.

A stereo display is a display device capable of conveying depth perception to the viewer by means of stereopsis for binocular vision.

Chronophotography photography genre

Chronophotography is an antique photographic technique from the Victorian era, which captures movement in several frames of print. These prints can be subsequently arranged either like animation cels or layered in a single frame. It is a predecessor to cinematography and moving film, involving a series of different cameras, originally created and used for the scientific study of movement.

Active shutter 3D system

An active shutter 3D system is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image.

Polarized 3D system

A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye.

Anaglyph 3D

Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.

RealD 3D is a digital stereoscopic projection technology made and sold by RealD. It is currently the most widely used technology for watching 3D films in theaters (cinemas). Worldwide, RealD 3D is installed in more than 26,500 auditoriums by approximately 1,200 exhibitors in 72 countries as of June 2015.

Cue mark Visual indicator on motion picture films

A cue mark, also known as a cue dot, a cue blip, a changeover cue or simply a cue is a visual indicator used with motion picture film prints, usually placed on the right-hand upper corner of a frame of the film. Cue dots are also used as a visual form of signalling on television broadcasts.

Prizma color motion picture process

The Prizma Color system was a color motion picture process, invented in 1913 by William Van Doren Kelley and Charles Raleigh. Initially, it was a two-color additive color system, similar to its predecessor, Kinemacolor. However, Kelley eventually transformed Prizma into a bi-pack color system that itself became the predecessor for future color processes such as Multicolor and Cinecolor.

TDVision Systems Inc is a company that has designed products and system architectures for Stereoscopic Video Coding, Stereoscopic video games, and Head Mounted Display. The company was founded by Manuel Gutierrez Novelo and Isidoro Pessah in Mexico in 2001 and moved to the United States in 2004.

The Man from M.A.R.S. is a 1922 silent U.S. science fiction film. It is notable for using the 3-D process called Teleview, similar to today's alternating frame 3-D systems. Shown in 3-D only at the Selwyn Theater in New York City, it was previewed as Mars Calling at a trade and press screening on 13 October 1922, premiered as M.A.R.S. on 27 December 1922, and ran through 20 January 1923. A 2-D version was distributed as Radio-Mania in 1923–1924. The film was directed by Roy William Neil and photographed by George J. Folsey.

MasterImage 3D

MasterImage 3D is a company that develops stereoscopic 3D systems for theaters, and auto-stereoscopic 3D displays for mobile devices.

XpanD 3D

XPAND 3D developed active-shutter 3D solutions for multiple purposes. The company was founded by Maria Costeira and Ami Dror in 1995 as X6D Limited. The company deployed over 15,000 cinemas worldwide.

ZScreen is a push-pull electro-optical liquid crystal modulator that is placed immediately in front of the projector lens or computer screen to alternately polarize the light from each video frame. It circularly polarizes the frames clockwise for the right eye and counterclockwise for the left eye.

History of film technology

The history of film technology traces the development of film technology from the initial development of "moving pictures" at the end of 19th century to the present time. Motion pictures were initially exhibited as a fairground novelty and developed into one of the most important tools of communication and entertainment in the 20th century. Major developments in motion picture technology have included the adoption of synchronized motion picture sound, color motion picture film, and the adoption of digital film technologies to replace physical film stock at both ends of the production chain by digital image sensors and projectors.

References

  1. U.S. Patents 1,435,520, 1,506,524 and 1,658,439
  2. Zone, Ray (2007). Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952, University Press of Kentucky, pp. 107-109.