Buzz Aldrin's Race Into Space

Last updated
Buzz Aldrin's Race Into Space
BARIS cover.jpg
Developer(s) Strategic Visions
Publisher(s) Interplay Productions
Platform(s) MS-DOS, PC-98
Release
March 11, 1993
Genre(s) Turn-based strategy, Construction and management simulation
Mode(s) Single-player, Multiplayer
Cape Canaveral in BARIS BARIS TheCape.jpg
Cape Canaveral in BARIS

Buzz Aldrin's Race Into Space, frequently abbreviated BARIS, is a 1993 space simulation strategy game for MS-DOS. The player takes the role of Administrator of NASA or head of the Soviet space program with the ultimate goal of being the first side to conduct a successful crewed Moon landing. [4] [5] It was developed by Strategic Visions and published by Interplay Productions as a computer version of Liftoff! , a 1989 board game developed by Fritz Bronner. [6] BARIS was re-released in 1994 on CD-ROM, incorporating the earlier updates to the floppy disk version, a few new updates, improved video of the mission launches, [7] [8] and new multiplayer modes. [9]

Contents

The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of game balance and avoiding complexity. [10] They also consulted Apollo 11 astronaut Buzz Aldrin, who gave permission for his name to be used for the game. [11]

Gameplay

Buzz Aldrin's Race Into Space has two sides, the United States and the Soviet Union, [4] unlike Liftoff! which supported up to four (the other two sides in Liftoff! were Europe and Asia). [12] Each player controls a space center, which doubles as a navigational menu, and directs funding toward purchasing hardware, research and development, recruiting and training astronauts, and conducting launches. [4]

While the ultimate goal of the game is to conduct a successful crewed Moon landing, it is necessary to complete several milestone achievements to ensure success. [4] [13] Historical milestones in the game range from launching a satellite, [4] like Sputnik 1, to conducting a lunar orbital mission, like Apollo 8. Skipping a milestone results in a safety penalty to any mission depending on it. [13] For example, skipping a crewed lunar orbital mission would cause a safety penalty to all mission steps during a Moon landing mission. [14]

Play begins in spring of 1957 and proceeds with turns lasting six months each for up to 20 years to the end of 1977, [4] or until the first player successfully conducts a crewed Moon landing, or until one player is dismissed from his/her program (this happens rarely, and only to a human player who is essentially doing nothing). At the start of each turn, the game randomly chooses an "event card" to give the player, usually with a piece of historical information, and sometimes with positive or negative effects on the game. [6] For example, the player may be informed that Operation Paperclip has increased the effect of research and development for that turn. [15]

On the way to the Moon landing, the two space programs compete for prestige in order to secure funding. Players gain prestige points through space exploration "firsts", which include historical milestone missions that improve lunar mission safety, but also ancillary achievements, such as the first Mars flyby (historically Mariner 4) or first woman in space (historically Valentina Tereshkova). The player to make the second successful mission of a certain type will typically gain some prestige points, whereas subsequent missions may earn very few or no points. Prestige points are lost through mission failures, especially those involving astronaut/cosmonaut fatalities.

The heart of the game is the space missions, which come down to dice rolls. At each step of a mission, the safety factor of the relevant component is checked against a random number, adjusted by relevant astronaut skill bonuses (if the mission is crewed), safety penalties and other factors. If the check fails, an error occurs. Such an error may range from catastrophic mission failure down to no effect (e.g. "The first imprint in the lunar surface is in fact made by a helmet visor. Crewman okay."). Placing a satellite in orbit has three steps, while a Moon landing can have well over twenty. Missions are generally non-interactive; occasionally during an incident, the player may be given the option of aborting or proceeding.

History

Development

While developing LIFTOFF! with Task Force Games, Fritz Bronner had considered making a computer version, but did not find much interest within Task Force. [16] As Task Force had not optioned the LIFTOFF! computer game when they were contractually able, Bronner decided to undertake the development independently. In November 1990 he met and recruited then 22-year-old Michael McCarty as programmer and formed Strategic Visions as a partnership, but concluded that publishing would be too daunting a task. They initially decided to program for Amiga and released a videotape demo on that platform in June 1991. However, by September they concluded that the Amiga market was shrinking and decided to change platforms to IBM PC compatible. [17]

In August 1991, Strategic Visions signed with Interplay Entertainment to publish the game, with a projected release of May 1992. By this time, Buzz Aldrin was on the project in an advisory role. It was also around this time that Bronner added the feature of astronaut/cosmonaut skills and morale, which previously made no impact on the performance of a mission. [18] Astronaut/cosmonaut skills were initially randomized at the start of each game. [11]

Strategic Visions and Interplay showed a demo of Buzz Aldrin's Race Into Space at the 1992 Consumer Electronics Show in Las Vegas, Nevada, and also held a reception at Caesars Palace where Buzz Aldrin spoke about his experiences in the space program. [19]

Software testing began in September 1992, which proved a daunting task: one tester calculated that with all mission types and hardware permutations factored in, there were over 12,000 possible missions. With failure modes factored in, this number increased to approximately 50 million possible mission outcomes. [20]

In January 1993, the informative companion to the manual was the last major step delaying shipping. The book was written by Anthony Mesaros with help from NASA and was a detailed description of the Space Race with Russia and a very detailed description of the various rockets and space modules the US and Russia had created. Anthony had the book completed before the game was done but took 2.5 weeks to do the layout, design, and edit and then another 6 weeks before it came back from the printers. [20]

Release

In March 1993, Buzz Aldrin's Race Into Space was ready to be released after a production which had lasted 28 months. [20] The final floppy disk version had some 100  megabytes of photographs and animations cut due to space limitations, and the then-planned modem play was cut as well. Immediately upon completion of the floppy version, however, work began on the CD-ROM version. [20] The CD-ROM version was produced by Interplay's Rusty Buchert, who also produced Descent . [21] BARIS was re-released in 1994 on CD-ROM, incorporating the earlier updates to the floppy disk version, a few new updates, improved video of the mission launches, [7] [8] and new multiplayer modes. [9]

Source code release

Screenshot of the game's selection screen (v1.1.0.2 Pandora version). RIS screenshot v1.1.0.02 (pandora game port).png
Screenshot of the game's selection screen (v1.1.0.2 Pandora version).

In 2005, after the bankruptcy of publisher Interplay the developers released the game's source code under a GPL license and the game's content as freeware. [22] The resulting project, now called Race Into Space, is hosted on SourceForge. [23] The game has now been ported to modern operating systems and additional platforms (for instance Pandora [24] ), with some improvements over the original. Development at SourceForge has ceased, and is continuing, slowly, now on GitHub. [25]

Buzz Aldrin's Space Program Manager

In October 2014, Slitherine Strategies released the first version of a game titled Buzz Aldrin's Space Program Manager. The game focuses on research, development and mission planning, and shares many features with the original BARIS, [26] but is much more detailed.

Reception

While Interplay [2] and others [27] had billed the game upon its release as being appropriate for children as young as age 10, it drew criticism for being extremely difficult. [28] [29] It was also criticized by The Guardian as being "rather lifeless". [30] Computer Gaming World was more positive, wishing for a CD-ROM version but stating that it was a "game that should appeal to anyone with even a casual interest in space exploration". [31]

The game received a 90/100 score from PC Gamer UK , [32] was a finalist for the COMPUTE! Choice Awards in 1993. [33] In 1994, PC Gamer UK named Race Into Space the 26th best computer game of all time. The editors called it "the most successful piece of 'educational' software available for the PC". [34]

It has remained popular enough with fans to spawn an open-source version from the original developers at Strategic Visions in 2005, [35] [36] which was downloaded from SourceForge between 2005 and 2017 over 90,000 times. [37] Some of the improvements mentioned above have made the game less difficult.

Realism

"XMS-2" reusable minishuttle, a fictional successor to the X-20 Dyna-Soar (the picture used is actually of the X-24A lifting body). RIS XMS-2.gif
"XMS-2" reusable minishuttle, a fictional successor to the X-20 Dyna-Soar (the picture used is actually of the X-24A lifting body).

While Strategic Visions worked to accurately simulate space launches and the act of running either space program, they made a number of simplifications for balancing as well as for the game to make sense. [10] For example, four NASA launch facilities are condensed into one superfacility. [39] More significant is the elimination of some minor rocket programs, such as Redstone, and the addition of docking capability to the Voskhod spacecraft. [10] There is also a "basic" model in the game which equalizes costs and safety factors between both sides. [40] Despite this, BARIS still features most of the major pieces of hardware and approaches to Moon landing that were considered, including lunar orbit rendezvous (which was the strategy used successfully in Project Apollo), Earth orbit rendezvous (though in a different form) and direct ascent. [10]

Related Research Articles

<span class="mw-page-title-main">Apollo 11</span> First crewed Moon landing

Apollo 11 was the American spaceflight that first landed humans on the Moon. Commander Neil Armstrong and Lunar Module Pilot Buzz Aldrin landed the Apollo Lunar Module Eagle on July 20, 1969, at 20:17 UTC, and Armstrong became the first person to step onto the Moon's surface six hours and 39 minutes later, on July 21 at 02:56 UTC. Aldrin joined him 19 minutes later, and they spent about two and a quarter hours together exploring the site they had named Tranquility Base upon landing. Armstrong and Aldrin collected 47.5 pounds (21.5 kg) of lunar material to bring back to Earth as pilot Michael Collins flew the Command Module Columbia in lunar orbit, and were on the Moon's surface for 21 hours, 36 minutes before lifting off to rejoin Columbia.

<span class="mw-page-title-main">Apollo 10</span> 4th crewed mission of the Apollo space program

Apollo 10 was the fourth human spaceflight in the United States' Apollo program and the second to orbit the Moon. NASA, the mission's operator, described it as a "dress rehearsal" for the first Moon landing. It was designated an "F" mission, intended to test all spacecraft components and procedures short of actual descent and landing.

<span class="mw-page-title-main">Buzz Aldrin</span> American astronaut and lunar explorer (born 1930)

Buzz Aldrin is an American former astronaut, engineer and fighter pilot. He made three spacewalks as pilot of the 1966 Gemini 12 mission. He was the Lunar Module Eagle pilot on the 1969 Apollo 11 mission and became the second person to walk on the Moon after mission commander Neil Armstrong.

<span class="mw-page-title-main">Moon landing conspiracy theories</span> Claims that the Apollo Moon landings were faked

Moon landing conspiracy theories claim that some or all elements of the Apollo program and the associated Moon landings were hoaxes staged by NASA, possibly with the aid of other organizations. The most notable claim is that the six crewed landings (1969–1972) were faked and that twelve Apollo astronauts did not actually walk on the Moon. Various groups and individuals have made claims since the mid-1970s that NASA and others knowingly misled the public into believing the landings happened, by manufacturing, tampering with, or destroying evidence including photos, telemetry tapes, radio and TV transmissions, and Moon rock samples.

<i>Star Trek: 25th Anniversary</i> (computer game) 1992 video game

Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions in 1992, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise. Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series.

<span class="mw-page-title-main">Bart Sibrel</span> American conspiracy theorist

Bart Winfield Sibrel is an American conspiracy theorist who has written, produced, and directed works in support of the false belief that the Apollo Moon landings between 1969 and 1972 were staged by NASA under the control of the CIA. He has written, produced, and directed four independent films promoting the ideas, with the first being the 2001 film A Funny Thing Happened on the Way to the Moon. In his works, Sibrel in part films himself asking that various Apollo astronauts put their hand on the Bible and swear an oath that they walked on the Moon. In the case of the Apollo 11 astronaut Buzz Aldrin, whom Sibrel arranged to meet on a false pretense, outside the Luxe Hotel in Beverly Hills, the interaction resulted in Aldrin punching Sibrel, which brought him significant publicity. However, no criminal charges were filed against Aldrin.

<span class="mw-page-title-main">Tranquility Base</span> Landing site of Apollo 11 on the Moon

Tranquility Base is the site on the Moon where, in July 1969, humans landed and walked on a celestial body other than Earth for the first time. On July 20, 1969, Apollo 11 crewmembers Neil Armstrong and Buzz Aldrin landed their Apollo Lunar Module Eagle at approximately 20:17:40 UTC. Armstrong exited the spacecraft six hours and 39 minutes after touchdown, followed 19 minutes later by Aldrin. The astronauts spent two hours and 31 minutes examining and photographing the lunar surface, setting up several scientific experiment packages, and collecting 47.5 pounds (21.5 kg) of dirt and rock samples for return to Earth. They lifted off the surface on July 21 at 17:54 UTC.

<span class="mw-page-title-main">Moon landing</span> Arrival of a spacecraft on the Moons surface

A Moon landing or lunar landing is the arrival of a spacecraft on the surface of the Moon. This includes both crewed and robotic missions. The first human-made object to touch the Moon was the Soviet Union's Luna 2, on 13 September 1959.

<i>Star Wars: X-Wing</i> (video game) 1993 video game

Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the X-wing, for the Rebel Alliance. The narrative precedes and parallels the events of Star Wars Episode IV: A New Hope.

<span class="mw-page-title-main">SpeedScript</span>

SpeedScript is a word processor originally printed as a type-in MLX machine language listing in 1984-85 issues of Compute! and Compute!'s Gazette magazines. Approximately 5 KB in length, it provided many of the same features as commercial word processing packages of the 8-bit era, such as PaperClip and Bank Street Writer. Versions were published for the Apple II, Commodore 64 and 128, Atari 8-bit family, VIC-20, and MS-DOS.

<span class="mw-page-title-main">Apollo 11 in popular culture</span> Cultural aspects of the first manned moon landing

Apollo 11 was the first human spaceflight to land on the Moon. The 1969 mission's wide effect on popular culture has resulted in numerous portrayals of Apollo 11 and its crew, Neil Armstrong, Buzz Aldrin, and Michael Collins.

<span class="mw-page-title-main">Outline of space exploration</span> Overview of and topical guide to space exploration

The following outline is provided as an overview of and topical guide to space exploration.

<span class="mw-page-title-main">Mars to Stay</span> Mars colonization architecture proposing no return vehicles

Mars to Stay missions propose astronauts sent to Mars for the first time should intend to stay. Unused emergency return vehicles would be recycled into settlement construction as soon as the habitability of Mars becomes evident to the initial pioneers. Mars to Stay missions are advocated both to reduce cost and to ensure permanent settlement of Mars. Among many notable Mars to Stay advocates, former Apollo astronaut Buzz Aldrin has been particularly outspoken, suggesting in numerous forums "Forget the Moon, Let’s Head to Mars!" and, in June 2013, Aldrin promoted a crewed mission "to homestead Mars and become a two-planet species". In August 2015, Aldrin, in association with the Florida Institute of Technology, presented a "master plan", for NASA consideration, for astronauts, with a "tour of duty of ten years", to colonize Mars before the year 2040. The Mars Underground, Mars Homestead Project / Mars Foundation, Mars One, and Mars Artists Community advocacy groups and business organizations have also adopted Mars to Stay policy initiatives.

<span class="mw-page-title-main">Lunar Flag Assembly</span> Nylon banner and aluminum staff used on the Apollo Moon landings

The Lunar Flag Assembly (LFA) was a kit containing a flag of the United States designed to be erected on the Moon during the Apollo program. Six such flag assemblies were planted on the Moon. The nylon flags were hung on telescoping staffs and horizontal bars constructed of one-inch anodized aluminum tubes. The flags were carried on the outside of the Apollo Lunar Module (LM), most of them on the descent ladder inside a thermally insulated tubular case to protect them from exhaust gas temperatures calculated to reach 2,000 °F (1,090 °C). The assembly was designed and supervised by Jack Kinzler, head of technical services at the Manned Spacecraft Center (MSC) in Houston, Texas. Six of the flags were ordered from a government supply catalog and measured 3 by 5 feet ; the last one planted on the Moon was the slightly larger, 6-foot (1.8 m)-wide flag which had hung in the MSC Mission Operations Control Room for most of the Apollo program.

<i>E.S.S. Mega</i> 1991 video game

E.S.S Mega is a space simulation game published by Tomahawk and developed by Coktel Vision. E.S.S. Mega recreates ESA's space vehicle concepts of the early 1990, specially the Hermes Shuttle. The game was released for MS-DOS and Atari ST in 1991, and Commodore CDTV in 1992.

<span class="mw-page-title-main">Apollo 11 anniversaries</span> Anniversaries of the first human moon landing

Apollo 11 was the first human spaceflight to land on the Moon. In the decades after its 1969 mission took place, widespread celebrations have been held to celebrate its anniversaries.

Command module <i>Columbia</i> Command module used for Apollo 11

Command module Columbia (CM-107) is the spacecraft that served as the command module during Apollo 11, which was the first mission to land humans on the Moon. Columbia is the only spacecraft of the 1969 Apollo 11 mission that returned to Earth.

Lunar Module <i>Eagle</i> Lunar lander used for Apollo 11

Lunar Module Eagle (LM-5) is the spacecraft that served as the crewed lunar lander of Apollo 11, which was the first mission to land humans on the Moon. It was named after the bald eagle, which was featured prominently on the mission insignia. It flew from Earth to lunar orbit on the command module Columbia, and then was flown to the Moon on July 20, 1969, by astronaut Neil Armstrong with navigational assistance from Buzz Aldrin. Eagle's landing created Tranquility Base, named by Armstrong and Aldrin and first announced upon the module's touchdown.

<i>Liftoff!</i> 1989 Space Race Board Game

Liftoff! is a board game published by Task Force Games in 1989 that simulates the international space race to land astronauts on the moon during the mid-20th century.

References

  1. Buzz Aldrin's Race Into Space README file.
  2. 1 2 "ALL SYSTEMS ARE GO AS INTERPLAY LAUNCHES 'BUZZ ALDRIN'S RACE INTO SPACE'" (Press release). Interplay Entertainment, PR Newswire. 1993-04-29. Archived from the original on 2014-11-03. Retrieved 2008-08-20.
  3. Atkin, Denny (February 1994). "Three from Interplay". Compute! . Greensboro, North Carolina: Small System Services (161): 96. ISSN   0194-357X. OCLC   5391833.
  4. 1 2 3 4 5 6 May, Scott (October 1993). "Buzz Aldrin's Race into Space". Compute! . Greensboro, North Carolina: Small System Services. 15 (10): 88. ISSN   0194-357X. OCLC   5391833.
  5. Bronner, Fritz (1993). The Buzz Aldrin's Race Into Space Companion. Berkeley, California: McGraw-Hill. p. 194. ISBN   0-07-881938-5.
  6. 1 2 Varney, Allen (2005-10-04). "The Buzz is Gone". The Escapist (13): 2. Archived from the original on 2008-09-04. Retrieved 2008-08-27.
  7. 1 2 "Buzz Aldrin's Race into Space". Home Computing & Entertainment. North York, Ontario: Plesman Publications: 67. November 1994. ISBN   9780078819384. ISSN   1205-6723. OCLC   36688157.
  8. 1 2 Perkins, Lee (1994-09-01). "Archival video clips lift Buzz's rating". The Age . Francis Cooke. p. 22.
  9. 1 2 Oldenburg, Don; Rob Pegoraro (1994-09-28). "Everything New is Old Again". The Washington Post . The Washington Post Co. p. R27.
  10. 1 2 3 4 Bronner, Fritz (1992). Buzz Aldrin's Race Into Space (manual). Irvine, California: Interplay Entertainment. p. 2.
  11. 1 2 Bronner 1993, p. 340
  12. Bronner 1993, p. 329
  13. 1 2 Bronner 1993, pp. 201-203
  14. Bronner 1993, pp. 265-266
  15. Bronner 1993, p. 283-284
  16. Bronner 1993, p. 335
  17. Bronner 1993, pp. 337-338, 343
  18. Staff (January 1992). "No More "Spam in a Can"" (PDF). Computer Gaming World . No. 90. Anaheim, California: Golden Empire Publications. pp. 48, 50. ISSN   0744-6667. OCLC   8482876 . Retrieved January 14, 2019.
  19. Bronner 1993, p. 344
  20. 1 2 3 4 Bronner 1993, pp. 345-346
  21. Brown, Lonnie (1995-04-29). "GAME FANS TAKE THE DESCENT". The Ledger . The Ledger Pub. Co. p. 1C.
  22. CopyrightInfo.txt
  23. sourceforge.net/projects/raceintospace
  24. race-into-space-v1-1-0-02-pandora-game-port (September 8, 2013)
  25. raceintospace on github.com
  26. "Buzz Aldrin's Space Program Manager". Slitherine. Retrieved 2014-03-10.
  27. May, Scott A. (August 1994). "Games that are good for you". Compute! . Greensboro, North Carolina: Small System Services. 16 (8): 90. ISSN   0194-357X. OCLC   5391833 . Retrieved 2008-08-27.
  28. Black, Dorian (1993-06-01). "Aldrin takes a tame walk into space". The Age . p. 32.
  29. Warner, Jack (1993-10-24). "Two new space programs inform while entertaining Interplay game is history lesson". The Atlanta Journal and Constitution . p. P10.
  30. Minson, John (1993-06-10). "GAMES REVIEWS". The Guardian . p. 17.
  31. James, Jeff (August 1993). "Interplay's Buzz Aldrin's Race Into Space". Computer Gaming World. p. 58. Retrieved 12 July 2014.
  32. Butcher, Andy. "Buzz Aldrins Race Into Space". PC Gamer UK . Future plc. Archived from the original on 2002-05-23. Retrieved 2008-08-20.
  33. Bixby, Robert (December 1993). "Compute Choice Awards". Compute! . Greensboro, North Carolina: Small System Services. 15 (12): 8. ISSN   0194-357X. OCLC   5391833.
  34. Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK . No. 5. pp. 43–56.
  35. "Race Into Space Project: Overview". Race Into Space Project. Retrieved 2008-08-28.
  36. Varney 2005, p. 3
  37. 2000-04-28+to+2017-05-04 downloads on sourceforge.net
  38. Bronner 1993, p. 138
  39. Chien, Philip; Denny Atkin (July 1994). "Blast off!". Compute! . Greensboro, North Carolina: Small System Services. 16 (7): 90. ISSN   0194-357X. OCLC   5391833.
  40. Bronner 1993, p. 195