Chack'n Pop

Last updated
Chack'n Pop
Chak 'n Pop.png
Sales flyer
Developer(s) Taito
Publisher(s) Taito
Designer(s) Hiroshi Sakai
Hiroyuki Sakô
Programmer(s) Jun Ishioka
Platform(s) Arcade, FM-7, Family Computer, MSX, NEC PC-6001, NEC PC-8801, X1, SG-1000
Release
  • JP: April 1984
Genre(s) Platform
Mode(s) Single-player, Multiplayer (alternating turns)

Chack'n Pop [lower-alpha 1] is a platform arcade game developed and released by Taito in 1984. In the game, the player controls a small yellow creature, Chack'n, with the objective being to retrieve hearts from a cave, all while avoiding the enemies contained within them. Chack'n also has the ability to deploy bombs, which can kill said enemies, which can bring bonuses depending on if all or none of the enemies have been killed.

Contents

It is considered to be a spiritual predecessor of Bubble Bobble due to the shared characters and similar game structure. Home ports were released for the SG-1000, MSX, Family Computer, Sharp X1, NEC PC-6001 and NEC PC-8801. The arcade version would later be included via emulation in Taito Legends Power-Up , Taito Memories Pocket , Taito Memories Gekan , and Taito Legends 2 . The Family Computer version would later be re-released on the Nintendo Wii and Nintendo 3DS via Virtual Console.

Gameplay

Arcade screenshot Chack'n Pop - Screenshot.png
Arcade screenshot

Chack'n Pop is a platform arcade game. The player controls Chack'n, a small yellow creature with extendable legs, through a series of single-screen mazes. He is capable of walking on floors or ceilings but not walls. [1] He can climb steps and traverse high walls by extending his legs until he is tall enough to pass onto the next step. [1] He is also capable of throwing hand grenades to his left or right which, after a short period, explode into a cloud of smoke. [2] Separate fire buttons control rolling to the left or right. [3] Chack'n is killed if caught by the explosion cloud. [3] He is delayed in this process by a series of solid walls. [3] In order to get past the walls, he must free hearts from cages using his hand grenades. [3]

A further obstruction comes in the form of Monstas hatching from eggs. [4] All or none of the Monstas in a level can be destroyed for a bonus at the end of the level. [1] Each screen is played against a time limit, marked by a Mighta pushing a boulder along the top of the screen. [4]

Development and release

Chack'n Pop was released by Taito around April 1984 in Japan, despite the copyright notice of the game saying 1983. [5] The game started off at the University of Tokyo's Microcomputer Club, as a game developed for the Hitachi Basic Master Level 3 by Hiroshi Sakai, a Game Arts developer who was a student at the university at the time. [6] [7] Taito later bought the rights to the game, and started development on an arcade version of the game under the working name Chack'n Chack, with Hiroyuki Sakô on character and level design, and Jun Ishioka on programming. [6] [8] Sakô thought the main character in the original microcomputer version of the game was not cute, thus leading him to design the Chack'n character. [6] Around the middle of development, they had to burn an EEPROM each time they wanted to check the on-screen colors, which made them design a daughterboard so that the colors could be displayed immediately without the need of an EEPROM. [6]

Conversions

Taito ported the game to the MSX, Family Computer, Sharp X1, NEC PC-6001 and NEC PC-8801. [4] Sega developed and published a version of the game for the SG-1000. [4]

An emulated arcade version is included in Taito Legends Power-Up , Taito Memories Pocket , Taito Memories Gekan , Taito Legends 2 , and Taito Milestones . [4] [9] The Family Computer version was re-released on the Nintendo Wii and Nintendo 3DS via the Virtual Console service. [10] [11] A port of the arcade version was released on the PlayStation 4 and Nintendo Switch as part of the Arcade Archives initiative by Hamster Corporation. [12] This port features online leaderboards and new gameplay modes. [12]

The Family Computer version is included on the MyArcade Don Doko Don Pocket Player unit, along with the Family Computer version of Don Doko Don , as well as Don Doko Don 2 . [13] An emulated version of the arcade version would appear on the Taito Egret II Mini as part of its default game lineup. [14]

Reception

Sakô felt the game flopped in Japanese arcades due to its difficulty. [6] However, the home ports, specifically the Family Computer and MSX versions of the game, sold much better and became one of Taito's "top IPs". [6]

Retrospective views on Chack'n Pop have been mostly negative. A mini review of the game on a retrospective of The NewZealand Story found in an issue of Retro Gamer claimed the game "wasn't a great platformer" due to how complex it is. [2] PC Zone said the game "isn't much fun", despite the ideas it presented for the time, and the fact that it was Bubble Bobble's predecessor. [3] Rhody Tobin of HonestGamers slammed the Family Computer version of the game for its controls, gameplay, and presentation, and while admitting that the game is "vaguely interesting", ended that it is "best forgotten". [1] A more positive review of the game came from Alex Kidman of Kotaku Australia , where he briefly reviewed the Family Computer version of the game, and while he recommended it for fans of Bubble Bobble, he noted that it is a very different game compared to Bubble Bobble. [4]

Legacy

Chack'n Pop is often considered to be one of the spiritual predecessors to Bubble Bobble, mostly due to the similar gameplay structure and shared characters. [15] [16] The Monstas and Mightas would later appear as common enemies in Bubble Bobble. [4] Chack'n and other characters from Chack'n Pop has appeared in various other Taito games as cameos, such as Ben Bero Beh , Bubble Bobble, Bubble Memories , and NY Captor. [17] [18] [19] [20] [21]

Notes

  1. Japanese: ちゃっくんぽっぷ, Hepburn: Chakkun Poppu

Related Research Articles

<i>Bubble Bobble</i> 1986 video game

Bubble Bobble is a 1986 platform game developed and published by Taito for arcades. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.

<i>Arkanoid</i> 1986 video game

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.

<i>The NewZealand Story</i> 1988 video game

The NewZealand Story is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki (ティキ), a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. In 2007, the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution.

<i>Rainbow Islands: The Story of Bubble Bobble 2</i> 1987 video game

Rainbow Islands: The Story of Bubble Bobble 2 (レインボーアイランド) is a 1987 arcade video game developed and published by Taito, with the arcade version licensed to Romstar for North American manufacturing and distribution. The game is the sequel to Bubble Bobble from the previous year, and it is the second of four arcade games in the series. The game was ported to home computers and home video game consoles.

<i>Parasol Stars</i> 1991 video game

Parasol Stars: The Story of Bubble Bobble III (パラソルスター) is a video game by Taito released in 1991. It is a sequel to Rainbow Islands and the third game in the Bubble Bobble series.

<i>Bubble Symphony</i> 1994 video game

Bubble Symphony, also known as Bubble Bobble II, is an arcade video game in the Bubble Bobble series developed by Taito in 1994. While being a new Bubble Bobble for a new generation, it takes place after Parasol Stars.

<i>Don Doko Don</i> 1989 video game

Don Doko Don is a platform arcade game developed and released by Taito in 1989. In the game, the player(s) control two lumberjacks, Bob and Jim, with the objective being to clear the screen of all the enemies. Bob and Jim use their mallets to stun the enemies, pick up the enemies, then throw them at a wall, or other enemies to kill them off, resulting in bonus points. Bonus items also appear during stages that will have varying effects on the players.

<i>The Fairyland Story</i> 1985 video game

The Fairyland Story is a platform arcade video game developed and published by Taito in 1985. In the game, the player controls the witch Ptolemy, with the objective being to clear the screen of all enemies. Ptolemy can use her wand to turn the enemies into large cakes, which she can then push off of platforms onto other enemies, which will squash them and award bonus points. Various items that increase Ptolemy's projectile radius, as well as kill multiple enemies at the same time, will also appear throughout the stages.

<i>Puzzle Bobble 2</i> 1995 video game

Puzzle Bobble 2 is a tile-matching video game by Taito. The first sequel to Puzzle Bobble, it is also known in Europe and North America as Bust-A-Move Again for arcades and Bust-A-Move 2: Arcade Edition for home consoles. Released into the arcades in 1995, home conversions followed for the PlayStation, Sega Saturn, Nintendo 64, and Windows platforms. The game was included in Taito Legends 2, but the US arcade version was included on the US PS2 version instead. Further ports for the Nintendo Switch, PlayStation 4, and Xbox One were released by City Connection alongside Puzzle Bobble 3 in February 2023.

<i>Puzzle Bobble 3</i> 1996 arcade game

Puzzle Bobble 3 is an action puzzle video game developed by Taito. The second sequel to Puzzle Bobble, it was released for arcades in September 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of three or more, which are then removed from play. Further ports for the Nintendo Switch, PlayStation 4 and Xbox One were released in February 2023 by City Connection alongside Puzzle Bobble 2.

<i>Taito Legends 2</i> 2006 video game compilation

Taito Legends 2 a compilation of Taito arcade video games and the follow-up to Taito Legends. It was published for Xbox, PlayStation 2, and Microsoft Windows. As with the former collection, it is derived from the Japan exclusive Taito Memories series.

<i>Front Line</i> (video game) 1982 video game

Front Line is a military-themed run and gun video game released by Taito for arcades in November 1982. It was one of the first overhead run and gun games, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun.

<i>Ben Bero Beh</i> 1984 video game

Ben Bero Beh is a platform arcade game released by Taito in 1984. The player guides Dami-chan, a superhero, through an apartment complex which is on fire. Armed with a fire extinguisher, Dami-chan must make his way down the levels avoiding gas explosions, crumbling floors, damaged lighting fixtures, and various enemies that pop out of the doors. The goal is to extinguish the fire and rescue Dami-chan's girlfriend, Nao-chan.

<i>Popn Pop</i> 1998 video game

Pop'n Pop is a puzzle video game released in arcades by Taito in February 1998. It features characters from Taito games Rainbow Islands, Kiki Kaikai, Don Doko Don, and The NewZealand Story,

<i>Space Invaders DX</i> 1993 fixed shooter arcade game

Space Invaders DX is a 1993 fixed shooter arcade game developed and published in Japan by Taito. It has been re-released for several consoles since, including the Super Nintendo Entertainment System, PC Engine CD, and Sega Saturn — several of these conversions use the name Space Invaders: The Original Game. The player assumes control of a laser base that must fend off waves of incoming enemies, who march down in formation towards the bottom of the screen. It is the fifth entry in the long-running Space Invaders series. DX contains four variations of the original Space Invaders, in addition to a multiplayer mode and a "Parody Mode" that replaces the characters with those from other Taito franchises. Home ports of DX received mixed reviews for their high price point and general lack of content.

<span class="mw-page-title-main">M2 (game developer)</span> Video game developer

M2 Co., Ltd. is a Japanese video game developer and publisher, best known for handling emulation of re-released games, such as some Sega Ages titles, Virtual Console titles for Nintendo systems, the 3D Classics series for the Nintendo 3DS and their ShotTriggers range of classic STG games. M2 has also created entirely new titles such as WiiWare games for Konami under the ReBirth moniker and more recently a new GG Aleste game. In addition, M2 currently holds the rights of Aleste series and all NEC Avenue and NEC Interchannel games on TurboGrafx-16 and variants, previously owned by Lightweight.

<i>Don Doko Don 2</i> 1992 video game

Don Doko Don 2 (ドンドコドン2) is a side-scrolling 2D platform game, developed by Natsume and published by Taito, which was only released in Japan in 1992. It is the sequel to the arcade game Don Doko Don.

<i>Bubble Bobble 4 Friends</i> Platform arcade game

Bubble Bobble 4 Friends is a platform arcade game developed and published by Taito in Japan, and published by ININ games worldwide. The game is part of the Bubble Bobble arcade series. The game's reception had been mixed when it was first released on the Nintendo Switch, but the PlayStation 4 version was better received one year later.

<i>Touhou Spell Bubble</i> 2020 video game

Touhou Spell Bubble is a rhythm based competitive arcade puzzle game developed in 2020 by Taito as an officially licensed spin-off in the Touhou Project series. The gameplay is similar to that of the Puzzle Bobble series, which Taito also developed. The company has referred to the game as "Puzzle Bobble meets Touhou Project," implying that they consider it to also be a spinoff of both series.

References

  1. 1 2 3 4 Tobin, Rhody (27 April 2013). "Chack'n Pop (NES) review". HonestGamers. Archived from the original on 26 September 2020. Retrieved 26 September 2020.
  2. 1 2 "Ultimate Guide to The New Zealand Story". Retro Gamer . 115: 58 via Internet Archive.
  3. 1 2 3 4 5 "MAME Frame". PC Zone. 188: 123. December 2007 via Internet Archive.
  4. 1 2 3 4 5 6 7 Kidman, Alex (27 January 2020). "How Far Back In A Games History Should You Go?". Kotaku Australia . Archived from the original on 13 March 2020. Retrieved 25 September 2020.
  5. Akagi, Masumi (13 October 2006). アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese). Amusement News Agency. p. 42. ISBN   978-4990251215.
  6. 1 2 3 4 5 6 Kurokawa, Fumio (2020-06-27). "ビデオゲームの語り部たち 第18部:技術屋からプランナー,そして未知なる仕事へ。酒匂弘幸氏がタイトーで歩んだ挑戦の日々". 4Gamer.net (in Japanese). Archived from the original on 2020-11-17. Retrieved 2023-03-12.
  7. Miyake, Yoichiro (2018-10-24). "面白さの評価関数は作れるか? 麻雀対局中の思考を真面目に再現したらゲームAIになっていた──ゲームアーツ創業者宮路洋一氏が説く試行錯誤の大切さ、そして80年代【聞き手:三宅陽一郎】". 電ファミニコゲーマー – ゲームの面白い記事読んでみない? (in Japanese). Archived from the original on 2018-10-24. Retrieved 2023-03-12.
  8. 第370回 アーケードアーカイバー ちゃっくんぽっぷスペシャル!Arcade Archiver # 370 Chack'n Pop Special! , retrieved 2023-03-12
  9. Sugiura, Ryo (2022-02-24). "「タイトーマイルストーン」,本日発売&シリーズ化決定。2作目以降にも複数の名作タイトルを収録予定". 4Gamer.net (in Japanese). Archived from the original on 2022-02-24. Retrieved 2023-03-12.
  10. Fletcher, JC (8 July 2008). "VC Tuesday: Taito Shrine". Engadget . Archived from the original on 26 September 2020. Retrieved 25 September 2020.
  11. Bivens, Danny (20 November 2013). "Japan eShop Round-Up (11/20/2013) - Feature". Nintendo World Report. Archived from the original on 21 October 2020. Retrieved 25 September 2020.
  12. 1 2 "アクションゲーム「ちゃっくんぽっぷ」のアーケードアーカイブス版がSwitchとPS4で7月21日に登場". 4Gamer.net (in Japanese). 2022-07-20. Archived from the original on 2022-07-24. Retrieved 2023-03-12.
  13. "Limited Edition Don Doko Don Pocket Player Launching on January 15, 2020 - Pre-Orders Now Available". Gamasutra . 19 December 2019. Archived from the original on 26 September 2020. Retrieved 26 September 2020.
  14. "EGRETII mini". TAITO CORPORATION. Retrieved 2023-03-12.
  15. Tursi, Lee (15 December 2019). "Fairyland Story, The". Hardcore Gaming 101. Archived from the original on 16 December 2019. Retrieved 4 October 2020.
  16. Harris, John (9 April 2019). "Exploring the secret depths of Bubble Bobble 's design". Gamasutra . Archived from the original on 3 June 2020. Retrieved 21 April 2020.
  17. "Bubble Trouble". Retro Gamer . 8: 41 via Internet Archive.
  18. "The Unconverted". Retro Gamer . 82: 77 via Internet Archive.
  19. "The Unconverted". Retro Gamer . 73: 58 via Internet Archive.
  20. Daw, Mike (19 June 2018). "The joys of living in a Bubble (Bobble)". GamesIndustry.biz . Archived from the original on 25 September 2020. Retrieved 25 September 2020.
  21. Doolan, Liam (1 October 2020). "Taito's 1984 Action Platform Game Ben Bero Beh Joins The Arcade Archives". Nintendo Life . Archived from the original on 6 October 2020. Retrieved 31 October 2020.