Computer Lib/Dream Machines

Last updated
Computer Lib/Dream Machines
Computer Lib cover by Ted Nelson 1974.png
First edition cover
Author Ted Nelson
CountryUnited States
LanguageEnglish
PublisherSelf-published (1st ed.)
Tempus Books/Microsoft Press (2nd ed.)
Publication date
1974 (1st ed.)
1987 (2nd ed.)
Media typePrint (Paperback)
ISBN 0-89347-002-3
OCLC 217227165

Computer Lib/Dream Machines is a 1974 book by Ted Nelson, printed as a two-front-cover paperback to indicate its "intertwingled" nature. Originally self-published by Nelson, it was republished with a foreword by Stewart Brand in 1987 by Microsoft Press.

Contents

In Steven Levy's book Hackers, Computer Lib is described as "the epic of the computer revolution, the bible of the hacker dream. [Nelson] was stubborn enough to publish it when no one else seemed to think it was a good idea." [1]

Published just before the release of the Altair 8800 kit, Computer Lib is often considered the first book about the personal computer. [2]

Background

Prior to the initial release of Computer Lib/Dream Machines, Nelson was working on the first hypertext project, Project Xanadu, founded in 1960. An integral part to the Xanadu vision was computing technology and the freedom he believed came with it. [3] These ideas were later compiled and elaborated upon in the 1974 text, around the time when locally networked computers had appeared and Nelson found global networks as a space for the hypertext system. [4]

Synopsis

Computer Lib

In Computer Lib. You can and must understand computers NOW, Nelson covers both the technical and political aspects of computers. [5]

Nelson attempts to explain computers to the laymen during a time when personal computers had not yet become mainstream and anticipated the machine being open for anyone to use. [6] Nelson writes about the need for people to understand computers more deeply than was generally promoted as computer literacy, which he considers a superficial kind of familiarity with particular hardware and software. His rallying cry "Down with Cybercrud" is against the centralization of computers such as that performed by IBM at the time, as well as against what he sees as the intentional untruths that "computer people" tell to non-computer people to keep them from understanding computers. [7]

Dream Machines

Dream Machines. New Freedom through Computer Screens- a Minority Report, is the opposite of the Computer Lib side. Nelson explores what he believes is the future of computers and the alternative uses for them. [4] This side was his counterculture approach to how computers had typically been used.

Nelson covers the flexible media potential of the computer, which was shockingly new at the time. [8] He saw the use of hypermedia and hypertext, both terms he coined, being beneficial for creativity and education. He urged readers to look at the computer not as just a scientific machine, but as an interactive machine that can be accessible to anyone. [6]

In this section, Nelson also described the details of Project Xanadu. He proposed the idea of a future Xanadu Network, where users could shop at Xanadu stands and access material from global storage systems. [4]

Format

Both the 1974 and 1987 editions have an unconventional layout, with two front covers. The Computer Lib cover features a raised fist in a computer. Once flipped over, the Dream Machines cover shows a man with a cape flying with a finger pointed to a screen. The division between the two sides is marked by text (for the other side) rotated 180°.

The book was stylistically influenced by Stewart Brand's Whole Earth Catalog. [5] The text itself is broken up into many sections, with simulated pull-quotes, comics, sidebars, etc., similar to a magazine layout.

According to Steven Levy, Nelson's format requirements for the book's "over-sized pages loaded with print so small you could hardly read it, along with scribbled notations, and manically amateurish drawings" may have contributed to the difficulty of finding a publisher for the first edition - Nelson paid 2,000 dollars out of his own pocket for the first print run of several hundred copies. [1]

Besides the Whole Earth Catalog, the layout also bore similarities to the People's Computer Company (PCC) newsletter, published by a Menlo Park based group of the same name, where Nelson's book would gain (as described by Levy) "a cult following ... Ted Nelson was treated like royalty at [PCC] potluck dinners." [1]

Neologisms

In Computer Lib, Nelson introduced a few words that he coined :

Legacy

After its release, it drew an underground following from media theorists to computer hackers. [14] In his book Tools for Thought, Howard Rheingold calls Computer Lib "the best-selling underground manifesto of the microcomputer revolution." [15]

It has since been referred to as "the most influential book in the history of computational media", as well as "the most important book in the history of new media" in The New Media Reader. [16] [2]

One of the most widely adopted ideas from Computer Lib was Ted Nelson's "chunk-style" hypertext. This type of hypertext is used in most websites today. [17]

As the book came out before the first personal computer and its rise in popularity, Nelson has been credited with predicting how we interact with computers in terms of arts and entertainment, like video games. [18] He was one of the first to present the computer as an "all-purpose machine". [19]

Related Research Articles

<span class="mw-page-title-main">Hypertext</span> Text with references (links) to other text that the reader can immediately access

Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.

<span class="mw-page-title-main">Transclusion</span> Including one data set inside another automatically

In computer science, transclusion is the inclusion of part or all of an electronic document into one or more other documents by reference via hypertext. Transclusion is usually performed when the referencing document is displayed, and is normally automatic and transparent to the end user. The result of transclusion is a single integrated document made of parts assembled dynamically from separate sources, possibly stored on different computers in disparate places.

<span class="mw-page-title-main">Memex</span> Hypothetical proto-hypertext system that was first described by Vannevar Bush in 1945

Memex is a hypothetical electromechanical device for interacting with microform documents and described in Vannevar Bush's 1945 article "As We May Think". Bush envisioned the memex as a device in which individuals would compress and store all of their books, records, and communications, "mechanized so that it may be consulted with exceeding speed and flexibility". The individual was supposed to use the memex as an automatic personal filing system, making the memex "an enlarged intimate supplement to his memory". The name memex is a portmanteau of memory and expansion.

<span class="mw-page-title-main">Ted Nelson</span> American pioneer of information technology, philosopher, and sociologist

Theodor Holm Nelson is an American pioneer of information technology, philosopher, and sociologist. He coined the terms hypertext and hypermedia in 1963 and published them in 1965. According to a 1997 Forbes profile, Nelson "sees himself as a literary romantic, like a Cyrano de Bergerac, or 'the Orson Welles of software'."

Project Xanadu was the first hypertext project, founded in 1960 by Ted Nelson. Administrators of Project Xanadu have declared it superior to the World Wide Web, with the mission statement: "Today's popular software simulates paper. The World Wide Web trivialises our original hypertext model with one-way ever-breaking links and no management of version or contents."

This article presents a timeline of hypertext technology, including "hypermedia" and related human–computer interaction projects and developments from 1945 on. The term hypertext is credited to the author and philosopher Ted Nelson.

<span class="mw-page-title-main">Hypertext Editing System</span>

The Hypertext Editing System, or HES, was an early hypertext research project conducted at Brown University in 1967 by Andries van Dam, Ted Nelson, and several Brown students. It was the first hypertext system available on commercial equipment that novices could use.

Intertwingularity is a term coined by Ted Nelson to express the complexity of interrelations in human knowledge.

Literary Machines is a book first published in 1981 by Ted Nelson, and republished nine times by 1993. It offers an extensive overview of Nelson's term "hypertext" as well as Nelson's Project Xanadu. It also includes other theories by Nelson, including "tumblers" for addressing bits in files past and present, "transclusion" as a method for including original work in one's own work, and "micropayments" to pay for the use. The format of the book is nonlinear, as the chapters are arranged in such a way that the text can be read out of order.

<span class="mw-page-title-main">Espen Aarseth</span> Scholar of video game studies

Espen J. Aarseth is a Norwegian academic specializing in the fields of video game studies and electronic literature. Aarseth completed his doctorate at the University of Bergen. He co-founded the Department of Humanistic Informatics at the University of Bergen, and worked there until 2003, at which time he was a full professor.

<span class="mw-page-title-main">The Garden of Forking Paths</span> 1941 short story by Jorge Luis Borges

"The Garden of Forking Paths" is a 1941 short story by Argentine writer and poet Jorge Luis Borges. It is the title story in the collection El jardín de senderos que se bifurcan (1941), which was republished in its entirety in Ficciones (Fictions) in 1944. It was the first of Borges's works to be translated into English by Anthony Boucher when it appeared in Ellery Queen's Mystery Magazine in August 1948.

<span class="mw-page-title-main">Electronic literature</span> Literary genre created for digital devices

Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. As electronic literature uses games, images, sound, and links, these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version.

<span class="mw-page-title-main">ZigZag (software)</span>

ZigZag is a data model, invented by Ted Nelson, that deconstructs the spreadsheet to allow irregular relations, at the same time generalizing the idea to multiple dimensions.

Roger Everett Gregory is a US computer programmer, technologist, and scientist. Gregory's work in project Xanadu made him one of the earliest pioneers of hypertext technology, which helped lay the foundations for the hyperlink technology that underlies the World Wide Web. Gregory attended the University of Michigan as a mathematics major. In the 1970s, he founded the Ann Arbor Computer Club, similar to the West Coast's Home Brew Computer Club.

Hyperland is a 50-minute-long documentary film about hypertext and surrounding technologies. It was written by Douglas Adams and produced and directed by Max Whitby for BBC Two in 1990. It stars Douglas Adams as a computer user and Tom Baker, with whom Adams had already worked on Doctor Who, as a personification of a software agent.

<span class="mw-page-title-main">Interactive design</span>

Interactive design is a user-oriented field of study that focuses on meaningful communication using media to create products through cyclical and collaborative processes between people and technology. Successful interactive designs have simple, clearly defined goals, a strong purpose and intuitive screen interface.

Noah Wardrip-Fruin is a professor in the Computational Media department of the University of California, Santa Cruz, and is an advisor for the Expressive Intelligence Studio. He is an alumnus of the Literary Arts MFA program and Special Graduate Study PhD program at Brown University. In addition to his research in digital media, computer games, and software studies, he served for 10 years as a member of the Board of Directors of the Electronic Literature Organization.

<span class="mw-page-title-main">History of hypertext</span>

Hypertext is text displayed on a computer or other electronic device with references (hyperlinks) to other text that the reader can immediately access, usually by a mouse click or keypress sequence. Early conceptions of hypertext defined it as text that could be connected by a linking system to a range of other documents that were stored outside that text. In 1934 Belgian bibliographer, Paul Otlet, developed a blueprint for links that telescoped out from hypertext electrically to allow readers to access documents, books, photographs, and so on, stored anywhere in the world.

Christopher Strachey wrote a combinatory love letter algorithm for the Manchester Mark 1 computer in 1952. The poems it generated have been seen as the first work of electronic literature and a queer critique of heteronormative expressions of love.

Are.na is an online social networking community and creative research platform founded by Charles Broskoski, Daniel Pianetti, Chris Barley, and Chris Sherron. Are.na was built as a successor to hypertext projects like Ted Nelson's Xanadu, and as an ad-free alternative to social networks like Facebook, forgoing "likes," "favorites," or "shares" in its design. Are.na allows users to compile uploaded and web-clipped "blocks" into different "channels," and has been described as a "vehicle for conscious Internet browsing," "playlists, but for ideas," and a "toolkit for assembling new worlds."

References

Citations

Bibliography