Gesture (disambiguation)

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A gesture is a body movement that conveys some meaning.

Gesture form of non-verbal communication or non-vocal communication

A gesture is a form of non-verbal communication or non-vocal communication in which visible bodily actions communicate particular messages, either in place of, or in conjunction with, speech. Gestures include movement of the hands, face, or other parts of the body. Gestures differ from physical non-verbal communication that does not communicate specific messages, such as purely expressive displays, proxemics, or displays of joint attention. Gestures allow individuals to communicate a variety of feelings and thoughts, from contempt and hostility to approval and affection, often together with body language in addition to words when they speak.

Gesture may refer also to:

Gesture recognition

Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion recognition from face and hand gesture recognition. Users can use simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language. However, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition techniques. Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primitive text user interfaces or even GUIs, which still limit the majority of input to keyboard and mouse and interact naturally without any mechanical devices. Using the concept of gesture recognition, it is possible to point a finger at this point will move accordingly. This could make conventional input on devices such and even redundant.

The Gestures were a teenage American rock band based in Mankato, Minnesota. The members of the band were Gus Dewey (guitar), Tom Klugherz (bass), Dale Menten (guitar/vocals), and Bruce Waterston (drums).

Gestures is the first CD by the young pianist Maksim Mrvica. It features works by contemporary Croatian composers. The CD was recorded in Lisinski Studio, sound engineer - Hrvoje Hegedušić, music producer - Dubravko Detoni, executive producer - Xenia Detoni, cover photograph - Damil Kalogjera and design - Ana Nikolić. It was released in 1999.

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Computer mouse pointing device

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface. The first public demonstration of a mouse controlling a computer system was in 1968. Originally wired to a computer, many modern mice are cordless, relying on short-range radio communication with the connected system. Mice originally used a ball rolling on a surface to detect motion, but modern mice often have optical sensors that have no moving parts. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as selection of a menu item on a display. Mice often also feature other elements, such as touch surfaces and "wheels", which enable additional control and dimensional input.

Pointing device gesture user interface, input method

In computing, a pointing device gesture or mouse gesture is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds in a manner particular to that software. They can be useful for people who have difficulties typing on a keyboard. For example, in a web browser, a user can navigate to the previously viewed page by pressing the right pointing device button, moving the pointing device briefly to the left, then releasing the button.

Pointing device input device

A pointing device is an input interface that allows a user to input spatial data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer and other visual changes. Common gestures are point and click and drag and drop.

Horn or horns primarily refers to:

The finger Hand gesture

In Western culture, the finger or the middle finger is an obscene hand gesture. The gesture communicates moderate to extreme contempt, and is roughly equivalent in meaning to "fuck off", "fuck you", "shove it up your ass/arse", "up yours" or "go fuck yourself". It is performed by showing the back of a hand that has only the middle finger extended upwards, though in some locales, the thumb is extended. Extending the finger is considered a symbol of contempt in several cultures, especially in the Western World. Many cultures use similar gestures to display their disrespect, although others use it to express pointing without intentional disrespect. The gesture is usually used to express contempt but can also be used humorously or playfully.

Touchpad pointing device

A touchpad or trackpad is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on the operating system that is made output to the screen. Touchpads are a common feature of laptop computers, and are also used as a substitute for a mouse where desk space is scarce. Because they vary in size, they can also be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available as detached accessories.

Tap, Taps, TAP or tapped may refer to:

Click, Klick and Klik may refer to:

Touchscreen input/output device usually layered on the top of an electronic visual display

A touchscreen, or touch screen, is an input device and normally layered on the top of an electronic visual display of an information processing system. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size.

Sign of the horns hand gesture

The sign of the horns is a hand gesture with a variety of meanings and uses in various cultures. It is formed by extending the index and little fingers while holding the middle and ring fingers down with the thumb.

Crossing-based interfaces are graphical user interfaces that use crossing gestures instead of, or in complement to, pointing.

Virtual keyboard software component that allows a user to enter characters

A virtual keyboard is a software component that allows the input of characters without the need for physical keys. The interaction with the virtual keyboard happens mostly via a touchscreen interface, but can also take place in a different form in virtual or augmented reality.

In computing, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Because an event is an entity which encapsulates the action and the contextual variables triggering the action we can use the acrostic mnemonic of an event as an "Execution Variable Encapsulating Named Trigger" to clarify the concept. Computer events can be generated or triggered by the system, by the user or in other ways. Typically, events are handled synchronously with the program flow, that is, the software may have one or more dedicated places where events are handled, frequently an event loop. A source of events includes the user, who may interact with the software by way of, for example, keystrokes on the keyboard. Another source is a hardware device such as a timer. Software can also trigger its own set of events into the event loop, e.g. to communicate the completion of a task. Software that changes its behavior in response to events is said to be event-driven, often with the goal of being interactive.

Multi-touch

In computing, multi-touch is technology that enables a surface to recognize the presence of more than one point of contact with the surface. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. Multi-touch was in use as early as 1985. Apple popularized the term "multi-touch" in 2007. Plural-point awareness may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures.

Proximity sensor sensor able to detect the presence of nearby objects without any physical contact

A proximity sensor is a sensor able to detect the presence of nearby objects without any physical contact.

Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.

Input device peripheral to provide data and signals to an information processing system

In computing, an input device is a piece of computer hardware equipment used to provide data and control signals to an information processing system such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, digital cameras and joysticks. Audio input devices may be used for purposes including speech recognition. Many companies are utilizing speech recognition to help assist users to use their device(s).

The Xiaomi Mi 4 is a smartphone developed by the Chinese electronics manufacturer Xiaomi for its high-end smartphone line, and was released in August 2014. Xiaomi held an event to formally introduce the high-end phone, and its complementary smart-accessory, the Xiaomi MiBand, during the Xiaomi New Product Launch Event 2014 on 22 July 2014.