List of canceled Command & Conquer games

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Over the years, several video games in the Command & Conquer franchise began development, but were eventually canceled. Command & Conquer: Renegade 2 and Command & Conquer: Continuum were both in development by Westwood Studios before being canceled due to Electronic Arts' closure of Westwood Studios in 2003. Tiberian Incursion, the sequel to Tiberian Sun was also in early stages of development, but was put on hold until some of its concepts were reused in Tiberium Wars . Tiberium was being developed by EA Los Angeles before it was canceled due to quality concerns.

Contents

Command & Conquer: Renegade 2

Command & Conquer: Renegade 2
Developer(s) Westwood Studios
Engine Westwood 3D
Platform(s) Microsoft Windows
ReleaseCanceled
Genre(s) First-person shooter, Tactical shooter
Mode(s) Single-player, Multiplayer

Command & Conquer: Renegade 2 was to be another first-person shooter game using an updated version of the "Westwood 3D" engine, used in Command & Conquer: Renegade . Renegade 2 had two build versions: The first version of Renegade 2 was drafted as a connection to Command & Conquer from Red Alert 2 . However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri's Revenge world. The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (the commander was a Romanov). Most units designed were based on Red Alert 2 styles, but the Allied Light Tank and Soviet Hind Gunship were included, units which only appeared in Red Alert .

Command & Conquer: Continuum

Command & Conquer: Continuum
Developer(s) Westwood Studios
Engine Westwood 3D
Platform(s) Microsoft Windows
ReleaseCanceled
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Command & Conquer: Continuum was to be Westwood's second MMORPG, after Earth & Beyond . It was developed on the "Westwood 3D" engine. It was canceled due to the termination of Westwood Studios in 2003. It was to feature a moving and evolving Tiberian world, where the players could play a great role in the entire story. The GDI, Nod, Mutants and CABAL were to be major factions with the Scrin to be added later. Prominent locations included a half submerged Los Angeles, Area 51, Dino island, Newark airport, a mutant city, and other locations.

Adam 'Ishmael' Isgreen and Rade Stojsavljevic stated that it was to be a non-stand-and-swing MMORPG, featuring instanced "crisis zones" in it, hubbed flight routes, and scripted boss battles. These have appeared in other MMORPGs since. Rather than static combat found in many MMORPGs, fluid and movement-oriented combat was to be implemented with range being an important factor for weapons use, and multiple layers of counters for the weapon types. Creatures were to be similar to bosses in console games in that the players could expose weaknesses on them and then hit those for extra damage.

Command & Conquer: Tiberian Incursion

Command & Conquer: Tiberian Incursion
Ttpic.jpg
Screenshot from an early development version of Tiberian Incursion
Developer(s) Westwood Studios
Engine SAGE
Platform(s) Microsoft Windows
ReleaseCanceled
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer

Tiberian Incursion was the working title for what was to be Westwood's third "Tiberium" game (sometimes referred to as Tiberian Twilight by fans), which was going to feature the arrival of the Scrin. An event planned for the game was the creation of Red Alert 2's universe due to the use of time travel, but this was rejected. Some elements of the canceled game were included in Tiberium Wars . [1] [2]

Tiberium

Tiberium
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Engine Unreal Engine 3-based
Platform(s) PlayStation 3, Microsoft Windows, Xbox 360
ReleaseCanceled [3]
Genre(s) First-person shooter, Tactical shooter
Mode(s) Single-player, Multiplayer

Tiberium was to be a tactical first-person shooter video game title set in the Command & Conquer universe, that was in development by EA Los Angeles. [4] [5] Tiberium was initially revealed when shots of the January 2008 issue of Game Informer were leaked, [6] but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years.

The plot would have revolved around a repeat invasion of Scrin, shown from the eyes of a GDI commando.

In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium used a game engine based on Unreal Engine 3. [7] [8]

Tiberium was canceled on September 30, 2008 due to the game's failure to meet "quality standards set by the development team and the EA Games label". [3] Mariam Sughayer, EA spokesperson, said that "EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market". [3]

Project Camacho

Project Camacho was planned as a real-time strategy/first-person shooter hybrid set in the Command & Conquer: Generals universe, but it was cancelled in 2008. [9]

Command & Conquer: Arena

Command & Conquer: Arena was planned as a multiplayer-oriented spin-off of Tiberium Wars and Kane's Wrath, set in the Tiberium universe. The game featured the tagline: "The war is over, but the battle continues". The storyline followed the ascension of Kane, and involved a subsequent Scrin invasion and enslavement of Earth. [9]

Command & Conquer (2013)

Command & Conquer
Developer(s) Victory Games
Publisher(s) Electronic Arts
Engine Frostbite 3
Platform(s) Microsoft Windows [10]
ReleaseCanceled
Genre(s) Real-time strategy
Mode(s) Single-player, [11] multi-player

Command & Conquer (previously known as Command & Conquer: Generals 2) was to be a real-time strategy video game in Command & Conquer series, developed by Victory Games for Microsoft Windows. [10] [12] The game would use Frostbite 3 engine and would introduce downloadable content to the franchise. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would be exclusively available on Origin, the distribution service of Electronic Arts. [13]

The game was announced as a direct sequel to Command & Conquer: Generals but was re-purposed as the first in a series of free-to-play games set in the Command & Conquer universe. The skirmish multiplayer platform was slated for release for free around Christmas 2013, with pay per play campaign missions releasing by Q1 2014. However, on October 29, EA ceased development of the title, reportedly because of the negative feedback during the closed alpha testing stage. Two days later, Victory Games was shut down altogether. [14] [15]

Related Research Articles

Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westwood Studios when Virgin Games bought the company in 1992. The company was bought by Electronic Arts alongside Virgin Interactive's North American operations in 1998. In January 2003, it was announced that Westwood, alongside Westwood Pacific, would be merged into EA Los Angeles. The main studio location closed in March of that year.

Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.

<span class="mw-page-title-main">Frank Klepacki</span> American musician, video game music composer and sound director

Frank Klepacki is an American musician and video game composer, best known for his work on the Command & Conquer series. Having learned to play drums as a child, he joined Westwood Studios as a composer when he was 17 years old. He has scored several games there, including the Lands of Lore series, Westwood Studios' Dune games, The Legend of Kyrandia series, Blade Runner, and the Command & Conquer series. His work in Command & Conquer: Red Alert won two awards.

Kane (<i>Command & Conquer</i>) Character in Command & Conquer

Kane is a fictional character in the alternate history universe of Westwood Studios' and Electronic Arts' Command & Conquer real-time strategy video games. A recurring antagonistic character in the Command & Conquer franchise with his first appearance in 1995's eponymous title, Kane has appeared in all main series Command & Conquer titles as the charismatic mastermind behind the secretive Brotherhood of Nod society, a quasi-religious terrorist organization.

<i>Command & Conquer: Red Alert</i> 1996 video game

Command & Conquer: Red Alert is a 1996 real-time strategy video game in the Command & Conquer franchise, developed and published by Westwood Studios in 1996. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.

<i>Command & Conquer</i> (1995 video game) 1995 video game

Command & Conquer is a real-time strategy video game developed and published by Westwood Studios in 1995. Set in an alternate history, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world.

<i>Command & Conquer: Tiberian Sun</i> 1999 video game

Command & Conquer: Tiberian Sun is a 1999 real-time strategy video game developed by Westwood Studios, published by Electronic Arts, and released exclusively for Microsoft Windows on August 26, 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering or burrowing. The main story of the game focuses on a second war between the UN-backed Global Defense Initiative (GDI) and the cult-like Brotherhood of Nod, both seeking to rule over an Earth which is undergoing rapid ecological collapse.

<i>Command & Conquer: Renegade</i> 2002 video game

Command & Conquer: Renegade is a first- and third-person shooter video game developed by Westwood Studios and is part of the Command & Conquer series. It is the only Command & Conquer game that uses the first-person view. It was released on February 26, 2002 by EA Games. The game received generally favorable reviews from critics.

<span class="mw-page-title-main">Joseph D. Kucan</span> American actor and video game developer

Joseph David Kucan is an American video game developer, director, actor, screenwriter, and casting director for various gaming companies and films. He is a resident of Las Vegas, Nevada. He is well known for his role as Kane from the Command & Conquer series.

<i>Command & Conquer: The First Decade</i> 2006 video game

Command & Conquer: The First Decade is a compilation of the Command & Conquer series' games published from 1995 to 2003, bundled onto one DVD and updated to run optimally on Windows XP. It was released on February 7, 2006. Included in the compilation was a bonus DVD with a look behind the scenes of the franchise, including interviews with producers, concept art, various soundbites, as well as a montage of the winning fan videos of the "Are You The Biggest C&C Fan?" competition held prior to the compilation's release.

SAGE is a game engine used primarily for real-time strategy games developed by Westwood Studios and Electronic Arts. Earlier implementations of the engine were known as W3D while later versions were branded SAGE 2.0.

<i>Command & Conquer 3: Tiberium Wars</i> 2007 video game

Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.

<i>Command & Conquer 3: Kanes Wrath</i> 2008 video game expansion pack

Command & Conquer 3: Kane's Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars. Developed by EA Los Angeles studios and BreakAway Games studios, it was released worldwide in March 2008 for Microsoft Windows and in June 2008 for Xbox 360 by publisher Electronic Arts.

Music of the <i>Command & Conquer</i> series

The music of the Command & Conquer series consists of the soundtracks of the Command & Conquer video games, published in various soundtrack and compilation albums. C&C is a video game franchise, mostly of the real-time strategy style, developed primarily by Westwood Studios and Electronic Arts. Much of the music for the series was composed and produced by Westwood Studios' former sound director and video game music composer Frank Klepacki for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 to assist with the soundtrack for Red Alert 3.

<i>Command & Conquer 4: Tiberian Twilight</i> 2010 video game

Command & Conquer 4: Tiberian Twilight is a real-time strategy video game, part of the Command & Conquer franchise, released on March 16, 2010. It constitutes a final chapter in the Tiberium saga. The game was originally intended to be an Asian market online-only version of Command & Conquer 3. It was released for download via online gaming distribution service Steam on March 19, 2010. Command & Conquer 4 also uses EA's own servers for online play, rather than GameSpy Servers which EA has relied on for previous Command & Conquer games. A closed beta of the game was released by EA to contest winners on November 21, 2009. The game received mixed reviews from critics.

Command & Conquer is a cancelled real-time strategy video game in the Command & Conquer series. It was being developed by the now-closed video game studio Victory Games for Microsoft Windows. The game was set to use the Frostbite 3 engine and would have introduced downloadable content to the series. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would have been available exclusively on Electronic Arts' Origin distribution service.

Renegade X is a tactical first and third-person shooter video game with real time strategy elements created by Totem Arts. It is a free, fan-made remake of Command & Conquer: Renegade, which itself was a spin-off of the strategy series Command & Conquer published by Westwood Studios and later by Electronic Arts (EA). The developers entered open beta on February 26, 2014.

Mark Skaggs is an American video game producer and executive. Skaggs is known for leading the team that created the Facebook game FarmVille for Zynga, leading the team that created CityVille. He served as Executive Producer and product lead for the PC real-time strategy games Command & Conquer: Red Alert 2, Command & Conquer: Generals, and The Lord of the Rings: The Battle for Middle-earth.

<i>Command & Conquer Remastered Collection</i> 2020 video game

Command & Conquer: Remastered Collection is a remaster of the first two titles in the real-time strategy video game series Command & Conquer with rebuilt graphics and sound improvements, and bonus materials. It was developed by Petroglyph Games with Lemon Sky Studios, and published by Electronic Arts. It was released on June 5, 2020, for Origin and Steam. A physical edition intended for collectors was released by Limited Run Games.

References

  1. Isgreen, Adam (2006-12-18). "C&C Timeline (I)". Archived from the original on 2007-09-27. Retrieved 2007-08-23.
  2. Adam Isgreen (2006-12-18). "C&C Timeline (II)". Archived from the original on 2011-07-15. Retrieved 2007-08-23.
  3. 1 2 3 Tor Thorsen (2008-09-30). "Tiberium terminated". GameSpot . Retrieved 2008-10-01.
  4. "EA Reveals TIBERIUM and Launches Players Into An Epic Battle for Power". Electronic Arts. 2007-12-18. Retrieved 2007-12-19.
  5. Travis Moses, "Tiberium," GamePro 235 (April 2008): 39.
  6. HeXetic (2007-12-11). "New C&C FPS Previewed in GameInformer?". PlanetCnC. Archived from the original on 2007-12-14. Retrieved 2007-12-12.
  7. Jason Ocampo (2008-01-28). "Tiberium First Impressions - Command & Conquer Goes First-Person Again". GameSpot . Retrieved 2008-01-29.
  8. Erik Brudvig (2008-01-28). "Tiberium First Look". IGN. Archived from the original on February 1, 2008. Retrieved 2008-01-29.
  9. 1 2 "CNCNZ.com - FEATURES: Cancelled Command & Conquer Games". cncnz.com. Retrieved 2018-06-29.
  10. 1 2 Gies, Arthur (December 10, 2011). "BioWare announces Command and Conquer: Generals 2 [Update: First screens!]". Joystiq . Retrieved December 8, 2011.
  11. Crecente, Brian (September 9, 2012). "Command & Conquer will have single-player after all". Polygon . Retrieved September 13, 2012.
  12. Sinclair, Brendan (December 11, 2011). "Command & Conquer Generals 2 coming from BioWare Victory". GameSpot. Retrieved December 8, 2011.
  13. Sinclair, Brendan (August 15, 2012). "Next Command & Conquer goes free-to-play". GameSpot . Retrieved August 18, 2012.
  14. Victory Studios. (October 29, 2013) "A new future for Command and Conquer" Victory Studios, Retrieved October 29, 2013.
  15. McWhertor, Michael. (October 29, 2013) "EA cancels Command & Conquer, closes development studio", Polygon. Retrieved October 29, 2013.