Mirror's Edge Catalyst

Last updated

Mirror's Edge Catalyst
Mirror's Edge Catalyst.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Director(s) Per Juhlén
Producer(s)
  • Sara Jansson
  • Amo Mostofi
Designer(s) Erik Odeldahl
Programmer(s) Torbjörn Söderman
Artist(s) Jhony Ljungstedt
Writer(s) Christofer Emgård
Composer(s) Solar Fields
Engine Frostbite 3
Platform(s) PlayStation 4, Windows, Xbox One
Release
  • NA: June 7, 2016
  • EU: June 9, 2016
Genre(s) Action-adventure, platform
Mode(s) Single-player, multiplayer

Mirror's Edge Catalyst is a 2016 first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 4, Windows, and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors. [1]

Contents

Upon release, Mirror's Edge Catalyst received mixed reviews from critics, who praised the free-running gameplay and visuals, but criticized its storyline and combat system.

On December 8, 2023, all servers for Mirror's Edge Catalyst were shut down by EA, leaving all multiplayer game features inoperable and some achievements unachievable. However, the main storyline, side missions, and non-multiplayer achievements are still operational. [2]

Gameplay

Pre-alpha gameplay screenshot of Mirror's Edge Catalyst. Like the original game, Faith is able to traverse environments using various environmental objects, such as the walkway rail pictured here. Mirror's Edge Catalyst gameplay screenshot.png
Pre-alpha gameplay screenshot of Mirror's Edge Catalyst. Like the original game, Faith is able to traverse environments using various environmental objects, such as the walkway rail pictured here.

Mirror's Edge Catalyst is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and a Disruptor [3] to travel across buildings, disable certain systems (such as large fans or security cameras) and aid Faith during combat. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as guides to lead players towards their objective. [4] The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open world, free-roaming environment. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. [5] In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles are featured. Additionally, items called GridLeaks can be found across the world that can be collected by players. [6]

Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasised in the game. [5] Also, though only used sparingly in the previous game, Mirror's Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith's running and parkour movements and quick melee-style attacks to take down or evade her enemies. [7] Faith enters focus mode while she is running, and with sufficient focus Faith can evade bullets from enemies. [3] According to Sara Jansson, the senior producer of the game, the combat and fighting featured is an extension to the game's movement instead of a separated set. [8] When Faith is performing a finishing move, the game switches to a third-person perspective. [9]

Mirror's Edge Catalyst contained several multiplayer features, which DICE called Social Play. [10] This asynchronous online service has been discontinued on the 9th of December 2023 for PlayStation 4, Xbox One, Steam and EA App. [11] While there are no live co-operative multiplayer or side-by-side competitive modes, the game features asynchronous multiplayer in which a player's actions in the game can affect the world for other players' games. [12] Among these are Time Trials which, unlike in the 2008 game, are not pre-defined by DICE. Instead, these checkpoint-to-checkpoint paths are set by any player whereby others can race against them at their leisure for faster times. Players are also able to place Location Emitters for other players to track down, an exploration activity similar to geocaching.

Synopsis

Setting

The game takes place in the dystopian, futuristic city of Glass, the showcase city of the nation of Cascadia, governed by a totalitarian corporatocracy. Cascadian society is highly stratified, and most citizens work for the corporations and are connected to the Grid, a massive social surveillance system digitally connecting everything and everyone in cities like Glass. The corporations are secretly preparing to launch a project, called Reflection, to control the populace through the Grid.

So-called Runners, freelance messengers skilled at parkour, refuse to be connected to the Grid and live on rooftops, making their living from covert delivery jobs while evading corporate security. The game centers around a Runner named Faith, and her efforts to help other Runners overthrow the corporate government and stop Reflection.

Plot

Faith Connors is released from prison and meets with fellow runner Icarus, as well as Runner cabal leader Noah, who raised Faith after the death of her parents. During a data grab, Faith diverges from her orders and retrieves a valuable hard drive, but is seen by Gabriel Kruger, CEO of Kruger Security, or K-Sec. She manages to escape, intending to use the drive's contents to pay her debt to a black market boss. Faith takes the drive to Plastic, a talented hacker, who tells her it contains blueprints for a top-secret project known as Reflection.

While Icarus and Faith are away, K-Sec leads a raid on the Runners' lair and captures or kills everyone present, including Noah. Faith and Icarus, having nowhere to go, turn to Rebecca Thane, leader of Black November, a militant resistance movement. The rebels capture high-ranking K-Sec commander Isabel Kruger, daughter of Gabriel Kruger.

Faith asks Plastic to infiltrate K-Sec servers and gather information about Isabel, who is actually Caitlyn "Cat" Connors, Faith's sister, who was assumed dead. Gabriel Kruger took her in as his adoptive daughter, telling her that Faith was killed along with the rest of her family. Faith races back to the Black November HQ where Thane is preparing to execute Isabel in order to send her father a message. Even though Isabel doesn't seem to remember who Faith is, Faith convinces Thane to save her.

Isabel lets on to Faith that Noah might still be alive and held in a compound. Faith rescues Reflection scientists who were detained there by K-Sec for "asking too many questions." The lead scientist, Aline Maera, explains that Reflection involves injecting the population with nanites that can be remote-controlled to regulate thoughts and emotions. Faith finds Noah who is being experimented on with prototype Reflection nanites, but is too late to prevent his death. Meanwhile at Black November HQ, the rebels are ambushed by K-Sec while moving Isabel above ground. Icarus and the rebels are injected with Reflection nanites.

Plastic and Aline work together to engineer a virus to completely disable Reflection. Faith witnesses a massive explosion at The Shard, the tallest building in all of Glass. Faith goes to the top of The Shard to activate the virus. At the top she is confronted by Gabriel who defends his decision to launch Reflection, saying the nanites are a cure designed to keep Isabel's chronic lung condition at bay, and that the project is about survival rather than control.

They are joined by Isabel who fails to stop the virus. They fight on the helipad, and Isabel accuses Faith of leaving her behind to die, while Faith attempts to remind Isabel of who she really is. Gabriel Kruger appears on a helicopter and begs a hesitating Isabel to come with him. The Shard starts to crumble and Gabriel flies out of the tumbling helicopter. Faith slides to the edge of the helipad but is caught by Isabel. Gabriel calls out for his daughter to save him, and Isabel tells Faith that she "has to" and runs off in his direction. However, as the helicopter rises and flies away, only Isabel is in it, with Gabriel nowhere to be seen.

In the aftermath, it is reported on the news that Isabel will now supersede her missing father as Kruger Security CEO. While there was no uprising in the population, Faith did disable the Reflection launch, thus keeping people safe from Conglomerate control.

Development

The new Mirror's Edge game was officially revealed in June 2013 at the Electronic Arts press event at Electronic Entertainment Expo 2013. It was released for PlayStation 4, Windows, and Xbox One in North America on June 7, 2016, and in Europe on June 9. [13] The game was announced soon after as a prequel to Mirror's Edge showcasing the origins of Faith, [14] and uses the Frostbite engine, [15] instead of the Unreal Engine used in the first game. However, at a later date Sara Jansson stated that the game was not seen as either a reboot or a prequel. [5] Electronic Arts also confirmed in 2013 that the game would be an "open-world action adventure". [16] According to DICE's general manager Karl Magnus Troedsson, the game focuses on the first-person combat mechanics building upon the first-person movement mechanics that were present in the first game. [17] As the game features a free-roaming environment, the runner vision from the first game had been completely redesigned to adapt this structure. The runner vision in Catalyst can recalculate the path for players towards their objectives or waypoints. [18]

The game was featured at E3 for a second time in June 2014, and prototype gameplay was briefly shown. Mirror's Edge Catalyst has more varied gameplay for Faith and Runners, where they serve a greater purpose than in the first game. [19] In January 2014, writer Rhianna Pratchett announced on Twitter that she would not be involved with the new game and neither would most of the original team. [20] Mirror's Edge was confirmed to have a planned release date of February 23, 2016 before it was delayed. [21]

The title Mirror's Edge Catalyst was formally announced in June 2015 prior to E3 2015; DICE product manager Sara Jansson affirmed that the game is not a sequel but would delve into more of Faith's past while expanding on the original game's first-person perspective experience. [22] On June 15, at E3, and later on the Mirror's Edge YouTube channel, DICE released a new trailer for Mirror's Edge Catalyst, revealing elements of the game's storyline and environment. [23] It was confirmed that the game would feature an open-world design and Faith would no longer be able to use guns. [24]

On September 30, 2015, it was announced that the soundtrack composer for the original Mirror's Edge, Solar Fields would again compose for Catalyst. [25] He collaborated with Scottish synthpop band Chvrches to create an original song for the game's soundtrack entitled "Warning Call". [26]

On October 29, 2015, it was announced that the game had been delayed until May 24, 2016 to allow additional development time and for DICE to refine the traversal gameplay. [27] [28] On April 21, 2016, it was announced that the game had been delayed until June 7, 2016, to allow optimisation and perfection of Social Play. [29] The game's Collector Edition was released alongside the main game. It included a figurine of Faith, a steel book, a lithograph, temporary tattoos, and a storage box. [30]

A prequel comic book called Mirror's Edge: Exordium, leading towards the storyline of Mirror's Edge Catalyst, was published on September 9, 2015, by Dark Horse Comics. [31] In May 2016, Endemol Shine North America announced that they are producing a TV show based on the Mirror's Edge franchise. [32] However, nothing has been said about it since.

Reception

Mirror's Edge Catalyst received "mixed or average" reviews from critics, according to review aggregator website Metacritic.

Chris Carter from Destructoid gave the game a positive review, commending the focus on open world gameplay, saying that the game "nails" exploration and parkour movement. He felt that because the gameplay was fun overall, players could spend an endless amount of time roaming the game world. Carter also called the overall visuals "beautiful" and felt that the design of the environments help create a world that is full of life. Carter disliked the story, however, for being predictable and featuring unlikeable supporting characters but said it was forgivable because players are able to ignore it and focus on the gameplay aspects. [36]

While citing the movement system as a positive and the combat mechanics as a negative, Spencer Campbell concluded his review for Electronic Gaming Monthly with: "Mirror's Edge Catalyst has a strong core built by its movement system, but when it comes time to do anything else than run from point A to point B, you'll probably be more inclined to run away." [37]

Game Informer 's Ben Reeves summarised his review with: "The original Mirror's Edge is an overlooked gem from last generation, but even diehard fans will have trouble finding the diamonds in this rough." Reeves disliked the design of the game's environments, calling them "barren" and "lifeless", criticised the melee combat for feeling like a chore, stated that the soundtrack lacked defining characteristics, called the main story "rushed", and felt that the side-content was "boring". [38]

Game Revolution's Peter Paras called the game's environments "gorgeous" and "unique", commended the large amount of content, and praised the visuals of the cutscenes. Paras thought that the gameplay was "unintuitive" and "clunky", however, and hated the story and characters. Paras also experienced some technical issues, thought that character animations were "poor", and said that the design of the menus was "strange". [39]

Scott Butterworth of GameSpot gave particular praise to the movement mechanics, saying that they consistently wowed him throughout the entire game and made up for the various shortcomings he experienced. Butterworth also liked the varied mix of side-content and called the open world exploration "rewarding". Butterworth's main criticisms were concerning the "mediocre" story and the "clunky" combat. [40]

GamesRadar's Leon Hurley stated: "Mirror's Edge Catalyst is an interesting game with some strong ideas but not enough variety." Hurley praised the visuals but called the combat "terrible". [41] Ryan McCaffrey for IGN summarised his review with: "Mirror's Edge's return shines in some regards, but is ultimately a disappointment." McCaffrey complimented the user-generated content and parkour gameplay but criticised the story and characters, as well as the "uneven" combat and inconsistent visuals. [42]

Arthur Gies of Polygon wrote: "I imagine most players will happily bounce from side mission to delivery to grid node and back again, content to do what Mirror's Edge has always been best at: constantly moving forward and up. And once you can focus on that, Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing." [44]

Sales

Mirror's Edge Catalyst was the second best-selling retail game in the United Kingdom in its first week of release, only behind Overwatch . [45] In its second week of release, the game became the sixth best-selling retail game of the week. [46]

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Battlefield 1942</i> 2002 video game

Battlefield 1942 is a 2002 first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.

Battlefield is a series of first-person shooter video games developed by Swedish company EA DICE and is published by American company Electronic Arts. It started out on Microsoft Windows and OS X with Battlefield 1942, which was released in 2002. The Battlefield series has been played by more than 50 million players worldwide as of August 2012.

<i>Fallout 3</i> 2008 video game

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

<span class="mw-page-title-main">Frostbite (game engine)</span> Game engine developed by DICE

Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the cloud streaming service Google Stadia.

<i>Mirrors Edge</i> 2008 video game

Mirror's Edge is a 2008 first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 3 and Xbox 360 in November 2008, and for Windows in January 2009. Set in a near-future city, it follows the story of Faith Connors, an underground parkour courier who transmits messages while evading government surveillance. To progress through the game, the player must control Faith from a first-person perspective and complete a series of levels that involve performing a sequence of acrobatic manoeuvres, including jumping between rooftops, running across walls, and sliding down zip lines.

<i>Star Wars Battlefront</i> (2015 video game) 2015 video game

Star Wars Battlefront is an action shooter video game developed by DICE, with additional work from Criterion Games, and published by Electronic Arts in November 2015. The game, based on the Star Wars film franchise, is the third major release in the Star Wars: Battlefront sub-series, but is considered a reboot to the previous games, instead of a sequel, to reflect the new Star Wars canon that Lucasfilm established after being acquired by The Walt Disney Company.

<i>Battlefield 3</i> 2011 video game

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.

<i>Ryse: Son of Rome</i> 2013 video game

Ryse: Son of Rome is a 2013 action-adventure video game developed by Crytek and published by Microsoft Studios. Set in an alternate version of Ancient Rome, Ryse follows the life of the Roman centurion Marius Titus as he becomes one of the leaders in the Roman Legion. Gameplay revolves around Marius using his sword to strike enemies and shield to deflect attacks. Execution sequences are featured in the game, which are quick-time events that serve as an extension to combat. The game features a cooperative multiplayer mode, which tasks players to fight against waves of enemies in maps that are changing dynamically.

<i>Battlefield 4</i> 2013 video game

Battlefield 4 is a 2013 first-person shooter video game developed by DICE and published by Electronic Arts. The game was released in October and November for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, and is the sequel to 2011's Battlefield 3, taking place six years later during the fictional "War of 2020".

<i>Gears of War 4</i> 2016 video game

Gears of War 4 is a 2016 third-person shooter video game developed by The Coalition and published by Microsoft Studios for Windows and Xbox One. It is the fourth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. The sequel, Gears 5, was released on September 10, 2019.

<i>Dying Light</i> 2015 video game

Dying Light is a 2015 survival horror video game developed by Techland and published by Warner Bros. Interactive Entertainment. The game's story follows an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a fictional Middle Eastern city called Harran. It features an enemy-infested, open-world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime but become extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to choose fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode, and a four-player co-operative multiplayer mode.

<i>Titanfall</i> (video game) 2014 multiplayer first-person shooter video game

Titanfall is a multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Windows and Xbox One on March 11, 2014; an Xbox 360 version ported by Bluepoint Games was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the Call of Duty franchise.

<i>Tom Clancys The Division</i> 2016 video game

Tom Clancy's The Division is an online-only action role-playing video game developed by Massive Entertainment and published in 2016 by Ubisoft, for PlayStation 4, Windows, and Xbox One. It is set in a near future New York City in the aftermath of a viral pandemic; the player, a Special Agent of the Strategic Homeland Division, is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combat criminal activity in its wake. The Division is structured with elements of role-playing games, as well as cooperative and player versus player online multiplayer. This game also marks the debut of Massive and Ubisoft's Snowdrop game engine.

<i>Fallout 4</i> 2015 video game

Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for PlayStation 4, Windows, and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth".

<i>Ori and the Blind Forest</i> 2015 video game

Ori and the Blind Forest is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Windows and Xbox One in March 2015, and for Nintendo Switch in September 2019. Players assume control of Ori, a small white spirit, and Sein, the "light and eyes" of the Forest's Spirit Tree. Players are tasked to move between platforms and solve puzzles. The game features a save system called "Soul Links", which allows players to save their progress at will with limited resources, and an upgrade system that allows players to strengthen Ori's skills and abilities.

Faith Connors, also known by her alias Phoenix Carpenter, is a fictional character and the protagonist of the 2008 action video game Mirror's Edge. Presented in the game as a "Runner", Faith transports items for revolutionary groups hiding from the totalitarian government. In addition to the game, Faith also starred in its comic tie-in, and appears in the game's reboot, Mirror's Edge Catalyst.

<span class="mw-page-title-main">E3 2015</span> 21st annual Electronic Entertainment Expo

The Electronic Entertainment Expo 2015 was the 21st E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It took place from June 16 to June 18, 2015, with 52,200 total attendees.

<i>Crackdown</i> (video game series) Published by Xbox Game Studios

Crackdown is a series of open world action-adventure video games created by David Jones and published by Xbox Game Studios. The series takes place in a futuristic dystopian city controlled and enforced by a law enforcement organization called the Agency. The games center on the Agency's supersoldiers, known as 'Agents', as they fight threats ranging from various criminal syndicates, a terrorist group known as 'Cell', and zombie-like monsters called 'Freaks'.

<i>Mirrors Edge</i> (mobile) 2010 video game

Mirror's Edge is a side-scrolling platform game developed by IronMonkey Studios and published by Electronic Arts. It was released for iPad and iPhone in 2010, and for Windows Phone in 2012. The game is a prequel to the original Mirror's Edge, setting the scene about Runners and the city's shady corporations. It received very positive reviews from critics.

References

  1. Khan, Zarmena (August 8, 2015). "DICE Confirms Mirror's Edge Catalyst Is a Reboot, Tells the Story of Faith's Origin". Archived from the original on October 23, 2015. Retrieved October 27, 2015.
  2. Arts, Electronic (October 14, 2022). "I-Q". Electronic Arts Inc. Retrieved January 14, 2024.
  3. 1 2 Nunneley, Stephany (March 3, 2016). "Mirror's Edge Catalyst videos demonstrate the game's combat and movement". VG247 . Archived from the original on November 25, 2020. Retrieved March 5, 2016.
  4. Hawkins, Josh (June 16, 2015). "E3 2015: Mirror's Edge Catalyst is the Faith Connors that Fans Deserve". Shacknews . Archived from the original on July 7, 2020. Retrieved June 16, 2015.
  5. 1 2 3 Kollar, Philip (June 16, 2015). "Mirror's Edge Catalyst Works Wonderfully As An Open-World Game". Polygon . Archived from the original on April 15, 2021. Retrieved June 16, 2015.
  6. Scammell, David (June 16, 2015). "E3 2015: Mirror's Edge Catalyst marks the faithful return of a classic - but the E3 demo disappoints". VideoGamer.com. Archived from the original on June 7, 2022. Retrieved June 7, 2022.
  7. Matulef, Jeffery (June 17, 2015). "Mirror's Edge Catalyst won't let you use guns, ever". Eurogamer . Archived from the original on July 4, 2020. Retrieved June 17, 2015.
  8. Kollar, Philip (June 15, 2015). "Mirror's Edge Catalyst drops gun combat entirely". Polygon . Archived from the original on June 17, 2015. Retrieved June 15, 2015.
  9. Hindes, Daniel (June 16, 2015). "The Near-future Free-roaming of Mirror's Edge Catalyst at E3 2015". GameSpot . Archived from the original on November 8, 2020. Retrieved June 16, 2015.
  10. "Mirror's Edge Catalyst Dev Diary – Social Play". Mirror's Edge. Electronic Arts. Archived from the original on October 4, 2018. Retrieved June 7, 2022.
  11. "Online Services Shutdown". Electronic Arts .
  12. Dyer, Mitch (June 17, 2015). "E3 2015: Mirror's Edge Catalyst's Campaign Has Multiplayer Features". IGN . Archived from the original on November 8, 2020. Retrieved June 17, 2015.
  13. "You're Not Dreaming: A New Mirror's Edge Game Actually Exists". Kotaku. June 10, 2013. Archived from the original on July 28, 2017. Retrieved June 11, 2013.
  14. Evans-Thirlwell, Edwin (June 10, 2013). "News: Mirror's Edge 2 announced – an origin story for Xbox One – Xbox 360 – The Official Magazine". Official Xbox Magazine. Archived from the original on October 29, 2013. Retrieved June 11, 2013.
  15. "EA announces Mirror's Edge 'reboot' for next-gen consoles (video)". Engadget. June 10, 2013. Archived from the original on December 4, 2017. Retrieved June 10, 2013.
  16. "New Mirror's Edge is open-world". GameSpot . June 12, 2013. Archived from the original on June 15, 2013. Retrieved June 12, 2013.
  17. Robinson, Andy (June 23, 2014). "Interview: DICE on Dividing Battlefield and Conquering Star Wars". Computer and Video Games . Archived from the original on June 25, 2014. Retrieved June 23, 2014.
  18. Reseigh-Lincoln, Dom (August 25, 2015). "Mirror's Edge Catalyst's open-world meant redesigning Runner Vision". Edge. GamesRadar. Archived from the original on February 5, 2018. Retrieved August 25, 2015.
  19. Mackintosh, Kieran (June 9, 2014). "Prototype Footage of Mirror's Edge 2 Revealed". Cheat Code Central. Archived from the original on July 14, 2014. Retrieved February 18, 2015.
  20. O'Brien, Lucy (January 7, 2014). "Mirror's Edge writer isn't working on reboot". IGN . Archived from the original on November 11, 2020. Retrieved January 30, 2015.
  21. McWhertor, Michael (May 5, 2015). "Mirror's Edge 2 is coming in early 2016". Polygon . Archived from the original on May 6, 2015. Retrieved May 6, 2015.
  22. Dyer, Mitch (June 9, 2015). "Mirror's Edge: Catalyst Subtitle Is Official". IGN . Archived from the original on May 13, 2021. Retrieved June 9, 2015.
  23. "Official Mirror's Edge Catalyst Announcement Trailer". Electronic Arts. June 15, 2015. Archived from the original on May 22, 2021. Retrieved June 16, 2015.
  24. Fekete, Bob (June 16, 2015). "Mirror's Edge Catalyst Will Be Open World, Will Not Feature Gun Combat". iDigitalTimes. Archived from the original on June 17, 2015. Retrieved June 17, 2015.
  25. "At Least Mirror's Edge 2 Has Got The Music Right". Kotaku. September 30, 2015. Archived from the original on November 8, 2020. Retrieved November 26, 2015.
  26. "Listen to Chvrches' New Song "Warning Call" From Mirror's Edge Catalyst". Pitchfork.com. May 12, 2016. Archived from the original on October 27, 2016. Retrieved May 12, 2016.
  27. Scammell, David (October 30, 2015). "Mirror's Edge Catalyst delayed to May 2016". VideoGamer.com. Archived from the original on July 26, 2016. Retrieved October 30, 2015.
  28. Sheriden, Conner (October 30, 2015). "DICE explains why Mirror's Edge Catalyst is delayed". GamesRadar . Archived from the original on April 18, 2019. Retrieved October 30, 2015.
  29. "UPDATE ON THE MIRROR'S EDGE CATALYST LAUNCH". Mirror's Edge Catalyst. April 14, 2016. Archived from the original on June 7, 2022. Retrieved June 7, 2022.
  30. Nunneley, Stephany (July 9, 2015). "Here's what the $200 Mirror's Edge Catalyst Collector's Edition looks like". VG247 . Archived from the original on April 18, 2019. Retrieved July 9, 2015.
  31. Saed, Sherif (June 11, 2015). "Mirror's Edge Catalyst box art and comic book revealed". VG247 . Archived from the original on November 30, 2020. Retrieved July 2, 2015.
  32. Orry, James (May 26, 2016). "Mirror's Edge TV show in the works". VideoGamer.com. Archived from the original on May 29, 2016. Retrieved May 26, 2016.
  33. "Mirror's Edge Catalyst for PC Reviews". Metacritic. Retrieved June 12, 2016.
  34. "Mirror's Edge Catalyst for PlayStation 4 Reviews". Metacritic. Retrieved June 12, 2016.
  35. "Mirror's Edge Catalyst for Xbox One Reviews". Metacritic. Retrieved June 12, 2016.
  36. 1 2 Carter, Chris (June 6, 2016). "Review: Mirror's Edge Catalyst". Destructoid . Archived from the original on November 8, 2020. Retrieved June 6, 2016.
  37. 1 2 Campbell, Spencer (June 8, 2016). "Mirror's Edge Catalyst review". Electronic Gaming Monthly . Archived from the original on June 10, 2016. Retrieved June 8, 2016.
  38. 1 2 Reeves, Ben (June 6, 2016). "A Hop, Skip, And A Sophomore Slump - Mirror's Edge Catalyst - PlayStation 4". Game Informer . Archived from the original on January 26, 2021. Retrieved June 6, 2016.
  39. 1 2 Paras, Peter (June 6, 2016). "Mirror's Edge Catalyst Review". Game Revolution. Archived from the original on May 1, 2017. Retrieved June 6, 2016.
  40. 1 2 Butterworth, Scott (June 6, 2016). "Mirror's Edge Catalyst Review". GameSpot . Archived from the original on November 8, 2020. Retrieved June 6, 2016.
  41. 1 2 Hurley, Leon (June 6, 2016). "Mirror's Edge Catalyst Review". GamesRadar. Archived from the original on May 2, 2021. Retrieved June 6, 2016.
  42. 1 2 McCaffrey, Ryan (June 6, 2016). "Mirror's Edge Catalyst Review". IGN . Archived from the original on May 13, 2021. Retrieved June 6, 2016.
  43. Roberts, Samuel (June 6, 2016). "Mirror's Edge Catalyst review". PC Gamer . Archived from the original on December 4, 2020. Retrieved June 6, 2016.
  44. 1 2 Gies, Arthur (June 6, 2016). "Mirror's Edge Catalyst review". Polygon . Archived from the original on March 5, 2021. Retrieved June 6, 2016.
  45. Calvin, Alex (June 13, 2016). "Overwatch holds No.1 for third week, Mirror's Edge Catalyst debuts in second place". MCVUK. Archived from the original on June 16, 2016. Retrieved June 16, 2016.
  46. "Uncharted 4 and Doom top UK charts, as Mirror's Edge Catalyst plummets". Metro . June 20, 2016. Archived from the original on July 24, 2016. Retrieved July 12, 2016.