Ultra Low Delay Audio Coder

Last updated

The Ultra Low Delay Audio Coder (ULD) is a development of the Fraunhofer Institute for Digital Media Technology (IDMT), which is headed by one of the fathers of MP3, Karlheinz Brandenburg, and of the Fraunhofer Institute for Integrated Circuits (IIS). The ULD is a lossy audio data compression scheme that only introduces a very small amount of delay into the audio signal compared to commonly known audio coders like MP3 or AAC. This property is especially useful for communication purposes (like voice calls, video conferencing or making music via the internet), for which not only high compression ratios are necessary, but low latency is critical, too.

Related Research Articles

<span class="mw-page-title-main">Lossy compression</span> Data compression approach that reduces data size while discarding or changing some of it

In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques.

<span class="mw-page-title-main">LAME</span> MPEG-1 Audio Layer 3 (MP3) audio encoder

LAME is a software encoder that converts digital audio into the MP3 Audio coding format. LAME is a free software project that was first released in 1998, and has incorporated many improvements since then, including an improved psychoacoustic model. The LAME encoder outperforms early encoders like L3enc and possibly the "gold standard encoder" MP3enc, both marketed by Fraunhofer.

<span class="mw-page-title-main">MP3</span> Digital audio format

MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg, with support from other digital scientists in the United States and elsewhere. Originally defined as the third audio format of the MPEG-1 standard, it was retained and further extended — defining additional bit-rates and support for more audio channels — as the third audio format of the subsequent MPEG-2 standard. A third version, known as MPEG-2.5 — extended to better support lower bit rates — is commonly implemented, but is not a recognized standard.

MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical.

Speech coding is an application of data compression to digital audio signals containing speech. Speech coding uses speech-specific parameter estimation using audio signal processing techniques to model the speech signal, combined with generic data compression algorithms to represent the resulting modeled parameters in a compact bitstream.

Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity. WMA Voice, targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.

MPEG-1 Audio Layer II or MPEG-2 Audio Layer II is a lossy audio compression format defined by ISO/IEC 11172-3 alongside MPEG-1 Audio Layer I and MPEG-1 Audio Layer III (MP3). While MP3 is much more popular for PC and Internet applications, MP2 remains a dominant standard for audio broadcasting.

Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves higher sound quality than MP3 encoders at the same bit rate.

Xiph.Org Foundation is a nonprofit organization that produces free multimedia formats and software tools. It focuses on the Ogg family of formats, the most successful of which has been Vorbis, an open and freely licensed audio format and codec designed to compete with the patented WMA, MP3 and AAC. As of 2013, development work was focused on Daala, an open and patent-free video format and codec designed to compete with VP9 and the patented High Efficiency Video Coding.

<span class="mw-page-title-main">G.722</span> ITU-T recommendation

G.722 is an ITU-T standard 7 kHz wideband audio codec operating at 48, 56 and 64 kbit/s. It was approved by ITU-T in November 1988. Technology of the codec is based on sub-band ADPCM (SB-ADPCM). The corresponding narrow-band codec based on the same technology is G.726.

<span class="mw-page-title-main">High-Efficiency Advanced Audio Coding</span> Audio codec

High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low-bitrate applications such as streaming audio. The usage profile HE-AAC v1 uses spectral band replication (SBR) to enhance the modified discrete cosine transform (MDCT) compression efficiency in the frequency domain. The usage profile HE-AAC v2 couples SBR with Parametric Stereo (PS) to further enhance the compression efficiency of stereo signals.

<span class="mw-page-title-main">MPEG-4 SLS</span> Extension to the MPEG-4 Audio standard

MPEG-4 SLS, or MPEG-4 Scalable to Lossless as per ISO/IEC 14496-3:2005/Amd 3:2006 (Scalable Lossless Coding), is an extension to the MPEG-4 Part 3 (MPEG-4 Audio) standard to allow lossless audio compression scalable to lossy MPEG-4 General Audio coding methods (e.g., variations of AAC). It was developed jointly by the Institute for Infocomm Research (I2R) and Fraunhofer, which commercializes its implementation of a limited subset of the standard under the name of HD-AAC. Standardization of the HD-AAC profile for MPEG-4 Audio is under development (as of September 2009).

The MPEG-4 Low Delay Audio Coder is audio compression standard designed to combine the advantages of perceptual audio coding with the low delay necessary for two-way communication. It is closely derived from the MPEG-2 Advanced Audio Coding (AAC) standard. It was published in MPEG-4 Audio Version 2 and in its later revisions.

MPEG Surround, also known as Spatial Audio Coding (SAC) is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the core and the MPEG Surround data are typically only slightly higher than the bit rates used for coding of the core. MPEG Surround adds a side-information stream to the core bit stream, containing spatial image data. Legacy stereo playback systems will ignore this side-information while players supporting MPEG Surround decoding will output the reconstructed multi-channel audio.

In audio engineering, joint encoding refers to a joining of several channels of similar information during encoding in order to obtain higher quality, a smaller file size, or both.

Unified Speech and Audio Coding (USAC) is an audio compression format and codec for both music and speech or any mix of speech and audio using very low bit rates between 12 and 64 kbit/s. It was developed by Moving Picture Experts Group (MPEG) and was published as an international standard ISO/IEC 23003-3 and also as an MPEG-4 Audio Object Type in ISO/IEC 14496-3:2009/Amd 3 in 2012.

<span class="mw-page-title-main">Audio coding format</span> Digitally coded format for audio signals

An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

Fraunhofer FDK AAC is an open-source library for encoding and decoding digital audio in the Advanced Audio Coding (AAC) format. Fraunhofer IIS, developed this library for Android 4.1. It supports several Audio Object Types including MPEG-2 and MPEG-4 AAC LC, HE-AAC, HE-AACv2 as well AAC-LD and AAC-ELD for real-time communication. The encoding library supports sample rates up to 96 kHz and up to eight channels.