Virtual address (disambiguation)

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Virtual address refers to an address identifying a virtual, i.e. non-physical, entity. For example:

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Virtual memory Computer memory management technique

In computing, virtual memory, or virtual storage is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory".

A virtual private network (VPN) extends a private network across a public network and enables users to send and receive data across shared or public networks as if their computing devices were directly connected to the private network. The benefits of a VPN include increases in functionality, security, and management of the private network. It provides access to resources that are inaccessible on the public network and is typically used for telecommuting workers. Encryption is common, although not an inherent part of a VPN connection.

In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64-bit (8-octet) wide. Also, 64-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on processor registers, address buses, or data buses of that size. 64-bit microcomputers are computers in which 64-bit microprocessors are the norm. From the software perspective, 64-bit computing means the use of machine code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual address, with the remaining 16 bits of the virtual address required to be all 0's or all 1's, and several 64-bit instruction sets support fewer than 64 bits of physical memory address.

DC, D.C., Dc, or dc may refer to:

x86-64 Type of instruction set which is a 64-bit version of the x86 instruction set

x86-64 is a 64-bit version of the x86 instruction set, first released in 1999. It introduced two new modes of operation, 64-bit mode and compatibility mode, along with a new 4-level paging mode.

Translation is the conversion of text from one language to another.

VD may refer to:

In computer operating systems, memory paging is a memory management scheme by which a computer stores and retrieves data from secondary storage for use in main memory. In this scheme, the operating system retrieves data from secondary storage in same-size blocks called pages. Paging is an important part of virtual memory implementations in modern operating systems, using secondary storage to let programs exceed the size of available physical memory.

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function. As opposed to referencing a data value, a function pointer points to executable code within memory. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked indirectly through a variable instead of directly through a fixed identifier or address.

A translation lookaside buffer (TLB) is a memory cache that is used to reduce the time taken to access a user memory location. It is a part of the chip's memory-management unit (MMU). The TLB stores the recent translations of virtual memory to physical memory and can be called an address-translation cache. A TLB may reside between the CPU and the CPU cache, between CPU cache and the main memory or between the different levels of the multi-level cache. The majority of desktop, laptop, and server processors include one or more TLBs in the memory-management hardware, and it is nearly always present in any processor that utilizes paged or segmented virtual memory.

In computer programming, a thunk is a subroutine used to inject a calculation into another subroutine. Thunks are primarily used to delay a calculation until its result is needed, or to insert operations at the beginning or end of the other subroutine. They have many other applications in compiler code generation and modular programming.

A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels, with different instruction-specific and data-specific caches at level 1.

In telecommunications networks, a node is either a redistribution point or a communication endpoint. The definition of a node depends on the network and protocol layer referred to. A physical network node is an electronic device that is attached to a network, and is capable of creating, receiving, or transmitting information over a communication channel. A passive distribution point such as a distribution frame or patch panel is consequently not a node.

Input–output memory management unit

In computing, an input–output memory management unit (IOMMU) is a memory management unit (MMU) that connects a direct-memory-access–capable (DMA-capable) I/O bus to the main memory. Like a traditional MMU, which translates CPU-visible virtual addresses to physical addresses, the IOMMU maps device-visible virtual addresses to physical addresses. Some units also provide memory protection from faulty or malicious devices.

CUDA Parallel computing platform and programming model

CUDA is a parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing unit (GPU) for general purpose processing – an approach called general-purpose computing on GPUs (GPGPU). CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements, for the execution of compute kernels.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

Emulator Hardware or software that enables one computer system to behave like another computer system

In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.

Cloud computing Form of shared Internet-based computing

Cloud computing is the on-demand availability of computer system resources, especially data storage and computing power, without direct active management by the user. Large clouds often have functions distributed over multiple locations, each location being a data center. Cloud computing relies on sharing of resources to achieve coherence and economies of scale, typically using a "pay-as-you-go" model which can help in reducing capital expenses but may also lead to unexpected operating expenses for unaware users.

Intelligent workload management (IWM) is a paradigm for IT systems management arising from the intersection of dynamic infrastructure, virtualization, identity management, and the discipline of software appliance development. IWM enables the management and optimization of computing resources in a secure and compliant manner across physical, virtual and cloud environments to deliver business services for end customers.

This glossary of computer hardware terms is a list of definitions of terms and concepts related to computer hardware, i.e. the physical and structural components of computers, architectural issues, and peripheral devices.