An ability is the power an agent has to perform various actions.
Ability may also refer to:
The Hero System is a generic role-playing game system that was developed from the superhero RPG Champions. After Champions fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The Hero System Rulesbook in 1990. As a spinoff of Champions, the Hero System is considered to have started with 4th edition, rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as Champions, rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes.
Digital media refers to any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. Digital defines as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information. Together, digital media refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet.
People is the plural of "person" and may also refer to:
A cure is a completely effective treatment for a disease.
Trace may refer to:
ID or its variants may refer to:
Savant syndrome is a rare condition in which someone with significant mental disabilities demonstrates certain abilities far in excess of average. The skills that savants excel at are generally related to memory. This may include rapid calculation, artistic ability, map making, or musical ability. Usually, only one exceptional skill is present.
Power most often refers to:
Manhwa is the general Korean term for comics and print cartoons. Outside Korea, the term usually refers to South Korean comics. Manhwa is greatly influenced by Japanese Manga comics. Modern Manhwa has extended its reach to many other countries. These comics have branched outside of Korea by access of Webtoons and have created an impact that has resulted in many movie and television show adaptations.
A capability is the ability to execute a specified course of action or to achieve certain outcomes.
Survival is the act of surviving; to stay living
Webtoons (Korean: 웹툰), are a type of digital comic that originated in South Korea usually meant to be read on smartphones.
Mana, in Melanesian and Polynesian mythology, is the spiritual life force energy or healing power that permeates the universe.
In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include:
Capacity or capacities may refer to:
Financial literacy is the possession of the set of skills and knowledge that allows an individual to make informed and effective decisions with all of their financial resources. Raising interest in personal finance is now a focus of state-run programs in countries including Australia, Canada, Japan, the United States, and the United Kingdom. Understanding basic financial concepts allows people to know how to navigate in the financial system. People with appropriate financial literacy training make better financial decisions and manage money better than those without such training.
A statistic in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.
Specialization or Specialized may refer to:
Military capability is defined by the Australian Defence Force as "the ability to achieve a desired effect in a specific operating environment". It is defined by three interdependent factors: combat readiness, sustainable capability and force structure.
Spatial intelligence is an area in the theory of multiple intelligences that deals with spatial judgment and the ability to visualize with the mind's eye. It is defined by Howard Gardner as a human computational capacity that provides the ability or mental skill to solve spatial problems of navigation, visualization of objects from different angles and space, faces or scenes recognition, or to notice fine details. Gardner further explains that Spatial Intelligence could be more effective to solve problems in areas related to realistic, thing-oriented, and investigative occupations. This capability is a brain skill that is also found in people with visual impairment. As researched by Gardner, a blind person can recognize shapes in a non-visual way. The spatial reasoning of the blind person allows them to translate tactile sensations into mental calculations of length and visualizations of form.