Adugo

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Starting positions for the board game adugo Adugo.svg
Starting positions for the board game adugo

Adugo is a two-player abstract strategy game from the Bororo tribe in the Pantanal region of Brazil.

Contents

It is a hunting game similar to those in Southeast Asia and the Indian subcontinent. It is especially similar to komikan, rimau, rimau-rimau, main tapal empat, and bagha-chall as they all use an alquerque-based board. Adugo is specifically a tiger hunt game (or tiger game). Komikan may be the same game as adugo. Komikan is the name given by the Mapuches in Chile.

In adugo, the jaguar ("adugo", in Bororo's language) is hunting the dogs. The jaguar (Panthera onca) is called "onça". The dogs are called "cachorro". The game is also known as jaguar and dogs.

It is thought that the Spanish brought alquerque to the Americas, and this accounts for the use of the alquerque board in this game.

Equipment

The board used is an expanded alquerque board with one triangular patterned board on one of its sides. There is only one jaguar and 14 dogs. The jaguar is colored black, and the 14 dogs are colored white. However, any two colors or distinguishable pieces are appropriate. The board was initially drawn on the ground with stones as pieces.[ citation needed ]

Rules and game play

1. In the beginning, the jaguar is on the central point of the alquerque board. All the dogs are on one half of the alquerque board that is opposite that of the triangular patterned board.

2. Players decide which animal to play with. The jaguar moves first. Players alternate their turns. Only one piece is used for movement or capture per turn.

3. The jaguar and dogs move one space at a time per turn following the pattern on the board.

4. The jaguar can capture by the short leap as in draughts or alquerque. The jaguar leaps over an adjacent dog and lands on the other side in a straight line, following the pattern on the board.

5. The dogs can not capture.

6. The game ends with the dogs as winners if the jaguar can no longer move while the jaguar wins by capturing 6 dogs.

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Sua ghin gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam. Another name for the game is tigers and oxen. It is a hunt game played on a 5x5 square grid with only orthogonal lines. One player plays the three tigers, and the other player plays the twelve oxen. The board is empty in the beginning. Players first drop their pieces onto the board, and then are able to move them. The tigers can capture the oxen by the short leap as in draughts and alquerque, but the oxen attempt to elude and at the same time hem in the tiger. Sua Ghin Gnua most resembles the tiger hunt games such as bagh-chal, rimau-rimau, main tapal empat, catch the hare, and adugo since they all use a 5 x 5 square grid. But tiger games technically consist of a standard alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in sua ghin gnua. There are however some variants of catch the hare which have missing diagonal lines also. Another game that resembles sua ghin gnua is from Myanmar, called tiger and buffaloes, which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines. Myanmar happens to border Thailand geographically so there might be a historical connection between the two games. Another game from Myanmar is lay gwet kyah that is presumed to be similar to sua ghin gnua. Sua ghin gnua was briefly described by Stewart Culin, in his book Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895 (1898). It's also briefly mentioned by H.J.R. Murray in his book A History of Chess (1913). It was also described by R.C. Bell, in his book Board and Table Games from Many Civilizations (1969).