This article needs additional citations for verification .(July 2015) |
Author | Flint Dille and David Marconi |
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Publisher | TSR, Inc. |
Published | 1986 to 1988 |
Agent 13: The Midnight Avenger was the name of a novel series based on Top Secret/S.I. setting published by TSR, Inc. from 1986 to 1988. There were three stories in the series, following the actions of the protagonist referred to in the novels only as Agent 13, or simply, The Agent. It was written by Flint Dille and David Marconi.
There is also a source book based on the characters and settings in the series.(Agent 13 Novels)
The background of the series was set in the late 1930s, reminiscent of the popular pulps of the era. Graphic novel editions of the series were also published subsequently.
The primary antagonists of the series was a group known as The Brotherhood. They were a highly secretive organization formed by remnants of the legendary lost civilization of Lemuria. Lemuria had been an advanced civilization in the prehistoric age of mankind.
Lemuria was destroyed by ravaging horde of primitive barbarians. The survivors who escaped established a hidden base whereby they dedicated themselves to preserving their advanced knowledge, keeping their existence a secret from the world, but maintaining a network of agents working surreptitiously amongst the rulers.
Through actions of these agents, the Brotherhood kept an eye on the development of the world, intervening through indirect and subtle means to guide the course of history, and when they judged the time was ready, gradually release bits of knowledge, such as specific scientific breakthroughs, to the world.
In the story, the secret agents of the Brotherhood were responsible for preventing the sacking of Rome by Attila the Hun in AD 452, as well as being responsible for the advancements during the Renaissance.
It was not revealed, at first, when corruption set in, or whether it had been there from the beginning. Eventually, Itsu, known as the Hand Sinister, one of the paramount leaders of the Brotherhood, seized full control of the Brotherhood, and began using it as a tool to dominate the world. Its agents acted to infiltrate the major governments of the world and set the world on a path towards globally destructive war, which would give them the opportunity to become its master.
Kidnapped as a young child in 1907, a gifted boy was brought to the secret headquarters of the Brotherhood known as The Shrine. His past memories were erased, he was assigned as Agent 13 and trained as an assassin and an agent in clandestine operations.
He became the best disciple and would have risen high in the ranks of the Brotherhood, until he discovered its true nature. Fleeing, he was hunted by agents sent by the Brotherhood and began a deadly cat-and-mouse contest against the organization.
Eventually, he survived their attacks long enough to fight back, having formed his own group of allies to provide him with support. At the beginning of the story, Agent 13 dedicated himself to fighting against the plans of the Brotherhood.
April 21, 2012 it was reported that Universal Pictures has the rights for a film version that is to star Charlize Theron. Rupert Wyatt will be directing and T.S. Nowlin will write the screenplay. [1] [2]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
Top Secret is an espionage-themed tabletop role-playing game written by Merle M. Rasmussen and first published in 1980 by TSR, Inc.
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Douglas Niles is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the Star Frontiers space opera setting and the Top Secret S/I espionage role-playing game.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
The Endless Quest books were three series of gamebooks. The first two series were released in the 1980s and 1990s by TSR, while the third series was released by Wizards of the Coast. Originally, these books were the result of an Educational department established by TSR with the intention of developing curriculum programs for subjects such as reading, math, history, and problem solving.
Dragons of Autumn Twilight is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of Dungeons & Dragons (D&D) game modules. It was the first Dragonlance novel, and first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world. Dragons of Autumn Twilight details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two Dragonlance game modules, Dragons of Despair and Dragons of Flame, but with a different ending. It introduces many of the characters that are the subject of later novels and short stories.
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The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
Agent 13 may refer to:
The Invisible Empire is the first of the short series of fast-paced, action-based adventure of Agent 13: The Midnight Avenger, written by Flint Dille and David Marconi in a style reminiscent of popular 1930s pulps.
The Serpentine Assassin is the second of the short series of fast-paced, action-based adventure of Agent 13: The Midnight Avenger, written by Flint Dille and David Marconi in a style reminiscent of popular 1930s pulps. It picked up directly from the story where the previous book, The Invisible Empire, ended.
Lorraine Dille Williams is an American businesswoman. She was hired as manager of TSR, Inc. by company co-founder Gary Gygax in 1984, and was in charge of the table game company from 1986 to 1997. Williams gained control of TSR in October 1985 when the Blume brothers sold her their controlling shares of the company. In 1996, an unexpectedly high cost of returned (unsold) fiction books and an expensive, unsuccessful foray into the collectible card game market caused a cash flow squeeze, and Williams sold TSR to Wizards of the Coast in 1997.
Flint Dille is an American screenwriter, game designer and novelist. He is best known for his animated work on Transformers, G.I. Joe, An American Tail: Fievel Goes West, and his game-writing, The Chronicles of Riddick: Escape from Butcher Bay, and Dead to Rights, as well as a non-fiction book written with John Zuur Platten, The Ultimate Guide to Video Game Writing and Design .
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