Amerigame

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Close-up of a player vs player battle in progress with multiple custom game pieces in Twilight Imperium Twilight Imperium, third edition, late game big battles.jpg
Close-up of a player vs player battle in progress with multiple custom game pieces in Twilight Imperium

An Amerigame, short for American-style board game, is a loose category of tabletop game that generally features a prominent theme, encourages direct conflict between players, and has a significant degree of luck. It is distinguished from a Eurogame, or German-style board game, in that American-style games often have longer playtimes and mechanics designed to suit the theme. [1] [ better source needed ] Games of this genre are sometimes, if pejoratively, nicknamed Ameritrash. [2]

Contents

Not all games from the United States fall under this category. Many of the famous American-style games were invented outside USA. Party games like Codenames, cooperative board games like Pandemic , and family-friendly board games with simpler or abstract rules like Scrabble and Chess are usually excluded.

History

The first patent drawing for Lizzie Magie's board game, dated January 5, 1904 BoardGamePatentMagie.png
The first patent drawing for Lizzie Magie's board game, dated January 5, 1904

The oldest known games in the American-style are Pachisi and Snakes and Ladders from India. Early board game producers in the second half of the eighteenth century were mapmakers. [3] The global popularization of Board Games, with special themes and branding, coincided with the formation of the global dominance of the British Empire. [4] John Wallis was an English board game publisher, bookseller, map/chart seller, print seller, music seller, and cartographer. With his sons John Wallis Jr. and Edward Wallis, he was one of the most prolific publishers of board games of the late 18th and early 19th centuries. John Betts’ A Tour of the British Colonies and Foreign Possessions [5] and William Spooner's A Voyage of Discovery [6] were popular in the British empire.

In 1903, American anti-monopolist Lizzie Magie created a game which she hoped would explain the single tax theory of Henry George. It was intended as an educational tool to illustrate the negative aspects of concentrating land in private monopolies. She took out a patent in 1904. Her game, The Landlord's Game , was self-published, beginning in 1906. [7] Lizzie created two sets of rules: an anti-monopolist set in which all were rewarded when wealth was created, and a monopolist set in which the goal was to create monopolies and crush opponents. [8] According to an advertisement placed in The Christian Science Monitor , Charles Todd of Philadelphia recalled the day in 1932 when his childhood friend, Esther Jones, and her husband Charles Darrow came to their house for dinner. After the meal, the Todds introduced Darrow to The Landlord's Game, which they then played several times. The game was entirely new to Darrow, and he asked the Todds for a written set of the rules. After that night, Darrow went on to utilize this and distribute the game himself as Monopoly. [8] After the game's excellent sales during the Christmas season of 1934, Parker Brothers bought the game's copyrights from Darrow. [9] When the company learned Darrow was not the sole inventor of the game, it bought the rights to Magie's patent for just $500. [10]

In 1938, the American toy and game company Transogram introduced a mass market board game version of Pachisi called Game of India, [11] later marketed as Pa-Chiz-Si: The Game of India. [12] This game was later published by Parker Brothers [13] and Winning Moves as Parcheesi. Snakes and Ladders as it was known in England, [14] was introduced in the United States as Chutes and Ladders (an "improved new version of England's famous indoor sport" [15] ) by game pioneer Milton Bradley in 1943. [16]

The idea for Diplomacy arose from Allan B. Calhamer's study at Harvard of nineteenth-century European history under Sidney B. Fay inter alia, and from his study of political geography. The rough form of Diplomacy was created in 1954, and its details were developed through playtesting until the 1958 map and rules revisions. Calhamer paid for a 500-game print run of that version in 1959 after rejection by major companies. It has been published since then by Games Research (in 1961, then a 1971 edition with a revised rulebook), Avalon Hill (in 1976), by Hasbro's Avalon Hill division (in 1999), and now by Wizards of the Coast (in 2008) in the US, and licensed to other boardgame publishers for versions sold in other countries. Among these are Parker Brothers, Waddingtons Games, Gibsons Games, Asmodée Editions. [17]

In Eclipse, players compete to explore, settle, and conquer a random galaxy. Eclipse .jpg
In Eclipse, players compete to explore, settle, and conquer a random galaxy.

Risk was invented by French film director Albert Lamorisse and originally released in 1957 as La Conquête du Monde (The Conquest of the World) in France. It was bought by Parker Brothers and released in 1959 with some modifications to the rules as Risk: The Continental Game, then as Risk: The Game of Global Domination. [18]

Newer Amerigames continue to be created. War of the Ring is a Lord of the Rings themed board game first produced by Nexus Editrice and currently published by Ares Games in 2004. [19]

Characteristics

Direct conflict between players

Risk players are free to make whatever agreements they like, as in Diplomacy. Amsterdam - Risk players - 1136 (cropped).jpg
Risk players are free to make whatever agreements they like, as in Diplomacy.

Amerigames often encourage players to attack one another directly, to progress in the game.

In some cooperative games, one or two players take on the role of traitor. [20] The traitors typically win by triggering a failure condition for the other players. In Battlestar Galactica: The Board Game , players who receive a “You Are a Cylon” card when loyalty cards are handed out work in secret to undermine the progress of the human players.

High randomness

Amerigame designs tend to emphasize luck and random elements. Uncertainty is a tool for heightening the drama. The random elements of the game will be resource or terrain distribution in the initial setup, random order of a set of events or objectives, etc. Randomizers like dice-rolling or card-draws are commonly used.

Focus on the theme

The money, building and player counters in Monopoly reinforce the Real estate theme. Monopoly board on white bg.jpg
The money, building and player counters in Monopoly reinforce the Real estate theme.

Amerigames share a core focus on the theme of the game's scenario and dramatic game-play. Themes of combat and direct competition, derived from the setting or the objective, are common. Game titles tend to be dramatic. Game art and pieces are usually customized to invoke the same feel as the theme and the setting.

Player elimination

Another prominent characteristic of these games is player elimination—eliminating players before the end of the game where a player may be defeated like Diplomacy and Risk or where a player may go bankrupt and thus be eliminated like Monopoly. Most of these games are designed to eliminate players from the game as quickly as possible.

Related to player elimination is that Amerigame scoring systems are often designed with transparent scoring, so that players can target the player who appears to be in a leading position. A second-order consequence is that Amerigames tend to have few paths to victory, and it is often obvious to other players which strategic path a player is pursuing.

Game mechanics

A wide variety of familiar mechanics like rolling dice and moving, capture, or trick taking were introduced in American style games. In games such as Risk and Monopoly, a close game can extend indefinitely. Game mechanics are restricted by the theme.

See also

Related Research Articles

<span class="mw-page-title-main">Board game</span> Genre of seated tabletop social play

Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked board and often include elements of table, card, role-playing, and miniatures games as well.

<span class="mw-page-title-main">Eurogame</span> Type of board game

A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has indirect player interaction and multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.

<i>Monopoly</i> (game) Property trading board game

Monopoly is a multiplayer economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents and aim to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards and tax squares. Players receive a salary every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. As of 2015, it was estimated that the game had sold 275 million copies worldwide. The original game was based on locations in Atlantic City, New Jersey, United States with the exception of Marvin Gardens.

<span class="mw-page-title-main">Snakes and ladders</span> Ancient Indian board game

Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. The game originated in ancient India as Moksha Patam, and was brought to the United Kingdom in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start to the finish, helped by climbing ladders but hindered by falling down snakes.

<i>Risk</i> (game) Strategy board game with the goal of conquering the world

Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.

<span class="mw-page-title-main">Pachisi</span> Board game that originated in medieval India

Pachisi is a cross and circle board game that originated in Ancient India. It is described in the ancient text Mahabharata under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with the aperture upward indicating the number of spaces to move.

<i>Trouble</i> (board game) Board game

Trouble is a board game in which players compete to be the first to send four pieces all the way around a board. It is based on a traditional game called "Frustration" played on a wooden board with indentations for marble playing pieces and rules similar to Parcheesi. Pieces are moved according to the roll of a die using a contained device called a "Pop-O-Matic".

<span class="mw-page-title-main">Parqués</span> Colombian strategy board game, variant of Pachisi

Parqués is the Colombian version of a board game in the cross and circle family. The game is described as a "random thinking" game: the moves depend on the roll of the dice but players must consider possible strategies before executing their move. The objective of the game is to advance all the pieces to the end. Once in the safety zone player can use 2 dice until they are one space away from home, where they will then just use one die.

<i>Parcheesi</i> Abstract strategy board game

Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Selchow & Righter and Winning Moves Games USA.

Anti-Monopoly is a board game made by San Francisco State University Professor Ralph Anspach in response to Monopoly. The idea of an anti-monopoly board game dates to 1903 when Lizzie Magie created The Landlord's Game, which later inspired Monopoly.

<span class="mw-page-title-main">Charles Darrow</span> American board game designer (1889–1967)

Charles Brace Darrow was an American board game designer who is credited as the inventor of the board game Monopoly. Although the original idea for the game came from Lizzie Magie's The Landlord's Game, Darrow has been credited as the creator by Parker Brothers, the game's publisher.

<span class="mw-page-title-main">Lizzie Magie</span> American board game designer (1866–1948)

Elizabeth J. Magie Phillips was an American game designer, writer, feminist, and Georgist. She invented The Landlord's Game, the precursor to Monopoly, to illustrate teachings of the progressive era economist Henry George.

In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it.

<span class="mw-page-title-main">BoardGameGeek</span> Online database of board games, game designers and game publishers worldwide

BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to the game database, the site allows users to rate games on a 1–10 scale and publishes a ranked list of board games.

<span class="mw-page-title-main">Cooperative board game</span> Type of board game

Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game.

<i>The Landlords Game</i> Board game, precursor to Monopoly

The Landlord's Game is a board game patented in 1904 by Elizabeth Magie as U.S. Patent 748,626. It is a realty and taxation game intended to educate users about Georgism. It is the inspiration for the 1935 board game Monopoly.

History of <i>Monopoly</i> History of the board game

The board game Monopoly has its origin in the early 20th century. The earliest known version, known as The Landlord's Game, was designed by Elizabeth Magie and first patented in 1904, but existed as early as 1902. Magie, a follower of Henry George, originally intended The Landlord's Game to illustrate the economic consequences of Ricardo's Law of economic rent and the Georgist concepts of economic privilege and land value taxation. A series of board games was developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land. By 1933, a board game had been created much like the modern version of Monopoly sold by Parker Brothers and its related companies through the rest of the 20th century, and into the 21st. Several people, mostly in the midwestern United States and near the East Coast of the United States, contributed to design and evolution.

<i>Finance</i> (game)

Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on The Landlord's Game in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads; however, these may not be purchased. The game is a predecessor to Monopoly.

Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces.

References

  1. "Ameritrash" on the BoardGameGeek wiki, BoardGameGeek contributors. Retrieved March 16, 2016.
  2. Ameritrash at boardgamegeek.com. Retrieved 16 September 2023.
  3. "For the Amusement of Youth: Early Board and Card Games in Special Collections | Walter Havighurst Special Collections, University Archives & Preservation".
  4. Mehmet Kentel, Koca (2018). "Empire on a Board: Navigating the British Empire through Geographical Board Games in the Nineteenth Century". The Portolan. 102: 27–42. doi:10.17613/M6JW86M71.
  5. Museum, Victoria and Albert. "ATour Through the British Colonies and Foreign Possessions | Betts, John | V&A Explore The Collections". Victoria and Albert Museum: Explore the Collections.
  6. Museum, Victoria and Albert. "A Voyage of Discovery or The Five Navigators | Spooner, William | V&A Explore The Collections". Victoria and Albert Museum: Explore the Collections.
  7. Orbanes, Philip E. (2006). Monopoly: The World's Most Famous Game & How it Got that Way. Da Capo Press. p.  22. ISBN   0-306-81489-7.
  8. 1 2 "The secret history of Monopoly: the capitalist board game's leftwing origins". The Guardian. April 11, 2015.
  9. Brady. The Monopoly Book. Page 18.
  10. Anspach, The Billion Dollar Monopoly Swindle, pages 100–101.
  11. "Transogram Company, Inc". Harvard Business School, Lehmann Brothers Collection — Contemporary Business Archives. Retrieved December 14, 2017.
  12. Whitehill, Bruce (April 2013). "Transogram". TheBigGameHunter.com. Retrieved December 16, 2017.
  13. "Directions for Playing Parcheesi" (PDF). Parker Brothers Games Ltd. Retrieved November 5, 2014.
  14. Coopee, Todd (December 2, 2019). "Chutes and Ladders from Milton Bradley (1943)". ToyTales.ca.
  15. Althoen, S. C.; King, L.; Schilling, K. (March 1993). "How Long Is a Game of Snakes and Ladders?". The Mathematical Gazette. The Mathematical Association. 77 (478): 71–76. doi:10.2307/3619261. JSTOR   3619261. S2CID   65071163.
  16. Augustyn 2004, p. 27–28.
  17. "Diplomacy". BoardGameGeek . Retrieved January 25, 2008.
  18. Alan Axelrod (2009). Risk: Adversaries and Allies: Mastering Strategic Relationships . Sterling. ISBN   978-1402754111.
  19. "War of the Ring". BoardGameGeek.
  20. "THE BEST SECRET IDENTITY BOARD GAMES". IGN. March 14, 2018. Retrieved May 22, 2019.

Bibliography