This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.
Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked game board and often include elements of table, card, role-playing, and miniatures games as well.
Chinese checkers (US) or Chinese chequers (UK) is a strategy board game of German origin that can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma.
Shogi, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi. Shōgi means general's board game.
Mak-yek is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume in which he wrote chapter X On Siamese Literature and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work A History of Chess, and the game was written as Maak-yek.
Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Selchow & Righter and Winning Moves Games USA.
Tori shōgi is a variant of shogi, which was invented by Toyota Genryu in 1799 despite being traditionally attributed to his master Ōhashi Sōei. It was first published in 1828 and again in 1833. The game is played on a 7×7 board and uses the drop rule; it is the only traditional shogi variant, possibly besides wa shogi, to do so. This is one of the more popular shogi variants. There were tournaments in London and Royston in the 1990s and early 2000s.
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it.
Chu shogi is a strategy board game native to Japan. It is similar to modern shogi in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants that were regularly being played. Chu shogi seems to have been developed in the early 14th century as a derivative of dai shogi. There are earlier references, but it is not clear that they refer to the game as we now know it.
Yari shogi is a modern variant of shogi ; however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.
Hasami shogi is a variant of shogi. The game has two main variants, and all Hasami variants, unlike other shogi variants, use only one type of piece, and the winning objective is not checkmate. One main variant involves capturing all but one of the opponent's men; the other involves building an unbroken vertical or horizontal chain of five-in-a-row.
Whale Shogi is a modern variant of shogi. It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pieces, and the pieces are named after types of whale.
Judkins shogi is a modern variant of shogi, however it is not Japanese. Credit for its invention has been given to Paul Judkins of Norwich, UK, prior to April 1998.
Tenjiku shogi is a large-board variant of shogi. The game dates back to the 15th or 16th century and was based on the earlier chu shogi, which itself was based on dai shogi.
Navia Dratp is a collectible miniatures game with similarities to shogi, the Japanese equivalent of chess. See also chess variants for similar games.
Three-player chess is a family of chess variants specially designed for three players. Many variations of three-player chess have been devised. They usually use a non-standard board, for example, a hexagonal or three-sided board that connects the center cells in a special way. The three armies are differentiated usually by color, with White, Black, and Red serving as the most common color combination.
Ming mang is a two-player abstract strategy board game from Tibet. Ming mang is also a general term for the word "boardgame" in Tibet. The correct name and spelling of the game may actually be Mig mang(s), but pronounced Ming mang or Mi Mang. The term mig mang is also applied to Tibetan go with both games using exactly the same board which is a 17 x 17 square board, and black and white pieces. Mig is in reference to the chart of the board, and Mangs refers to the notion that the more charts are used on the board, the more pieces are needed to play the game, but some state that it means "many eyes". The game may also be known as Gundru. The game was popular among some Tibetan monks before the Chinese invasion of Tibet in 1950, and the uprising in 1959, and among aristocratic families.
Jul-gonu is a two-player abstract strategy board game from Korea. It is one of many gonu games. The game has a relatively small board, and yet offers a challenge at different levels. The game could be played on a larger board, however, it tends to be tiresome. Jul means "lines", and the lines of the board are often drawn on the ground. The game is also referred to as "ne-jul-gonu", i.e. "four-lines gonu", referring to the four lines in each direction.
The following outline is provided as an overview of and topical guide to chess:
Gunjin Shōgi or Japanese Military Chess (軍人将棋), also known as Marching Chess, is a two-player board game, intended for children. Although the pentagonal pieces are shaped like those of Shōgi, the objective is to capture the other player's flag, more similar in gameplay to Stratego (1942) and its antecedent L'Attaque (1908). Both players start with an equal number of pieces in varying strengths; like Stratego and L'Attaque, Gunjin Shōgi is a game of imperfect information, where the placement of the opponent's pieces are hidden initially and must be determined by deduction. It is not known what influence these games, which were developed around the same time, may have had on each other, as there are notable similarities and differences.