Counter (board wargames)

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Cardboard counters representing two units in the game Storm Over Arnhem. The two counters are double sided, and represent being "uncommitted" (left) or "committed" (right). The three numbers on uncommitted units are their attack, defence and movement scores, while committed units have a single "defence" score. The (c) symbol shows that the Bren carrier is a reinforcement unit. Stormoverarnhemcounters.jpg
Cardboard counters representing two units in the game Storm Over Arnhem . The two counters are double sided, and represent being "uncommitted" (left) or "committed" (right). The three numbers on uncommitted units are their attack, defence and movement scores, while committed units have a single "defence" score. The © symbol shows that the Bren carrier is a reinforcement unit.

A counter is usually a small cardboard square moved around on the map of a board wargame to represent relevant information or determine certain things. The first wargame based on cardboard counters was War Tactics or Can Great Britain Be Invaded? invented by Arthur Renals of Leicester in 1911. [1] The first wargame bringing counters to a mass-market was Tactics, invented by Charles S. Roberts in 1952. Traditional wargames typically have hundreds of counters ( The Russian Campaign , 225; GI: Anvil of Victory , 856; Terrible Swift Sword , 2,000). Squad Leader had counters of different sizes: 520 12-inch counters and 192 58-inch, with the different sizes used for different purposes.

Contents

Boardgame counters are often closely related to military map marking symbols, such as those seen in the NATO standard APP-6a, and often include a simplified APP-6a representation as part of the counter.

Types

Smaller informational damage ("schaden") markers placed over unit counters in a wargame CosimAmphibious.svg
Smaller informational damage ("schaden") markers placed over unit counters in a wargame

Variations

In microgames, counters were printed on one or more sheets of thick paper which the player had to cut for themselves rather than the die-cut cardboard sheets included with most board wargames. Dragon Magazine used to include counters printed on a cardstock centerfold for monthly games (especially by Tom Wham).

A set up of "Richard III", a block wargame Richard III from Columbia Games.jpg
A set up of "Richard III", a block wargame

In block wargames, wooden blocks are used instead of cardboard as the counters to represent pieces, in order to emulate the fog of war (by placing the blocks upright to make the information visible to only one of the players). Often, when units take damage, the counter is rotated to signify the units new attack strength.

Although counters are typically square, some games use oblong rectangles as counters for individual ships, as in Flying Colors, or for land units in tactical-scale games when the designer wishes to emphasize the facing or linearity of the unit, as in the Great Battles of History series. Other variations are of course possible. The unit counters in Luftwaffe are circular, while one game covering the Eastern Front in World War II had hexagonal counters.

Related Research Articles

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A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber as well as many that combine various domains.

<span class="mw-page-title-main">Strategy game</span> Type of game

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<span class="mw-page-title-main">Columbia Games</span> Role-playing game company

Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the Hârn role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic blocks instead of the more conventional cardboard counters. The company, originally titled Gamma Two Games, started in Vancouver, Canada, but after ten years changed its name to Columbia Games, and eventually moved to Blaine, Washington. It is currently run by founder Tom Dalgliesh and his son Grant.

<i>Squad Leader</i> 1977 tactical board wargame

Squad Leader is a tactical level board war game originally published by Avalon Hill in 1977. It was designed by John Hill and simulates on infantry combat in Europe during World War II. One of the most complex war games of its time, Squad Leader is the natural extension of the trend towards greater realism initiated by several earlier games, including Avalon Hill's own PanzerBlitz and Panzer Leader. Those two earlier games were slightly larger in scope, with counters representing platoons and map hexes measuring 250 metres across, compared to Squad Leader's 40 meter hexes and squad sized units.

<i>Greyhawk Wars</i> (game) Fantasy board wargame

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<i>The Russian Campaign</i> Board wargame published in 1974

The Russian Campaign is a strategic board wargame published by Jedko Games in 1974 that simulates combat on the Eastern Front during World War II. Avalon Hill later bought the game and produced several editions.

Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the absence of classic resource micromanagement and base or unit building, and by the greater importance of individual units and a focus on complex battlefield tactics.

<span class="mw-page-title-main">Block wargame</span> Tabletop game genre

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<i>Kriegsspiel</i> 19th century Prussian wargame

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<span class="mw-page-title-main">Board wargame</span> Wargame played on a printed surface or board

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<i>Dixie</i> (board wargame)

Dixie, subtitled "The Second War Between the States", is a board wargame designed by Redmond A. Simonsen and published by Simulations Publications, Inc. (SPI) in 1976 that simulates an alternate world where the Union lost the first American Civil War, and there is a second war between the North and the South in the early part of the 20th century.

<span class="mw-page-title-main">Professional wargaming</span> Used by the military for training or research

A wargame, generally, is a type of strategy game which realistically simulates warfare. A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts. This is in contrast to recreational wargames, which are designed for fun and competition.

<span class="mw-page-title-main">Recreational wargaming</span> Aspect of gaming

A wargame is a strategy game that realistically simulates warfare. Wargames were invented for the purpose of training military officers, but they eventually caught on in civilian circles, played recreationally.

<i>Wacht am Rhein</i> (game) Grand tactical monster board wargame

Wacht am Rhein is a grand tactical monster board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates Germany's Battle of the Bulge offensive in late 1944 during World War II.

<i>Quebec 1759</i> (block wargame) Board wargame published in 1972

Quebec 1759 is a board wargame published in 1972 by Gamma Two Games that simulates the Battle of the Plains of Abraham outside the walls of Quebec in 1759. The game uses wooden blocks set on their edge rather than the more traditional cardboard counters, unique for a wargame in 1972.

<i>Leipzig: The Battle of Nations</i> Board wargame

Leipzig: The Battle of Nations, subtitled "Napoleon vs. Europe", is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the 1813 campaign of Napoleon in central Europe, including the Battle of Leipzig. The game was one of the first Napoleonic board wargames, and a number of innovative rules such as the effect of individual leaders on combat were adopted by other wargame publishers.

<i>Lost Battles: Operational Combat in Russia</i> Board wargame

Lost Battles: Operational Combat in Russia is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates hypothetical combat situations set in the Soviet Union during World War II.

<i>Cambrai, 1917: The First Blitzkrieg</i> WWI board wargame published in 1974

Cambrai, 1917: The First Blitzkrieg is a board wargame published by Rand Game Associates in 1974 that simulates the Battle of Cambrai during the First World War.

<i>EuroFront</i> Board wargame

EuroFront, subtitled "War in Europe, 1939-45", is a set of board wargame rules published by Columbia Games in 1995 that allows the previously published EastFront, WestFront and MedFront wargames to be combined into one campaign that simulates the entire European Theatre of World War II. In addition to the Allied and Axis counters in these three games, EuroFront also adds pieces representing many other nationalities such as Dutch, Polish and Greek.

References

  1. Christopher Lewin, War Games and their History, Chapter 8, Fonthill Media, Stroud (GB) 2012, ISBN   978-1-78155-042-7