List of board games

Last updated

This is a list of board games . See the article on game classification for other alternatives, or see Category:Board games for a list of board game articles. Board games are games with rules, a playing surface, and tokens that enable interaction between or among players as players look down at the playing surface and face each other. [1] Unlike digital games, player interaction is not mediated by a system in board games, and ultimately the essential difference between board games and digital games is the medium. [1]

Contents

Single-player board games

Some board games have solo variants, such as Arkham Horror and Agricola . Others are specifically designed for one player.

Two-player abstract strategy games

In abstract strategy games, players know the entire game state at all times, and random generators such as dice are not used. [2]

Two-player board games

Multi-player elimination board games

Participants are typically eliminated before game end.

European race games

Multiplayer games without elimination

Everyone can play along to the end. These games are especially suited for mixed play with adults and children.

Economics strategy games

Games involving scarce resources and strategy.

Games of physical skill

Coordination, finesse, or other physical skills are necessary. Also known as dexterity games.

Children's games

The rules are easy to learn and the outcome is mostly or entirely due to chance.

Cooperative games

Cooperative games in which all players need to work together to win.

Word games

These games are based on construction of words to score points.

Gaming systems

These are sets that can be used to play multiple games.

See also

Related Research Articles

<span class="mw-page-title-main">Board game</span> Genre of seated tabletop social play

Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked game board and often include elements of table, card, role-playing, and miniatures games as well.

<span class="mw-page-title-main">Eurogame</span> Type of board game

A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has complex rules, indirect player interaction, and multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.

<span class="mw-page-title-main">Tile-based game</span> Type of tabletop game using tiles

A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play.

<span class="mw-page-title-main">Strategy game</span> Type of game

A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness.

<span class="mw-page-title-main">Klaus Teuber</span> German board game designer (1952–2023)

Klaus Wilhelm Heinrich Teuber was a German board game designer best known as the creator of Catan. Originally working as a dental technician, he began designing games first as a hobby then as a full-time career.

NECA/WizKids, LLC is an American company based in New Jersey that produces tabletop games. WizKids is best known for its collectible miniatures games (CMGs) Mage Knight, HeroClix, MechWarrior, and HorrorClix, all of which make use of the company's Clix system, in which the changing combat statistics and abilities of each figure were indicated by a turnable dial inside the base underneath the figure. The company was founded in 2000 by Jordan Weisman, a veteran of the game company FASA. It was purchased by sports-card manufacturer Topps, Inc. in 2003.

<span class="mw-page-title-main">Cooperative board game</span> Type of board game

Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a predetermined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game.

<span class="mw-page-title-main">Fantasy Flight Games</span> American game company

Fantasy Flight Games (FFG) is a game developer based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a division of Asmodee North America.

This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2006. For video games, see 2006 in video gaming.

A social game or, less commonly, parlour game, may refer to tabletop, other face-to-face indoor or outdoor games, or video games that allow or require social interaction between players as opposed to games played in solitude, games played at tournaments or competitions or games played for money.

This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2008. For video games, see 2008 in video gaming.

<span class="mw-page-title-main">Game</span> Structured form of play

A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work or art.

<span class="mw-page-title-main">History of games</span>

The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment.

<span class="mw-page-title-main">Game design</span> Game development process of designing the content and rules of a game

Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following:

This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.

References

  1. 1 2 Bayeck, Rebecca Yvonne (August 2020). "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research". Simulation & Gaming. 51 (4): 411–431. doi:10.1177/1046878119901286. ISSN   1046-8781.
  2. Garcia, Dan; Bezakova, Ivona; Blank, Adam; Terrell, Neal (2021-03-05). "Teaching Computer Science with Abstract Strategy Games". Proceedings of the 52nd ACM Technical Symposium on Computer Science Education. SIGCSE '21. New York, NY, USA: Association for Computing Machinery. pp. 1232–1233. doi:10.1145/3408877.3432572. ISBN   978-1-4503-8062-1.