Publishers | Hasbro |
---|---|
Publication | 1963 |
Years active | 1963 to present |
Players | 2–4 |
Setup time | 5–15 minutes |
Playing time | 30 minutes |
Chance | High (dice rolling game) |
Age range | 6+ |
Skills | Finger dexterity |
Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. [1] [2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine. Then, players turn against each other to trap opponents' mouse-shaped game pieces.
The basic premise of Mouse Trap has been consistent over time, but the turn-based gameplay has changed. Its concept was first invented by Marvin Glass and designer Gordon Barlow from Marvin's company, Marvin Glass and Associates, who were later granted a US patent in 1967. [3] The original published version of the game in 1963 was then designed by Hank Kramer of Ideal Toy Company, filling in the details Glass had left open, and allows the players almost no decision-making, in keeping with other games for very young children such as Candyland or Chutes and Ladders (Snakes and Ladders). Players take turns rolling a die to advance their mouse piece along a path around the game board, from the start space to a continuous loop at the end. The Rube Goldberg-like mouse trap is assembled in the center of the board, with players adding one or more of its pieces when they land on specified "build" spaces. The trap is always assembled in a specified order, and is attached to the board by inserting tabs into holes and locking them into place. [4]
Along the ending loop are additional "build" spaces (in case the trap is still not completed), a "cheese" space positioned directly underneath the trap's cage, and a "turn crank" space. If a player lands on the "turn crank" space when an opponent is on the "cheese" space, the crank can be turned on the machine to launch it; if the machine works properly and the cage falls on the "cheese" space, that opponent is eliminated from the game. The winner is then the last one remaining after all the other players are captured. [4]
In 1975, the board game surrounding the trap was redesigned by Sid Sackson, adding the cheese pieces and allowing the player to maneuver opponents onto the trap space. [5] : 36 Players collect cheese-shaped tokens during the game, and if the trap space is vacant when they land on the "turn crank" space, the tokens can be redeemed for a die roll to move an opponent. [4]
A modified version was released in the United Kingdom in 2004, featuring three mousetraps (with a specialized trigger working at random) and a completely different board and plastic components. [5] : 38 Among the changed trap components in this version is the inclusion of a model toilet (which serves as the random trigger) instead of a model bathtub. [6]
A version of the game featuring characters from the Elefun and Friends universe was introduced in 2014. [7] [8] Among the changes in this version, the trap is built before the start of the game, a spin wheel is used instead of dice, and the cheese pieces and their relevant rules are not included. [9] Also, there are three mice named Sneakers, Nacho and Pepper. [10]
Also in the 2010s, Hasbro introduced Classic Mousetrap with several major changes from the previous versions. The object in this game is to collect six cheese pieces. Instead of being eliminated from the game when caught by the trap, a player only forfeits a cheese piece to the opponent. The trap machine was modified, such as with the elimination of crank gears in favor of launching the trap by directly pulling the lever with the plastic stop sign. [11]
Manufacturers | Ideal Toy Company |
---|---|
Publishers | Ideal Toy Company |
Publication | 1964 |
Genres | Roll-and-move, cards |
Players | 2–4 |
Setup time | 15 min[ citation needed ] |
Playing time | 30 min |
Synonyms | Crazy Clock |
Manufacturers | Ideal Toy Company |
---|---|
Publishers | Ideal Toy Company |
Publication | 1965 |
Genres | Roll-and-move |
Players | 2–4 |
Playing time | 15 min |
Synonyms | Fish Bait |
Game designer Marvin Glass (and his company, Marvin Glass and Associates) acknowledged that Mouse Trap had obviously been greatly influenced by Rube Goldberg's illustrations, though they refused to pay licensing or royalty fees. Glass later developed two lesser-known games based on Goldberg designs, Crazy Clock Game (Crazy Clock) (1964) and Fish Bait Game (Fish Bait) (1965), neither of which credit Goldberg's influence. Elderly and near retirement, Goldberg declined to take legal action against Glass, primarily because inspiration and ideas are not intellectual property that can be protected with a copyright, trademark, or patent. He instead chose to sell licensing rights for his drawings to another toy company, Model Products, to help secure the rights to specific intellectual property that he could own and receive royalties from. [12] [13] [14]
In Crazy Clock Game, players race to build a Rube Goldberg machine. The game comes with a pack of cards, each illustrating how one piece of the machine fits in. The deck is dealt out to the players. The player starts with the first card, card 1; players then play as many cards (install as many machine components) as they can, then pass to the next player. After fully assembling, they take turns trying to operate the machine, starting with the player who installed the last component; the winner is the one who first succeeds. [15]
Fish Bait Game is simpler than Mouse Trap. Players play as fishermen and build a contraption to catch a man-eating fish. Each time a player lands on an empty white space, the player must build a part of the contraption. Other spaces can either give the player an extra turn, take a turn, or go back a space. The game keeps going until the contraption is fully built and a player lands on the "FISH BAIT" space, when the player must take their piece on the plastic dock and hook the rubber band inside of the fish's mouth around the legs. Players keep moving until someone lands on the "CATCH FISH" space and starts the contraption to catch the other player's piece. Once caught, the player is out of the game (although if the trap fails, the one getting caught and the one catching the fish have to switch places until there is a successful catch) and the game continues; the winner is the last one standing. [16]
In the 1990s, Mouse Trap was adapted into a game show within the British children's television show Motormouth . [17] Child contestants take the place of the mice in a life-size board game.
Mouse Trap has been lampooned by Mark Perez of San Francisco in the form of a giant traveling spectacle called Life Size Mouse Trap. KRON4 described it at Maker Faire of 2014 as "a fantastically hand crafted, 16 piece, 50,000-lb. interactive kinetic sculpture set atop a 6,500-square-foot game board ... complete with a Vaudevillian style show, original musical score by the one woman band Esmerelda Strange, Sexy Mice can-can dancers, clown workers, acrobatic hijinks, and other spectacular scenes dedicated to the pursuit of spectacle-laden fun!" [18] [19] [20] It is hauled to fairs and events by 25 tons of cranes and equipment in a semi truck, it has a bowling ball instead of a ball bearing, and it ends in the destruction of a real automobile. The Mercury News said in 2016 "instead of trapping a rodent — they drop a huge old bank safe on a car. Sweet. ... It's all very awesome, a masterpiece of engineering. But kind of a bummer you can't actually play on it — as the ball." [21] [22] [23] Smithsonian Magazine reported the exhibit's merit in teaching physics and simple machines. [24]
Reuben Garrett Lucius Goldberg, better known as Rube Goldberg, was an American cartoonist, sculptor, author, engineer, and inventor.
Trivial Pursuit is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card. Each correct answer allows the player's turn to continue; a correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players.
A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction–type machine or contraption intentionally designed to perform a simple task in an indirect and (impractically) overly complicated way. Usually, these machines consist of a series of simple unrelated devices; the action of each triggers the initiation of the next, eventually resulting in achieving a stated goal.
Connect Four is a game in which the players choose a color and then take turns dropping colored tokens into a six-row, seven-column vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own tokens. It is therefore a type of m,n,k-game with restricted piece placement. Connect Four is a solved game. The first player can always win by playing the right moves.
A mousetrap is a specialized type of animal trap designed primarily to catch and, usually, kill mice. Mousetraps are usually set in an indoor location where there is a suspected infestation of rodents. Larger traps are designed to catch other species of animals, such as rats, squirrels, and other small rodents.
The Incredible Machine (TIM) is a series of video games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. PushButton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company.
Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time. Color-coded doors in the maze can be toggled by pressing a button of the same color. A hawk periodically flies across the maze, unrestricted by walls.
HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
Hungry Hungry Hippos is a tabletop game made for 2–4 players, produced by Hasbro, under the brand of its subsidiary, Milton Bradley. The idea for the game was published in 1967 by toy inventor Fred Kroll and it was introduced in 1978. The objective is for each player to collect as many marbles as possible with their toy hippopotamus model. The game was, at one point, marketed under the "Elefun and Friends" banner, along with Elefun, Mouse Trap and Gator Golf.
Operation is a battery-operated game of physical skill that tests players' hand-eye coordination and fine motor skills. The game's prototype was invented in 1964 by University of Illinois industrial-design student John Spinello, who sold his rights to renowned toy designer Marvin Glass for $500 and the promise of a job upon graduation, which was not fulfilled. Initially produced by Milton Bradley in 1965, Operation is currently produced by Hasbro, with an estimated franchise worth $40 million.
Freddi Fish 2: The Case of the Haunted Schoolhouse is a 1996 video game and the second of five adventure games in the Freddi Fish series of games developed and published by Humongous Entertainment. It was released on iOS under the title Freddi Fish Haunted Schoolhouse Mystery and on Android with a shortened title Freddi Fish: Haunted Schoolhouse in 2014. It was also released on the Nintendo Switch and PlayStation 4 in May 2024.
Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago. Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em Sock 'Em Robots, Lite Brite, Ants in the Pants, Mouse Trap, Operation, Simon, Body Language, and the Evel Knievel Stunt Cycle.
The Rube Goldberg Machine Contest is a contest in which students of all ages build Rube Goldberg machines to complete an everyday task in the style of American cartoonist Rube Goldberg. The contest is held internationally and, after the Covid-19 pandemic, digitally. Live regional contests and local and regional winners are eligible and invited to compete in the national contest.
Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece by landing on its space, which is known as "aggravating". The name was coined by one of the creators, Louis Elaine, who did not always enjoy defeat.
Crazy Machines is a puzzle video game created by German studio FAKT Software. Crazy Machines based many of its ideas on The Incredible Machine series of games. The player is given a set of mechanical components to construct a Rube Goldberg-style or Heath Robinson-style intricate machine to solve a goal and advance to the next puzzle in the game.
The Grape Escape is a board game released in 1992 by Parker Brothers and licensed by Rehtmeyer Inc. The game was intended to entertain younger audiences of 5+ years old. In 2010, Hasbro released a game called Smashed Potatoes with the same game play, but with potatoes instead of grapes. However, Smashed Potatoes was eventually discontinued.
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Cluedo, known as Clue in North America, is a murder mystery-themed multimedia franchise started in 1949 with the manufacture of the Cluedo board game. The franchise has since expanded to film, television game shows, book series, computer games, board game spinoffs, a comic, a play, a musical, jigsaws, card games, and other media.
Souptoys Toybox, also known simply as Souptoys, is a physics-based sandbox video game and "desktop toy" program for the Microsoft Windows systems. It was developed by a group of friends known as the Soupboys, based in Western Australia. Initially made available for purchase sometime in early 2006, Souptoys was released as freeware on July 14 of the same year. A number of updates have been released that add new toys to the game, although the game's official website is no longer accessible.