World Games (video game)

Last updated
World Games
World Games cover.jpg
Apple IIGS cover art
Developer(s) Epyx
K-Byte
Publisher(s)
Composer(s) Steve Mage
Platform(s) Amiga, Amstrad CPC, Apple II, Apple IIGS, Atari ST, Commodore 64, MSX, NES, Master System, IBM PC, ZX Spectrum
Release1986
Genre(s) Sports
Mode(s) Single-player

World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Software Creations on behalf of producer Rare.

Contents

The game is a continuation of the Epyx sports line that includes Summer Games and Winter Games .

World Games was made available in Europe for the Wii virtual console on April 25, 2008. [1]

Events

The events available vary slightly depending on the platform, and may include:

The game allows the player to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event.

Reception

Writing for Info , Benn Dunnington gave the Commodore 64 version of World Games three-plus stars out of five and described it as "my least favorite of the series". Stating that slalom skiing was the best event, he concluded that "Epyx does such a nice, consistent job of execution, tho, that it's hard to take off too many points even for such boring material". [11] Computer Gaming World 's Rick Teverbaugh criticized the slalom skiing and log rolling events' difficulty, but concluded that "World Games is still a must for the avid sports games". [12] Charles Ardai called the game "an adequate sequel" to Epyx's previous Games, and praised the graphics. He criticized the mechanics "as bizarre little joystick patterns which have little to do with the events" but still recommended the game because of the log rolling event. [13] Jame Trunzo praised the game's use of advanced graphics and sound, including humorous effects. Also noted was the variety in the included games, preventing the game from getting too repetitive. [14]

The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [15]

A budget-priced re-release of the Commodore 64 version was positively received in Commodore User who said it was "the pinnacle of the Games series". [4]

Related Research Articles

<i>Skate or Die!</i> 1987 video game

Skate or Die! is a skateboarding game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Ports for the Apple IIGS, MS-DOS, Amstrad CPC, and ZX Spectrum were released the following years. It was ported to the Nintendo Entertainment System (NES) by Konami, published under the company's Ultra Games branding.

<i>HardBall!</i> 1985 video game

HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. HardBall! was followed by sequels HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.

<i>International Karate</i> 1985 video game

International Karate is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as World Karate Championship.

<i>California Games</i> Sports video game

California Games is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their Summer Games and Winter Games series, this game consists of a collection of outdoor sports purportedly popular in California. The game was successful and spawned a sequel.

<i>The Pawn</i> 1985 video game

The Pawn is an interactive fiction game for the Sinclair QL written by Rob Steggles of Magnetic Scrolls and published by Sinclair Research in 1985. In 1986, graphics were added and the game was released for additional home computers by Rainbird.

<i>Winter Games</i> 1985 video game

Winter Games is a sports video game developed by Epyx, based on sports featured in the Winter Olympic Games.

<i>The Movie Monster Game</i> 1986 video game

The Movie Monster Game is a computer game released by Epyx for the Apple II and Commodore 64 in 1986. The game offers a variety of scenarios, playable monsters, and cities to demolish. The monsters are based on popular movie monsters such as The Blob, Mothra, the Stay Puft Marshmallow Man, and the Transformers, and Epyx was able to officially license Godzilla.

<i>War in Middle Earth</i> 1988 video game

War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.

<i>Moebius: The Orb of Celestial Harmony</i> 1985 video game

Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.

<i>Street Sports Basketball</i> 1987 video game

Street Sports Basketball is a 1987 computer basketball game for the IBM PC, Amstrad CPC, Amiga, Apple II, Commodore 64 and ZX Spectrum. It was developed by Epyx and published by U.S. Gold.

<i>GBA Championship Basketball: Two-on-Two</i> 1986 video game

GBA Championship Basketball: Two-on-Two is a 1986 computer basketball game for the PC, Amiga, Apple II, Apple IIGS, Amstrad CPC, Atari ST, ZX Spectrum and Commodore 64. It was developed by Dynamix and published by Activision.

<i>Shanghai</i> (video game) 1986 video game

Shanghai is a computerized version of mahjong solitaire published by Activision in 1986 for the Amiga, Atari ST, Atari 8-bit family, Commodore 64, DOS, Macintosh, Apple IIGS and Master System. Shanghai was originally programmed by Brodie Lockard. It was released as an arcade game by Sunsoft in 1988.

<i>Chessmaster 2000</i> 1986 video game

The Chessmaster 2000 is a computer chess game by The Software Toolworks. It was the first in the Chessmaster series and published in 1986. It was released for Amiga, Apple II, Atari 8-bit family, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and IBM PC compatibles.

<i>Temple of Apshai Trilogy</i> 1985 video game collection

Temple of Apshai Trilogy is a remake of three games from the Dunjonquest series, Temple of Apshai, Upper Reaches of Apshai, and Curse of Ra.

<i>Leader Board</i> 1986 golf video game

Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.

<i>Dream Zone</i> 1987 video game

Dream Zone is an adventure video game developed by JAM Software and published by Baudville. The game was released in 1988 for the Apple IIGS and then ported to the MS-DOS, Amiga, and Atari ST.

<i>Star Command</i> (1988 video game) 1988 video game

Star Command is a video game released by Strategic Simulations in 1988.

<i>Jack the Nipper II: In Coconut Capers</i> 1987 video game

Jack the Nipper II: In Coconut Capers is a video game by Gremlin Graphics released in 1987 for ZX Spectrum, Commodore 64, Amstrad CPC, and MSX. It is the sequel to Jack the Nipper. As with the previous game, Jack the Nipper II is a side-view flip screen game with puzzle solving and platform elements. The false-3D effect has been removed, making the gameplay pure 2D.

<i>Indoor Sports</i> 1987 video game

Indoor Sports is a video game developed by DesignStar's SportTime and first published in the U.S. by Mindscape in 1987 for the Commodore 64. It was converted to many other platforms, particularly in Europe where it was published by Databyte, Advance Software and Tynesoft.

<i>Final Assault</i> 1987 video game

Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, MS-DOS, Thomson and ZX Spectrum. The original release of the game was copy protected.

References

  1. "World Games". Nintendo UK.
  2. 1 2 3 "Commodore User Magazine Issue 39". December 1986.
  3. 1 2 "Commodore User Magazine Issue 39". December 1986.
  4. 1 2 3 "Cheapo Round-Up". Commodore User. No. 65. EMAP Frontline. February 1989. p. 66. Retrieved 8 August 2021.
  5. "Crash".
  6. "Sinclair User".
  7. "Archived copy". Archived from the original on 2012-02-13. Retrieved 2012-02-11.{{cite web}}: CS1 maint: archived copy as title (link)
  8. "Zzap!64 100th Issue Pull-Out Special Page 5".
  9. "Your Computer".
  10. "Computer Gamer".
  11. Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "64/128 Gallery". Info. pp. 14–21.
  12. Teverbaugh, Rick (March 1987). "Sports Scoreboard". Computer Gaming World. p. 14.
  13. Ardai, Charles (April 1987). "Titans of the Computer Gaming World / Part 1 of V: Ardai on Epyx". Computer Gaming World. p. 12.
  14. Trunzo, James (Apr 1988). "Spanning the Globe... Epyx' "World Games" Explored". Computer Gaming World . p. 20.
  15. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.