Donkey Kong Land | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Programmer(s) | Paul Machacek |
Composer(s) | |
Series | Donkey Kong |
Platform(s) | Game Boy |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Donkey Kong Land [a] is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game Donkey Kong Country (1994) for the handheld Game Boy with different level design and boss fights. The player controls the gorilla Donkey Kong and his nephew Diddy Kong as they defeat enemies and collect items across 30 levels to recover their stolen banana hoard from the crocodile King K. Rool.
Development began in 1994, before Donkey Kong Country's completion, and lasted a year. Rare's Game Boy programmer, Paul Machacek, developed Land as an original game rather than as a port of Country after convincing Rare co-founder Tim Stamper it would be a better use of resources. Like Country, Land features pre-rendered graphics converted to sprites through a compression technique. Rare retooled Country's gameplay to account for the lower quality display, and David Wise and Graeme Norgate converted the soundtrack to the Game Boy's sound chip.
Donkey Kong Land was released in mid-1995. It sold 3.91 million copies and received positive reviews. Critics praised it as successfully translating Country's gameplay, visuals, and music to the Game Boy, though they disagreed over whether it was an equal experience. Land was followed by Donkey Kong Land 2 (1996), Donkey Kong Land III (1997), and a Game Boy Color version of Country (2000), which attempted to replicate the SNES Country games more closely. Land and its sequels were rereleased for the Nintendo 3DS via the Virtual Console service in 2014, and on Nintendo Switch via its online service in 2024.
As a handheld companion to the Super Nintendo Entertainment System (SNES) game Donkey Kong Country (1994), Donkey Kong Land features similar gameplay: [3] it is a side-scrolling platform game in which the player controls the gorilla Donkey Kong and his nephew Diddy Kong across 30 levels. [4] Donkey is stronger, Diddy is faster, [5] and the player can swap between them at will. [6] They jump between platforms, stomp on enemies, swing on vines, and avoid obstacles. [7] [8] The story begins after Cranky Kong challenges Donkey and Diddy to replicate Donkey Kong Country's success on the Game Boy's 8-bit hardware and coaxes King K. Rool and the Kremlings into stealing their banana hoard again. [7]
The player travels through four worlds, [7] their progress tracked by a world map. [9] Land retains some level themes from Country, such as jungles and coral reefs, but introduces others, such as cliffs and clouds. It also features different level design, enemy varieties (such as flying pigs), and bosses. [1] [7] [10] Levels are populated by collectible bananas, barrel-shaped cannons, hidden bonus stages, throwable items, and letters spelling K–O–N–G that save the player's progress. [7] [11] Some levels feature one of two animal companions, the rhino Rambi and the ostrich Expresso, who provide the Kongs with special abilities. Each world ends in a boss fight. [7] The player starts with a limited number of lives, which are lost if they fall down a bottomless pit or are damaged by an enemy. [1] [8] The player can earn extra lives by collecting balloons or a hundred bananas. [7]
Rare began working on Donkey Kong Land in 1994, [12] alongside Donkey Kong Country and shortly before the cancellation of a Battletoads Arcade Game Boy port. [13] [14] Rare's co-founder, Tim Stamper, asked their Game Boy programmer Paul Machacek to port Donkey Kong Country to the Game Boy. Machacek convinced Stamper it would be better to develop a similar but original game, as he had with the Game Boy version of Battletoads (1991). He reasoned it would not take much more effort and would expand the audience beyond those who had not purchased Donkey Kong Country. [12] [15] After Machacek spent roughly three weeks updating the Game Boy Battletoads game engine to handle a Donkey Kong game, development began and lasted a year. [9] [16]
Like Country, Land features pre-rendered graphics converted to sprites through Rare's Advanced Computer Modelling (ACM) compression technique. [17] Although the Game Boy is considerably less powerful than the SNES, its basic architecture is similar; this allowed Machacek to easily transfer Country artwork to Land and the artists to use the same PowerAnimator tools for new ACM assets. [16] [18] The project pushed the Game Boy to its limits because of its graphics. Particularly, constructing levels with slopes and animating collectibles, both uncommon in Game Boy games, required a greater ROM size. [19] The limitations meant only one player character could appear on-screen at a time and that Rare had to reduce the number of bonus stages and animal companions. [9]
Land's team started as just Machacek but grew to over 15. [20] They worked separately from the teams that developed the Country games for the SNES, and designed levels using a spare Silicon Graphics workstation with a custom level editor. [19] Machacek spent considerable time trying to authentically re-create Country's gameplay. [9] Because the Game Boy's small, slow, and monochromatic display made reacting to obstacles more difficult, [9] the team did not re-use level layouts from Country, [16] made boss fights more predictable, and gave Expresso the ability to defeat enemies. [10] They turned the K–O–N–G letters into a save feature, rather than having them provide an extra life as in Country, to make completing the game easier. [9] The team sought to distinguish Land from Country with new game mechanics. Machacek said that replicating Country did not stop Rare from introducing new worlds and design elements in a similar way to the teams developing the SNES sequels, Country 2: Diddy's Kong Quest (1995) and Country 3: Dixie Kong's Double Trouble! (1996). [2]
The soundtrack was composed by David Wise and Graeme Norgate, who worked to convert Wise's Country soundtrack to the Game Boy's sound chip. [1] [9] Norgate, who described Land as his most upbeat work, [21] wrote original tracks to fit the new locales' atmosphere. [9] It was his first Game Boy project and the system's technical restrictions forced him to focus on melodies. He said Wise helped teach him as they worked together: "He'd drip feed me little tricks to improve the overall sound. 'You can repeat the melody three steps forward at a third of the volume to emulate an echo', and voila, your lead melody now has a lovely tight delay that makes it sound a lot wider and smoother". [21]
Donkey Kong Land was the second Donkey Kong game for the Game Boy, following Donkey Kong (1994). [8] Like Donkey Kong Country, Land was announced at the Consumer Electronics Show in Chicago in June 1994 and promoted through Nintendo's Play It Loud! marketing campaign. [22] [23] It was released in North America on 26 June 1995, in Japan on 27 July, and in Europe on 24 August. [24] In Japan, the game was released under the title Super Donkey Kong GB. Nintendo distributed Land in banana yellow cartridges, unlike other Game Boy games, which came in grey. [1] [25] Land was one of several games optimised for the Super Game Boy, a peripheral allowing Game Boy cartridges to be played on a SNES; playing it through the Super Game Boy adds colour palettes and a jungle-themed border. [2] Donkey Kong Land sold 3.91 million copies, [26] making it the bestselling Donkey Kong game for a Game Boy console. [9]
Publication | Score |
---|---|
Computer and Video Games | 93% [5] |
Game Players | 81% [3] |
VideoGames & Computer Entertainment | 9/10 [27] |
The Electric Playground | 9/10 [8] |
Publication | Award |
---|---|
GamePro | Best Game Boy Game of 1995 [28] |
Donkey Kong Land received positive reviews and was named the best Game Boy game of 1995 by GamePro . [28] Critics considered it a successful translation of Country's gameplay to the Game Boy and wrote that players who enjoyed the SNES game would also enjoy Land. [b] Diehard GameFan and Electronic Gaming Monthly highlighted the new levels, mechanics, and locales, [30] [29] and The Electric Playground said the controls were tight and responsive. [8] GamePro said that despite the technical limitations and smaller scope, Land was "a formidable effort considering what it accomplishes on a portable system", with lengthy levels and challenging gameplay. [6]
Reviewers praised the visuals, impressed by Rare's effort to preserve Country's pre-rendered art style. [c] GameFan and Video Games: The Ultimate Gaming Magazine called it one of the best-looking Game Boy games with detail unprecedented for the system, [27] [31] and Computer and Video Games (CVG) said the visuals and animations were still excellent despite lacking Country's fidelity. [5] The Electric Playground said the visuals, though great, highlighted the Game Boy's limitations, as its monochromatic screen occasionally made it difficult to comprehend the gameplay. [8] GamePro agreed that the Game Boy's screen did not do the visuals justice. [6] Some critics recommended playing Land on the Super Game Boy for adding colour and making the visuals easier to discern. [3] [6] [31]
Opinions differed as to how Land compared to Country and the rest of the Game Boy's library. Some critics considered Land equal to Country (CVG called it superior on the basis of its gameplay); [5] [27] [29] others called it lesser. [3] [8] Game Players felt that both featured quality gameplay, but Land lacked the visual fidelity that made Country special. [3] Several called Land one of the best Game Boy games, [5] [29] [31] but The Electric Playground said it was not as inventive, satisfying, or original as the 1994 Game Boy Donkey Kong. Still, they felt it was one of the Game Boy's best platformers and an essential purchase. [8] The music and sound were praised as among the Game Boy's best. [d] The Electric Playground believed they were near-perfect translations of Country's, [8] and GameFan said they sounded on par with a SNES game when played through the Super Game Boy. [31]
Michael Teitelbaum wrote a children's book adaptation of Donkey Kong Land, Rumble in the Jungle, following its release. [1] Land received three follow-up games: Donkey Kong Land 2 (1996), based on Diddy's Kong Quest; Donkey Kong Land III (1997), based on Dixie Kong's Double Trouble!; and a Game Boy Color version of Donkey Kong Country (2000), which re-creates the SNES game using Land's graphics and audio. [20] [32] The follow-ups attempted to replicate the SNES games more closely; unlike Land, they do not introduce new level archetypes or enemies. [20] The Land trilogy was rereleased for the Nintendo 3DS via the Virtual Console in 2014. [33] Donkey Kong Land was released via Nintendo Switch Online on 22 November 2024. [34]
Retrospective reviewers considered Donkey Kong Land a technical achievement. [7] [35] [36] Nintendo Life felt Rare successfully replicated Country's art style on the Game Boy and praised the music, which they considered among the Game Boy's best. [7] However, Polygon wrote that the developers "were so preoccupied with whether they could [replicate Country's graphics] they forgot to ask if they should. The rich visuals of the Super NES games become completely illegible on Game Boy... a blurry grey soup of pixel-junk." [35] Nintendo Life said that enemies blending with the background made Land needlessly difficult and lamented the absence of the Super Game Boy enhancements in the 3DS rerelease. [7]
Polygon ranked Donkey Kong Land and its sequels among the lesser Donkey Kong games; [35] Nintendo Life ranked it towards the middle. [36] In a 2018 interview, Machacek said that of the games he worked on, Donkey Kong Land remained among his favourites. [16] Some of Land's levels, such as K. Rool's pirate ship, would be featured in subsequent Donkey Kong games. [15] It also established a tradition of Donkey Kong games being distributed on yellow cartridges, which its sequels and Donkey Kong 64 (1999) would continue. [1]
Super Mario World 2: Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help.
Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The player traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and bosses, and find secret bonus stages. In multiplayer modes, two players work cooperatively or race.
Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 21 November 1995 in Japan, 4 December in North America, and 14 December in Europe. It is the second installment of the Donkey Kong Country series and the sequel to Donkey Kong Country (1994).
Donkey Kong Country 3: Dixie Kong's Double Trouble! is a 1996 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in November 1996 in North America and Japan, and on 13 December in Europe and Australia. Dixie Kong's Double Trouble is the third installment of the Donkey Kong Country series and serves as a sequel to Donkey Kong Country 2: Diddy's Kong Quest. It was also re-released for the Game Boy Advance (GBA) in 2005. The game was made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.
Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the only Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games.
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).
Diddy Kong Racing is a 1997 kart racing game developed and published by Rare for the Nintendo 64. The game revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizard pig named Wizpig, through winning a series of races. The player takes control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane.
Battletoads/Double Dragon is a 1993 beat 'em up developed by Rare and published by Tradewest. It was originally released for the Nintendo Entertainment System and later ported to the Mega Drive/Genesis, Super NES, and Game Boy. The SNES version was released on Nintendo Switch Online in September 2024; it was the game's first re-release as it was not released on the Rare Replay collection.
Donkey Kong Land 2 is a platform video game developed by Rare and published by Nintendo for the Game Boy. It is the sequel to the 1995 Game Boy game Donkey Kong Land and is part of the Donkey Kong video game series. It was released worldwide in late 1996. It was enhanced for the Super Game Boy with different shades of color, as well as a 16-bit banana border on the edges of the television screen. Like the original Donkey Kong Land, it came packaged in a banana-yellow cartridge. The game was followed by Donkey Kong Land III, which was released in 1997.
Donkey Kong Land III is a 1997 platform game developed by Rare and published by Nintendo for the Game Boy. A port for the Game Boy Color was released only in Japan in 2000 under the name Donkey Kong GB: Dinky Kong & Dixie Kong. Like its predecessors, Donkey Kong Land III served as the portable version of and follow-up to its SNES counterpart, in this case Donkey Kong Country 3: Dixie Kong's Double Trouble!, was enhanced for the Super Game Boy, and was packaged with a "banana yellow" cartridge.
Battletoads in Battlemaniacs is a beat 'em up platform game developed by Rare for the Super Nintendo Entertainment System. Part of the Battletoads series, the game was released in North America by Tradewest in June 1993, in Europe by Nintendo in October 1993 and in Japan by Masaya on January 7, 1994. It was also ported for the Master System and released exclusively in Brazil. It was released around the same time as Battletoads & Double Dragon, another installment in the series. The game received its first official re-release on the Nintendo Switch Online service on February 21, 2024, as it was not included in the Rare Replay collection for the Xbox One.
Donkey Kong, also referred to as Donkey Kong '94, is a 1994 puzzle-platform game developed by Nintendo and Pax Softnica and published by Nintendo for the Game Boy. Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr.
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong, a large, powerful gorilla, and other members of the Kong family of apes. Donkey Kong games include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in genres such as edutainment, puzzle, racing, and rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise.
The Retro Duo is a handheld game console developed by Retro-Bit and distributed by Innex, Inc. It plays game cartridges for the Nintendo Entertainment System and Super Nintendo Entertainment System. It plays North American, European and Japanese games and has the highest compatibility of any other clone system. S-video is compatible when playing SNES games. The console is not licensed by Nintendo and it's not fully compatible with every game released for the two game systems, but the majority of games function properly. While it has only been released in Canada and the United States, it can still be used in Europe and Japan with a power plug adapter. The console is compatible with official and third party SNES controllers.
Project Dream was the codename of a cancelled role-playing video game (RPG), Dream: Land of Giants, that served as the basis for the 1998 game Banjo-Kazooie. Developed by Rare, it was aimed for release on the Super Nintendo Entertainment System (SNES), and later the Nintendo 64 (N64). The plot followed a young boy, Edson, who caused trouble with pirates. The SNES version of Dream used an isometric perspective and had a fairy tale theme. After transitioning to the N64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back to a linear platform game in the vein of Donkey Kong Country (1994) that starred Banjo the bear, who became the protagonist of Banjo-Kazooie.
Donkey Kong Country Returns is a 2010 platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. The game's story focuses on an evil group of Tiki-like creatures known as the Tiki Tak Tribe that are unleashed on Donkey Kong Island and hypnotize the island's animals into stealing Donkey Kong and Diddy Kong's banana hoard, prompting the two to traverse the island to reclaim it.
Chris Sutherland is an English video game programmer and voice actor. He is best known for programming several titles while at Rare, including Battletoads Arcade, Donkey Kong Country 2: Diddy's Kong Quest, and Banjo Kazooie, before co-founding Playtonic Games with several other Rare employees. During this time, he also voiced several characters for the company, including Banjo and Kazooie, Diddy Kong and the announcer of the Killer Instinct series.