Editor |
|
---|---|
Categories | Video game journalism |
Frequency | Monthly |
First issue | March 2004 |
Company |
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Country | United Kingdom |
Language | English |
Website | www |
ISSN | 1742-3155 |
Retro Gamer is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, Retro Gamer soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, [1] and the rights to the magazine were later purchased by Imagine Publishing. [2] It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing.
The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as The Games Factory and The Elder Scrolls: Arena . Some issues had themed CDs containing the entire back catalogue of a publisher, such as Durell, Llamasoft and Gremlin Graphics.
On 27 September 2005, the magazine's original publishing company, Live Publishing, went into bankruptcy. [1] The magazine's official online forums described the magazine as "finished" shortly before issue #19 was due for release. However, rights to Retro Gamer were purchased by Imagine Publishing in October 2005 and the magazine was re-launched on 8 December 2005. [2]
Retro Survival is a commercial CD retro games magazine put together by the freelance writers of Retro Gamer when Live Publishing collapsed. The CD was published in November 2005 and contains articles that would have appeared in Issue 19 of Retro Gamer, as well as several extras including a foreword by celebrity games journalist Mr Biffo.
In June 2004, a tribute to Zzap!64 was included, "The DEF Tribute to Zzap!64", celebrating the 20th anniversary of the Commodore 64 focused magazine. [3]
It also includes interviews with leading 80s and 90s programmers, such as David Crane, Matthew Smith and Archer Maclean. Regular columns also feature such as Back to the 80s and 90s, Desert Island Disks (what games would a gaming celebrity take to a desert island) and From the Archives (a profile of a particular game developer or publisher).
The 'Making Of's' is a recurring feature in which well-known developers are interviewed about the creation and design process behind their games. Classic titles covered in past issues have included Breakout (Steve Wozniak), Dungeon Master (Doug Bell), Smash TV (Eugene Jarvis), Starfox (Jez San), Rescue on Fractalus! (David Fox/Charlie Kellner), Prince of Persia (Jordan Mechner), Berzerk (Alan McNeil), The Hitchhiker's Guide to the Galaxy (Steve Meretzky), Crystal Castles (Franz X. Lanzinger), Tetris (Alexey Pajitnov), Sheep in Space (Jeff Minter) Out Run (Yu Suzuki) and Splat! (Ian Andrew).
Issue 48 (February 2008) contained an exclusive interview with Manic Miner creator Matthew Smith, written by freelancer Paul Drury after a visit to Smith's family home in Liverpool.
March 2010 (issue 75) saw John Romero collaborating with Retro Gamer, taking on the role of 'Guest Editor', taking charge of the magazine's editorial and splashing his own unique style to a number of his favorite articles and subjects throughout the magazine. [4]
The magazine celebrated its 200th issue in October 2019 and as of March 2023, the staff consists of Editor Darran Jones, Production Editor Tim Empey, Features Editor Nick Thorpe and Art Editor Andy Salter.
The magazine posts its own issue preview videos on its YouTube channel, featuring editor Darran Jones and Production Editor Drew Sleep as hosts. [5]
Three DVDs with 25 to 30 issues each have been released over the years:
Retro Gamer is now available as an iOS app and can be downloaded onto iPhone and iPad.
Retro Gamer won Best Magazine at the 2010 Games Media Awards. [9]
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
Amstrad Action was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console.
The Great Giana Sisters is a platform game developed by the West German company Time Warp and published by Rainbow Arts in 1987 for home computers such as the Commodore 64, Amiga and Atari ST. Players control Giana to explore a magical world inside their dreams; to wake up, they must find a giant diamond. They traverse side-scrolling stages while avoiding hazards such as monsters and other enemies. These can be defeated by using power-ups, which grant the player abilities such as firing projectiles and making enemies fall asleep.
Matthew Smith is a British computer game programmer. He created the games Manic Miner and Jet Set Willy for the ZX Spectrum, released in 1983 and 1984 respectively. Smith left the games industry in 1988 and later moved to the Netherlands. He has since returned to the UK and has worked on some games as well as appearing at conventions and in documentaries.
Rob Hubbard is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64.
Game Players was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina.
Wizball is a horizontally scrolling shooter written by Jon Hare and Chris Yates and released in 1987 for the Commodore 64 and later in the year for the ZX Spectrum and Amstrad CPC. Versions for the Amiga and Atari ST were released in the following year. Wizball was also ported to IBM PC compatibles and the Thomson MO5.
Thalamus Ltd was a British computer game developer that published titles for a number of 8-bit and 16-bit platforms during the late 1980s and early 1990s.
Newsfield Publications Ltd was a British magazine publisher during the 1980s and early 1990s.
Zzap!64 was a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
Impossible Mission is a video game written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. Impossible Mission, which casts the player in the role of a secret agent infiltrating an enemy stronghold, is considered one of the best games for several platforms.
H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. The game has players control Roderick Hero who traverses a mineshaft avoiding enemies and hazards to rescue trapped miners. He travels through the mines equipped with a hoverpack that allows him to traverse the game levels as well as bombs and laser that let him destroy walls and defeat enemies respectively.
Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.
Julian "Jaz" Rignall is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of GamePro magazine and GamePro.com, marketing collateral and advertising campaigns.
Aliens: The Computer Game is a 1986 video game developed and published by Activision for the Commodore 64, Apple II based on the film of the same title. As Activision's UK subsidiary Electric Dreams Software had independently released their own version of the game with the same title, the game was renamed for European release. Initially planned to be released as Aliens: The Second Part., it was finally published under the title Aliens: US Version with ports for the Amstrad CPC and ZX Spectrum produced by Mr Micro.
Bill Kunkel was a graphic novelist as well as pioneering professional wrestling and video game journalist and critic from the 1970s until his death in the early 2010s. During his time working with the video game industry, Kunkel authored numerous strategy guides, co-designed several video games, served as an expert witness in three court cases, and taught courses in Game Design for the University of Nevada, Las Vegas (UNLV). Kunkel served as the executive editor of Electronic Games Magazine and the editor-in-chief of Tips & Tricks magazine, writing columns and comics for several magazines and game sites. He often wrote under nicknames, the most common of which were "The Game Doctor", and "Potshot".
Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.
MicroProse Soccer is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as Keith Van Eron's Pro Soccer, named after Keith Van Eron.
Aliens is a 1990 run and gun video game developed and published for arcades by Konami. It is based on the 1986 film of the same title. Two players can play the game cooperatively in addition to single-player.
Total PC Gaming was a monthly magazine published by Imagine Publishing, launched in 2007 it ran until March 2010. The magazine featured videogame industry news, game reviews, hardware reviews, and sections dedicated to fans of retro gaming and Massively multiplayer online games.