List of video game websites

Last updated

This is a list of video gaming-related websites. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [1] but it now implies any type of display device that can produce two- or three-dimensional images.

Contents

List

Website Launch Defunct Owner/Publisher Language(s) Type of Site
1up.com 2003 2013 Ziff Davis EN Magazine
4gamer.net 2000 Aetas Inc. JA Magazine
4players.de 2000 Computec Media GmbH DE Online game portal
ABCya.com 2004 EN
Adultswim.com Warner Bros. Entertainment EN Videos and games portal
Adventure Gamers 1998 EN Magazine
Allgame 1998 2014 All Media Network EN Database
Amazon Digital Game Store 2009 EN Digital distribution portal
Arkadium 2001 EN Interactive website content provider
Armor Games 2004 EN Online game portal
Awomo DE Digital distribution portal
Beamdog 2010 EN Social network
B'sLOG.com Kadokawa Game Linkage JA News
Common Sense Media 2003 EN Nonprofit organization
Cool Math Games 1997 EN Online game portal
CrazyGames 2014 Raf Mertens multiple Browser-based gaming platform
Cutting Room Floor, The 2002 EN Wiki, archive
Dengeki Online Kadokawa Game Linkage JA News, information
Destructoid 2006 Enthusiast Gaming EN Magazine, social network
Desura 2010 Bad Juju Games EN Digital distribution portal
Direct2Drive 2004 AtGames EN Digital distribution portal
DotEmu 2007 DotEmu SAS EN Digital distribution portal
Escapist, The 2005 Enthusiast Gaming EN Magazine
Eurogamer 1999 Gamer Network EN Magazine
Famitsu.com Kadokawa Game Linkage JA News, information, archive
G2A G2A EN Digital storefront
Gamasutra 1997 UBM TechWeb EN Magazine
Game & Graphics 2010 Daruma Studio EN Blog
Game Informer 1996 GameStop EN Magazine
Game Revolution 1996 CraveOnline Media, LLC EN Magazine
GameAgent 2008 Aspyr EN Digital distribution portal
GameFAQs 1995 CBS Interactive EN Database, user content
GameFly 2002 GameFly, Inc. EN Game rental & digital distribution portal
GameFront 1999 DBolical Pty, Ltd. EN Mod & patch digital distribution portal
GameHouse 1991 GameHouse EN Casual game developer and distributor
Gameplanet 2000 Gameplanet Pty Ltd. EN Magazine
Gamepressure 2005 Webedia EN Magazine
GameRankings 1999 CBS Interactive EN Aggregator
GamersGate 2006 Gamersgate AB EN Digital distribution portal
Games Domain 1994 2005 Yahoo! EN Magazine
Gamekult 2000 Neweb FR Magazine
GameSpot 1996 CBS Interactive EN Magazine
GameSpy 1996 2013 Ziff Davis EN Magazine
GamesRadar 2005 Future plc EN Magazine
Gamestar 1997 Webedia DE Magazine
GameTrailers 2002 2016 Defy Media EN Video magazine
Gamezebo 2006 Gamezebo, Inc. EN Magazine
GameZnFlix 2004 2008 EN Game rental
GameZombie 2007 EN Video magazine
Giant Bomb 2008 CBS Interactive EN Magazine, wiki
GOG.com 2008 CD Projekt EN Digital distribution portal
GotFrag 2002 ESEA League EN eSports news
Green Man Gaming 2010 Green Man Gaming Limited. EN Online retailer & digital distribution portal
Humble Bundle 2010 IGN EN Online retailer & digital distribution portal
IGN 1996 Ziff Davis EN Magazine
IMDb 1990 Amazon EN Database
itch.io 2013 Leaf Corcoran EN Digital distribution portal
Jay Is Games 2003 Jay Bibby EN Magazine (casual games)
Joystiq 2004 2015 AOL Inc. EN Magazine
Kongregate 2006 GameStop EN Online game portal
Kotaku 2004 Gizmodo Media Group EN Blog
Lik Sang 1998 2006 EN Online games & merchandise store
Metacritic 1999 CBS Interactive EN Aggregator
Miniclip 2001 Miniclip SA EN Online game portal
MobyGames 1999 Blue Flame Labs EN Database, user content
Mud Connector, The 1995 Andrew Cowan EN Magazine (MUDs)
Newgrounds 1995 Tom Fulp EN Online games & multimedia host
Nexus Mods 2007 Robin Scott Mod community
NG-Gamer 2005 2014 Daan de Jong NL
Ninja Kiwi 2006 Ninja Kiwi EN Online game portal & developer
NoFrag 2001 NoCorp FR Magazine (FPSs)
Origin 2011 Electronic Arts EN Digital distribution portal
PC Games 1992 Computec Media GmbH DE Magazine
Pelaajalehti.com 2002 H-Town Oy FI Magazine
Planet Half-Life 1999 2012 IGN EN Half-Life news
Polygon 2012 Vox Media EN Magazine
Rock Paper Shotgun 2007 Gamer Network EN Blog
Roll20 2012 The Orr Group EN Virtual tabletop
Sarcastic Gamer 2007 2015 EN Blog
ScrewAttack 2006 Fullscreen EN Video magazine
Shacknews 1996 Gamerhub EN Magazine
Steam 2003 Valve 28 languages [2] Digital distribution portal
Twitch 2011 Amazon 26 languages Video streaming
UK Resistance 1996 2011 Gary Cutlack EN Magazine (Sega)
Video Games Chronicle 2019 1981 Media EN Magazine
Yahoo! Games 1998 2016 Yahoo! EN Online game portal
YouTube Gaming 2015 Google EN Online video platform
Zapak 2006 Anil Dhirubhai Ambani Group EN Online game portal

See also

Related Research Articles

<span class="mw-page-title-main">Video game</span> Electronic game with user interface and visual feedback

A video game or computer game is an electronic game that involves interaction with a user interface or input device to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback, and some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

<span class="mw-page-title-main">Game.com</span> Handheld game console

The Game.com is a fifth-generation handheld game console released by Tiger Electronics on September 12, 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, hence its name referencing the top level domain .com. It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.

<span class="mw-page-title-main">Virtual Boy</span> Video game console by Nintendo

The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.

Enhanced-definition television, or extended-definition television (EDTV) is a Consumer Electronics Association (CEA) marketing shorthand term for certain digital television (DTV) formats and devices. Specifically, this term defines an extension of the standard-definition television (SDTV) format that enables a clearer picture during high-motion scenes compared to previous iterations of SDTV, but not producing images as detailed as high-definition television (HDTV).

<span class="mw-page-title-main">Electronic game</span> Game that employs electronics to create an interactive system with which a player can play

An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems, and exclusively non-visual products.

<span class="mw-page-title-main">Game Boy</span> Handheld game console by Nintendo

The Game Boy is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1.

<i>Batman: The Video Game</i> 1989 video game

Batman: The Video Game is a platform game developed by Sunsoft for the Nintendo Entertainment System, loosely based on the 1989 film Batman. The game contains five levels culminating in a showdown with the Joker in the bell tower of Gotham Cathedral. It was received well.

The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.

<span class="mw-page-title-main">AsiaOne</span> Singaporean lifestyle news website

AsiaOne.com is a Singaporean News and Lifestyle website and news aggregator. It is Singapore's first pure play digital content platform, serving readers primarily in Singapore, Malaysia, and Hong Kong. AsiaOne was launched in 1995 by Singapore Press Holdings. On 5 June 2000, SPH AsiaOne Ltd was listed on the Singapore Exchange. It was delisted on 24 January 2002.

<i>TechRadar</i> Global technology news and reviews website

TechRadar is an online publication owned by Future and focused on technology. It has editorial teams in the US, UK and Australia and provides news and reviews of tech products and gadgets. It was launched in 2008 and expanded to the US in January 2012, holding a splashy launch party at the club Tao in The Venetian Hotel during the CES show in 2013. It further expanded to Australia in October of 2012. It was the largest consumer technology, news and review site from the UK as of 2013.

<span class="mw-page-title-main">Cathode-ray tube amusement device</span> Earliest known interactive electronic game

The cathode-ray tube amusement device is the earliest known interactive electronic game as well as the first game to incorporate an electronic display. The device simulates an artillery shell arcing towards targets on a cathode-ray tube (CRT) screen, which is controlled by the player by adjusting knobs to change the trajectory of a CRT beam spot on the display in order to reach plastic targets overlaid on the screen. Thomas T. Goldsmith Jr. and Estle Ray Mann constructed the game from analog electronics and filed for a patent in 1947, which was issued the following year. The gaming device was never manufactured or marketed to the public, so it had no effect on the future video game industry. Under many definitions, the device is not considered a video game, as while it had an electronic display it did not run on a computing device. Therefore, despite its relevance to the early history of video games, it is not generally considered a candidate for the title of the first video game.

Similarweb Ltd. is an American software development and data aggregation company specializing in web analytics, web traffic and performance. Headquartered in Givatayim, the company has 12 offices worldwide. Similarweb went public on the New York Stock Exchange in May 2021.

Kinect Fun Labs is an application development hub that allows users to play, create and share their own Kinect experiences. As of July 2012, there were fifteen games in the Fun Labs range. The games were developed by Good Science Studio, Smoking Gun Interactive, Relentless Software, Wahoo Studios, Asobo Studio, and N-Space and published by Microsoft Game Studios for the Xbox 360.

<span class="mw-page-title-main">GameStick</span> Discontinued home video game console

The GameStick is a discontinued home video game console developed by PlayJam. It is a microconsole the size of a USB flash drive that plugs directly into the back of a TV through an HDMI port and ships with its own Bluetooth controller. Users can download content from a curated storefront via Wi-Fi, with content stored locally for offline access. The device is powered by the PlayJam Games Platform and runs its own version of the Android operating system. It is portable and aimed at casual to mid-core gamers. Like the Ouya, it was funded through Kickstarter.

<i>Banana Kong</i> 2013 video game

Banana Kong is an endless runner video game developed by FDG Entertainment for Android and iOS. It was released on January 24, 2013. In it, the player controls a gorilla who runs from an endless wave of banana peels.

TASBot is a tool-assisted speedrun mascot created in 2013, developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.

XNXX is a website for sharing and viewing pornographic videos. As of December 2023, it was classified as the 15th most visited website in the world by Similarweb. It launched in 2000 and is currently hosted in Paris, with servers and offices in Montreal, Tokyo and Newark.

<span class="mw-page-title-main">CrazyGames</span> Belgian gaming platform

CrazyGames is a gaming platform that is based in Belgium specializes in online games that can be played in the browser. The platform has about 7000+ games available across a variety of genres and categories, ranging from action to puzzle and sports games, as well as solo or multiplayer games. CrazyGames was founded by brothers Raf and Tomas Mertens in 2014 and it has headquarters in Leuven, Belgium. Since then, it has grown into a company with 15 employees and offers games by more than 750 game developers.

References

  1. "Television gaming apparatus and method". United States Patents. Retrieved 2008-06-25.
  2. "Steam Translation Server". Steam . Valve. Archived from the original on February 7, 2016. Retrieved February 7, 2016.

Further reading