GameSpy

Last updated

GameSpy
Company type Subsidiary
Founded1999;25 years ago (1999)
DefunctFebruary 21, 2013 (2013-02-21)
Fate GameSpy Industries acquired by Glu Mobile, site acquired by Ziff Davis and shut down [1]
Key people
Mark Surfas (CEO)
Owner IGN Entertainment
Website www.gamespy.com

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. [2] After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

Contents

GameSpy merged with IGN in 2004; [3] [4] by 2014, its services had been used by over 800 video game publishers and developers since its launch. [5] In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that GameSpy's service platform would be shut down on May 31, 2014. [6] [7]

History

The 1996 release of id Software's video game Quake , one of the first 3D multiplayer action games to allow play over the Internet, furthered the concept of players creating and releasing "mods" or modifications of games. Mark Surfas saw the need for hosting and distribution of these mods and created PlanetQuake, a Quake-related hosting and news site. [8] [9] The massive success of mods catapulted PlanetQuake to huge traffic and a central position in the burgeoning game website scene.

Quake also marked the beginning of the Internet multiplayer real-time action game scene. However, finding a Quake server on the Internet proved difficult, as players could only share IP addresses of known servers between themselves or post them on websites. To solve this problem, a team of three programmers (consisting of Joe "QSpy" Powell, Tim Cook, and Jack "morbid" Matthews) formed Spy Software and created QSpy (or QuakeSpy). This allowed the listing and searching of Quake servers available across the Internet. Surfas licensed QSpy and became the official distributor and marketer while retaining the original programming team. QSpy became QuakeSpy and went on to be bundled with its QuakeWorld update – an unprecedented move by a top tier developer and huge validation for QuakeSpy. With the release of the Quake Engine-based game Hexen II , QuakeSpy added this game to its capabilities and was renamed GameSpy3D. In 1997 Mark Surfas licensed GameSpy 3D from Spy Software, and created GameSpy Industries.

In 1999, GameSpy received angel investment funding from entrepreneur David Berkus. The company released MP3Spy.com (later renamed RadioSpy.com), a software browser allowing people to browse and connect to online radio feeds, such as those using Nullsoft's ShoutCast. GameSpy received $3 million in additional funding from the Yucaipa Companies, an investment group headed by Hollywood agent Michael Ovitz and Southern California supermarket billionaire Ronald Burkle.

The expanding of the company's websites included the games portal, GameSpy.com, created in October 1999; [10] the Planet Network (also known as the GameSpy Network), a collection of "Planet" websites devoted to popular video games (such as Planet Quake, Planet Half-Life and Planet Unreal) as well as the genre-related websites, 3DActionPlanet, RPGPlanet, SportPlanet and StrategyPlanet; ForumPlanet, the network's extensive message board system; and FilePlanet, which was one of the largest video game file download sites. It also included platform-specific sites (e.g., Planet PS2, Planet Xbox, Planet Nintendo and Planet Dreamcast), but these were consolidated into GameSpy.com; only Classic Gaming remains separate. ForumPlanet and FilePlanet were services offered by GameSpy, and were not part of the Planet Network.

In 2000, GameSpy received additional investment funding from the Ziff Davis publishing division ZDNet.com and from Guillemot Corporation. GameSpy shut down its RadioSpy division, backing away from the online music market which was dominated by peer-to-peer applications such as Napster and Gnutella. In 2001, GameSpy's corporate technology business grew to include software development kits and middleware for video game consoles, such as Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox. In March 2007, IGN and GameSpy Industries merged, and was briefly known as IGN/GameSpy before formalizing their corporate name as IGN Entertainment. [11]

Also in 2000, GameSpy turned GameSpy3D into GameSpy Arcade and purchased RogerWilco, MPlayer.com and various assets from HearMe; the MPlayer service was shut down and the RogerWilco technology is improved and incorporated into GameSpy Arcade. GameSpy Arcade was the company's flagship matchmaking software, allowing users to find servers for different online video games (whether they be free or purchased) and connect the user to game servers of that game. GameSpy also published the Roger Wilco voice chat software, primarily meant for communication and co-ordination in team-oriented games, where users join a server to chat with other users on the server using voice communication. This software rivaled the other major voice chat software Ventrilo and Teamspeak. The company's "Powered by GameSpy" technology enabled online functionality in over 300 PC and console games. [12] In 2005, GameSpy added the PlayStation Portable, and Nintendo DS [12] to its stable supported platforms. In March 2007, GameSpy added the Wii as another supported platform. [9]

Shutdown

GameSpy Industries (the entity responsible for GameSpy multiplayer services) was bought from IGN Entertainment by Glu Mobile in August 2012, [13] and proceeded in December to raise integration costs and shut down servers for many older games, including Star Wars: Battlefront , Sniper Elite , Microsoft Flight Simulator X , Saints Row 2 , and Neverwinter Nights , with no warning to developers or players, much to the outrage of communities of those games. [14] GameSpy Technologies remained operational as a separate entity since. [15] In February 2013, following the acquisition of IGN Entertainment by Ziff Davis, IGN's "secondary" sites were shut down, ending GameSpy's editorial operations. [1] [11]

In April 2014, Glu announced that it would shut down the GameSpy servers on May 31, 2014, so its developers could focus on work for Glu's own services. Games that still used GameSpy are no longer able to offer online functionality or multiplayer services through GameSpy. While some publishers announced plans to migrate GameSpy-equipped games to other platforms (such as Steam or in-house servers), some publishers, such as Nintendo (who used the GameSpy servers as the basis of its Nintendo Wi-Fi Connection platform for DS and Wii games) did not, particularly due to the age of the affected games. [5] [16] [17] Electronic Arts, in particular, announced 24 PC games, including titles such as Battlefield 2 , the Crysis series, Saints Row 2 and the Star Wars: Battlefront series, would be affected by the end of GameSpy service. [18]

Fan-created mods restored online functionality with alternative servers. One such mod for the PC version of Halo was officially incorporated into a patch for the game released by Bungie in May 2014, and Disney helped developers create a similar mod for Battlefront II (2005) in 2017. [19] 10 days prior to the Nintendo Wi-Fi Connection shutdown, a fan continuation of the project was created by the name of the Wiimmfi Project. By contrast, in 2017, Electronic Arts demanded the takedown of modified versions of Battlefield 2 and Battlefield 2142 on alternate servers, distributed by a group known as "Revive Network", as infringement of their copyrights. [20] [21] [22]

The GameSpy Debriefings

The GameSpy Debriefings
Presentation
Hosted byAnthony Gallegos, Ryan Scott
(previous host: Patrick Joynt)
GenreVideo games, comedy
LanguageEnglish
UpdatesFridays
Length50–60 minutes
Production
Audio format MP3
No. of episodes170
Publication
Original releaseMay 11, 2007 
July 30, 2011
ProviderGameSpy
Related
Website http://www.gamespy.com/   OOjs UI icon edit-ltr-progressive.svg

The GameSpy Debriefings was a party-style discussion between editors of GameSpy and IGN Entertainment on (purportedly) that week's gaming news. [23] The GameSpy Debriefings was the 25th most popular podcast under the category "Games and Hobbies" on iTunes (as of May 1, 2011). It was however infamous for the crew's frequent propensity to de-rail the conversation from video games into explicit content or in-depth discussions about nerd culture.

The main crew at the show's conclusion of The GameSpy Debriefings consisted of:

Frequent guests included:

On July 30, 2011, The GameSpy Debriefings ended with an episode consisting of only the main crew. Following its conclusion, they launched a fundraising drive on Kickstarter which resulted in the release of their own popular podcast, The Comedy Button. [24] The Comedy Button is similar in content to the later GameSpy Debriefings, with a renewed focus on humorous discussions and listener e-mails rather than the in-depth discussion of recent video games like the early Debriefings.

As of 2023,The Comedy Button ended with 550 episodes being produced. [25] [26]

Related Research Articles

<i>Quake III Arena</i> 1999 video game

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4.

<i>Quake</i> (video game) 1996 video game

Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.

<i>Star Wars Jedi Knight II: Jedi Outcast</i> 2002 video game

Star Wars Jedi Knight II: Jedi Outcast is a 2002 first- and third-person shooter video game. The Microsoft Windows was developed by Raven Software, the Mac OS X version by Westlake Interactive, and the Xbox and GameCube versions by Vicarious Visions; most versions were published by LucasArts, with only the Mac version published by Aspyr. The game is a sequel to 1997's Star Wars Jedi Knight: Dark Forces II, and the third main installment in the Star Wars: Jedi Knight series. The single-player campaign, set in the fictional Star Wars expanded universe two years after the Mysteries of the Sith expansion for Dark Forces II, follows returning protagonist Kyle Katarn, a mercenary working for the New Republic and former Jedi who cut his connection to the Force. Katarn must return to his Jedi ways to stop a branch of the Imperial Remnant led by the Dark Jedi Desann from empowering their army with the Force.

<i>Phantasy Star Online</i> 2000 video game

Phantasy Star Online is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first online RPG for game consoles; players adventure with up to three others over the internet to complete quests, collect items and fight enemies in real-time action RPG combat. The story is unrelated to previous games in the Phantasy Star series.

<i>Quake 4</i> 2005 video game

Quake 4 is a 2005 military science fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.

<span class="mw-page-title-main">GameSpy Arcade</span>

GameSpy Arcade was a shareware multiplayer game server browsing utility. GameSpy Arcade allowed players to view and connect to available multiplayer games, and chat with other users of the service. It was initially released by GameSpy Industries, on November 13, 2000, to replace the aging GameSpy3D and Mplayer.com program. Version 2.0.5 was the latest offering of the software, boasting additional features such as increased speed and advanced server sorting abilities.

<i>Star Wars: Empire at War</i> 2006 real-time strategy video game

Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. On May 31, 2014, online functionality, including network multiplayer and wireless chat, was discontinued after Glu Mobile's purchase of GameSpy and the subsequent shutdown of all game servers. As of September 1, 2017, the multiplayer has been re-enabled on the Steam version as well as workshop support being added.

The James Bond video game franchise is a series centering on Ian Fleming's fictional British MI6 agent, James Bond. Games of the series have been predominantly shooter games, with some games of other genres including role-playing and adventure games. Several games are based upon the James Bond films and developed and published by a variety of companies, The intellectual property is owned by Danjaq.

<i>Meteos</i> 2005 video game

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

<i>Star Wars: Battlefront II</i> (2005 video game) 2005 action shooter video game

Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

<span class="mw-page-title-main">Glu Mobile</span> American video game developer

Glu Mobile LLC is an American developer and publisher of mobile games. It was founded as Sorrent in 2001 and acquired Macrospace in 2004. Both companies collectively rebranded as Glu Mobile in 2005. In April 2021, the company was acquired by Electronic Arts.

<span class="mw-page-title-main">Black Widow Games</span> Video game developer

Black Widow Games was a video game developer specializing in promotional mods for Quake and Half-Life 3D engines. They are best known for their They Hunger series. Prominent members included Neil Manke, Einar Saukas, and Magnus Jansén. The company business model is based on developing contract-work mods for the marketing campaigns of customer companies and products, freely distributed for promotion.

<i>Stronghold 2</i> 2005 video game

Stronghold 2 is a real time strategy computer game released in April 2005 in which the player develops a stronghold in the Middle Ages. It is the sequel to Stronghold, released in 2001, also by Firefly Studios.

<i>Race Driver: Grid</i> 2008 racing video game

Race Driver: Grid is a 2008 racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, arcade, Java ME and OS X. It is the first game in the Grid series.

<i>N+</i> 2008 video game

N+ is the console and handheld version of the Adobe Flash game N, which was developed by Metanet Software. N+ for Xbox Live Arcade was developed by Slick Entertainment and published by Metanet Software. Unique versions of the game were also ported separately to the PlayStation Portable and Nintendo DS by developers SilverBirch Studios and Atari. Metanet Software licensed their N IP for this deal, provided single player level design for both versions, and consulted on the project.

<i>Star Wars: Battlefront</i> (2004 video game) 2004 action shooter video game

Star Wars: Battlefront is a 2004 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is the first installment in the Star Wars: Battlefront series. It was released on September 21, 2004, for PlayStation 2, Xbox and Microsoft Windows to coincide the release of the Star Wars Trilogy DVD set. Aspyr released a Mac OS X port in July 2005, and a cellular phone version, Star Wars Battlefront Mobile, was released on November 1, 2005.

Dungeonland was a Dungeon Crawler Moba, made by Brazilian developer Critical Studio, using the Unity engine. The game was released on January 29, 2013 for Windows.

References

  1. 1 2 Sliwinski, Alexander (February 21, 2013). "IGN hit with layoffs; 1UP, Gamespy and UGO shutting down". Joystiq . AOL Inc. Archived from the original on March 26, 2014. Retrieved February 21, 2013.
  2. Pham, Alex (December 21, 2000). "GameSpy to Buy Mplayer Web Site for $20 Million" . Los Angeles Times . Archived from the original on July 1, 2020.
  3. "IGN/GameSpy Merger Creates One of the Internet's Largest Game and Entertainment-Focused Companies" (Press release). IGN. March 4, 2004. Archived from the original on January 2, 2018. Retrieved March 18, 2019.
  4. Fahey, Rob (December 5, 2003). "GameSpy and IGN announce intention to merge". GamesIndustry.biz . Retrieved March 18, 2019.
  5. 1 2 Futter, Mike (April 3, 2014). "Glu Shutting Down Gamespy Service, Affecting A Reported 800 Developers And Publishers". Game Informer . Retrieved April 3, 2014.
  6. Sarkar, Samit (April 3, 2014). "GameSpy Technology shutting down May 31 (update)". Polygon. Retrieved June 1, 2022.
  7. "GameSpy online services shutting down May 31". Shacknews. April 3, 2014. Retrieved June 1, 2022.
  8. Gestalt (April 2, 2001). "GoofySpy Industries?". Eurogamer . Gamer Network. Retrieved June 7, 2015.
  9. 1 2 Purchese, Robert (March 13, 2007). "Wii Gets GameSpy". Eurogamer . Gamer Network. Retrieved June 7, 2015.
  10. "GameSpy's 25 Most Memorable Games of the Past 5 Years". September 28, 2004. Archived from the original on October 10, 2004. Retrieved June 23, 2019.
  11. 1 2 Stapleton, Dan (February 21, 2013). "Goodbye, And Thank You From The GameSpy Team". GameSpy. IGN Entertainment . Retrieved March 18, 2019.
  12. 1 2 Games Industry International (May 12, 2005). "GameSpy Doing DS Network". Eurogamer . Gamer Network. Retrieved June 7, 2015.
  13. Potter, Seth (August 2, 2012). "Glu Acquires GameSpy Technology to Expand Connected, Cross-platform Mobile Leadership". Glu Mobile . Archived from the original on April 11, 2016. Retrieved November 19, 2012.
  14. Parrish, Kevin (December 11, 2012). "Glu Shutting Down Multiplayer for GameSpy-based PC Titles". Tom's Hardware . Purch . Retrieved November 19, 2012.
  15. Stapleton, Dan (December 11, 2012). "A Tale of Two GameSpys". GameSpy. IGN Entertainment, Inc. Archived from the original on December 13, 2012. Retrieved February 25, 2013.
  16. Williams, Katie (February 26, 2014). "Nintendo Terminating Wi-fi Service For DS and Wii". IGN . Ziff Davis, LLC . Retrieved April 4, 2014.
  17. Dyer, Mitch (April 3, 2014). "GameSpy Multiplayer Shutting Down, Hundreds of Games at Risk". IGN . Ziff Davis, LLC . Retrieved April 4, 2014.
  18. Savage, Phil (May 12, 2014). "EA list 24 PC games affected by Gamespy shutdown, including Battlefield 2, Crysis". PC Gamer . Future US, Inc. Retrieved October 2, 2014.
  19. Andy Chalk published (October 2, 2017). "Star Wars: Battlefront 2 multiplayer restored, now with Steam/GOG crossplay". PC Gamer. Retrieved June 1, 2022.
  20. Moore, Bo (June 23, 2014). "Gamers Unite to Bring Back Titles Stranded by GameSpy Shutdown". Wired.com . Condé Nast . Retrieved October 2, 2014.
  21. Orland, Kyle (October 27, 2017). "EA shuts down fan-run servers for older Battlefield games". Ars Technica . Condé Nast . Retrieved October 29, 2017.
  22. Chalk, Andy (October 2, 2017). "Star Wars: Battlefront 2 multiplayer restored, now with Steam/GOG crossplay". pcgamer.com . Future US, Inc. Retrieved October 29, 2017.
  23. "Why We Write About Games". Kotaku. August 14, 2016. Retrieved November 21, 2019.
  24. Bromley, Scott (August 11, 2011). "The Comedy Button Podcast by Scott Bromley". Kickstarter.com . Retrieved October 22, 2014.
  25. "The Comedy Button". comedybutton.com. Retrieved September 6, 2023.
  26. "The Comedy Button : The Comedy Button: Episode 550 — THE GRAND FINALE!". comedybutton.libsyn.com. Retrieved September 6, 2023.