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Developer | Konami |
---|---|
Type | Arcade video game network system |
Launch date | 2003 |
Platform(s) | Arcade video game |
Status | Active |
Website | Official website (in Japanese) |
e-Amusement, stylized as e-amusement, is an online service operated by Konami, used primarily for online functionality on its arcade video games. [1] The system is used primarily to save progress and unlockable content between games, [2] participate in internet high score lists, access other exclusive features depending on the game, and access the Paseli digital currency service.
The system uses online user accounts tied to a contactless smart card system called the "e-Amusement Pass". Users log into an e-Amusement enabled game by holding their pass up to the card reader and using a PIN.
The system is similar to parts of the functionality of the rival Taito NESYS and SEGA ALL.Net systems.
Prior to 2006, e-Amusement used magnetic stripe cards called Entry Passes that were sold separately for each game using the platform, either from an arcade desk or through a vending machine. Each card held data for one player, and typically came in 5 designs specific to the game (usually featuring character artwork). "Special" cards were also distributed from time to time, often alongside the console versions of certain games; these cards could sometimes be used to unlock special content in their respective game. These were exclusive to each title and could not be used on other games. For instance, the entry card for "beatmania IIDX 9th Style" could not be used for "pop'n music 9". In addition to this, even for the same title, an entry card for a particular entry in a series could not be used in a new release, and so cards had to be repurchased.
In 2006, Konami began to phase out the original magnetic card system in favor of the e-Amusement Pass; an IC contactless smartcard that works across all games that were upgraded to use the new system. The new cards also use a 4-digit PIN for security. In the event the pass is lost, its existing data can be transferred over to a new pass through Konami's website.
The pass can also be linked to a mobile phone "Konami NetDX" account, allowing players to access their scores and other data on their mobile phone. [1] On some games, customization of the game can also be done through the NetDX system. However, only smartphones sold in Japan with FeliCa RFID support can use this function.
Starting with the fourth generation of card, the name "e-amusement pass" is written in all lowercase, rather than as "e-AMUSEMENT PASS", which coincided with the same change made on official websites.
The e-Amusement pass mainly functions as a method to allow players to save their progress across game sessions. Several compatible arcade game series incentivize the use of the system by offering a free round to first-time card holders. [2]
Several arcade games that are compatible with e-Amusement are also playable via PC download, most of which have versions denoted as "console" releases rather than "arcade" by the name konasute (コナステ).
Game [3] | PC | iOS/Android | Arcade | Release year |
---|---|---|---|---|
beatmania IIDX INFINITAS | Yes | Yes | 2015 | |
Bombergirl | Yes | Yes | 2021 | |
DanceDanceRevolution GRAND PRIX | Yes | 2021 | ||
GITADORA Konasute | Yes | 2020 | ||
Mahjong Fighting Club Extreme | Yes | Yes | Yes | 2018 |
Nostalgia Konasute | Yes | 2021 | ||
pop'n music Lively | Yes | 2020 | ||
Quiz Magic Academy Konasute | Yes | Yes | Yes | 2019 |
QuizKnock STADIUM Konasute | Yes | Yes | Yes | 2022 |
SOUNDVOLTEX EXCEED GEAR Konasute | Yes | Yes | 2021 | |
SOUNDVOLTEX III: Gravity Wars Konasute | Yes | Yes | 2017 | |
Tenkaichi Shogikai 2 | Yes | Yes | Yes | 2017 |
Dance Dance Revolution (DDR) is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
A smart card (SC), chip card, or integrated circuit card, is a card used to control access to a resource. It is typically a plastic credit card-sized card with an embedded integrated circuit (IC) chip. Many smart cards include a pattern of metal contacts to electrically connect to the internal chip. Others are contactless, and some are both. Smart cards can provide personal identification, authentication, data storage, and application processing. Applications include identification, financial, public transit, computer security, schools, and healthcare. Smart cards may provide strong security authentication for single sign-on (SSO) within organizations. Numerous nations have deployed smart cards throughout their populations.
Beatmania (ビートマニア) is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of Beatmania 3rdMix and kept ever since. The series came to an end with the last game being Beatmania The Final, released in 2002.
Konami Group Corporation, commonly known as Konami, is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. It has casinos around the world and operates health and physical fitness clubs across Japan.
Beatmania IIDX (IIDX) is a series of rhythm video games, that was first released by Konami in Japan on 26 February 1999. Beatmania IIDX has since spawned 31 arcade releases and 14 console releases on the Sony PlayStation 2. It is the sequel to the beatmania game series, and is part of the Bemani line of music games.
Bemani, stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, Beatmania, and expanded into other music-based games, most notably rhythm games such as Dance Dance Revolution, GuitarFreaks, and DrumMania.
TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.
Road Fighter is a racing arcade video game developed by Konami and released in 1984, and was the first racing game from the company. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel. The game spawned a spiritual successor, Konami GT (1986), and two sequels, Midnight Run: Road Fighter 2 (1995) and Winding Heat (1996). A Japan-only sequel was also released 14 years later, Road Fighters (2010).
beatmania IIDX 10th Style is the tenth game in the beatmania IIDX series of music video games. It was released in arcades by Konami in early 2004.
Beatmania IIDX 9th Style is the ninth game in the beatmania IIDX series of music video games. It was released in arcades by Konami in 2003. The game features over 50 new songs, some of which can be unlocked using Konami's e-Amusement platform – which made its official debut on 9th Style.
beatmania IIDX 7th Style is the seventh game in the beatmania IIDX series of music video games. It was released in arcades by Konami in March 2002.
Beatmania IIDX is an arcade music video game developed by Bemani and published by Konami. It was released in Japan on February 26, 1999. The objective is to perform songs using a controller with seven keys and a turntable. After the surprise success of Beatmania, Benami conceived IIDX to simulate an actual disc jockey (DJ) live performance. Its arcade cabinet contains a widescreen monitor, speakers, and eight spotlights. Bemani later developed several updated versions of IIDX to increased success. The game retrospectively received a positive reception from video game publications for its gameplay and increased difficulty. A sequel, Beatmania III, was released in 2000.
Beatmania IIDX 16: Empress is the 16th game in the Beatmania IIDX series of music video games. It was released in arcades by Konami on November 19, 2008. The game features over 50 new songs, some of which are unlocked over Konami's e-Amusement platform. The design of Empress's interface is based on a pink color scheme, dominated by sparkles, butterfly wings, and motifs of royalty and jewellery. A PlayStation 2 port for the game was released on October 15, 2009, in Japan.
Beatmania IIDX 17: Sirius is the 17th installment in Konami's Beatmania IIDX series of music video games. The main motif of Sirius's UI is astronomy, as the game is named after Sirius, known to be the brightest star in the night sky. Public location tests began on May 27, 2009, and the game itself was released on October 21, 2009.
Beatmania IIDX 18 Resort Anthem is a music video game in the Beatmania IIDX series of games by Konami. On April 19, 2010, Bemani fansite Zenius -I- Vanisher reported that Konami had announced the first location test for the newest game in the IIDX series. The location test ran from April 22 to April 26 at the Cat's Eye Machida (キャッツアイ町田) in Machida, Tokyo. Follow-up location tests ran in Chōfu, Tokyo and Kyoto from April 30 to May 6, in Nagoya and Sapporo from May 14 to May 20 and in Chiyoda, Tokyo from June 11 to June 12. The game was released on September 15, 2010 This Beatmania iteration's theme focuses heavily on a futuresque modern relaxation and tropical beach resort concert-like setting, with the interface making use of sleek mechanical components with simple whites and bright colors that are easy on the eyes.
Beatmania IIDX 21: Spada is a music video game and the 21st installment of Beatmania IIDX series of video games. The main motif of the game revolves around swords, as the title of the game, Spada is Italian for sword. The UI has a medieval fantasy theme and mainly features black, brown, and red colors. It was first announced on June 12, 2013. Location tests began in Akihabara on June 14, 2013 and ended on June 16, 2013. It was released on November 13, 2013.
The Taito NESYS is an arcade game network communication system by Taito. It connects up arcade machines via a network, and allows players to participate in national rankings and online play, as well as allowing arcade operators to download updates for games. The Taito NESiCAxLive digital distribution system uses NESYS as its networking system.
ALL.Net is an arcade video game network communication system and digital distribution system made by Sega Corporation. It is similar to the Taito NESiCAxLive game distribution systems and NESYS arcade network; the player smart card system is similar to the Konami e-AMUSEMENT system. It enables arcade games to be connected via the Internet, enabling communication battles, national rankings, and storage of play data.