Kojima Productions

Last updated

Kojima Productions Co., Ltd.
Native name
株式会社コジマプロダクション
Romanized name
Kabushiki gaisha Kojima Purodakushon
Company type Private
Industry Video games
FoundedDecember 16, 2015;9 years ago (2015-12-16)
Founder Hideo Kojima
Headquarters,
Japan
Key people
Number of employees
~80 [1]  (2019)
Divisions Kojima Productions Amsterdam [2]
Website kojimaproductions.jp

Kojima Productions Co., Ltd. [a] is a Japanese video game development studio founded in 2015 by Hideo Kojima, creator of the Metal Gear series. [3] It is the spiritual successor to a production team inside Konami also known as Kojima Productions originally founded in 2005. The independent Kojima Productions has a slightly altered Japanese name [b] and is based in Shinagawa, Tokyo. [4] [5]

Contents

History

Background

The company was formed as a subsidiary of Konami in April 2005, after the merger of several subsidiaries including Kojima's group at Konami Computer Entertainment Japan. [6] The name of the team followed Konami's naming style used between 2004 and 2015. Other production teams include Pawapuro Production  [ ja ], BEMANI Production  [ ja ], Virtual Kiss Production  [ ja ] and Loveplus Production  [ ja ]. The team had around 100 employees, but grew to over 200 for Metal Gear Solid 4: Guns of the Patriots . [7] [8] Kojima said the merger relieved him of business management and administrative burdens he had as Konami's vice president, and that as head of Kojima Productions he could focus on making games. [6] While having a position on the Konami board, Kojima wanted to persuade the staff and invest the company in his idea. [9] As well as developing Metal Gear titles, Kojima Productions developed the Fox Engine.

In March 2013, the company established Kojima Productions Los Angeles, the secondary studio in Playa Vista, Los Angeles. [10] However, the studio was closed down as part of Konami's plan to restructure the company in 2015. [11]

On March 16, 2015, Konami announced that it had restructured the game development operations to change the production structure to a headquarters-controlled system, "in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business". The Kojima Productions branding was quietly removed from company websites and buildings. A few days later, an anonymous Konami employee stated that Kojima and the studio's senior staff had planned to leave Konami in December 2015 following the conclusion of their contracts and the release of Metal Gear Solid V: The Phantom Pain . [12] Konami denied that Kojima was leaving the company and stated that he would still be involved with the company and the Metal Gear franchise. [13] [14] Kojima affirmed that he was still "100% involved" in The Phantom Pain and was determined to make it the greatest game he could. [15] In December 2015, the production team was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red. [16] Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Big Boss's actor Kiefer Sutherland to accept the awards for The Phantom Pain on his behalf. [17]

Independent studio

Kenichiro Imaizumi, Yumi Kikuchi and Kojima in 2007 Metal Gear Solid 4 Team.jpg
Kenichiro Imaizumi, Yumi Kikuchi and Kojima in 2007

On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that he would start an independent studio—also named Kojima Productions—alongside Yoji Shinkawa and Kenichiro Imaizumi. [18] [19] [20] The studio announced that it would develop a new franchise for PlayStation 4. [21] Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years". [22] In contrast to most Japanese development studios, which he likened to "armies" due to strict hierarchy and the lack of respect given to employees, Kojima sought to establish "an intimate kind of studio" that "feel[s] like it's family". [23] Kojima visited Media Molecule and cited it as an inspiration. [24] He was impressed by its work culture, particularly its number of female employees and relaxed atmosphere. [23] [25] [26] He set a limit of one hundred employees for the studio, similar to Media Molecule. [27] In 2016, the studio opened a small division in Amsterdam, near Guerrilla Games, who developed the Decima game engine that Kojima is using. [2]

At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference. [28] [29] It was released by Sony Interactive Entertainment in 2019, and a PC version was released by 505 Games on Windows in July 2020. Imaizumi left the company in 2019. [30] In April 2020, the office was temporarily closed after an employee contracted COVID-19. [31]

In October 2020, it was confirmed that the company is working on the next game in development. [32] On June 12, 2022, during Microsoft's digital presentation, Kojima announced that it had partnered with Xbox Game Studios to make a game featuring a "never before-seen concept" and leveraging Microsoft's "cutting-edge cloud technology". [33] Kojima and Jordan Peele appeared at The Game Awards 2023, while revealing the game OD . [34]

At The Game Awards 2022, Kojima officially announced a sequel to Death Stranding. [35] A second trailer was shown during a State of Play presentation by Sony on January 31, 2024, confirming its subtitle, On The Beach, and a release window of 2025. [36] That same day, Kojima announced a new game with the working title Physint, in collaboration with Columbia Pictures. Described as both the film and game, it is scheduled to enter full development after working on Death Stranding 2. [37] In November 2024, Kojima Productions announced that they had reclaimed the intellectual property rights to Death Stranding from Sony Interactive Entertainment, and had planned to bring the game to additional platforms, coinciding with the immediate launch of Director's Cut on Xbox Series X/S, Microsoft Store for Windows, and the Amazon Luna cloud gaming service. [38] [39]

Film production

In November 2019, Kojima Productions announced their plans to make films. [40] Two years later, in November 2021, the studio announced that it would open a new business division for films and television series in Los Angeles. [41] In December 2022, it was announced that Kojima Productions was partnering with Hammerstone Studios to produce a film based on Death Stranding, with Hammerstone providing funding. [42] It was also announced that the film was in development under A24. [43]

Games

YearTitlePlatform(s)Publisher(s)Ref.
2019 Death Stranding PlayStation 4, Windows, PlayStation 5, macOS, iOS, iPadOS, Xbox Series X/S, Amazon Luna Sony Interactive Entertainment, 505 Games
2025 Death Stranding 2: On The Beach PlayStation 5Sony Interactive Entertainment [44] [45]
TBA OD TBA Xbox Game Studios [46]
Physint (working title)Sony Interactive Entertainment; co-production with Columbia Pictures [37]

Filmography

YearTitleNotesRef.
2024Hideo Kojima: Connecting WorldsDocumentary; co-production with PlayStation Studios and Filmworks; distributed by Disney+ [47]
TBAUntitled Death Stranding filmCo-production with Hammerstone Studios and A24 [43]

Notes

  1. Japanese: 株式会社コジマプロダクション, Hepburn: Kabushiki gaisha Kojima Purodakushon
  2. Although both names translate to Kojima Productions in English, the Konami production team was named 小島プロダクション (with Kojima written in kanji) while the independent company is named コジマプロダクション (with Kojima written in katakana).

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<i>Metal Gear Solid</i> (1998 video game) 1998 video game

Metal Gear Solid is a 1998 action-adventure stealth video game developed and published by Konami for the PlayStation. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.

<span class="mw-page-title-main">Konami</span> Japanese entertainment and video game company

Konami Group Corporation, commonly known as Konami, is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan.

<span class="mw-page-title-main">Hideo Kojima</span> Japanese video game designer (born 1963)

Hideo Kojima is a Japanese video game designer. Regarded as one of the first auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his games. In 1986, Kojima joined Konami, for which he directed, designed and wrote Metal Gear (1987) for the MSX2, the game that laid the foundations for the stealth genre and the Metal Gear franchise, his best known and most acclaimed work. At Konami, he also produced the Zone of the Enders series, as well as designing and writing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.

<span class="mw-page-title-main">Solid Snake</span> Fictional character from the Metal Gear series

Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.

Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.

<i>Metal Gear Solid 2: Sons of Liberty</i> 2001 video game

Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. Originally released on November 13, it is the fourth Metal Gear game produced by Hideo Kojima, the seventh overall game in the series and is a sequel to Metal Gear Solid (1998). An expanded edition, titled Metal Gear Solid 2: Substance, was released the following year for Xbox and Windows in addition to the PlayStation 2. A remastered version of the game, Metal Gear Solid 2: Sons of Liberty - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita. The HD Edition of the game was included in the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S, which was released on October 24, 2023.

<i>Metal Gear Solid 3: Snake Eater</i> 2004 video game

Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, set to release for PlayStation 5, Windows, and Xbox Series X/S in 2025.

<i>Policenauts</i> 1994 visual novel directed by Hideo Kojima

Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, Policenauts is set in the mid 21st century and follows Jonathan Ingram, an astronaut recently recovered floating in space in cryosleep after an accident at a space colony sent him drifting into space for 24 years. Now a detective in Los Angeles, Ingram travels back to the colony to investigate the murder of his ex-wife and her husband's disappearance. As he begins his investigation, he starts to uncover an illegal organ trafficking ring.

<i>Metal Gear Solid 4: Guns of the Patriots</i> 2008 video game

Metal Gear Solid 4: Guns of the Patriots is a 2008 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation 3. It is the sixth Metal Gear game directed by Hideo Kojima. Set five years after the events of Metal Gear Solid 2: Sons of Liberty, the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide. The game was released on June 12, 2008.

<i>Metal Gear Rising: Revengeance</i> 2013 video game

Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It features returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat. Two downloadable content chapters were also released, set before the main campaign and centers on Raiden's enemies.

<span class="mw-page-title-main">Fox Engine</span> Video game engine created by Konami

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<i>Metal Gear Solid V: The Phantom Pain</i> 2015 video game

Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.

<i>Metal Gear Solid V: Ground Zeroes</i> 2014 video game

Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year after Ground Zeroes. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.

<i>Silent Hills</i> Cancelled video game

Silent Hills is a cancelled horror game developed by Kojima Productions that was to be published by Konami Digital Entertainment for the PlayStation 4. It was in development since 2012 until its cancellation in 2015. It was to be the ninth main installment in the Silent Hill series, and was to be directed by Hideo Kojima and Guillermo del Toro.

<i>P.T.</i> (video game) 2014 video game

P.T. is a 2014 psychological horror game developed by Kojima Productions under the pseudonym "7780s Studio" and published by Konami Digital Entertainment. It was directed and designed by Hideo Kojima in collaboration with filmmaker Guillermo del Toro, and was released for free on the PlayStation 4.

<i>Death Stranding</i> 2019 video game

Death Stranding is a 2019 action game developed by Kojima Productions and originally published by Sony Interactive Entertainment. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konami in 2015. It was first released for PlayStation 4 in November 2019, followed by a Windows port in July 2020. A director's cut was released for PlayStation 5 in September 2021, followed by releases for Windows in March 2022, iOS, iPadOS and macOS in January 2024, and Amazon Luna and Xbox Series X/S in November 2024. Sony published the game on their consoles, while 505 Games published all other versions under license from Kojima Productions.

<i>Metal Gear Survive</i> 2018 video game

Metal Gear Survive is a 2018 survival game developed by Konami Digital Entertainment and published by Konami. The game was released for PlayStation 4, Windows, and Xbox One in February 2018. It is the first Metal Gear game to be developed following the series' creator Hideo Kojima's departure from Konami in late 2015, and the first since 1990's Snake's Revenge to be made without Kojima's input. Survive takes place between the events of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain, and follows the Captain, an MSF soldier who enters a parallel dimension and establishes a local command center to unravel the mysteries of a strange virus that turns people into zombie-like creatures.

<span class="mw-page-title-main">Decima (game engine)</span> Video game engine

Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS and Xbox Series X/S.

<i>Metal Gear Solid Delta: Snake Eater</i> Remake of Metal Gear Solid 3: Snake Eater

Metal Gear Solid Delta: Snake Eater is an upcoming action-adventure stealth video game developed and published by Konami. It is a remake of the 2004 game Metal Gear Solid 3: Snake Eater, the fifth main entry in the Metal Gear franchise and the first chronological game overall. Being a prequel set in 1964, the game follows a FOX operative codenamed Naked Snake, who must save a Russian rocket scientist and sabotage the Soviet nuclear superweapon Shagohod, while clearing the United States from Soviet suspicion amid Cold War tensions, and confronting his former mentor, The Boss, who has defected to their side.

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