Kojima Productions

Last updated

Kojima Productions Co., Ltd.
Native name
株式会社コジマプロダクション
Romanized name
Kabushiki gaisha Kojima Purodakushon
Company type Private
Industry Video games
FoundedDecember 16, 2015;8 years ago (2015-12-16)
Founder Hideo Kojima
Headquarters,
Japan
Key people
Number of employees
~80 [1]  (2019)
Divisions Kojima Productions Amsterdam [2]
Website kojimaproductions.jp

Kojima Productions Co., Ltd. [lower-alpha 1] is a Japanese video game development studio founded in 2015 by Hideo Kojima, creator of the Metal Gear series. [3] It is the spiritual successor to a production team inside Konami also known as Kojima Productions originally founded in 2005. The independent Kojima Productions has a slightly altered Japanese name [lower-alpha 2] and is based in Shinagawa, Tokyo. [4] [5]

Contents

History

Background

The original Kojima Productions was formed as a division within Konami in April 2005, after the merger of several subsidiaries including Kojima's group at Konami Computer Entertainment Japan. [6] The name of the team followed Konami's naming style used between 2004 and 2015. Other production teams include Pawapuro Production  [ ja ], BEMANI Production  [ ja ], Virtual Kiss Production  [ ja ] and Loveplus Production  [ ja ] alongside others. The team had around 100 employees, but grew to over 200 for Metal Gear Solid 4: Guns of the Patriots . [7] [8] Kojima said the merger relieved him of business management and administrative burdens he had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games. [6] According to Kojima, while he now held a position on the Konami board, he still had to persuade staff to invest in his game ideas. [9] As well as developing Metal Gear titles, Kojima Productions developed the Fox Engine.

On March 2013, Kojima Productions announced the establishment of a secondary studios in Los Angeles known as Kojima Productions Los Angeles, which was located in Playa Vista. [10] By 2015, the LA studio was closed down as part of Konami's plan to restructure the company. [11]

On March 16, 2015, Konami announced that it had restructured the game development operations to change the production structure to a headquarters-controlled system, "in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business". The Kojima Productions branding was quietly removed from company websites and buildings. A few days later, an anonymous Konami employee stated that Kojima and the studio's senior staff had planned to leave Konami in December 2015 following the conclusion of their contracts and the release of Metal Gear Solid V: The Phantom Pain. [12] Konami denied that Kojima was leaving the company and stated that he would still be involved with the company and the Metal Gear franchise. [13] [14] Kojima affirmed that he was still "100% involved" in The Phantom Pain and was determined to make it the greatest game he could. [15] In December 2015, the production team was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red. [16] Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Big Boss's actor Kiefer Sutherland to accept the awards for The Phantom Pain on his behalf. [17]

Independent studio

Kenichiro Imaizumi, Yumi Kikuchi and Hideo Kojima in 2007 Metal Gear Solid 4 Team.jpg
Kenichiro Imaizumi, Yumi Kikuchi and Hideo Kojima in 2007

On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that he would start an independent studio—also named Kojima Productions—alongside Yoji Shinkawa and Kenichiro Imaizumi. [18] [19] [20] The studio announced that it would develop a new franchise for PlayStation 4. [21] Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years". [22] In contrast to most Japanese development studios, which he likened to "armies" due to strict hierarchy and the lack of respect given to employees, Kojima sought to establish "an intimate kind of studio" that "feel[s] like it's family". [23] Kojima cited the British game studio Media Molecule as an inspiration, which he had visited in 2016 [24] and was impressed by its work culture, particularly its number of female employees and relaxed atmosphere. [23] [25] [26] He set a limit of one hundred employees for the studio, similar to Media Molecule. [27] In 2016, the studio opened a small division in Amsterdam, near Guerilla Games, who developed the Decima game engine that Kojima uses. [2]

At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference. [28] [29] It was released by Sony Interactive Entertainment in 2019, and a PC version was released by 505 Games on Windows in July 2020. Imaizumi left the company in 2019. [30] In April 2020, the office was temporarily closed after an employee contracted COVID-19. [31]

In October 2020, it was confirmed the company is working on the next game in development. [32] On June 12, 2022, during Microsoft's digital presentation, Kojima announced that it had partnered with Xbox Game Studios to develop a new game featuring a "never before-seen concept" and leveraging Microsoft's "cutting-edge cloud technology". [33] At The Game Awards 2023, Kojima revealed the new game, OD . It was also revealed that Jordan Peele is working with Kojima on the game. [34]

At The Game Awards 2022, Kojima officially announced a sequel to Death Stranding. [35] A second trailer was shown during a State of Play presentation by Sony on January 31, 2024, confirming its subtitle, On the Beach, and a release window of 2025. [36] Also during the presentation, Kojima announced a new game with the working title Physint, in collaboration with Sony's Columbia Pictures. Described as both a game and movie, it is scheduled to enter full development after Death Stranding 2's release. [37]

Film production

In November 2019, Kojima Productions announced their plans to make films. [38] Two years later, in November 2021, the studio announced that it would open a new business division for films and television series in Los Angeles. [39] In December 2022, it was announced that Kojima Productions was partnering with Hammerstone Studios to produce a film based on Death Stranding, with Hammerstone providing funding. [40] The following December, it was announced that the film was in development under A24. [41]

Games

YearTitlePlatform(s)Publisher(s)Ref.
2019 Death Stranding PlayStation 4, Windows, PlayStation 5, macOS, iOS, iPadOS Sony Interactive Entertainment, 505 Games
2025 Death Stranding 2: On the Beach PlayStation 5Sony Interactive Entertainment [42] [43]
TBA OD TBA Xbox Game Studios [44]
Physint (working title)Sony Interactive Entertainment; co-production with Columbia Pictures [37]

Filmography

YearTitleNotesRef.
2024Hideo Kojima: Connecting WorldsDocumentary; co-production with PlayStation Studios and Filmworks; distributed by Disney+ [45]
TBAUntitled Death Stranding filmCo-production with Hammerstone Studios and A24 [41]

Notes

  1. Japanese: 株式会社コジマプロダクション, Hepburn: Kabushiki gaisha Kojima Purodakushon
  2. Although both names translate to Kojima Productions in English, the Konami production team was named 小島プロダクション (with Kojima written in kanji) while the independent company is named コジマプロダクション (with Kojima written in katakana).

Related Research Articles

<i>Metal Gear Solid</i> (1998 video game) 1998 video game

Metal Gear Solid is an action-adventure stealth video game developed and published by Konami for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.

<span class="mw-page-title-main">Konami</span> Japanese entertainment and video game company

Konami Group Corporation is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan.

<span class="mw-page-title-main">Hideo Kojima</span> Japanese video game designer (born 1963)

Hideo Kojima is a Japanese video game designer. He is regarded as an auteur of video games. He developed a strong passion for film and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote Metal Gear (1987) for the MSX2, a game that laid the foundations for stealth games and the Metal Gear series, his best known and most appreciated works. At Konami, he also produced the Zone of the Enders series, as well as wrote and designed Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.

<span class="mw-page-title-main">Solid Snake</span> Fictional character from the Metal Gear series

Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.

<i>Metal Gear</i> Video game franchise

Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.

<i>Metal Gear Solid 2: Sons of Liberty</i> 2001 video game

Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. Originally released on November 13, 2001, it is the fourth Metal Gear game produced by Hideo Kojima, the seventh overall game in the series and is a sequel to Metal Gear Solid (1998). An expanded edition, titled Metal Gear Solid 2: Substance, was released the following year for Xbox and Windows in addition to the PlayStation 2. A remastered version of the game, Metal Gear Solid 2: Sons of Liberty - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita. The HD Edition of the game was included in the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S, which was released on October 24, 2023.

<i>Metal Gear Solid 3: Snake Eater</i> 2004 video game

Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, set to release for PlayStation 5, Windows, and Xbox Series X/S in 2024.

Raiden (<i>Metal Gear</i>) Character in Metal Gear

Raiden, real name Jack, is a character and one of the protagonists of Konami's Metal Gear series of action-adventure stealth video games. Created by Hideo Kojima and designed by Yoji Shinkawa, Raiden was introduced in the series as the main player character of the 2001 game Metal Gear Solid 2: Sons of Liberty. In Metal Gear Solid 2, he appears to be a member of the U.S. special operations unit FOXHOUND and is participating in his first mission against terrorists. Despite coming across as a young rookie, he is later revealed to have been a child soldier in his native Liberia. Raiden also appears as a supporting character in the 2008 game Metal Gear Solid 4: Guns of the Patriots, in which he is assisting the series' main protagonist Solid Snake in his fight against Revolver Ocelot's forces. He is also the main character of the 2013 game Metal Gear Rising: Revengeance, in which he is dealing with his past and his present life as a combatant who faces enemies from private military companies.

<i>Policenauts</i> 1994 visual novel directed by Hideo Kojima

Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, Policenauts is set in the mid 21st century and follows Jonathan Ingram, an astronaut recently recovered floating in space in cryosleep after an accident at a space colony sent him drifting into space for 24 years. Now a detective in Los Angeles, Ingram travels back to the colony to investigate the murder of his ex-wife and her husband's disappearance. As he begins his investigation, he starts to uncover an illegal organ trafficking ring.

Big Boss is a video game character and the main protagonist/antagonist in the Metal Gear video game series created by Hideo Kojima and developed and published by Konami.

<i>Metal Gear Solid 4: Guns of the Patriots</i> 2008 video game

Metal Gear Solid 4: Guns of the Patriots is a 2008 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation 3. It is the sixth Metal Gear game directed by Hideo Kojima. Set five years after the events of Metal Gear Solid 2: Sons of Liberty, the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide. The game was released on June 12, 2008.

<i>Metal Gear Rising: Revengeance</i> 2013 video game

Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.

<span class="mw-page-title-main">Fox Engine</span> Video game engine created by Konami

The Fox Engine was a proprietary game engine by Konami. The engine's development began with Hideo Kojima after the completion of 2008's Metal Gear Solid 4, with the goal of making the "best engine in the world." The first commercially released title to use the Fox Engine was Pro Evolution Soccer 2014.

<i>Metal Gear Solid V: The Phantom Pain</i> 2015 video game

Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed by Kojima Productions and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.

<i>Metal Gear Solid V: Ground Zeroes</i> 2014 video game

Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed by Kojima Productions and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.

<i>Silent Hills</i> Cancelled video game

Silent Hills is a cancelled horror game developed by Kojima Productions that was to be published by Konami for the PlayStation 4. It was in development since 2012 until its cancellation in 2015. It was to be the ninth main installment in the Silent Hill series and was to be directed by Hideo Kojima and Guillermo del Toro.

<i>P.T.</i> (video game) 2014 video game

P.T. is a 2014 psychological horror game developed by Kojima Productions under the pseudonym "7780s Studio" and published by Konami. It was directed and designed by Hideo Kojima in collaboration with filmmaker Guillermo del Toro, and was released for free on the PlayStation 4.

<i>Death Stranding</i> 2019 video game

Death Stranding is a 2019 action game developed by Kojima Productions and published by Sony Interactive Entertainment for the PlayStation 4. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konami in 2015. A Windows port licensed by Sony was released by 505 Games in July 2020. A director's cut was released for the PlayStation 5 and Windows in September 2021, followed by a release for Windows in March 2022. Versions for iOS, iPadOS and macOS were released in January 2024.

<span class="mw-page-title-main">Decima (game engine)</span> Video game engine

Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS and iOS.

References

  1. Brown, Peter (September 17, 2019). "Hideo Kojima Says It's His Destiny To Take Risks And Create New Games". GameSpot. Retrieved September 17, 2019.
  2. 1 2 "Death Stranding Uses Guerrilla's Decima Engine; Kojima Setting Up Satellite Studio In Amsterdam". WCCF Tech. December 5, 2016.
  3. Karlin, David (September 28, 2005). "Hideo Kojima Blogs About Life, Metal Gear". 1UP.com . Archived from the original on May 23, 2011. Retrieved March 13, 2008.
  4. Sliva, Marty (January 25, 2017). "Hideo Kojima, Death Stranding, and Building the Studio". IGN . Archived from the original on April 3, 2020. Retrieved January 26, 2017.
  5. Hansen, Steven (December 16, 2015). "Metal Gear creator starts Kojima Productions to work on PS4 exclusive". Destructoid . Archived from the original on July 25, 2019. Retrieved December 16, 2015.
  6. 1 2 "Hideo Kojima Exclusive Q&A". GameSpot . May 20, 2005. Archived from the original on April 1, 2020. Retrieved March 12, 2008.
  7. Blevins, Tal (August 19, 2005). "GC 2005: Hideo Kojima Interview". IGN . Archived from the original on June 3, 2020. Retrieved March 13, 2008.
  8. Nutt, Christian (October 15, 2007). "Infiltrating Kojima Productions: Ryan Payton Talks Metal Gear Solid 4". Gamasutra . p. 5. Archived from the original on November 12, 2019. Retrieved March 31, 2008.
  9. Doree, Adam (August 24, 2008). "Hideo Kojima: The Kikizo Interview 2008". Kikizo. Retrieved September 1, 2012.
  10. https://www.polygon.com/2013/3/27/4154092/kojima-productions-los-angeles-gdc
  11. https://www.polygon.com/2019/10/30/20939334/what-it-was-like-working-at-kojima-productions-los-angeles
  12. Brown, Peter; Crossley, Rob (March 20, 2015). "Kojima Expected to Leave Konami After MGS5, Inside Source Confirms". GameSpot . Archived from the original on April 1, 2020. Retrieved March 19, 2015.
  13. Megan, Farokhmanesh (March 19, 2015). "Konami removes Kojima name from Metal Gear games, Kojima rumored to leave (update)". Polygon . Archived from the original on April 1, 2020. Retrieved March 19, 2015.
  14. Yin-Poole, Wesley (March 20, 2015). "Konami announces plan for brand new Metal Gear series". Eurogamer . Archived from the original on November 30, 2019. Retrieved March 20, 2015.
  15. McWhertor, Michael (March 20, 2015). "Hideo Kojima says he's still '100 percent involved' in completing Metal Gear Solid 5". Polygon . Archived from the original on April 1, 2020. Retrieved March 20, 2015.
  16. "Nominees | The Game Awards 2015". The Game Awards . Ola Balola. November 12, 2015. Archived from the original on November 14, 2015. Retrieved November 13, 2015.
  17. Tach, Dave (December 3, 2015). "Konami prevented Kojima from attending The Game Awards, host says". Polygon . Vox Media. Archived from the original on July 3, 2020. Retrieved December 16, 2015.
  18. Dyer, Mitch (December 16, 2015). "Hideo Kojima Talks New Studio, 'Edgy' PlayStation Game, and the Future". IGN . Archived from the original on November 8, 2019. Retrieved December 18, 2015.
  19. Tucker, Jake (December 16, 2016). "Shinji Hirano named as new President of Kojima Productions". MCV/Develop .
  20. Dennison, Kara (January 16, 2017). "Former Konami Staffers Follow Hideo Kojima to His New Company". Crunchyroll . Otter Media. Archived from the original on July 25, 2019.
  21. "Sony Computer Entertainment Enters Into An Agreement with Kojima Productions" (Press release). Sony Computer Entertainment. December 16, 2015. Archived from the original on July 25, 2019. Retrieved December 26, 2015.
  22. McWhertor, Michael (December 16, 2015). "Hideo Kojima confirms departure from Konami, forms new studio and partnership with Sony". Polygon . Vox Media. Archived from the original on April 1, 2020. Retrieved December 16, 2015.
  23. 1 2 "Kojima's new studio inspired by Media Molecule". MCV/Develop . Biz Media. May 24, 2016. Archived from the original on January 16, 2020. Retrieved January 16, 2020.
  24. "Hideo Kojima Tries PlayStation VR, Visits LittleBigPlanet Dev Media Molecule". GameSpot . CBS Interactive. January 25, 2016. Archived from the original on June 28, 2019. Retrieved January 16, 2020.
  25. Holmes, Mike (May 23, 2016). "Kojima on why he's modelling his studio on Media Molecule". Gamereactor . Gamez Publishing A/S. Archived from the original on January 16, 2020. Retrieved January 16, 2020.
  26. Goldfarb, Andrew (February 19, 2016). "DICE 2016: Why Kojima Hopes to Keep His New Studio Small". IGN . Ziff Davis. Archived from the original on January 10, 2020. Retrieved January 16, 2020.
  27. "Kojima's new studio is modeled on Media Molecule and won't go over 100 employees". PCGamesN . Network N. May 24, 2016. Archived from the original on February 2, 2017. Retrieved January 16, 2020.
  28. McWhertor, Michael (June 15, 2016). "Death Stranding's teaser probably won't be playable, Hideo Kojima says". Polygon . Vox Media. Archived from the original on December 5, 2019.
  29. O'Connor, Alice (June 14, 2016). "Kojima Productions Announce Death Stranding". Rock, Paper, Shotgun . Archived from the original on June 27, 2020. Retrieved June 15, 2016.
  30. Gera, Emily (May 17, 2020). "Metal Gear Solid veteran Ken-Ichiro Imaizumi joins Tencent a year after leaving Kojima Productions". VG247 . Archived from the original on May 27, 2020.
  31. Carreau, Glenn (March 30, 2020). "Kojima Productions Employee Tests Positive for Coronavirus". Game Rant. Archived from the original on April 30, 2020.
  32. Gurwin, Gabe (October 22, 2020). "Kojima Productions Has Started Its Next Game, And It's Hiring". GameSpot .
  33. McWhertor, Michael (June 12, 2022). "Hideo Kojima is working on a new Xbox game". Polygon. Retrieved June 12, 2022.
  34. Makuch, Eddie (December 8, 2023). "Hideo Kojima Announces New Xbox Game OD In Collaboration With Jordan Peele". GameSpot . Retrieved December 14, 2023.
  35. "First trailer for Death Stranding 2 shows Norman Reedus return". Digital Spy . December 10, 2022. Archived from the original on January 25, 2023. Retrieved December 13, 2022.
  36. Bailey, Kat (January 31, 2024). "Death Stranding 2 Story and Gameplay Revealed in Extended Trailer, Releasing in 2025 - State of Play 2024". IGN. Retrieved January 31, 2024.
  37. 1 2 Shepard, Kennth (January 31, 2024). "Kojima's New Game Physint Is A Return To The Espionage Genre". Kotaku . Retrieved January 31, 2024.
  38. Purslow, Matt (November 4, 2019). "Kojima Productions Plans to Make Films in the Future". IGN . Archived from the original on November 5, 2019. Retrieved November 4, 2019.
  39. Makuch, Eddie (November 22, 2021). "Kojima Productions Opens A Film And TV Business". GameSpot . Retrieved November 23, 2021.
  40. Grobar, Matt (December 15, 2022). "'Death Stranding' Film Based On Hit Video Game In Works From 'Barbarian' EP Alex Lebovici's Hammerstone Studios, Kojima Productions". Deadline. Retrieved December 16, 2022.
  41. 1 2 Leston, Ryan (December 14, 2023). "Death Stranding Movie Coming From A24, Kojima Productions". IGN . Retrieved December 14, 2023.
  42. Makuch, Eddie; Bonthuys, Darryn (December 8, 2022). "Death Stranding 2 Officially Announced". GameSpot . Retrieved December 9, 2022.
  43. Fenlon, Wes (January 31, 2024). "Death Stranding 2: On the Beach isn't coming until 2025". PC Gamer . Retrieved February 1, 2024.
  44. "Microsoft and Kojima Productions announce partnership for new title". Gematsu. June 12, 2022. Retrieved June 12, 2022.
  45. Takahashi, Dean (December 12, 2023). "Disney+ will distribute Hideo Kojima: Connecting Worlds documentary on Death Stranding". VentureBeat . Retrieved December 14, 2023.