"Snake Eater" | |
---|---|
Song by Cynthia Harrell | |
from the album Metal Gear Solid 3: Snake Eater Original Soundtrack | |
Recorded | 2004 |
Genre | Video game music, Jazz funk |
Length | 2:57 |
Label | King |
Songwriter(s) | Norihiko Hibino |
Producer(s) | Rika Muranaka |
"Snake Eater" is the theme song for the 2004 video game Metal Gear Solid 3: Snake Eater , written by Norihiko Hibino and performed by Cynthia Harrell. The song is used within the game's opening sequence, as well as a sequence in which the player climbs a long ladder near the end of the game. Originally composed before the game's development as a substitute track, the song was praised by director Hideo Kojima and the final version was performed by a live orchestra.
"Snake Eater" features horns, brass, and string instruments, as well as backing vocals. Several journalists compared the song to the title themes of James Bond films. "Snake Eater" has been met with critical acclaim, with praise for its usage in Metal Gear Solid 3 and Harrell's performance. Other artists have covered the song, including voice actor Donna Burke in 2015. Some publications considered "Snake Eater" among the best video game songs ever made.
"Snake Eater" was written by Norihiko Hibino and performed by Cynthia Harrell for the 2004 video game Metal Gear Solid 3: Snake Eater . [1] After director Hideo Kojima disliked all of the music being created for the game up to that point, Hibino created "Snake Eater" as a substitute before Metal Gear Solid 3 entered proper development. While Hibino was initially not supposed to create the song, as another composer was working on the game and he was only in charge of the soundtrack's direction, Kojima ended up liking the song. [2]
Prior to performing "Snake Eater", Harrell was known for her performance of "I Am the Wind", the closing theme of Castlevania: Symphony of the Night . During the composition of "Snake Eater", Harrell was requested by her friend, Konami music producer Rika Muranaka, to perform a demo version. She felt there was "something special" about it. [3] Months later, King Records, the publisher of Metal Gear Solid 3: Snake Eater Original Soundtrack , requested that Harrell perform the final version in Los Angeles with a live orchestra; she finished it in two takes. [3] Hibino composed two additional versions: with Japanese lyrics performed by Akiko Wada, and a special version created for E3. [2] In 2015, a hip-hop remix performed by actor Donna Burke, with additional reverb and echo effects, was included on the Japan-exclusive album Metal Gear Solid Vocal Tracks. [4] Burke re-recorded the song in 2023. [5]
In Metal Gear Solid 3: Snake Eater, the song is first featured in the opening. It later appears in a lengthy ladder-climbing sequence after defeating The End, a boss fight. During the ladder sequence, the song is reduced to only vocals, which echo through the concrete tunnel. [1] [3] [6] A snippet of the song was included in the 2023 reveal trailer for Metal Gear Solid Delta: Snake Eater , a remake of Metal Gear Solid 3. [7] An instrumental version was featured in the 2008 video game Super Smash Bros. Brawl . [8] Cover versions have been performed by the Video Game Orchestra in 2013 and 8-Bit Big Band in 2022. [1] [9]
"Snake Eater" was composed with chromatic chord progressions and uses horns, brass, and string instruments. [8] [10] Harrell's intense vocal delivery is accompanied by backing vocals. [10] [11] During the tunnel sequence, her voice is prioritized over the wind ambience and sounds made by the player. [12] Several outlets compared the song to the title themes of James Bond films, particularly due to its instrumentation, vocals, and imagery; [1] [4] [6] [12] writing in The Soundtrack, Jennifer Smith considered it a parody of James Bond's title character's "misogynistic use of women". [12] Kotaku 's Ash Parrish felt the lyrics implied the song was performed from the perspective of the Boss, one of the game's characters. [13] In the context of the game, Smith wrote the song was "used to pace the story and to provide a reflective moment" for the player, and felt its non-diegetic usage positioned the female vocalist as the protagonist's narrator. [12]
"Snake Eater" has been met with praise. [1] [13] Kotaku's Parrish and Destructoid 's Chris Carter lauded Harrell's performance, [13] [14] and CNET 's Michelle Starr praised Hibino's composition. [15] Video Game Music Online's Oliver Jia considered the song "unforgettable" and deserving of praise but found the lyrics occasionally cheesy. [4] GamesRadar+ 's Henry Gilbert and Square Enix Music Online echoed similar thoughts, with the former writing that some lyrics could be viewed as "too silly" and the latter that it used its cheesiness advantageously. [8] [10] Jia found the version featured in Metal Gear Solid Vocal Tracks a "surprisingly good cover", praising Burke's performance. [4]
The song's usage within the game was praised; [8] [16] Game Rant 's Harry Sprinks felt it "encapsulate[s] the feeling of Metal Gear Solid 3 perfectly". [16] Gilbert praised its usage in the game's opening [8] and Polygon 's Allegra Frank in the ladder sequence, noting it "set the tone" for the game. [6] Game Informer 's Mike Futter considered the song and ladder sequence among the most memorable themes and moments, respectively, in video games. [1] Tyler Treese of GameRevolution called it a "killer" song and its usage a "beautiful moment" allowing the player to reflect on their accomplishments "and what hardship is to come". [17] Some critics felt the song prevented the ladder sequence from becoming boring and unenjoyable. [17] [18]
"Snake Eater" was the winner of the Best Original Vocal Song – Pop award at the 3rd Annual Game Audio Network Guild Awards in 2005. [19] Several outlets considered it among the best video game songs [15] [18] and best game vocal tracks. [11] [10] Paste 's Austin Jones described Harrell as an "indelible and underappreciated legend" in video game music for her performances of "I Am the Wind" and "Snake Eater". [11]
Metal Gear Solid is a 1998 action-adventure stealth video game developed and published by Konami for the PlayStation. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.
Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.
Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.
Metal Gear 2: Solid Snake is a 1990 action-adventure stealth video game developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, PlayStation Vita, and Xbox 360, and was given a standalone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console.
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The Metal Gear video games consist of 17 different albums, totaling over 940 hours of music within the 11 games. There were four different music labels used for the albums in different games. These include Sony Entertainment, Konami Digital Entertainment, Phantom Studios, Sumthing Else Music Works, and King Records (Japan). The most used record labels were Konami Digital Entertainment and King Records. Konami was used for Metal Gear 20th Anniversary: Metal Gear Music Collection, Metal Gear Solid 4: Guns of the Patriots Original Soundtrack, Metal Gear Solid: Peace Walker Original Soundtrack, and the Metal Gear 25th Anniversary: Metal Gear Music Collection, Metal Gear Rising: Revengeance. King Records was used for Metal Gear 2: Solid Snake Original Soundtrack, Metal Gear Solid Original Game Soundtrack, Metal Gear/ Solid Snake: Music Compilation of Hideo Kojima / Red Dis, Metal Gear Solid 2: Sons of Liberty Original Soundtrack, and Metal Gear Solid 2: Sons of Liberty Soundtrack 2: The Other Side. Several different producers were used for different games. These include Konami, Masahiro Hinami, Noriakio Kamura, Norihiko Hibino, Tojima, Harry Gregson-Williams. Konami producing 6 out of the 11 Metal Gear games. The games used many different genres of music throughout the games. They are as follows: breakbeat, classical, drum and bass, electronic, hip hop, jazz, ambient, acoustic, Latin American, electronic rock, industrial metal, alternative metal, hard rock, power metal, neoclassical, romantic music, lounge, and rock and roll.
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Metal Gear Solid: Master Collection is a video game compilation published by Konami. The compilation features ports of titles in the Metal Gear franchise of stealth games, released in commemoration of the series' 35th anniversary.