Metal Gear 2: Solid Snake | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Hideo Kojima |
Designer(s) | Hideo Kojima |
Programmer(s) |
|
Artist(s) |
|
Writer(s) | Hideo Kojima |
Composer(s) |
|
Series | Metal Gear |
Platform(s) | |
Release | MSX2Mobile phone
|
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Metal Gear 2: Solid Snake [lower-alpha 2] is a 1990 action-adventure stealth video game [lower-alpha 3] developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear , written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge , a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid , which was released worldwide for the PlayStation in 1998 to critical acclaim. This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, PlayStation Vita, and Xbox 360, and was given a standalone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console.
Set in 1999, a few years after the events of the original game, [lower-alpha 4] Solid Snake must infiltrate a heavily defended territory known as Zanzibar Land to rescue a kidnapped scientist and destroy the revised "Metal Gear D". The game significantly evolved the stealth-based game system of its predecessor, and uses a storyline dealing with themes such as the nature of warfare and nuclear proliferation. It is considered one of the best 8 bit games ever made. [7]
Solid Snake builds upon the stealth-based gameplay system of its predecessor. As in the original Metal Gear , the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy's abilities. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. The enemy can also detect sounds, with the enemy able to hear any noise made by the player, such as a punch to the wall and gunshots made without a suppressor, and will investigate the source of the sound once it is made. They can also detect sounds made from the player walking on certain surfaces, which means players need to be careful about what surfaces they walk on. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down after the enemy has lost track of the player. When the counter reaches zero, the alert phase will go off and the game will return to normal. [7] [8]
The player is given a variety of new maneuvers and tools to help them remain undetected and complete the game. For example, the player can now kneel and crawl in addition to walking, allowing the player to avoid making noise over certain terrains, pick up land mines, and hide in tight spaces such as under desks or inside air ducts. A radar with a 3x3 grid on the upper right of the screen shows the player's current area in the center grid (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. However, the radar is disabled when the game enters alert phase. The radar can also be used with the mine detector equipped to determine the locations of enemy mines or launch Stinger missiles onto an airborne target. Many of the weapons and equipment from the first game are brought over along with new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations, each with special attributes. Health and carrying capacity are increased each time a boss is defeated. [7]
The transceiver has also been greatly revamped from the first game as well, with conversations now being context-sensitive rather than being simply area-oriented. The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with. The player can also talk to children living in the fortress to gain new information; the player is penalized with a loss of health if he kills a child. The areas are more varied than in the previous MSX2 game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a specific kind of ration, chasing after a female spy to the ladies' lavatory, and deciphering secret tap codes to gain new frequency numbers. [7]
The MSX2 version requires the use of either, a floppy disk drive or a Game Master II utility cartridge to save progress. In the absence of either media, a password can also be written down to reload progress. Later versions of the game removed the password feature in favor of standardized storage media such as memory cards and internal hard disk drives.
Fictional chronology in Metal Gear |
---|
|
Solid Snake is set in a near-future world in which the Cold War continued into the 1990s, with the game's events taking place in 1999 –three years after the events of the original Metal Gear (later retconned to four years in Metal Gear Solid).
Solid Snake, formerly retired FOXHOUND agent and hero of the original Metal Gear returns as the playable character. His new mission is to rescue the kidnapped Czechoslovak biologist Dr. Kio Marv from the forces of Zanzibar Land. He is assisted by a radio support crew consisting of Roy Campbell, his new commanding officer; McDonnell Miller, a survival coach and drill instructor; George Kesler ("George Kasler" in later versions), a military strategist; and Yozev Norden (renamed Johan Jacobsen in the later revised versions), a wildlife expert. Also assisting him on-site are Holly White, a CIA agent posing as a journalist; Natasha Marcova (Gustava Heffner in later versions), an StB agent and Dr. Marv's bodyguard; and Dr. Petrovich Madnar ("Drago Pettrovich Madnar" in newer versions), the Metal Gear designer from the first game, who was captured along with Dr. Marv. Also appearing in the game are Big Boss, the renegade former commander of FOXHOUND, and Grey Fox ("Gray Fox" in later versions), who disappeared following the events of the Outer Heaven incident.
The bosses of this installment consist of Black Color (Black Ninja in later versions), an experimental drug-enhanced ninja from a disbanded NASA project (who is revealed to be Kyle Schneider from the original Metal Gear); Running Man, a former Olympic runner turned terrorist; Red Blaster, an explosive expert from Spetsnaz; Ultra Box (the Four Horsemen in later version), an assassination squad specializing in confined spaces; Predator (Jungle Evil in later versions), a jungle warfare expert from the South African Reconnaissance Command; and Night Sight (Night Fright in later versions), an assassin from Vietnam who uses a state of the art stealth suit that renders him invisible to both radar and the human eye.
A major oil crisis seriously affects the global economy in the late 1990s, with petrol deposits running out faster than previous estimates. Efforts to adopt alternative energy sources and attempts to drill for more oil fail to take up the slack. To counter the problem, Czech scientist Dr. Kio Marv bio-engineers a new species of algae, OILIX, that could produce petroleum-grade hydrocarbons with little expense and effort. He unveils the algae to the World Energy Conference in Prague and was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibar Land, a Central Asian country established in 1997 after a successful independence war against the Soviet Union. [lower-alpha 5] NATO discovers that Zanzibar Land's leaders plan to hold the world hostage by controlling the supply of oil through OILIX and nuclear warheads pillaged from old stockpiles marked for dismantling in light of global efforts toward nuclear disarmament. FOXHOUND's new commander, Roy Campbell, brings Solid Snake out of retirement and sends him to Zanzibar Land to rescue Dr. Marv on Christmas Eve 1999.
Over the course of his mission, Snake teams up with Holly White, a CIA operative posing as a journalist, and Gustava Heffner, an StB agent and Dr. Marv's bodyguard. He is also reunited with Dr. Drago Pettrovich Madnar, the Metal Gear inventor from Outer Heaven, who claims to have been once again kidnapped and forced to work on another Metal Gear project (named Metal Gear D) for Zanzibar Land, as well as oversee mass-production of smaller, non-nuclear-equipped Metal Gear units. Snake learns from Dr. Madnar that Big Boss, Snake's former superior, survived the events of the first game and now leads Zanzibar Land.
As Snake, Heffner, and Dr. Madnar head toward Zanzibar Land's main prison, Heffner is killed by a missile fired by Metal Gear D and Dr. Madnar is recaptured by the enemy. The new Metal Gear's pilot is revealed to be Gray Fox. Determined to finish his mission, Snake fights against Zanzibar Land's elite mercenary force and manages to reach Dr. Marv's cell.
Snake arrives too late, as he finds Dr. Marv's corpse and the OILIX data. Holly later tips him off that he actually died under Dr. Madnar's torture. In addition, Snake learns that Madnar volunteered his services to Zanzibar Land to finish work on Metal Gear as revenge against the scientific community shunning him after the events of the first game. Snake incapacitates Madnar when the latter attempts to attack him.
Snake faces off against Gray Fox in Metal Gear D and eventually destroys the mech. Both men later fight hand-to-hand in a minefield, and Snake defeats him. As he tries to escape, Snake meets Big Boss. Having lost his equipment and with no weapons at his disposal, Snake is forced to improvise using the only items he can find: a lighter and aerosol can. Fashioning a makeshift flamethrower, Snake defeats Big Boss for the second time. Snake and Holly escape together, and they deliver the OILIX formula to Campbell.
Following the success of the NES version of Metal Gear , which sold over a million units in North America, Konami began the development of a sequel for the same platform titled Snake's Revenge designed specifically for the overseas market. [7] [9] Hideo Kojima, who directed the first MSX2 game but was not involved with either of the two NES versions, did not have any plans to develop a sequel himself at the time until he became reacquainted with a junior coworker who was assigned to work on Snake's Revenge on a train ride in Tokyo. The coworker revealed his involvement with the project and encouraged Kojima to create his own sequel. By the end of the train ride, Kojima had already envisioned the basic premise for the game. After undergoing a business trip to the sales division of Konami, Kojima successfully convinced his superiors to approve the development of Metal Gear 2: Solid Snake. [9] [10]
In order to accurately portray realism in the game, Kojima and his crew consulted various references, including a former Green Beret turned author, and even participated in a series of survival games in a forest located in a mountain near their workplace. [11] Originally Solid Snake was announced with a February to March 1990 release window, but was delayed to July, undergoing an increase in ROM size from 3-Megabit to 4-Megabit. Development of Solid Snake was briefly suspended in order to help out on the development of SD Snatcher , which was being developed at the same time by a separate team. [12]
Kojima originally wanted the title of the sequel to be simply Solid Snake, the decision to use the protagonist's name for the title of a sequel being inspired by the Indiana Jones movie series, but Metal Gear 2 was added as a fore-title under the insistence of Konami's sales and marketing department. [13] [14]
In the original MSX2 release of Metal Gear 2, the character portraits for various characters were based on the likeness of various movie characters: Solid Snake was based on Mel Gibson in Lethal Weapon , Big Boss based on Sean Connery in The Hunt for Red October , Grey Fox based on Tom Berenger in Platoon , Roy Campbell based on Richard Crenna in Rambo , and Holly White based on Brenda Bakke in Gunhed . [15]
The MSX2 version of Solid Snake was released in Japan on July 20, 1990. Unlike the first MSX2 game, no official English localization was produced (as Konami had already discontinued sales of their MSX games in Europe), although a fan translation was later produced in 1997 by the MSX hobbyist group G&T International. [16] Unofficial imports of the game had reached Europe by 1996, with some fans at the time requesting a port for the PlayStation. [17]
The first port of Solid Snake to another platform was the Japanese feature phone version released on October 1, 2004 as a downloadable app on i-mode, EZweb, and Yahoo! Mobile services. This version features a few additions over the original MSX2 version, such as an easy mode and an unlockable boss rush mode after clearing the main game once, but also include some other adjustments and changes, most notably the replacement of the portraits used during the conversation sequences. While the portraits in the MSX2 version were modeled after real life celebrities, the new portraits were instead designed to more closely resemble Metal Gear Solid illustrator Yoji Shinkawa's character designs in the later installments. These changes would also be implemented in the version included in Metal Gear Solid 3: Subsistence for the PlayStation 2, an expanded edition of Metal Gear Solid 3: Snake Eater released in Japan in 2005 that included full ports of both, the original Metal Gear and Solid Snake, as part of its newly-added content.
Subsistence would later be released in North America and Europe in 2006 with full English localizations of both MSX2 games, marking the first time that Solid Snake was given an international release. The two MSX2 games would later be included in the HD remastered version of Metal Gear Solid 3 released for the PlayStation 3 and Xbox 360 in 2011 and PlayStation Vita in 2012.
Solid Snake was also released for the Wii Virtual Console exclusively in Japan on March 30, 2010. Like all Virtual Console games, Solid Snake is emulated from the original MSX2 hardware rather than being ported from the mobile phone version like the Subsistence and HD Edition ports, although this version of the game has been patched to use the revised character portraits rather than the original ones.
A port of Metal Gear 2: Solid Snake was released as a part of volume 1 of the Metal Gear Solid: Master Collection for the Nintendo Switch, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. [18] [19]
The game's music was written by Konami Kukeiha Club members Tsuyoshi Sekito, Masahiro Ikariko, Mutsuhiko Izumi, Yuko Kurahashi, Tomoya Tomita, Kazuhiko Uehara, and Yuji Takenouchi. The cartridge for the MSX2 version carried a custom sound chip, the SCC (previously employed in games such as Nemesis 2 and Snatcher ), which enhanced the music and sound effects beyond the MSX's basic capabilities.
Arranged music based on Metal Gear 2: Solid Snake was used for the VR training disc in Metal Gear Solid: Integral (which was released in North America as Metal Gear Solid: VR Missions ). Additionally, Integral features two hidden tunes based on Solid Snake available via a secret codec frequency in the main game. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze" (both listenable by contacting CODEC frequency 140.66 in certain locations). "Theme of Solid Snake" also made an appearance in Nintendo's 2008 crossover fighting game Super Smash Bros. Brawl and a re-arranged version is included in the 2018 fighting game Super Smash Bros. Ultimate.
During its initial release, Solid Snake was ranked on MSX Magazine's Top 30 best selling MSX games list for six months, premiering at the no. 1 spot on the October 1990 issue. Metal Gear 2: Solid Snake would later receive near universal-acclaim by retro game reviewers. According to Paul Soth of GameSpy, the game surpassed its predecessor Metal Gear in every way. In addition to praising the gameplay, he also praised the game's "gripping, well written storyline" for its "rich characterization" and its "same quality of storytelling that made MGS so compelling." He concluded that players will not be disappointed by "the great gameplay and story," and that it remains "one of the best 8 bit games ever made." [7] Game Informer was more critical of the game, however, giving it a 7 out of 10. They wrote that in order to reach the most pivotal moments in the game's story, "you must endure some of the most ridiculous situations Solid Snake has ever seen," and that "the game's focus on constant backtracking and keycard acquisition makes it too repetitive." They concluded that "only diehard fans will find the experience rewarding" and that the best way to play the game is through the bonus disc of Metal Gear Solid 3: Subsistence. [20]
The game mechanics of its sequel Metal Gear Solid, despite its transition to 3D, remained largely similar to its 2D predecessor [21] and included plot summaries of the first two MSX2 games (accessible in the Special mode under "Previous Operations"). As such, Retro Gamer regarded Solid Snake to be "as close as anyone can get to playing Metal Gear Solid in 2D", putting it above the Game Boy Color game released a decade later in 2000. [8] Retro Gamer also included it among top ten MSX games. [22] Jeremy Parish of 1UP.com referred to Metal Gear Solid as "basically a high-spec remake of Solid Snake." [23] Nickolai Adkins of 1UP also noted how much of the scenario and plot elements in Solid Snake were recycled in Metal Gear Solid, ranging from "Snake emerging from retirement to rescue a kidnapped non-soldier personnel" in the beginning to "an escape sequence where Snake is accompanied by his female accomplice/love interest" at the end. [24] IGN notes that Solid Snake introduced stealth mechanics such as making noise to attract guards, crouching and crawling on the ground, disarming mines, and enemies having view cones. [25]
Metal Gear Solid is an action-adventure stealth video game developed and published by Konami for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.
Hideo Kojima is a Japanese video game designer. He is regarded as an auteur of video games. He developed a strong passion for film and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote Metal Gear (1987) for the MSX2, a game that laid the foundations for stealth games and the Metal Gear series, his best known and most appreciated works. At Konami, he also produced the Zone of the Enders series, as well as wrote and designed Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.
Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.
Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, set to release for PlayStation 5, Windows, and Xbox Series X/S in 2024.
Metal Gear Solid: The Twin Snakes is a 2004 action-adventure stealth video game published by Konami, who co-developed with Silicon Knights, for the GameCube. Released in March, the game is a remake of Metal Gear Solid, originally developed by Konami for the PlayStation in 1998.
Metal Gear Solid, released in Japan as Metal Gear: Ghost Babel, is a 2000 action-adventure stealth video game developed and published by Konami for the Game Boy Color. The game began development after Konami Computer Entertainment Japan were commissioned by Konami's European branch to develop a portable adaptation of their 1998 PlayStation game of the same title. However, the Game Boy Color version is not a port of the original PlayStation version, nor does it adapt the same story, but instead takes place in an alternative continuity set seven years after the events of the original Metal Gear (1987). Tose assisted on the development.
Snake's Revenge is a stealth action-adventure video game produced by Konami for the Nintendo Entertainment System in 1990. It is a stand-alone sequel to Metal Gear that was released in North America and the PAL region following the international commercial success of the NES version. The game was produced without the involvement of series creator Hideo Kojima, who went on to develop a separate sequel for the MSX2 titled Metal Gear 2: Solid Snake, which was released later during the same year in Japan.
Big Boss is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami. He was first introduced in the 1987 Metal Gear game as the commanding officer and father of Solid Snake, featuring in a twist as the game's main antagonist. He is later featured in the prequel games as Naked Snake, an American Special Forces Operator and decorated war hero. Political manipulations cause him to be disillusioned when facing his own mentor, and he gradually develops his own private mercenary company while growing into the original Big Boss persona and being referred to as simply Snake.
Penguin Adventure is a racing platform game released by Konami in 1986, and a sequel to 1983's Antarctic Adventure. The game marks the professional debut of game designer Hideo Kojima, who participated in the planning.
Metal Gear Solid 4: Guns of the Patriots is a 2008 action-adventure stealth video game developed and published by Konami for the PlayStation 3. It is the sixth Metal Gear game directed by Hideo Kojima. Set five years after the events of Metal Gear Solid 2: Sons of Liberty, the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide. The game was released on June 12, 2008.
The Metal Gear franchise features a large number of characters created by Hideo Kojima and designed by Yoji Shinkawa. Its setting features several soldiers with supernatural powers provided by scientific advancements.
Metal Gear Solid: Portable Ops, officially abbreviated MPO, is a 2006 action-adventure stealth video game developed and published by Konami for the PlayStation Portable. The game was directed by Masahiro Yamamoto and written by Gakuto Mikumo, with series creator Hideo Kojima acting as producer.
Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It features returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat. Two downloadable content chapters were also released set before the games' beginning centered around Raiden's enemies.
Metal Gear is an action-adventure stealth video game developed and published by Konami for the MSX2. It was released for the system in Japan and parts of Europe in 1987. Considered to have popularized the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would go on to direct most of the games that followed in the Metal Gear series. A reworked port of the game was released for the Famicom a few months later, which later saw release in international markets for the NES over the following two years; this version was developed without Kojima's involvement and features drastically altered level designs, among other changes.
Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.
Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.
Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions.
The Metal Gear video games consist of 17 different albums, totaling over 940 hours of music within the 11 games. There were four different music labels used for the albums in different games. These include Sony Entertainment, Konami Digital Entertainment, Phantom Studios, Sumthing Else Music Works, and King Records (Japan). The most used record labels were Konami Digital Entertainment and King Records. Konami was used for Metal Gear 20th Anniversary: Metal Gear Music Collection, Metal Gear Solid 4: Guns of the Patriots Original Soundtrack, Metal Gear Solid: Peace Walker Original Soundtrack, and the Metal Gear 25th Anniversary: Metal Gear Music Collection, Metal Gear Rising: Revengeance. King Records was used for Metal Gear 2: Solid Snake Original Soundtrack, Metal Gear Solid Original Game Soundtrack, Metal Gear/ Solid Snake: Music Compilation of Hideo Kojima / Red Dis, Metal Gear Solid 2: Sons of Liberty Original Soundtrack, and Metal Gear Solid 2: Sons of Liberty Soundtrack 2: The Other Side. Several different producers were used for different games. These include Konami, Masahiro Hinami, Noriakio Kamura, Norihiko Hibino, Tojima, Harry Gregson-Williams. Konami producing 6 out of the 11 Metal Gear games. The games used many different genres of music throughout the games. They are as follows: breakbeat, classical, drum and bass, electronic, hip hop, jazz, ambient, acoustic, Latin American, electronic rock, industrial metal, alternative metal, hard rock, power metal, neoclassical, romantic music, lounge, and rock and roll.
Metal Gear Solid: Master Collection is a video game compilation published by Konami. The compilation features ports of titles in the Metal Gear franchise of stealth games, released in commemoration of the series' 35th anniversary.
Dr. Madnar: "そう・・・METAL GEARじゃよ。SNAKE。あるのじゃ、あれが・・・ここに。 あたらしいMETAL GEARはすでにカンセイしておる。3年前、あんたがハカイしたのはたんなるシサクヒン・・・ [Yes... Metal Gear. Snake, it is here... In Zanzibar Land. They've already completed a new Metal Gear. The one you destroyed three years ago was only a prototype...]
Kasler: "3年前のOUTER HEAVENカンラクでかれはヒン死のジュウショウをおった [Three years ago, when Outer Heaven fell, Big Boss was seriously wounded.]
Snake: "オレは3年間とりついているアクムをはらいにきた。 [I came to get rid of the nightmares I've been having for the past three years.]"