Author | Hideo Kojima |
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Cover artist | Adam Grano |
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Genre | Autobiographical |
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Publication date | October 12, 2021 |
Pages | 256 |
ISBN | 978-1-974-72591-5 |
The Creative Gene: How Books, Movies, and Music Inspired the Creator of Death Stranding and Metal Gear Solid is an autobiographical book written by Japanese video game designer Hideo Kojima, published on October 12, 2021, by Viz Media. Based on the collection of essays titled The Gifted Gene and My Lovable Memes which was published in Japan in 2019, the book focuses on Kojima's inspirations on his work from various pop culture media, such as books, movies and music. Exploring themes such as isolationism, loneliness, grief and death, The Creative Gene collocates personal anecdotes of Kojima's life involving his inspirations with his sentiments towards the multitude of works that inspired him. The Creative Gene received positive reviews from critics, with praise given towards Kojima's exploration of his inspirations and their influence on his life.
Hideo Kojima is a Japanese video game designer notable for creating the video game series Metal Gear and the games Policenauts , Snatcher and Death Stranding . [1] [2] [3] Appraised as an "auteur" and a prominent figure in the video game industry, [4] [1] Kojima wrote the book The Gifted Gene and My Lovable Memes as a collection of essays detailing his inspirations. [2] [3] Written in Japanese, the book was originally published by Shincho Bunko and released in Japan on October 27, 2019. [3] [5] In February 2021, publisher Viz Media announced that a translated version of the book would be released on October 12, under the title of The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid. [6] [7]
The Creative Gene is an autobiographical book comprising a variety of short stories, essays and anecdotes encompassing Kojima's life, many of which focus on the various pop culture media Kojima developed an adoration for and how they have impacted him. [4] [1] One of the first essays in the book recounts Kojima's affinity for literature originating from his childhood; proclaiming himself as a "latchkey kid", Kojima routinely read books as a child as a way to deal with his father's death, gaining life experience from the lessons he learned from books along with movies. [4] Kojima further elaborates his beliefs on storytelling, stating that "stories allow you to experience places you could never go – the past, the future, or distant worlds. You can become a different ethnicity or gender. Even when you're reading all by yourself, you're sharing those stories as they unfold before you with countless people whom you've never met." [4] Kojima also discusses his routine for visiting bookstores during his free time, conveying that exploring the various works of literature helps him "become better at finding encounters that are meaningful to me, and I further hone my sensibilities." [4]
One notable essay in the book deals with Kojima's adoration of outer space stemming from his childhood. Originally published in 2009, the essay delves into the impact that space has had on Kojima's outlook on humanity and reveals his dream to venture into space someday. [1] [8] In the essay, Kojima expressed that he would be satisfied with orbiting around Earth's atmosphere, along with confessing that he would sacrifice his position as a game designer to pursue his dream. [1] [8] Kojima also avowed his desire to become an astronaut, but relinquished his dream to settle on game design due to the limits of Japan's developing space program during his childhood. [1] Another essay, published in 2011, combines Kojima's review of Hiro Arikawa's 2008 light novel Hankyu Densha with his childhood recollections of the Hankyu Railway. [9] The chapter sees Kojima recalling memories of riding trains on the railway in various moments of his life, including his adulthood where he rode the train again one year before writing the essay. [9] Kojima reflected on the sentimental value of Hankyu Railway, writing that the railway was "not just a means of getting from one place to another, but a time machine connecting my memories to my hometown." [9]
Various publications noted that the book chronicles the connections between Kojima's favorite works of media and his sentiments on events surrounding his life. [1] [9] [10] Through such interwoven reflections, The Creative Gene explores how media consumption frames humanity's perception of the world. [10] [11] Writing for The A.V. Club , Sam Barsanti considered the media discussed in Kojima's essays as tangential subjects that ultimately reflected larger ideas prevalent in his life. [7] Barsanti asserted that the essay on the Japanese anime series Space Battleship Yamato delved into Kojima's relationship with his father. [10] He also noted a similar pattern with the essay on TV shows Bewitched , Little House on the Prairie and anime Shin Chan exploring how the death of his father influenced his values on family. [10] Cameron Kunzelman of Paste magazine stated that the book shows Kojima "constantly reflecting his own experiences with media through what was happening in both his personal life and the broader context of Japanese culture". Discussing him as a creator whose developed aesthetic tastes aided in his ability to direct games, he elaborates that Kojima's inspirations in his work demonstrate the "philosophy of creation, in which the individual person is always a kind of cultural nexus who mixes influences and produces new things". [11] Publications also noted that Kojima eschews overt explanations of his specific creative process and mere summaries of his inspirations in The Creative Gene. [10] [11] Joshua Furr of DualShockers wrote that the book contained few references to the video games he created such as the Metal Gear saga, instead discussing books, films and music that related to his life. [12]
Kunzelman claimed that The Creative Gene addresses topics such as loneliness, death and grief. [11] He wrote that the book contains a "tragic focus" prevailing through many of the stories, arguing that Kojima's propensity to focus on darker works of media "center on his interest in the relationship between people, their societies, and how they deal with massive environmental changes". [11] Annette Polis of Siliconera notes that the book divulges aspects of Kojima's personal life such as coping with his father's death and his conflicts with depression, [13] while Furr noted an essay about the film Taxi Driver (1976) as relating to his experiences with childhood seclusion, with him identifying with character Travis Bickle. [12] Publications also commented on an essay dedicated to Satoshi Itoh about the novelization of Metal Gear Solid 4: Guns of the Patriots (2008) as reflecting themes of death in the book; Itoh, a close friend of Kojima and the novelization's author, succumbed to cancer in 2009 at the age of 34, shortly after the novel's completion. [10] [12] Rich Stanton of PC Gamer related the book's themes of loneliness, regret and isolationism to Death Stranding, also connecting the game with Kojima's essay on Taxi Driver. [14]
Aspects of the book elaborate on themes explored in Kojima's games, such as genes, memes and scenes; all three ideas were explored in the Metal Gear Solid games. [10] [11] [15] Barsanti noted that The Creative Gene extensively focuses on the idea of memes, with Kojima's discussions on the media he enjoys conveying how information influences the upbringing of individuals. [10] Kunzelman referred to Kojima's emphasis on memes as "Dawkinsian", describing Kojima's views on memes as coming from a more individualized standpoint involving the spread of ideas amongst people. [11] Writing for GamesHub, indie game developer Naphtali Faulkner analyzed Kojima's relationships with media in the context of creation, namely how ideas that develop beyond various generations inspire works of art. [15] Faulkner states that through the exploration of media, the book "shows how we can start to think about memes as more than just homage – how we can start to cut away the surface of the things we like, and dig down into the spirit of the ideas that resonate with us". [15]
The Creative Gene received positive reviews from media outlets, several of whom praised the personal and heartfelt nature of the book. [10] [11] [16] The A.V. Club's Barsanti rated the book an A−, praising Kojima's passionate expressions for his favorite works of art; he opined that the best moments of the book "are glimpses into the mind of a visionary artist who just happens to work in a medium that isn't always known for its capacity for visionary art". [10] Kunzelman commended the book and felt it not only offered insight into Kojima's influences, but also the recurring dark motifs found in his life and oeuvre. Comparing the book to Kojima's affinity for science fiction tragedies, Kunzelman regarded the book as akin to a premonition that offers "a glimpse into a particular kind of human machine", also asserting that "embracing it wholly would put us down the wrong path". [11] Stanton similarly offered praise and minor criticism for the book as well, believing that the book alternates between profundity which would invoke immersion in readers, and moments of self-indulgence that would enable skim reading. [14] Engadget 's Jeff Dunn ranked The Creative Gene among his favorite books of 2022, praising the book for both its honesty and its esteem towards art and the creative process. [16]
Several critics noted that The Creative Gene gave them and readers a more profound appreciation for works of fiction as well. [10] [11] [13] Polis found that aspects of her life related to the multitude of media that Kojima enjoyed, observing that they shared a common interest in authors such as Agatha Christie, Miyuki Miyabe and Kazuo Umezz. [13] She also stated that through such similar interests she resonated more with Kojima, propounding that the book was a "fantastic look into the mind of one of gaming's best known designers". [13] Furr expressed that the book demonstrated a strong endearment for media that he had not found elsewhere. [12] Remarking that readers would recognize how particular works of media inspired ideas in Kojima's games, Kunzelman viewed the book as an edifying way to grasp one's influences. [11] Barsanti averred that while readers may not necessarily share the same adoration for Kojima's favorite works of art as him, the book might give readers an ardent admiration for the works of art they personally enjoy. [10]
Hideo Kojima is a Japanese video game designer. He is regarded as an auteur of video games. He developed a strong passion for film and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote Metal Gear (1987) for the MSX2, a game that laid the foundations for stealth games and the Metal Gear series, his best known and most appreciated works. At Konami, he also produced the Zone of the Enders series, as well as wrote and designed Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.
Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.
Raiden, real name Jack, is a character and one of the protagonists of Konami's Metal Gear series of action-adventure stealth video games. Created by Hideo Kojima and designed by Yoji Shinkawa, Raiden was introduced in the series as the main player character of the 2001 game Metal Gear Solid 2: Sons of Liberty. In Metal Gear Solid 2, he appears to be a member of the U.S. special operations unit FOXHOUND and is participating in his first mission against terrorists. Despite coming across as a young rookie, he is later revealed to have been a child soldier in his native Liberia. Raiden also appears as a supporting character in the 2008 game Metal Gear Solid 4: Guns of the Patriots, in which he is assisting the series' main protagonist Solid Snake in his fight against Revolver Ocelot's forces. He is also the main character of the 2013 game Metal Gear Rising: Revengeance, in which he is dealing with his past and his present life as a combatant who faces enemies from private military companies.
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, Policenauts is set in the mid 21st century and follows Jonathan Ingram, an astronaut recently recovered floating in space in cryosleep after an accident at a space colony sent him drifting into space for 24 years. Now a detective in Los Angeles, Ingram travels back to the colony to investigate the murder of his ex-wife and her husband's disappearance. As he begins his investigation, he starts to uncover an illegal organ trafficking ring.
Kojima Productions Co., Ltd. is a Japanese video game development studio founded in 2015 by Hideo Kojima, creator of the Metal Gear series. It is the spiritual successor to a production team inside Konami also known as Kojima Productions originally founded in 2005. The independent Kojima Productions has a slightly altered Japanese name and is based in Shinagawa, Tokyo.
Metal Gear Solid: Portable Ops, officially abbreviated MPO, is a 2006 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable. The game was directed by Masahiro Yamamoto and written by Gakuto Mikumo, with series creator Hideo Kojima acting as producer.
Hiro Arikawa is a female Japanese light novelist from Kōchi, Japan.
Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.
Project Itoh, real name Satoshi Itō, was a Japanese science fiction writer and essayist.
Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.
Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.
P.T. is a 2014 psychological horror game developed by Kojima Productions under the pseudonym "7780s Studio" and published by Konami. It was directed and designed by Hideo Kojima in collaboration with filmmaker Guillermo del Toro, and was released for free on the PlayStation 4.
Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions.
Death Stranding is a 2019 action game developed by Kojima Productions and published by Sony Interactive Entertainment for the PlayStation 4. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konami in 2015. A Windows port licensed by Sony was released by 505 Games in July 2020. A director's cut was released for the PlayStation 5 in September 2021, followed by a release for Windows in March 2022. Versions for iOS, iPadOS and macOS were released in January 2024.
Quiet is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima, designed by Yoji Shinkawa, and based on and voiced by Stefanie Joosten, Quiet appears in the 2015 action-adventure stealth game, Metal Gear Solid V: The Phantom Pain. The character is a skilled assassin and sniper with superhuman abilities belonging to the covert strike force XOF, a rogue division of the American intelligence agency Cipher. Depending on the player's actions, she can be captured by Venom Snake and eventually used as a member of his Diamond Dogs mercenary group to participate in missions.
Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS and iOS.
The Game Awards 2019 was an award show that honored the best video games of 2019. The event was produced and hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 12, 2019. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 50 digital platforms; it was the first to broadcast live in India and was simulcast in 53 movie theaters across the United States. The show featured musical performances from Chvrches, Grimes, and Green Day, and presentations from celebrity guests including Stephen Curry, Vin Diesel, Norman Reedus, and Michelle Rodriguez. In association with the event, a virtual games festival was held online, allowing free demos to be played through Steam over a 48-hour period.
Cyberpunk: Edgerunners is a Japanese-Polish cyberpunk original net animation (ONA) miniseries based on the video game Cyberpunk 2077 by Polish studio CD Projekt Red. The series was animated by Japanese animation studio Trigger under the supervision of CD Projekt and premiered on Netflix in September 2022. Set in the Cyberpunk universe created by Mike Pondsmith, the anime serves as a prequel to the game and takes place about a year before the events of Cyberpunk 2077.
Abandoned is the tentative title for an upcoming survival horror game being developed and published by Blue Box Game Studios, an independent video game company based in The Netherlands. Described as a "cinematic horror survival shooter" featuring "realistic" gameplay mechanics, Abandoned's premise centres around Jason Longfield, who must escape a forest after being kidnapped. A playable teaser of Abandoned, titled Abandoned: Prologue, is also in development and is planned to be released before the main game.