MobyGames

Last updated

MobyGames
MobyGames Logo.svg
Logo since March 2014
Screenshot
MobyGames frontpage, April 2012.png
MobyGames frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerBlue Flame Labs [1]
URL mobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999;22 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. [2] The site is supported by banner ads and a small number of people paying to become patrons. [3]

Contents

Overview

Content is added by members with a non-anonymous user account. Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". [4] There is a published standard for game information and copyediting. [5] The most commonly used sources are video game packaging and title and credit screens.

Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014 MobyGames.png
Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school. Leonard had the idea of sharing information about electronic games with a larger audience.

The database began with games for MS-DOS and Microsoft Windows, since those were the systems the founders were familiar with. After two years, contemporary consoles such as the PlayStation, were added. Older systems were added later. Support for arcade games was added in January 2014 and mainframe computer games in June 2017. [6]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. [7] This was announced to the community post factum and a few major contributors left in protest, refusing to do volunteer work for a commercially owned website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). [8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel. [1]

Related Research Articles

<i>Wizardry</i> series of role-playing video games

Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles released only in Japan.

<i>The Incredible Machine</i> (series)

The Incredible Machine is a series of video games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 titles had different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. Pushbutton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company.

Steam (service) Video game service

Steam is a video game digital distribution service by Valve. It was launched as a standalone software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to include games from third-party publishers. Steam has also expanded into an online web-based and mobile digital storefront. Steam offers digital rights management (DRM), server hosting, video streaming, and social networking services. It also provides the user with installation and automatic updating of games, and community features such as friends lists and groups, cloud storage, and in-game voice and chat functionality.

<i>Gamasutra</i> Video game developer website

Gamasutra is a website founded in 1997 that focuses on all aspects of video game development. It is owned and operated by Informa and acted as the online sister publication to the print magazine Game Developer.

<i>Rayman</i> (video game) 1995 video game

Rayman is a side-scrolling platform video game developed and published by Ubi Soft. As the first installment in the Rayman series, the game follows the adventures of Rayman, a hero who must save his colourful world from the evil Mr. Dark. Originally designed for the Atari Jaguar in 1995, a PlayStation version was developed and released in time for the North American launch of the console on 9 September 1995; and further ports were created for Sega Saturn in 1995 and MS-DOS computers in 1996. The game has appeared in various other formats, including versions for the Game Boy Advance, PlayStation Network, DSiWare, and iOS and Android devices.

<i>Frankenstein: The Monster Returns</i> 1991 video game

Frankenstein: The Monster Returns is a Nintendo Entertainment System action video game developed by Tose and published by Bandai in 1991 exclusively in North America.

<i>Gunman Chronicles</i>

Gunman Chronicles or Half-Life: Gunman is a first-person shooter space western video game originally created as a mod by the now defunct Rewolf Software. Gunman Chronicles was originally a Quake deathmatch mod named Gunmanship 101, then it was moved to Quake II's engine before becoming a Half-Life mod. The game was popular at the Half-Life Mod Expo in 1999, and Sierra approached Rewolf to make a retail version. After significant work and with some office space, funding, and added staff, it was released as a standalone game. Plans were drawn to release Gunman Chronicles on GameCube, but it was never released.

Team Soho Subsidiary of Sony Computer Entertainment Inc.

Team Soho was a British first-party video game developer and a studio of Sony Computer Entertainment based in Soho, London.

Unity (game engine) Cross-platform video game and simulation engine

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development and used for games such as Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead. It is cited to be easy to use for beginner developers and is popular for Indie game development.

<i>Monopoly</i> video games

There have been several video game adaptations of Parker Brothers and Hasbro's board game Monopoly.

Indie game Class of video game, generally independently published

An independent video game or indie game is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums.

Xbox Live Indie Games are video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered with App Hub. Unlike Xbox Live Arcade titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and as of November 2014, over 3,300 games have been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved. The Xbox Live Indie Games program did not continue with the release of the Xbox One, and the marketplace for these games was shuttered in October 7, 2017.

VGChartz Video game sales tracking website

The VGChartz Network is a network of five video game websites - VGChartz, gamrFeed, gamrReview, gamrTV and gamrConnect. VGChartz itself sits at the centre of the VGChartz Network and is a video game sales tracking website that provides weekly sales figures of console software and hardware by region. The site was launched in June 2005 and is owned by Brett Walton. Employing ten people, VGChartz provides tools for worldwide data analysis and regular worldwide written analysis of the data it provides.

Amy Hennig American video game director and script writer

Amy Hennig is an American video game director and script writer, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City. She later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series. With Naughty Dog, she worked primarily on the Jak and Daxter and Uncharted series.

Desura Digital distribution platform

Desura was a digital distribution platform for the Microsoft Windows, Linux and OS X platforms. The service distributed games and related media online, with a primary focus on small independent game developers rather than larger companies. Desura contained automated game updates, community features, and developer resources. The client allowed users to create and distribute game mods as well.

Game-Maker MS-DOS-based suite of game design tools

Game-Maker is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. Game-Maker also was sold under various names by licensed distributors in the UK, Korea, and other territories including Captain GameMaker and Create Your Own Games With GameMaker!. Game-Maker is notable as one of the first complete game design packages for DOS-based PCs, for its fully mouse-driven graphical interface, and for its early support for VGA graphics, Sound Blaster sound, and full-screen four-way scrolling.

OpenCritic

OpenCritic is a review aggregation website for video games. OpenCritic lists reviews from critics across multiple video game publications for the games listed on the site. The website then generates a numeric score by averaging all of the numeric reviews. Several other metrics are also available, such as the percentage of critics that recommend the game and its relative ranking across all games on OpenCritic.

Sydney Development Corporation ("SDC"), was the first publicly-traded software company in Canada. Founded by Tarrnie Williams, SDC developed an online real-time project management system for the IBM System z mainframe computer, then various different business applications for microcomputers such as the Apple II, and eventually became the first developer and publisher of computer games for microcomputers in Canada.

Video game preservation Form of preservation in video gaming

Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.

References

  1. 1 2 Wawro, Alex (December 31, 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra . Retrieved January 1, 2014.
  2. "MobyGames Stats". MobyGames. Retrieved September 18, 2019.
  3. "MobyGames Patrons". MobyGames.
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". MobyGames.com. Blue Flame Labs. March 30, 2014. Retrieved January 19, 2016.
  5. "The MobyGames Standards and Practices". MobyGames.com. Blue Flame Labs. January 6, 2016. Retrieved January 19, 2016.
  6. "New(ish!) on MobyGames - the Mainframe platform". MobyGames.com. Blue Flame Labs. June 18, 2017. Retrieved July 6, 2017.
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. July 2, 2011.
  8. Corriea, Alexa Ray. "MobyGames purchased from GameFly, improvements planned" . Retrieved January 1, 2014.