Type of site | Gaming |
---|---|
Available in | English |
Owner | Atari SA |
Founder(s) | Jim Leonard Brian Hirt [1] |
URL | mobygames |
Commercial | Yes |
Registration | Optional |
Launched | March 1, 1999 [1] |
Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. [2] The site is supported by banner ads and a small number of people paying to become patrons. [3] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Coverage of arcade video games was added in January 2014 and mainframe computer games in June 2017. [4]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months). [5] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. [6]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school. [7] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. [8] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). [9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel. [10]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. [11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. [12] [13]
Atari is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA. The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s.
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Solomon's Key is a puzzle game developed by Tecmo in 1986 for an arcade release on custom hardware based on the Z80 chipset. It was ported to multiple systems including the Nintendo Entertainment System and Commodore 64. The PC Engine version was known as Zipang and the Game Boy version as Solomon's Club. A prequel, Solomon's Key 2, was released in 1992 for the NES. The NES version of the game was also released in emulated form on Virtual Console for the Wii in 2006, Nintendo 3DS and Wii U in 2013 and later to Nintendo Switch Online in 2018.
Frog Bog is a 1982 video game by Mattel Electronics for the Intellivision. An Atari 2600 conversion was released later that year as Frogs and Flies. In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. Frog Bog is similar to the 1978 Sega-Gremlin arcade game Frogs.
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on.
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