Starship 1 | |
---|---|
Developer(s) | Atari, Inc. |
Publisher(s) | |
Designer(s) | Ron Milner Steve Mayer Dave Shepperd Dennis Koble |
Platform(s) | Arcade |
Release | |
Genre(s) | Shooter Space combat |
Mode(s) | Single-player |
Arcade system | n/a (dedicated 6502-based PCB) |
Starship 1 is a first-person shooter [4] space combat game developed and manufactured for arcades in 1977 by Atari, Inc. The game, which takes great inspiration from the television series Star Trek , contains the first known Easter egg in any arcade game. [5] The arcade game was distributed in Japan by Namco in 1978, [2] and was ported to the Atari 2600 as Star Ship . [6]
The object of Starship 1 is to destroy alien spacecraft while maneuvering "Starship Atari" through star and asteroid fields, "saving the Federation".
The game uses a first person perspective on a black-and-white monitor. The player's ship is controlled with a control yoke that is connected to two potentiometers. There is also a lever that controls whether the ship is moving "fast" or "slow". [7] Compared to common arcade games of the time, Starship 1 was comparatively advanced, but used quite a bit of analog technology that would become less common in arcade games in following years.
As enemies appear onscreen, the player tries to center the enemy in the crosshairs and shoot it with his "phasors" by pulling a trigger on the control yoke. Alternatively, the player has 5 "proton torpedoes" per game that can be fired by pressing a large white button on the dashboard. This will destroy any enemy ship on screen, regardless of whether it is in the crosshairs (which are not game generated graphics but taped directly on the monitor screen).
Four distinct enemies appear: Star Trek-inspired starships worth 50 points, eyed worm-like alien creatures and Klingon type ships each worth 100 points, and a flashing flying saucer craft worth 200 points.
The player does not view the game monitor directly; the monitor is recessed in the cabinet, and the player views a reflected image of the monitor in a half-silvered mirror with a space background.
According to research by Ed Fries, Starship 1 contains the first known Easter egg in any arcade game. Fries confirmed with designer Ron Milner that by activating the machine's controls in the appropriate sequence, the game displays the message "Hi Ron!" (in reference to Milner) and gives ten free games. [8]
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek.
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another — usually electronic — medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure, in reference to an Easter egg hunt.
Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Spy Hunter is a vehicular combat game developed by Bally Midway and released for arcades in 1984. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond brand. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common. The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift, and a pedal used for acceleration.
Stargate is a horizontally scrolling shooter released as an arcade video game in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some home ports of Stargate were renamed to Defender II for legal reasons.
Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which taunts the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
Starhawk is a 1979 vector arcade game designed and programmed by Tim Skelly and manufactured by Cinematronics. Starhawk is a shoot 'em up unofficially based on the Star Wars: Episode IV trench run, one of the first arcade games to blatantly use concepts from Star Wars. The game was unique at the time for its pseudo-3D graphics. It was distributed in Japan by Sega, and was later ported for the Vectrex home system in 1982.
Star Fire is a first-person arcade coin-operated space combat video game created by Technical Magic for Midway-Bally and licensed for manufacture to Exidy in December 1978. It was distributed in Japan by Taito and Esco Trading in 1979. Designed by Caltech engineers Ted Michon, and David Rolfe and inspired by the film Star Wars, the game is not based on a licensed property.
Space Dungeon is a multidirectional shooter released as an arcade video game by Taito in 1981. Designed and programmed by Rex Battenberg, it was available both as a conversion kit and full arcade cabinet. An Atari 5200 port was published in 1983.
Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.
Space Eggs is a fixed shooter video game for the Apple II computer programmed by Nasir Gebelli and published by Sirius Software in 1981. A port to Atari 8-bit computers by Dan Thompson was released the same year. Space Eggs is an unofficial version of the arcade video game Moon Cresta.
Star Trek: Strategic Operations Simulator is a space combat simulation arcade video game based on the original Star Trek television program and movie series, and released by Sega in 1983. Star Trek uses color vector graphics for both a 2D display and a 3D first-person perspective. The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game includes synthesized speech
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.
Exerion is a fixed shooter video game developed and published by Jaleco for arcades in September 1983, and licensed to Taito for manufacture and distribution of the game in North America. The player controls a starship and must fire at enemies on the screen while avoiding projectiles. The game uses a pseudo-3D scrolling background, giving a sense of depth, and the player's ship has a sense of inertia while it is being controlled with the joystick.
Space Lords is a video game released in arcades by Atari Games in 1992. It is a first-person perspective space combat video game.
Space Zap is a space-themed fixed shooter arcade video game developed by Game-A-Tron and licensed to Midway Manufacturing in 1980. The player controls the defenses of an immobile base in the center of the screen which is attacked from the top, bottom, left, and right. Pressing one of four oversized buttons moves the gun in the corresponding direction. A fifth button fires. Space Zap shipped in three form factors: standard upright, cocktail, and Bally's Mini-Myte reduced size cabinet.
Starblade: Operation Blue Planet is an unreleased 3D rail shooter arcade game in development by Namco. A sequel to the game Starblade (1991), the player controls the GeoCalibur starship in its mission to wipe out an alien race known as the Unknown Intelligent Mechanized Species. Gameplay involved using a flight-yoke controller to control a crosshair and shoot down enemies, while avoiding incoming obstacles and projectiles. The player has a shield that depletes when inflicted with enemy fire. Only one level was completed. It ran on the PlayStation 2-based Namco System 246 arcade hardware.
Publisher: Atari. Developer: Atari. First-Person Shooter