Starship 1 | |
---|---|
Developer(s) | Atari, Inc. |
Publisher(s) | |
Designer(s) | Ron Milner Steve Mayer Dave Shepperd Dennis Koble |
Platform(s) | Arcade |
Release | |
Genre(s) | Shooter Space combat |
Mode(s) | Single-player |
Arcade system | n/a (dedicated 6502-based PCB) |
Starship 1 is a first-person shooter [4] space combat game developed and manufactured for arcades in 1977 by Atari, Inc. The game, which takes great inspiration from the then very popular television series Star Trek , contains the first known Easter egg in any arcade game. [5] The arcade game was distributed in Japan by Namco in 1978, [2] and it was ported to the Atari 2600 as Star Ship . [6]
The object of Starship 1 is to destroy alien spacecraft while maneuvering "Starship Atari" through star and asteroid fields, "saving the Federation".
The game uses a first person perspective on a black-and-white monitor. The player's ship is controlled with a control yoke that is connected to two potentiometers. There is also a lever that controls whether the ship is moving "fast" or "slow". [7] Compared to common arcade games of the time, Starship 1 was comparatively advanced, but used quite a bit of analog technology that would become less common in arcade games in following years.
As enemies appear onscreen, the player tries to center the enemy in the crosshairs and shoot it with his "phasors" by pulling a trigger on the control yoke. Alternatively, the player has 5 "proton torpedoes" per game that can be fired by pressing a large white button on the dashboard. This will destroy any enemy ship on screen, regardless of whether it is in the crosshairs (which are not game generated graphics but taped directly on the monitor screen).
Four distinct enemies appear: Star Trek-inspired starships worth 50 points, eyed worm-like alien creatures and Klingon type ships each worth 100 points, and a flashing flying saucer craft worth 200 points.
The player does not view the game monitor directly; the monitor is recessed in the cabinet, and the player views a reflected image of the monitor in a half-silvered mirror with a space background.
According to research by Ed Fries, Starship 1 contains the first known Easter egg in any arcade game. Fries confirmed with designer Ron Milner that by activating the machine's controls in the appropriate sequence, the game displays the message "Hi Ron!" (in reference to Milner) and gives ten free games. [8]
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure, in reference to an Easter egg hunt. The earliest known video game Easter egg is in Moonlander (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it the astronaut will visit it instead of standing next to the ship. The earliest known Easter egg in software in general is one placed in the "make" command for PDP-6/PDP-10 computers sometime in October 1967–October 1968, wherein if the user attempts to create a file named "love" by typing "make love", the program responds "not war?" before proceeding.
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Publisher: Atari. Developer: Atari. First-Person Shooter.