Triple Hunt

Last updated
Triple Hunt
Developer(s) Atari
Publisher(s) Atari
Platform(s) Arcade
Release1977
Genre(s) Potentiometer calibrated gun
Mode(s) One player mode

Triple Hunt is a shooter-style arcade game developed by Atari programmer Owen Rubin, and released in April 1977. [1] Triple Hunt's main feature is its mounted light gun, which is used to shoot at the screen on a separate cabinet. [2] Each Triple Hunt unit houses three changeable games; Witch Hunt, Hit The Bear, and Raccoon Hunt. The game graphics are displayed over the background graphics, and when a monitor mask is placed on the screen, the graphics 'disappear' behind the mask. Since the gun is light operated, the shots would not go through the mask, and did not count. [3] It was first introduced at the Third Annual Distributor Meeting banquet on March 22, 1977. [4]

Gameplay

Unique amongst other games at its time, Triple Hunt contains three different games, each played by solely using the gun, which registers shot position by use of vertical and horizontal potentiometers. The three games had to be swapped out by the operator by changing the graphic panels and flipping a switch. [5] The objective of all three games is to simply earn the highest score possible before a timer ran out. The player has no limit on the number of shots fired, and the gunshots will display on the screen one at a time. A timer in the corner of the screen counts down until the display reaches "00". However, if the operator has turned on extended play and the player's score exceeds the extended play score, then the player is given extra play time, and the timer increases to half of the original value. [5]

Hit The Bear focuses on the player aiming for and shooting at either a large or a small animated bear that walk through an on-screen forest. When a bear is hit, it would stand, roar, and turn around to walk in the opposite direction. Once a bear walks off of the screen, the other would walk back on screen in the opposite direction. Each game lasts for 100 ticks, unless extended play is activated. The current Hit The Bear high score is held by Blaine Locklair with a score of 4,460. [6]

Raccoon Hunt has the player shooting at up to four raccoons as they climb up the screen. Instead of a timer, the counter in the corner shows how many raccoons will appear. The raccoons climb up the screen faster as the player's score also increases through four levels, and once the counter reaches 00, the game will end.

Witch Hunt features a haunted house with witches, ghosts, and bats emerging from holes. The player must shoot at all characters on screen until the timer runs out to 00. [7] Witch Hunt also includes over three minutes of background sounds, [8] which were provided from a hybrid of solid state sound sources and 8-track tapes. [9]

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<i>Space Invaders</i> 1978 video game

Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. Space Invaders was the first fixed shooter and the first video game with endless gameplay and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible.

<i>Area 51</i> (1995 video game) 1995 video game

Area 51 is a light gun arcade game released by Time Warner Interactive in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.

<i>Battlezone</i> (1980 video game) 1980 video game

Battlezone is a 1980 first-person shooter tank combat video game developed and published by Atari for arcades. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold.

<i>Frogger</i> 1981 video game

Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.

<i>Breakout</i> (video game) 1976 video game

Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. Breakout was released in Japanese arcades by Namco. The game was designed by Nolan Bushnell and Steve Bristow and prototyped via discrete logic chips by Steve Wozniak with assistance from Steve Jobs. In the game, eight rows of bricks line the top portion of the screen, and the player's goal is to destroy the bricks by repeatedly bouncing a ball off a paddle into them. The concept was predated by Ramtek's Clean Sweep (1974), but the game's designers were influenced by Atari's Pong (1972). The arcade version of Breakout uses a monochrome display underneath a translucent colored overlay.

<span class="mw-page-title-main">Shooter game</span> Action video game genre

Shooter video games or shooters are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.

<i>Phoenix</i> (1980 video game) 1980 video game

Phoenix is a fixed shooter video game developed for arcades in Japan and released in 1980 by Taito. The player controls a space ship shooting at incoming enemies that fly from the top of the screen down towards the player's ship. There are five stages which repeat endlessly. The fifth is a fight against a large enemy spaceship, making Phoenix one of the first shooters with a boss battle, an element that would become common for the genre.

<i>Commando</i> (video game) 1985 video game

Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

<i>Gun Fight</i> 1975 video game

Gun Fight, known as Western Gun in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. The Midway version was also the first video game to use a microprocessor instead of TTL. The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight.

<i>Crossbow</i> (video game) 1983 video game

Crossbow is a light gun shooter released as an arcade video game by Exidy in 1983. It was later published by Absolute Entertainment for the Commodore 64 and MS-DOS, and by Atari Corporation for the Atari 2600, Atari 7800, and Atari 8-bit computers starting in 1987. The game is controlled via a positional gun that resembles a full-sized crossbow.

<i>Bank Panic</i> 1984 video game

Bank Panic is an arcade shooter game developed by Sanritsu Denki and released by Sega in 1984. Bally-Midway manufactured the game in the US. The player assumes the part of an Old West sheriff who must protect a bank and its customers from masked robbers.

<i>Air-Sea Battle</i> 1977 video game

Air-Sea Battle is a fixed shooter developed and published by Atari, Inc. for the Atari Video Computer System. The game was designed by Larry Kaplan who joined Atari in 1976. It was the first game he developed for the company. Air-Sea Battle involves the player controlling a gun to shoot down various targets to earn points in different themed areas. In the various gameplay modes, the player can either control the angle of the gun or move the gun across the screen or adjust the guns speed as it automatically moves for aiming.

<i>Tank</i> (video game) 1974 arcade game

Tank is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. The winner is the player with more points when time runs out, with each game typically one or two minutes long.

A side-scrolling video game is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.

<i>Qwak!</i> 1974 video game

Qwak! is a single-player duck hunting light gun shooter arcade video game developed by Atari subsidiary Cyan Engineering and released in November 1974. In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached.

Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.

Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill.

<span class="mw-page-title-main">1970s in video games</span> Video game-related events in 1970s

The 1970s was the first decade in the history of the video game industry. The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers.

<i>Outlaw</i> (1978 video game) 1978 video game

Outlaw is a 1978 video game developed at Atari by David Crane. The game has a Western-setting, where one or two players either aim at targets or fellow gunsfighters to reach 10 points in a set time. Several modes are available allowing for different obstacles an rules varying how the players move, how their bullets act and how the obstacles block the bullets.

References

  1. "Triple Hunt". The International Arcade Museum. Retrieved 5 December 2012.
  2. Mark J. P. Wolf (2007). The Video Game Explosion: A History from PONG to PlayStation and Beyond. Greenwood Publishing Group. p. 40. ISBN   978-0313338687.
  3. Rubin, Owen. "Triple Hunt - 1977 Atari Inc". Atari Museum. Retrieved 5 December 2012.
  4. "Triple Hunt". Arcade History. Retrieved 5 December 2012.
  5. 1 2 "Triple Hunt Operation, Maintenance and Service Manual". Atari. 1977. Retrieved 5 December 2012.
  6. "2007 Funspot International Classic Video & Pinball Tournament". Classic Arcade Gaming. Retrieved 5 December 2012.
  7. "Triple Hunt". Games Database. Retrieved 5 December 2012.
  8. Clayton, Mark. "8-Track Sound Project - Triple Hunt". Arcade Archive. Retrieved 5 December 2012.
  9. Mark J. P. Wolf (2012). Before the Crash: Early Video Game History. Wayne State University Press. pp. 120–121. ISBN   978-0814334508.