Sky Diver | |
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![]() Atari VCS box cover | |
Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Owen Rubin (Arcade) Jim Huether (2600) [1] |
Platform(s) | Arcade, Atari 2600 |
Release | Arcade
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Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Sky Diver is an arcade video game designed by Owen Rubin, and released by Atari, Inc. in 1978. An Atari VCS port by Jim Huether was published in 1979. [1] The game is a third-person view of a parachuting drop zone. Sky Diver is a two-player game, although one player can play.
The object of Sky Diver is to jump out of a plane, release a parachute and land on the landing pad. To get higher points, the player must release the parachute closer to the ground. The player has nine jumps. If the landing pad is missed, the player loses points. The highest score possible is 99 points (11 points maximum per jump).
Sky Diver has been re-released as part of compilations such as Atari Anthology . In July 2010, the game was included on Microsoft's Game Room service.
A remake of the game has been announced for release exclusively for the Intellivision Amico. [2]
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is superficially similar to chess, in that it takes place on a board with alternating black and white squares, but instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each piece has different combat abilities. The health of the player's piece is enhanced when landing on a square of one's own color.
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
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Moon Patrol is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a Moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
Utopia is a 1982 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius. It is often regarded as among the first city building games, and credited as "arguably the earliest ancestor of the real-time strategy genre." In July 2010, the game was re-released on Microsoft's Game Room service for its Xbox 360 console and for Games for Windows Live.
Frog Bog is a 1982 video game by Mattel Electronics for the Intellivision. An Atari 2600 conversion was released later that year as Frogs and Flies. In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. Frog Bog is similar to the 1978 Sega-Gremlin arcade game Frogs.
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
Tron: Deadly Discs is a video game for the Intellivision console published by Mattel in 1982. The initial game design was done by Don Daglow, with further design and programming by Steven Sents. It is the first of three Intellivision games based on the Disney motion picture Tron. Mattel released an Atari 2600 version under its M Network label. It was also ported to the Mattel Aquarius.
Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish. However, while the larger fish becomes a bit faster, he is less agile than the small fish and has a harder time avoiding enemies.
Lock 'n' Chase (ロック・ン・チェイス) is a maze chase video game developed by Data East and released in arcades in Japan in 1981. It was licensed to Taito for distribution in North America. It has similarities to Pac-Man, including a goal of collecting dots, with the addition of doors that periodically block pathways. Home versions for the Intellivision and Atari 2600 were published by Mattel in 1982 and an Apple II version appeared in January 1983.
Dragonfire is a 1982 video game written by Bob Smith and published by Imagic. The player grabs treasure guarded by a dragon while avoiding fireballs. It was originally released for the Atari 2600 then ported to the Intellivision, VIC-20, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and TRS-80 Color Computer.
Night Stalker is a top-down maze shooter designed by Steve Montero and released for the Intellivision console in 1982. Night Stalker was ported to the Atari 2600 as Dark Cavern and released under Mattel's M Network label. Apple II, IBM PC, and Mattel Aquarius versions were published in 1983.
Adventures of Tron is a platform video game produced by Mattel in 1982 for the Atari 2600. It is based on the Disney film Tron. The game was originally intended to be a port of the Intellivision video game Tron: Maze-A-Tron, but it became an original title as development progressed. An Intellivision version of Adventures of Tron was also planned, but it was ultimately cancelled and never saw an official release. Following the loss of the Tron license, the game was re-released as Adventures on GX-12.
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