Sky Diver | |
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Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Owen Rubin (Arcade) Jim Huether (2600) [1] |
Platform(s) | Arcade, Atari 2600 |
Release | Arcade
|
Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Sky Diver is an arcade video game designed by Owen Rubin, and released by Atari, Inc. in 1978. An Atari VCS port by Jim Huether was published in 1979. [1] The game is a third-person view of a parachuting drop zone. Sky Diver is a two-player game, although one player can play.
The object of Sky Diver is to jump out of a plane, release a parachute and land on the landing pad. To get higher points, the player must release the parachute closer to the ground. The player has nine jumps. If the landing pad is missed, the player loses points. The highest score possible is 99 points (11 points maximum per jump).
Sky Diver has been re-released as part of compilations such as Atari Anthology . In July 2010, the game was included on Microsoft's Game Room service.
A remake of the game has been announced for release exclusively for the Intellivision Amico. [2]
Asteroids is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
The Intellivision is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued.
Missile Command is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
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Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
Frog Bog is a 1982 video game by Mattel Electronics for the Intellivision. An Atari 2600 conversion was released later that year as Frogs and Flies. In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. Frog Bog is similar to the 1978 Sega-Gremlin arcade game Frogs.
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
Tron: Deadly Discs is a video game for the Intellivision console published by Mattel in 1982. The initial game design was done by Don Daglow, with further design and programming by Steven Sents. It is the first of three Intellivision games based on the Disney motion picture Tron. Mattel released an Atari 2600 version under its M Network label. It was also ported to the Mattel Aquarius.
Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish. However, while the larger fish becomes a bit faster, he is less agile than the small fish and has a harder time avoiding enemies.
Advanced Dungeons & Dragons is an Intellivision game and was one of the first Advanced Dungeons & Dragons games to be licensed by TSR, Inc. It was later retitled to Advanced Dungeons & Dragons: Cloudy Mountain to distinguish it from the sequel, Advanced Dungeons & Dragons: Treasure of Tarmin. It is the first Intellivision cartridge to use more than 4K of ROM.
Lock 'n' Chase (ロック・ン・チェイス) is a maze chase video game developed by Data East and released in arcades in Japan in 1981. It was licensed to Taito for distribution in North America. It has similarities to Pac-Man, including a goal of collecting dots, with the addition of doors that periodically block pathways. Home versions for the Intellivision and Atari 2600 were published by Mattel in 1982, and an Apple II version was released in January 1983.
Major Havoc is an arcade action game released by Atari, Inc. in 1984. A vector-based upright arcade cabinet, Major Havoc consists of several smaller game experiences played in succession, including a fixed shooter, platform game, and a lunar lander sequence. It was developed by Owen Rubin with some levels designed and tuned by Mark Cerny, who joined the development team approximately a year into the game's development.
Night Stalker is a top-down maze shooter designed by Steve Montero and released for the Intellivision console in 1982. Night Stalker was ported to the Atari 2600 as Dark Cavern and released under Mattel's M Network label. Apple II, IBM PC, and Mattel Aquarius versions were published in 1983.
MotoRace USA is a racing video game developed and released in arcades by Irem in 1983. In North America, it was released by Williams Electronics. Cabinet art was done by Larry Day and Bruce Schafernak of Advertising Posters in Chicago. The player controls a racer who must travel on a motorcycle from Los Angeles to New York City. The game was ported to the SG-1000 home console in March 1984, and the Family Computer in 1985. An updated version of the game was announced for the Intellivision Amico, but never released.
Parachute is a video game released in 1983 by Homevision for the Atari 2600. The game puts the player in the role of parachutist who is falling gently from the sky.
Adventures of Tron is a platform video game produced by Mattel in 1982 for the Atari 2600. It is based on the Disney film Tron. The game was originally intended to be a port of the Intellivision video game Tron: Maze-A-Tron, but it became an original title as development progressed. An Intellivision version of Adventures of Tron was also planned, but it was ultimately cancelled and never saw an official release. Following the loss of the Tron license, the game was re-released as Adventures on GX-12.
Skiing is a sports video game produced by Mattel and released for its Intellivision video game system in 1980. Up to six players compete individually on either a downhill or slalom course to see who can finish the fastest. For the game's initial release, Mattel obtained a license from the U. S. Ski Team and used its name and logo in the game's box art. In 1988, INTV Corporation released an enhanced version of the game entitled Mountain Madness: Super Pro Skiing.
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