Developer | Amico Entertainment (formerly Intellivision Entertainment) |
---|---|
Manufacturer | Cal-Comp (formerly Ark Electronics) |
Type | Home video game console |
Introductory price | US$249 (Graphite Black & Glacier White) US$279 (Woodgrain) US$299 (Galaxy Purple) |
Media | Digital downloads |
Operating system | Custom Android/Linux operating system |
System on a chip | Octa-core Snapdragon 624 @ 1.8 GHz [1] [2] [3] |
Memory | 2 GB RAM [1] |
Storage | 32 GB flash memory, 1x microSD [1] [2] |
Display | HDMI (1080p) [1] |
Controller input | Intellivision Amico controller, [1] Android/iOS device, Bluetooth controller |
Connectivity | Bluetooth, Wi-Fi, RFID, wireless contact charging, 1x USB-C [1] [2] |
Power | 12V DC barrel plug [2] |
Online services | Amico Game Shop |
Dimensions | 11 × 9.5 × 2.5 in (279.40 × 241.30 × 63.50 mm) [1] |
Website | amicoentertainment |
The Intellivision Amico (currently referred to as simply Amico [4] ) is a planned home video game console being developed and marketed by Amico Entertainment (known as Intellivision Entertainment prior to Atari SA's acquisition of the Intellivision brand in May 2024). It was originally slated to be released in October 2020, but repeated delays followed, leaving the console without a release date.
The Intellivision, a home console released in 1979 that sold 3 million units, was produced by Mattel. Tommy Tallarico, a video game composer, bought a stake in the company that owned the branding for Intellivision, and then, in May 2018, announced a planned relaunch of the Intellivision (which would later be named the Amico). The console was planned to target families, and it was planned to only allow family-friendly games in its library. Intellivision Entertainment was working with developers (including people who made games for the original Intellivision) to create games for the console. The Amico was to feature touchscreen controllers that dock into the console itself for charging, and could be played using an app downloaded on phones. After facing supply-chain issues because of the COVID-19 pandemic, the console's release was repeatedly delayed. Some journalists have criticized Intellivision's presentations and the console itself.
In 2017, Tommy Tallarico, best known for creating the concert series Video Games Live, bought a stake in Intellivision Productions after the death of its former owner, Keith Robinson. [5] Tallarico announced in May 2018 that he planned to relaunch the Intellivision, a home console that sold 3 million units in the early to mid-1980s, as a new, retro branded console. [5] [6] Tallarico noted to Venture Beat that the target audience was "the non-gamer, the family" and that he wanted "simplicity." [5] In December 2018, the new Intellivision Entertainment company that Tallarico had founded announced a planned October 2020 release date and revealed more proposed details about the console. [7] The console's wireless controllers would have a touchscreen on them, and would allow smartphones to be used as controllers for games. [7] Games would be required to have a maximum rating of E10+ on the ESRB ratings scale, meaning that games would be completely focused on targeting families. [7] Tallarico stated that quality control for the console's games would be strict. [8] The console would have an RFID system in it that allows for payments from credit cards to be easily processed for new game purchases and would allow easy sharing of games between consoles and friends. [9] Tallarico announced that the company would be licensing Atari games for the console. An exclusive new Earthworm Jim game was also revealed to be in development for the console, and Intellivision Entertainment was paying a number of studios for exclusive games for the console. [7] At this point in the development process, the console was expected to be priced between $149 and $179. [7] [10] At a conference in Dubai in 2019, Tallarico revealed that the company was launching a Dubai office and was planning on releasing the console at the same time in the Middle East as it was going to in the rest of the world. [11]
Pre-orders were opened in April 2020, and Intellivision Entertainment revealed that it had sold over 10,000 pre-orders of its "VIP edition" of the console; it was priced at $249 for black and white versions and $279 for a woodgrain version. [12] The console received a further $5.5 million from a campaign on crowdfunding site Fig. [13] An October 10, 2020 release date was announced. [12] Tallarico noted that the company had to stop taking retail purchase orders because of supply chain issues caused by the COVID-19 pandemic, and had to make development kits by hand in California instead of the planned manufacture in China. [12] [9] Customers were required to place a refundable $100 deposit in order to reserve the consoles. [12] IGN Middle East's Mufaddal Fakhruddin previewed an alpha version of the console in May 2021 and felt that the games "featured sharp visuals but they would be nothing your mobile phone would not be able to handle." [14] Fakhruddin further noted that the touchscreen software seemed somewhat laggy and unresponsive when playing the game Shark! Shark!, which according to a local representative of the company, was fixed in firmware updates for the retail builds. [14] Fakhruddin felt that the console and its games were "fun and engaging", but "came away less than impressed with the controller", and questioned the Amico's price point at $250. [9] In an interview with the author, Tallarico noted that he had "never experienced the slight delay issue on the controller screen menu of Shark! Shark! like you showed in your preview article", and emphasized that the console was still a work in progress. [9]
In May 2020, it was announced former Microsoft executive and Xbox co-founder J Allard had joined Intellivision Entertainment to serve as the company's global managing director, assisting the company in launching the Amico. [15] He left months later and said the role was "not a good fit." [16] Despite this, Tallarico noted the hiring of Allard during an investment call in March 2021 even though Allard had already left. This led to the U.S. Securities and Exchange Commission (SEC) to send a letter for clarification to Intellivision Entertainment to clarify when Allard had left the company. [17]
The console was delayed in August 2020 to a new release date of April 15, 2021 because of issues caused by the COVID-19 pandemic. [13] [18] In February 2021, Tallarico announced a further delay to October 10, 2021, because of continued supply chain issues. [19] In early June 2021, it was revealed that Intellivision Entertainment had hired a number of the original creators of the Intellivision to remake their games for the new console. [20] At an appearance at E3 2021, Tallarico announced a number of the games that would be coming to the console, and noted that although the pandemic had forced a delay of the console's launch, it also gave the company a chance to increase the amount of games available for the console. [20] Ars Technica's Sam Machkovech called the reaction to Tallarico's presentation a "resounding thud." [21] The presentation showcased games that were already available as free web games, like a series of Sesame Street edutainment games. [21] Eurogamer's Digital Foundry noted that a presentation by Intellivision Entertainment a couple of weeks later at Gamescom was extremely similar to a 2019 console reveal trailer the company had already released. [21] [22]
In late June 2021, Ars Technica's Sam Machkovech noted a number of issues with the Amico. [21] They noted that older presentations had shown large amounts of lag and that photos of people playing the Amico at Tallarico's E3 presentation had all been photoshopped stock photos. [21] Machkovech accessed the internal development portal for the Amico, and noted that the hardware specs for the console appeared to be especially weak compared to other consoles in the market (and the console itself was as powerful as a budget smartphone). [21] The portal held game-design guidelines called the "Intellivision 10 Commandments of Game-Design" and Machkovech felt that the commandments felt more like a "Game Design 101" manual instead of anything specific to the Amico. [21] Game pricing guidance in the internal portal limited the price point to a maximum of $10 per game, with no downloadable content allowed. [21] After publication of Machkovech's piece, Tallarico attacked him directly on Twitter, alleging that Ars Technica and Machkovech had violated copyright law by posting the article based on private development information; Tallarico later deleted the tweets and apologized. [23] Games were later announced as costing up to $20 per game in their physical versions. [22]
The Amico was further delayed yet again in August 2021 until the "end of the year" 2021; Intellivision said part of the problem was the global chip shortage. [24] In September 2021, Kotaku 's Zack Zwiezen noted that a number of the games being released were not exclusive games, but instead iOS and Android game ports for the console. [22] During a 2021 fundraising call, Tallarico announced that the company would take around 50% of revenues from third-party sales, much higher than the 15–30% Apple takes from developers on its App Store. [22]
In November 2021, it was revealed that the Amico game Tank Battle featured assets that were taken from the game World of Tanks and other 3rd party sources. [25] [26] A build of the console's operating system was released at the end of 2021, which Ars Technica's Machkovech felt had significant flaws, including combining users' owned games and store options. [26] Machkovech and Zwiezen begun to speculate that the console would not be able to release the necessary number of devices to reach its pre-order capacity; Intellivision reported 6,000 pre-ordered units at the time. [22] [26] Despite the console being unreleased, a pack of four physical games was released at US$79.99 (for the collectors edition US$149.99). [27]
In February 2022, Tallarico stepped down from his role as CEO of Intellivision, remaining on board as the company's president and largest shareholder. He was replaced by the company's former chief revenue officer Phil Adam. In a statement provided to IGN , the company said the management shift was to better align its resources to face the new challenges of commencing production of the Amico. [28] That same month, Intellivision began its fourth round of fundraising, acknowledging that the company has had zero revenue since 2018, and would require further investment to operate beyond July 2022. A proposed total of US$10 million would allow for "7 to 9 months" operation. [29] Though it was planned to run for three months, Intellivision Entertainment closed the campaign three weeks after its commencement. A total of US$58,001 from 54 investors was raised. [30] Machkovech said that Intellivision's decision to close the campaign early was "... as bright and red a flag as it gets in the world of unreleased tech hardware." [30]
In April 2022, some pre-orders of the Amico were cancelled, including some ordered via GameStop. [31] In June, Intellivision cut staff and licensed IP, both aimed at keeping the project viable, with the company stating that it still aims to launch the console. [32]
On July 4, 2022, publications reported that the Intellivision Amico trademark had been abandoned. [33] [34] On July 7, 2022, an update by Nintendo Life to its July 4 article stated that the Intellivision Amico trademark was renewed, "rather than request a further extension on the existing trademark, Intellivision has instead opted to file for a brand new one as of June 30th, 2022." [35] [36]
In November 2023, Intellivision said that it had insufficient funds needed to finance the production of the console units. To secure finances, a mobile application titled Amico Home was launched, allowing for gameplay of select Amico titles on Android and, eventually, iOS. [37]
In May 2024 Atari SA announced their purchase of the Intellivision brand and its assets. The Amico was not included in the sale and would be renamed, although Atari would license the Intellivision library back to the company for release on the console. [38] [39] After this transaction, the former Intellivision company renamed itself to Amico Entertainment, and began phasing out any Intellivision branding. [40]
The console is based on an 8-core 1.8 GHz Qualcomm Snapdragon 624 system on a chip with an Adreno 506 GPU. [3] The system supports Bluetooth, Wi-Fi, RFID, HDMI out, a microSD card slot, a charging cradle for two Amico controllers on the top, passive cooling, and one USB-C port on the back for accessories and expansions. [1] [41] [2] The body also features a built-in LED ambient lighting system with 40 independently controlled LEDs [2] that can change pattern and color in response to gameplay, known as Interactive Guidance Lighting. [1] [42] The console will launch with five available colors: Glacier White, Graphite Black, Vintage Woodgrain, Galaxy Purple and GTO Red. [43] The system has 32 GB of internal memory storage, [1] and utilizes a custom Android/Linux operating system developed in-house. [44]
The system comes with two controllers, designed to be ambidextrous for right- or left-handed preference. The controllers charge in the cradle on top of the console, or via a wired USB-C connection. They charge in 2 hours, and can run for 4–6 hours on a full charge. [2] They feature Bluetooth, speakers, a microphone, an accelerometer, gyroscope, and haptic force feedback. They also feature a 3.2 in (81.28 mm) color capacitive [45] touch screen, a home button and a 64-way pressure-sensitive directional disc. Four oversized buttons are placed as two shoulder buttons each for right handed or left handed orientation. [1] [46] [47] Each shoulder button features an LED light, and the disc is surrounded by a ring of eight LEDs. These LEDs, in addition to the LEDs on the console, have brightness settings, or can be turned off. [2] The controllers come with wrist straps [1] to prevent them from flying away during game action if not held securely. Two additional Amico controllers can be connected, and mobile devices emulating Amico controllers, using a free smartphone app, can connect through WiFi for a total of eight connected controllers. [45]
Developer information obtained by Ars Technica showed that the controller's touchscreen would operate at a framerate of "15–30+" frames per second, and any given game's content on the controller would be coded in SparkAce, an HTML/CSS hybrid with support for the PNG8 and Ogg Vorbis formats, and fit within 1 MB, which the document said was intended to reduce transfer times between the controller and console. [3] Published specifications list the controller memory as 8 MB RAM and 32 MB flash. [48]
Announced accessories include a bag to hold the console, a sleeve to protect the controller and ten themed packs of three controller skins. [49]
According to Tallarico, all games for the Amico would have been both single player and multiplayer, with local cooperative play. [50] Six games were expected to have come included with the Amico, and more than 20 additional games announced to be available at launch. [50] Five of the six included games were announced to have been Skiing, Astrosmash, Shark! Shark!, Cornhole, and Farkle, with the sixth game being a party game. [48] Digitally downloaded games were to be priced at $9.99 (€8.49) or less, while physical copies of games were to have been available at retail for US$19.99 (€17.99). [27] [49] In July 2021, the first 50,000 run of physical game products for both Europe and North America were manufactured but did not contain actual games. [51]
Title | Developer | Ref. |
---|---|---|
10 Yard Fight | [41] | |
ACL Cornhole | [52] | |
Archon | React Games | [41] |
Asteroids | [41] | |
Astrosmash | Rogue Rocket Games | [41] |
B-17 Bomber | [41] | |
Back Talk Party | [48] | |
Bad Dudes | [41] | |
Baseball | [41] | |
Beauty and the Beast | [53] | |
Biplanes | WastedStudios | [50] |
Blank Slate | [54] | |
Bomb Squad | International Headquarters | [48] |
Bowling | [41] | |
Boxing | [41] | |
Brain Duel | BBG Entertainment | [50] |
Breakout | Choice Provisions | [41] |
Bump 'n' Jump | [20] | |
Caveman Ninja | [41] | |
Care Bears Care Karts | PlayDate Digital | [22] |
Cloudy Mountain | Other Ocean | [41] |
Darts | [48] | |
Demon Attack | [41] | |
Dolphin Quest | Playchemy | [20] |
Dracula | [41] | |
Dragonfire | [53] | |
Dynablaster | BBG Entertainment | [50] |
Earthworm Jim 4 | Intellivision Entertainment | [55] |
Emoji Charades | GameCake | [56] |
Evel Knievel | Barnstorm Games | [50] |
Farkle | Spaceflower | [49] |
Finnigan Fox [ broken anchor ] | Bonus Level Entertainment | [50] |
Flying Tigers | [20] | |
Frog Bog | [41] | |
Horse Racing | [41] | |
Hot Wheels Colossal Crash | [54] | |
Ice Trek | [53] | |
Incan Gold / Diamont | [54] | |
Jungle Hunt | [48] | |
Kung-Fu Master | [41] | |
Liar's Dice | The Bitmap Brothers | [54] |
Lode Runner | Tozai Games | [53] |
Math Fun | [57] | |
Miner 2049er | [41] | |
Missile Command | Stainless Games | [50] |
MLB Baseball | [53] | |
Moon Patrol: The Milky Way Chronicles | WastedStudios | [50] |
MotoRace USA | [41] | |
Night Driver | [41] | |
Night Stalker | Other Ocean | [20] |
Nitro Derby | Chicken Waffle | [54] |
Pong | Way Digital Studios | [48] |
Pool | Pool Legends IVS | [48] |
R-Type | [41] | |
Rigid Force Redux Enhanced | com8com1, Headup | [54] |
Sesame Street games | [54] | |
Shark! Shark! | Neobird, Bonus Level Entertainment | [41] |
Skiing | Aesir Interactive | [20] |
Snafoo | Thera Bytes | [41] |
Space Strikers | Couch in the Woods Interactive | [54] |
Spades | Concrete Software | [48] |
Spelunker | [41] | |
Soccer | [20] | |
Super BurgerTime | [57] | |
Tank Battle | Lost Mesa Entertainment | [26] |
Telestrations | [54] | |
Tempest | [41] | |
ToeJam & Earl | [57] | |
Tron Deadly Discs | Other Ocean | [41] |
Tropical Angel | [41] | |
Utopia | [48] | |
Warlords | Stainless Games | [48] |
Yar's Revenge | [41] |
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout, which had already appeared on previous Atari home platforms.
The Intellivision is a home video game console released by Mattel Electronics in 1979. Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
Thomas Andrew Tallarico is an American video game music composer, sound designer, and television producer. Since the 1990s, he has helmed production for numerous video games through his self-titled company. He co-hosted the television series Electric Playground and Reviews on the Run from 1997 until 2006. In 2002, he created Video Games Live (VGL), a global video game music orchestra.
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.
Utopia is a 1982 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius. It is often regarded as among the first city building games, and credited as "arguably the earliest ancestor of the real-time strategy genre." In July 2010, the game was re-released on Microsoft's Game Room service for its Xbox 360 console and for Games for Windows Live.
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Advanced Dungeons & Dragons is an Intellivision game and was one of the first Advanced Dungeons & Dragons games to be licensed by TSR, Inc. It was later retitled to Advanced Dungeons & Dragons: Cloudy Mountain to distinguish it from the sequel, Advanced Dungeons & Dragons: Treasure of Tarmin. It is the first Intellivision cartridge to use more than 4K of ROM.
Lock 'n' Chase (ロック・ン・チェイス) is a maze chase video game developed by Data East and released in arcades in Japan in 1981. It was licensed to Taito for distribution in North America. It has similarities to Pac-Man, including a goal of collecting dots, with the addition of doors that periodically block pathways. Home versions for the Intellivision and Atari 2600 were published by Mattel in 1982, and an Apple II version was released in January 1983.
Earthworm Jim is a series of platform games featuring an earthworm named Jim who wears a robotic suit and battles the forces of evil. The series is noted for its platforming and shooting gameplay, surreal humor, and edgy art style. Four games were released in the series: Earthworm Jim, Earthworm Jim 2, Earthworm Jim 3D, and Earthworm Jim: Menace 2 the Galaxy, with the first game released in 1994. The series had lain dormant for almost a decade before Gameloft remade the original game in HD for PlayStation Network and Xbox Live Arcade in 2010. Interplay announced Earthworm Jim 4 in 2008; little to no information surfaced until May 2019 and August 2020, and development was believed cancelled by the rights owners by 2023, as it had never left pre-planning stages.
Earthworm Jim 4 is a proposed video game in the Earthworm Jim series. It was originally announced by Interplay Entertainment in 2008, and referred to by Interplay as "still in development" in May 2011. Later commentary over the next decade from individual developers would contest its development status, until May 2019, when it was announced that the game was being developed for the Intellivision Amico console. Lack of updates in the years following has again lead to the belief that the game is on hold or cancelled.
The Atari VCS is a home video game console produced by Atari VCS, LLC, an affiliate of Atari, Inc. part of the Atari SA group. While its exterior encasing design is intended to pay homage to the Atari 2600, the new Atari VCS plays modern games and streaming entertainment via a Linux-based operating system called AtariOS that allows users to download and install other compatible games, including those compatible with Windows 10. The system shares a name with the original Atari's 1977 Video Computer System, usually shortened to VCS, which was renamed to the Atari 2600 in late 1982.
AtGames Cloud Holdings Inc. is an American video game and console manufacturer, known for their Legends Ultimate Arcade and the creator of the connected arcade. Since 2011, they have produced and marketed the Atari-licensed dedicated home video game console series Atari Flashback under license from Atari. Additionally, AtGames has produced ColecoVision and Intellivision Flashback consoles, and has worked with Sega on multiple different handhelds and retro consoles.
The Analogue Pocket is a handheld game console designed and manufactured by Analogue. Announced in October 2019 and released on December 13, 2021, it uses field-programmable gate array (FPGA) chips to play games from various handheld consoles up to the sixth generation.
The Evercade is a handheld game console developed and manufactured by British company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. Evercade was released in May 2020 and upon its launch offered 10 game cartridges with a combined total of 122 games.
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.
Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering backwards compatibility with several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64. It includes a built-in CD drive, while separate add-ons known as Element Modules provide support for cartridge-based games.
Atari 50: The Anniversary Celebration is a 2022 video game compilation and interactive documentary developed by Digital Eclipse and published by Atari to commemorate the company's 50th anniversary. It is composed of newly shot interviews with former Atari employees, archival footage, emulated games from the company's catalog, and six new games inspired by various Atari games. It was released for Atari VCS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on November 11, 2022.