Amstrad GX4000

Last updated

GX4000
Amstrad-GX4000-Console-Set.jpg
An Amstrad GX4000 with its accompanying game controller
Manufacturer Amstrad
Type Home video game console
Generation Third generation
Lifespan
Discontinued1991
Units sold15,000
Media ROM Cartridge
CPU Zilog Z80 @ 4 MHz
Memory64 kB RAM, 16 kB VRam
DisplayRGB and composite out; 160×200, 16 colours; 320×200, 4 colours; 640×200, 2 colours; 12-bit colour depth;
GraphicsASIC
SoundAY-3-8912
Best-selling game Burnin' Rubber (Pack-in)

The GX4000 is a video game console that was manufactured by Amstrad. It was the company's short-lived attempt to enter the games console market. [2] The console was released in Europe in 1990 and was an upgraded design based on the then still-popular CPC technology. [2] The GX4000 shared hardware architecture with Amstrad's CPC Plus computer line, which was released concurrently. This allowed the system to be compatible with the majority of CPC Plus software.

Contents

The GX4000 was Amstrad's first and only attempt at entering the console market. Although offering enhanced graphics capabilities, it failed to gain popularity in the market, and was quickly discontinued, selling 15,000 units in total. [3]

Launch

After months of speculation, the GX4000 was officially announced along with the 464 plus and 6128 plus computers at the CNIT Centre in Paris in August 1990. [4] The system was launched a month later in four countries, Britain, France, Spain, and Italy, [5] priced at £99.99 in Britain and 990F in France; software was priced at £25 for most games. [3] The racing game Burnin' Rubber, a power pack, and two controllers were bundled with the machine.

Initial reviews of the console were favourable, with CVG calling it a "neat looking and technically impressive console that has an awful lot of potential at the very low price of £99", [6] but while impressed by the graphical capabilities, they criticised the audio and controllers. ACE magazine came to a similar conclusion, stating that the system "puts the other 8-bit offerings to shame bar the PC-Engine". [7]

A marketing budget of £20 million was set aside for Europe, [3] with the advertising focused on selling the GX4000 as a home alternative to playing arcade games. The tagline for the machine was "Bring the whole arcade into your home!" [8]

Market performance

The GX4000 was not successful commercially. During its lifespan, software for the system was short in number and slow to arrive, consumer interest was low, and coverage from popular magazines of the time was slight, with some readers complaining about a lack of information regarding the machine (Amstrad Action was one of the few magazines to support the console). Within a few weeks of the initial launch, the system could be bought at discounted prices, and by July 1991 some stores were selling it for as little as £29.99. [9]

Many GX4000 games were CPC games repackaged on cartridge with minor or no improvements, [3] which led to consumer disinterest, with many users unwilling to pay £25 for a cartridge game they could buy for £3.99 on cassette instead.

Amstrad lacked the marketing power to compete with the producers of the Mega Drive (released in November 1990 in Europe) and eventually the Super NES. [2] There were also problems with software manufacturing, with companies complaining that the duplication process took months instead of weeks, [10] leading to little software available at launch, and some games being released late or cancelled entirely.

When discussing the market failure of the system, the designer, Cliff Lawson, claimed that the GX4000 was technically "at least as good" as the SNES, [11] and that the machine faltered due to a lack of games and Amstrad not having the money to compete with Nintendo and Sega. [11] When asked whether anything could have been done to make the machine a success, he replied that more money would have been required to give software houses more incentive to support Amstrad, and that the games and software needed to be delivered sooner; he also remarked that making the machine 16-bit would have helped. [11]

Technical specifications

Amstrad GX4000 PCB. Amstrad-GX4000-Motherboard-Flat-Top.jpg
Amstrad GX4000 PCB.
The GX4000 offered RGB video capability with the SCART connector in back. Amstrad-GX4000-Console-BR.jpg
The GX4000 offered RGB video capability with the SCART connector in back.
The connectors on the front of the console. Amstrad-GX4000-Console-Front-Flat.jpg
The connectors on the front of the console.

Resolution [12]

Colour [2]

Maximum onscreen colour counts can be increased in all Modes through the use of interrupts.

Sprites [12]

Memory [12]

Audio

IO [2] Audio output, 2× Digital controller connectors, Analog controller port (IBM standard), Lightgun connector (RJ11), Audio and RGB Video output (8-pin DIN), Power supply socket from external PSU, Power supply socket from monitor.

Peripherals

Standard controllers

GX4000 gamepad controller Amstrad-GX4000-Controller-FL.jpg
GX4000 gamepad controller

The GX4000 controller is similar to popular 8-bit gamepads of the time such as those for the Master System and Nintendo Entertainment System, as well as that for the TurboGrafx-16. It contains only two buttons on the actual pad with the pause button located on the console itself, and uses the prevailing de facto standard Atari-style 9-pin connector.

Analog Joysticks The GX4000 supports the use of analog controllers through its specific IBM standard analog controller port (game port). The controller was not widely supported by software.

Lightguns The GX4000 supports the use of a lightgun through its dedicated RJ11 lightgun connector. Multiple 3rd party Lightguns were available, and official releases supported this peripheral. There were two games supporting the use of a lightgun on the GX4000 — Skeet Shoot and The Enforcer, both of which were distributed with a third-party gun. [13]

Games

In all, nearly 30 games were produced and distributed for the GX4000. [14] [15] The majority of games were made by UK- and French-based companies such as Ocean, Titus, and Loriciels.

Notable games were the pack-in game, Burnin' Rubber, as well as RoboCop 2 , Pang , Plotting , Navy Seals and Switchblade .

Many more games were initially announced, such as Toki , Kick Off 2 , and Out Run , but later cancelled when the system failed to sell.[ citation needed ]

There were 27 games on the GX4000, of which 13 are enhanced versions of previously released games on the Amstrad CPC, 8 are released for Amstrad GX4000 only but not for Amstrad CPC and 4 are direct ports from the Amstrad CPC.

Title [16] Genre(s)Publisher(s)Release date(s)GX4000 version
Barbarian II: The Dungeon of Drax ActionOcean1990
Batman ActionOcean1990GX4000 enhanced
Burnin' RubberActionOcean1990GX4000 only
Chase HQ II RacingOcean1990Very few copies released
Copter 271ShooterLoriciels1991GX4000 only
Crazy Cars IIRacingTitus1990GX4000 enhanced
Dick Tracy ActionTitus1991GX4000 enhanced
Epyx World of SportsSportsEpyx1990GX4000 enhanced
Fire & Forget II RacingTitus1990GX4000 enhanced
Gazza II SportsEmpire Interactive1990Unreleased
Klax PuzzleDomark1990GX4000 enhanced
MysticalActionInfogrames1990
Navy SEALS ActionOcean1990GX4000 only
No ExitFightingCoktel Vision1990GX4000 enhanced
Operation Thunderbolt ShooterOcean1990GX4000 enhanced
Pang ShooterOcean1990GX4000 enhanced
Panza Kick Boxing FightingLoriciels1991GX4000 enhanced
Plotting PuzzleOcean1990GX4000 only
Pro Tennis Tour SportsUbi Soft1990GX4000 enhanced
RoboCop 2 ShooterOcean1990GX4000 only
Skeet Shoot ShooterTrojan1990GX4000 only
Super Pinball MagicPinballLoriciels1991GX4000 enhanced
Switchblade ActionGremlin Graphics1990
Tennis Cup 2 SportsLoriciels1990GX4000 only
The EnforcerShooterTrojan1990GX4000 only
Tintin on the Moon ActionInfogrames1990
Wild StreetsActionTitus1990GX4000 enhanced

Related Research Articles

<span class="mw-page-title-main">Amstrad CPC</span> Home computers produced by Amstrad

The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe.

<span class="mw-page-title-main">Atari 5200</span> Home video game console

The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit family and Atari VCS in 1979 and 1981 respectively.

<span class="mw-page-title-main">Atari 7800</span> Home video game console

The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.

<span class="mw-page-title-main">Atari Jaguar</span> Home video game console

The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processorsTom and Jerryin addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.

<span class="mw-page-title-main">Commodore 64</span> 8-bit home computer introduced in 1982

The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595. Preceded by the VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes(65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.

<span class="mw-page-title-main">Intellivision</span> 1980s home video game console

The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.

The Konix Multisystem was a cancelled video game system under development by Konix, a British manufacturer of computer peripherals.

<span class="mw-page-title-main">Neo Geo (system)</span> Cartridge-based arcade system board and home video game console

The Neo Geo, stylized as NEO•GEO and also written as NEOGEO, is a ROM cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation. It was the first system in SNK's Neo Geo family.

<span class="mw-page-title-main">TI-99/4A</span> Home computer by Texas Instruments

The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. The TI-99 series competed against home computers such as the Apple II, TRS-80, Atari 400/800, and VIC-20.

<span class="mw-page-title-main">Enterprise (computer)</span> Zilog Z80-based home computer

The Enterprise is a Zilog Z80-based home computer announced in 1983, but due to a series of delays, was not commercially available until 1985. It was developed by British company Intelligent Software and marketed by Enterprise Computers.

<span class="mw-page-title-main">X68000</span> 1987 home computer

The X68000 is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan.

<span class="mw-page-title-main">Attribute clash</span>

Attribute clash is a display artifact caused by limits in the graphics circuitry of some colour 8-bit home computers, most notably the ZX Spectrum, where it meant that only two colours could be used in any 8×8 tile of pixels. The effect was also noticeable on MSX software and in some Commodore 64 titles. Workarounds to prevent this limit from becoming apparent have since been considered an element of Spectrum programmer culture.

<span class="mw-page-title-main">TurboExpress</span> 1990 handheld game console by NEC

The TurboExpress is an 8-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came two to three years earlier. Its launch price in Japan was ¥44,800 and $249.99 in the U.S.

<i>Operation Thunderbolt</i> (video game) 1988 video game

Operation Thunderbolt is a light gun shooter video game developed by Taito and released for arcades in 1988. As the sequel to Operation Wolf, changes include two-player gameplay with two positional gun controllers mounted on the arcade cabinet, and a new forward-scrolling pseudo-3D perspective combined with side-scrolling sections.

<span class="mw-page-title-main">Commodore 64 Games System</span> Video game console

The Commodore 64 Games System is the cartridge-based home video game console version of the popular Commodore 64 home computer. It was released in December 1990 by Commodore into a booming console market dominated by Nintendo and Sega. It was only released in Europe and was a considerable commercial failure. The C64GS came bundled with a cartridge containing four games: Fiendish Freddy's Big Top O'Fun, International Soccer, Flimbo's Quest, and Klax.

<i>Mean Machines</i> UK video game magazine (1990–1992)

Mean Machines was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.

<i>Barbarian</i> (1987 video game) 1987 video game

Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.

<span class="mw-page-title-main">Atari 2600 hardware</span> Hardware of the Atari 2600 video game console

The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges. The design experienced many makeovers and revisions during its 14-year production history, from the original "heavy sixer" to the Atari 2600 Jr. at the end. The system also has many controllers and third-party peripherals.

<span class="mw-page-title-main">Atari joystick port</span> Computer port used for gaming controllers

The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the VIC-20 in 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles.

References

  1. "ACE Magazine." ACE Magazine Issue 31 1990
  2. 1 2 3 4 5 6 7 "GX4000 at Old Computers". Old-Computers.com. Archived from the original on 3 April 2012. Retrieved 6 May 2008.
  3. 1 2 3 4 "Retroinspection: GX4000". Retrogamer. No. 52. p. 64.
  4. Eddy, Richard (September 1990). "Mr Sugar, It's Triplets". The Games Machine. No. 34. p. 14.
  5. "GX-4000 : Sugar casse le morceau". Tilt. No. 81. September 1990. p. 109.
  6. Rignall, Julian (September 1990). "Am 'N' Chips". CVG. No. 106. p. 8.
  7. "CPChoice". ACE Magazine. No. 37. October 1990. p. 119.
  8. "GX4000 Advert". CVG. November 1990. p. 25.
  9. Leadbetter, Richard (July 1991). "Bitesize Amstrad". CGV. p. 78.
  10. "The French Connection". Amstrad Action. No. 77. February 1992. pp. 20–22.
  11. 1 2 3 "Cliff Lawson Interview". Retrogamer. No. 11. p. 29.
  12. 1 2 3 4 "Arnold V" Specification - Issue 1.4. Amstrad PLC. March 1990.
  13. "Trojan Light Phazer - Skeet Shoot & The Enforcer". GX4000.CO.UK - The site for everything about Amstrad’s GX4000 console.
  14. "Amstrad GX4000". Video Game Console Library.
  15. "GX4000/CPC+ Games". CPCMANIA.
  16. "CPC Power".