Manufacturer | Atari Corporation |
---|---|
Type | Home video game console Home computer |
Generation | Third (8-bit era) |
Release date | late 1987 |
Introductory price | US$159(equivalent to $430 in 2023) [1] |
Discontinued | 1992[2] |
Units sold | 100,000 [3] |
Media | ROM cartridge |
CPU | MOS Technology 6502C @ 1.79 MHz |
Memory | 64KB RAM |
Display | RF and composite out, 384 × 240 (overscan), 16 colors from a 256 color palette |
Graphics | ANTIC (graphics) GTIA (video) |
Sound | POKEY |
Backward compatibility | Atari 8-bit computers |
Predecessor | Atari 7800 |
Successor | Panther (canceled) Jaguar |
The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit computer series. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit computer hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.
The XEGS release was backed by new games, including Barnyard Blaster and Bug Hunt, plus cartridge ports of older games, such as Fight Night (Accolade, 1985), Lode Runner (Broderbund, 1983), Necromancer (Synapse Software, 1982), and Ballblazer (Lucasfilm Games, 1985). Support for the system was dropped in 1992 along with the rest of the 8-bit computer line, the Atari 2600, and the Atari 7800.
In 1984, following the video game crash of 1983 when Atari, Inc. had great financial difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981 based on its Atari 8-bit computers and compatible with that software library. The company instead released the Atari 5200, which is based on the 8-bit computers but is incompatible with their software. [4]
After Jack Tramiel purchased the company, Atari Corporation re-released two game consoles in 1986: the Atari 7800, which had previously been released in a brief test run in 1984; and a lower cost redesign of the Atari 2600.
Atari conceived the console in a plan to increase the company's console market share while improving sales of its 8-bit home computer family which had started with the Atari 400 and 800. [5] Providing a "beginning computer" and "sophisticated game console" in one device, was thought to convince more retailers and software developers to support the platform. Matthew Ratcliff, who had been contributing editor for Antic magazine, recalled that "Atari executives asked the heads of several major toy store chains which product they'd rather sell—the powerful 65XE home computer for about $80, or a fancy new game system for about $150. The answer was, 'You can keep the computer, give us that game machine!" [6] In May 1987, Atari's Director of Communications, Neil Harris, updated the online Atari community by outlining this plan, noting that the XEGS was intended to further the 8-bit line by providing mass-merchants with a device that was more appealing to their markets. [7]
The XEGS is a repackaged Atari 65XE home computer, [6] compatible with the existing range of Atari 8-bit computer software and peripherals, and thus can function as a home computer. [8] [9] [10] [11] At a more premium US$159(equivalent to about $430 in 2023), [1] it co-existed with the Atari 7800 and remodeled Atari 2600, [1] and was occasionally featured alongside those systems in Atari print ads and television commercials. [12]
The XEGS shipped with the Atari 8-bit version of Missile Command built in, [8] Flight Simulator II bundled with the keyboard component, and Bug Hunt which is compatible with the light gun. As the XEGS is compatible with the earlier 8-bit software, many games released under the XEGS banner are simply older games rebadged. This was done to the extent that some games were shipped in the old Atari 400/800 packaging, bearing only a new sticker to indicate that they are also compatible with the XEGS. [5]
The XEGS was released in a basic set and a deluxe set. The basic set includes only the console, and a standard CX40 joystick with a grey base to match the XEGS rather than its original black. The deluxe set consists of the console, the CX40 joystick, a keyboard which enables home computer functionality, and the XG-1 light gun. The keyboard and light gun were also released separately outside North America. [13] This is the first light gun produced by Atari, and it is also compatible with the Atari 7800 and Atari 2600. [8] [14]
The system can use Atari 8-bit computer peripherals, such as disk drives, modems, and printers. [8]
Atari sold 100,000 XE Game Systems during the Christmas season in 1987, every unit that was produced during its launch window. [15] Matthew Ratcliff called the game and computer combination "a brilliant idea", which "has been selling out almost as fast as toy stores can get them in". [6] He said, "The XEGS may not seem like such a hot idea to serious Atari computer users. But just think about it. If you were afraid of computers or don't have the foggiest idea what to do with one, you'd have absolutely no interest in an Atari 65XE—even if it could play great games. However, you'd probably have no compunction about buying a great video game system, the XEGS, as a new addition to the family entertainment center." In 1988, he wrote in Antic magazine that, to switch between light gun and joystick games, active XEGS gamers are frustrated by the need to continually re-plug their devices and power cycle the system, due to the system's lack of autodetection, which is complicated by its awkwardly downward slanting ports. He said "Barnyard Blaster and Bug Hunt could have been just a bit smarter" by including the simple routine that he was forced to write and publish as a workaround. [16]
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit computers and Atari VCS in 1979 and 1981 respectively.
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of 8-bit home computers introduced by Atari, Inc. in 1979 with the Atari 400 and Atari 800. It is the first home computer architecture with coprocessors, enabling more advanced graphics and sound than most of its contemporaries. Video games are key to its software library, and the 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.
The Starpath Supercharger is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.
Spectravideo International Limited (SVI) was an American computer manufacturer and software house. It was originally called SpectraVision, a company founded by Harry Fox in 1981. The company produced video games and other software for the VIC-20 home computer, the Atari 2600 home video game console, and its CompuMate peripheral. Some of their own computers were compatible with the Microsoft MSX or the IBM PC.
The Coleco Gemini is an Atari 2600 clone manufactured by Coleco Industries, Inc. in 1983.
The Atari XG-1 light gun is a video game controller which was released in 1987. Atari's only light gun, it is compatible with the Atari 8-bit computers, Atari 7800, and Atari 2600. It was bundled with the Atari XEGS Deluxe home computer and video game console combination system, and with the light gun game Bug Hunt for the 7800 as model XES2001 for US$34.95. Atari eventually released five light gun games on the 7800 and one on the 2600 (Sentinel).
Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communications sold the home computing and game console assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar.
Atari 8-bit computer peripherals include floppy drives, printers, modems, and video game controllers for Atari 8-bit computers, which includes the 400/800, XL, XE, and XEGS.
Dandy is a dungeon crawl maze video game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.
The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges. The design experienced many makeovers and revisions during its 14-year production history, from the original "heavy sixer" to the Atari 2600 Jr. at the end. The system also has many controllers and third-party peripherals.
Fight Night is a boxing video game developed by Sydney Development Corporation and published by Accolade in the United States and by U.S. Gold in the United Kingdom. It was initially released in 1985 for the Apple II, Atari 8-bit family, and Commodore 64. The game includes both a single player mode and multiplayer mode. It includes the ability to customize the player's boxer. In total, there are five boxers to beat.
The XF551 is a 5 1/4 inch floppy disk drive produced by Atari, Inc. for the Atari 8-bit computers. Introduced in 1987, it matches the gray design language of the XE models. It was the first drive from the company with official support for double-density and double-sided floppy disks—360 kB of storage per disk—and was also the final floppy disk drive Atari produced for the 8-bit computers. The XF551 allows faster transfer speed when used in double-density mode, doubling performance.
The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the VIC-20 in 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles.
The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System in 1977 and became the primary input device for most games on the platform. The CX10 was replaced after a year by the simpler and less expensive CX40. The addition of the Atari joystick port to other platforms cemented its popularity. It was the standard for the Atari 8-bit computers and was compatible with the VIC-20, Commodore 64, Commodore 128, MSX, and later the Atari ST and Amiga. Third-party adapters allowed it to be used on other systems, such as the Apple II, Commodore 16, TI-99/4A, and the ZX Spectrum.
The Atari VCS is a home video game console produced by Atari, Inc. While its exterior encasing design is intended to pay homage to the Atari 2600, the new Atari VCS plays modern games and streaming entertainment via a Linux-based operating system called AtariOS that will allow users to download and install other compatible games, including those compatible with Windows 10. The system shares a name with Atari, Inc.'s 1977 Video Computer System, usually shortened to VCS, which was renamed to the Atari 2600 in late 1982.
Desert Falcon is a scrolling shooter developed by General Computer Corporation for the Atari 7800 and Atari 2600 and published by Atari Corporation in 1987. It was initially announced in 1984, prior to being named Desert Falcon, as one of the planned launch titles for the 7800. A cartridge version for Atari 8-bit computers, with XEGS-styled packaging, followed in 1988.
RealSports Baseball is a 1982 sports video game developed and published by Atari, Inc. originally for the Atari 2600. It was also launched on the Atari 5200 and 7800 machines. A version for the Atari 8-bit family of home computers was also in development, but it was cancelled.
The games division [..] saw the home computer division as a threat [..] If any of their new machines could expand into true computers, the reins would automatically be handed over [..] To the games division, this was a fate worse than death [so] they chose death. [..] If, in 1981, the next-generation game machine had been designed to be compatible with the Atari 400 and 800 microcomputers, Atari would not be in the state it is today. Instead, the 5200 game unit was launched. Internally, it was very nearly an Atari 800, and as such was a fabulous game machine. The notable exceptions were that all compatibility and expandability had been designed out [..] with an external keyboard and 800 compatibility, could have been transformed into a product superior to the famed Coleco Adam, way back in 1982.