Atari 2700

Last updated
Atari 2700
Developer Atari, Inc.
Type Home video game console
Release dateCancelled
Media Cartridge
CPU MOS Technology 6507 @ 1.19 MHz

The Atari 2700 (also known the Atari Remote Control VCS) is a prototype home video game console that was developed by Atari, Inc. to be a wirelessly controlled version of Atari's popular Atari 2600 system. Intended for release in 1981, the 2700 was one of several planned follow-ups to the 2600, but the system was never put into full production. While It is unclear how many of these systems exist, former Atari employee Dan Kramer has stated that at least 12 consoles were made (one is owned by The National Videogame Museum), plus extra controllers.

Contents

The 2700 is fully compatible with the Atari 2600 system and was intended to use that system's games and accessories. The 2700's new features over the 2600 include wireless controllers featuring a combination of a joystick and paddle, touch sensitive switches, and a streamlined wedge–shaped case.

Internally, the product was also called the "RC Stella", where "RC" referred to Radio Control and "Stella" was the internal Atari codename for the 2600.

Features

Controllers

USPTO image of Atari 2700 controller USD268689-drawings-page-fs8.png
USPTO image of Atari 2700 controller

The 2700 wireless controllers operate via radio signals. They feature an on/off switch and are powered by a replaceable 9-volt battery. Communication with the console is achieved via a flexible antenna. Each controller is designated as either a left (player 1) or right (player 2) and cannot be swapped. [1]

Each 2700 controller features a single fire button and a short stick which combines the features of a standard 8 position joystick and a 270 degree paddle controller. [2] Game Select and Reset buttons appear on both the controllers and the console, the latter presumably for instances where standard wired controllers would be used instead of the wireless units.

Console

The console features two standard Atari 9-pin controller ports on its right side, allowing for use of other 2600 compatible controllers such as Atari-made and third-party joysticks, as well as Atari's own Driving Controller, Paddles, Kid's Controller, Keypad Controller, and Trak-Ball. The top surface features a 2600 style cartridge slot and touch-sensitive buttons with associated red LEDs, including buttons for functions directly related to the wireless controllers, such as selecting between the wireless controllers and any plugged in, and for switching the function of the wireless controllers between joystick and paddle mode.

The case represented a significant departure from previous Atari consumer product designs, dispensing with aesthetics of earlier Atari consoles. Faux wood grain inlays and mechanical throw switches were replaced by a sleek, dark brown wedge with indented touch sensitive switches. The casing featured a hinge-topped storage bay for the wireless controllers and a built-in belly groove for winding excess cable to connect to a TV.

Cancellation

Although they were the primary innovation of the 2700, it was the wireless controllers that actually caused the console to be cancelled prior to release. Specifically, the wireless controllers had a working radius of approximately 1,000 feet (300 m), but there was no mechanism for pairing a given set of controllers with a specific console, which meant controllers for any one 2700 could unintentionally affect other nearby 2700s. Furthermore, the controllers were based on the design of garage door openers, which led to concerns that they could accidentally trigger other remote controlled devices.

Legacy

Although abandoned, the 2700 case design became the model for a number of later Atari game systems, notably the very similar looking Atari 2800 [3] for Japan and the similar Atari-made Sears-branded Video Arcade II, both of which featured (wired) controllers which combined the functions of joystick and paddle. The case design also influenced a whole range of subsequent Atari home consoles, including the Atari 5200 (which featured a 2700-like controller bay), as well as the Atari 2600 Jr., and Atari 7800.

The idea of wireless controllers for the 2600 and joystick compatible systems re-emerged in 1983 with the release of the Atari 2600 Wireless Remote Controlled Joystick, a plug-in accessory (Model No., CX 42). [4] However, to house additional electronics to correct the interference problem, the controllers are bulky. Additionally, they are difficult to control and suffer from poor battery life. The 2012-released Atari Flashback 4 also features wireless controllers based on infrared technology.

Technical specifications

Related Research Articles

<span class="mw-page-title-main">Atari 2600</span> Home video game console

The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.

<span class="mw-page-title-main">Atari 5200</span> Home video game console

The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit family and Atari VCS in 1979 and 1981 respectively.

<span class="mw-page-title-main">Atari 7800</span> Home video game console

The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.

<span class="mw-page-title-main">Fairchild Channel F</span> First ROM cartridge–based video game console

The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 across North America at a retail price of US$169.95. It was launched as the "Video Entertainment System", but when Atari released its Video Computer System the next year, Fairchild rebranded their machine as "Channel F" while keeping the Video Entertainment System descriptor.

<span class="mw-page-title-main">Intellivision</span> 1980s home video game console

The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">Gamepad</span> Type of video game controller

A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.

<span class="mw-page-title-main">Paddle (game controller)</span> One-dimensional game controller

A paddle is a game controller with a round wheel and one or more fire buttons, where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc ; it has a stop at each end.

<span class="mw-page-title-main">D-pad</span> Input device for a video game controller

A D-pad is a flat, typically thumb-operated, directional control. D-Pads are found on nearly all modern gamepads, handheld game consoles, and audiovisual device remote controls. Because they operate using four internal push-buttons, the vast majority of D-pads provide discrete, rather than continuous, directional options—typically limited to up, down, left, and right, and sometimes offering intermediate diagonals by means of two-button combinations.

<span class="mw-page-title-main">WaveBird Wireless Controller</span> Radio frequency-based wireless controller for the GameCube

The WaveBird Wireless Controller is a radio frequency-based wireless controller manufactured by Nintendo for use with the GameCube home video game console. Its name is a reference to Dolphin, the GameCube's codename during development. The WaveBird was available for purchase separately as well as in bundles with either Metroid Prime or Mario Party 4, which were exclusive to Kmart in the US.

<span class="mw-page-title-main">Coleco Gemini</span> Second generation home video game console

The Coleco Gemini is an Atari 2600 clone manufactured by Coleco Industries, Inc. in 1983.

<span class="mw-page-title-main">Atari Flashback series</span> Line of dedicated video game consoles

The Atari Flashback series are a line of dedicated video game consoles designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are "plug-and-play" versions of the Atari 2600 console. They contain built-in games rather than using the ROM cartridges utilized by the 2600. Most of the games are classics that were previously released for the 2600, although some Flashback consoles include previously unreleased prototype games as well.

<span class="mw-page-title-main">Interton Video Computer 4000</span> Home video game console released by Interton in 1978

The IntertonVideo Computer 4000 is an early 8-bit ROM cartridge-based second-generation home video game console that was released in Germany, England, France, Spain, Austria, the Netherlands and Australia in 1978 by German hearing aid manufacturer Interton. The console is quite obscure outside Germany, but many software-compatible systems can be found in numerous European countries. The console is the successor of the Interton Video 3001 and was sold for 298 Deutsche Mark and discontinued in 1983.

<span class="mw-page-title-main">Nintendo 64 controller</span> Primary game controller for the Nintendo 64

The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan; in September 29, 1996, in North America; and March 1, 1997, in Europe, it is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, one analog "Control Stick" and a directional pad.

<span class="mw-page-title-main">Stella (emulator)</span> Atari 2600 emulator

Stella is an emulator of the Atari 2600 game console, and takes its name from the console's codename. It is open-source, and runs on most major modern platforms including Windows, Mac OS X, and Linux. Stella was originally written in 1996 by Bradford W. Mott, and is now maintained by Stephen Anthony.

<span class="mw-page-title-main">Atari 2600 hardware</span> Hardware of the Atari 2600 video game console

The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges. The design experienced many makeovers and revisions during its 14-year production history, from the original "heavy sixer" to the Atari 2600 Jr. at the end. The system also has many controllers and third-party peripherals.

<span class="mw-page-title-main">Atari joystick port</span> Computer port used for gaming controllers

The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the VIC-20 in 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles.

<span class="mw-page-title-main">Atari CX40 joystick</span> Cross-platform game controller made by Atari

The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System in 1977 and became the primary input device for most games on the platform. The CX10 was replaced after a year by the simpler and less expensive CX40. The addition of the Atari joystick port to other platforms cemented its popularity. It was the standard for the Atari 8-bit family of home computers and was compatible with the VIC-20, Commodore 64, Commodore 128, MSX, and later the Atari ST and Amiga. Third-party adapters allowed it to be used on other systems, such as the Apple II, TI-99/4A, and the ZX Spectrum.

References