Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | October 1981 |
Founder | Pat Roper |
Defunct | 1983 |
Fate | Chapter 11 bankruptcy |
Headquarters | , U.S. |
Number of employees | 30 |
Parent | National Career Consultants |
Games by Apollo Inc. (also known as Apollo) was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants (NCC). [1] Apollo's first title was Skeet Shoot , and neither it nor the ten games that followed caught on, and the company was one of the first to declare bankruptcy as a result of the video game crash of 1983.
In 1980, Pat Roper was president of Texas-based National Career Consultants (NCC), a producer of educational films. He knew nothing about the games industry, but while playing NFL Football on the Intellivision, he realized that there was money to be made. [2] Roper formed a game company called Games by Apollo, citing the name "Apollo" as a recognizable symbol of youth and activity. [3]
Instead of hiring away existing game designers from Mattel or Atari, as some developers had done, Roper placed an advertisement in the Dallas Morning News and the San Francisco Chronicle . Sent a copy of the Morning News ad by a friend, a young programmer from Iowa named Ed Salvo contacted Roper to pitch him Skeet Shoot, a game he had developed in about four weeks. Roper flew Salvo to Dallas and offered to make him lead developer for the nascent company. Salvo initially turned him down, thinking it was too risky. [3]
After Salvo returned to Iowa, Roper contacted him and offered to buy Skeet Shoot for $5,000. Salvo accepted and agreed to a contract to develop a second game, Spacechase. With Games by Apollo now a going concern, Roper gave Salvo the job of director of development; his first job was to hire 25 programmers to develop games. [3]
Games by Apollo was, after Activision, among the first third-party developers for the Atari 2600. [4] Spacechase would become Apollo's bestselling title. [3] One of the company's marketing ideas was a customized or "monogrammed" version of the game. Though fewer than ten were sold, several were given to press, including Electronic Games magazine co-founder Arnie Katz. [3] PM Magazine sent Leeza Gibbons to Apollo's offices to film a segment on the company and Spacechase. During the segment, Salvo made a customized Spacechase for her, which involved changing an explosion graphic so that when her ship was destroyed, her initials appeared. Other programmers interviewed for the piece were Dan Oliver (Space Cavern), Steve Stringfellow (Lochjaw) and Ernie Runyon ( Lost Luggage ). [3]
Space Cavern was the first scrolling 2600 game.[ citation needed ] It was created after Roper flew Salvo to the Winter Consumer Electronics Show (CES) in Vegas to see Imagic's new game Demon Attack . Roper had been very impressed and wanted one just like it. He gave programmer Dan Oliver the gameplay and specifications for Space Cavern without identifying where he got the idea, and Space Cavern became Apollo's third game. [3]
Apollo attended the June 1982 CES in Chicago with a booth of their own, which included the obligatory hiring of models to demonstrate its games. [3] Shortly after, they hired Cyndy Spence, formerly of Atari, as advertising director. She, in turn, brought in well-known advertising agency Benton & Bowles to represent Apollo. [1]
Games by Apollo is also known for having the first human female game character in a home video game. Billy Sue, a strong woman, has to defend her farm from pesky rabbits in the game Wabbit (Atari 2600 VCS 1982).
Also of note was Lochjaw, a Pac-Man clone that involved sharks. MCA, the owner of Universal Studios, threatened to sue Apollo for copyright infringement of Jaws. Facing an expensive legal battle, Roper changed the title Shark Attack. The original Lochjaw cartridges had a very short shelf life and are therefore extremely rare. [2]
By the end of 1982, Apollo also moved into designing games for the Atari 5200, ColecoVision, and Intellivision. None of these games made it into production before Apollo closed its doors in late 1983. [3]
Early on, Roper spent much of the company's money on trying to emulate Activision. At one early staff meeting, he was quoted as saying that "Activision had $26 million in sales its first year so Apollo would have $27. Activision had a campus with seven buildings, every seven stories, so Apollo would have eight buildings of eight stories." According to Salvo, he built up production and inventory to sell $27 million but sales didn't happen. Roper also bought a helicopter rather than deal with Dallas’ congested Central Expressway, and hired an engineer to put it together and maintain it. [3]
In late 1982, Ed Salvo, Terry Grantham, Mike Smith and one other employee left Apollo when it appeared that Roper was not taking the right steps to stay in business. [3] Forming Video Software Specialists (VSS), they developed games for CBS Electronics, K-tel ( Xonox ), Sunrise, and Wizard Games. Salvo claims that two weeks after the four left, Apollo was forced into bankruptcy. [5]
Under pressure from Benton & Bowles, the company's advertising agency, Apollo filed for Chapter 11 bankruptcy on November 12, 1982. Apollo owed Benton & Bowles $2.5 million, which represented only half of the year-old firm's total debts. [6] Apollo president Patrick Roper's hoped to reorganize the company and return in smaller form, but that did not come to pass. Programmer Larry Martin stayed until the end, recalling that he had been working around-the-clock for several weeks, trying to finish the game Guardian. Immediately after he released it to manufacturing, the creditors moved in with court orders and shut the company down." [7]
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.
The Intellivision is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued.
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
David Crane is an American video game designer and programmer. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college, he went to Silicon Valley and got his first job at National Semiconductor. Through his friend Alan Miller he learned about potential video game design work at Atari, Inc. and began work there in 1977.
Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit computers, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Beamrider is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983. The game was ported to the Atari 2600, Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, ZX Spectrum, and MSX.
Skeet Shoot is a skeet shooting video game for the Atari 2600 and the first game released by Games by Apollo in December 1981. Players assume the role of a skeet shooter shooting clay pigeons. There is a two-player mode where the players alternate.
Carol Shaw is one of the first female game designers and programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter game River Raid (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980, where she designed multiple games including 3-D Tic-Tac-Toe (1978) and Video Checkers (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990.
Stampede is a video game written by Bob Whitehead for the Atari Video Computer System and published by Activision in 1981. Stampede is a left-to-right horizontally scrolling action game with a cattle round-up theme. An Intellivision version was released the following year.
Space Cavern is a 1982 fixed shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it.
Spacechase is a fixed shooter video game for the Atari Video Computer System written by Ed Salvo and published by Games by Apollo in 1981.
M Network was the brand name used by Mattel Electronics in 1982 and 1983, to publish video games for the Atari 2600, IBM PC, and Apple II.
Lost Luggage is a 1982 action video game developed and published by Games by Apollo for the Atari 2600. The player controls skycaps working at an airport and tries to collect pieces of luggage that fall overhead from a frantic luggage carousel. A two-player mode, in which the second player controls the direction the luggage falls, is also available.
Wabbit is a 1982 video game by Apollo for the Atari 2600. The game is reported to be the "first console game with a named playable female character who isn't off-screen".
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