CompuMate

Last updated

CompuMate SV010
Atari 2600 Compumate.jpg
Atari 2600 Junior with the 'UNIVERSUM Heimcomputer' German clone of the CompuMate
Also known asCompuMate [1]
Manufacturer Spectravideo [2]
Release date6 January 1983;41 years ago (1983-01-06) [3]
Introductory price79.99 US$ (today $244.7) [1] [4]
Operating system Microsoft BASIC [1] [ dead link ]
CPU Uses the base machine's MOS 6507 @ 1.19 MHz (Inside Atari VCS/2600/2600jr)
Memory2K built-in RAM, 16K built-in ROM [5]
Storagevia audio jack on tape
Display10 lines × 12 characters
Graphics40x40 pixels with 10 selectable colors
Input42-key Sensor Touch Keyboard, (2x) 9-pin sub-D connector, game cartridge connector, earphone mini-jack, microphone mini-jack
Dimensions13-1/2"W x 6"D x 1-1/2"H (W 343mm x D 152mm x H 38mm)

The CompuMate SV010 was a home computer peripheral manufactured by Spectravideo International for the Atari 2600 home video game console. It was released on 6 January 1983 at the Winter Consumer Electronics Show in Las Vegas, Nevada. [3] [6] [7] [8]

Contents

'UNIVERSUM Heimcomputer' alias 'Spectravideo CompuMate SV-010' Face of right side with audio in and audio out for tape player UNIVERSUM Computertastatur fuer Atari Videospiel 2600 Seite rechts.jpg
'UNIVERSUM Heimcomputer' alias 'Spectravideo CompuMate SV-010' Face of right side with audio in and audio out for tape player
'UNIVERSUM Heimcomputer' alias 'Spectravideo CompuMate SV-010' aerial view UNIVERSUM Computertastatur fuer Atari Videospiel 2600 Frontansicht.jpg
'UNIVERSUM Heimcomputer' alias 'Spectravideo CompuMate SV-010' aerial view

In Germany, the CompuMate was marketed by Quelle, a catalogue company, as the Universum Heimcomputer. In Brazil (circa 1985), at least two clones of CompuMate were made: the Dactar-Comp by Milmar Electronics, and the CompuGame. [9]

Hardware

The ComputeMate consists of a membrane keyboard, output interfaces, and read-only internal storage. It connects to the console's module slot and to both controller ports. The user could optionally place the ComputeMate on top of the console—although not when used with the Atari 2600 Jr. model. [10]

The CompuMate has a 3.5-mm phone connector in order to connect a Compact Cassette unit for non-volatile data storage. Its read-only memory is preinstalled with three computer programs.

PAL and NTSC versions of the CompuMate were manufactured. [11] [12]

Software

The CompuMate has three simple computer programs in its internal read-only memory: [13]

  1. Magic Easel, a drawing and animation program with a 40×40-pixel canvas and 10 selectable colors. It can animate up to nine frames in a repeating loop. It has two demonstration pictures: a world map and a snowman. [4] [14]
  2. Music Composer, a software synthesizer with four demonstration songs: "Twinkle, Twinkle, Little Star", "Long, Long Ago", "Jingle Bells", and "My Bonnie".
  3. Microsoft BASIC editor and interpreter [15] [ failed verification ]

Spectravideo only published two programs for the CompuMate on Compact Cassette, [2] PictureMate (1983) and SongMate (1983). [16]

See also

Related Research Articles

<span class="mw-page-title-main">Atari 2600</span> Home video game console

The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.

<span class="mw-page-title-main">Atari 7800</span> Home video game console

The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different joystick than the 2600-standard CX40 and included Pole Position II as the pack-in game. The European model has a gamepad instead of a joystick. Most of the early releases for the system are ports of 1981–1983 arcade video games. The final wave of 7800 cartridges are closer in style to what was available on other late 1980s consoles, such as Scrapyard Dog and Midnight Mutants.

<span class="mw-page-title-main">Commodore 64</span> 8-bit home computer introduced in 1982

The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595. Preceded by the VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes(65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.

<span class="mw-page-title-main">ColecoVision</span> Second-generation home video game console

ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.

<span class="mw-page-title-main">Intellivision</span> Home video game console

The Intellivision is a home video game console released by Mattel Electronics in 1979. Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.

<span class="mw-page-title-main">Magnavox Odyssey 2</span> Second generation home video game console

The Magnavox Odyssey 2, also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2. The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision.

<span class="mw-page-title-main">Atari 8-bit computers</span> 1979-1991 home computer series

The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.

<span class="mw-page-title-main">MSX</span> Family of standardized home computer architectures released between 1983 and 1992

MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. The first MSX computer sold to the public was a Mitsubishi ML-8000, released on October 21, 1983, thus marking its official release date.

<span class="mw-page-title-main">Starpath Supercharger</span> Video game expansion peripheral cartridge

The Starpath Supercharger is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.

<i>BASIC Programming</i> 1979 video game

BASIC Programming is an Atari Video Computer System cartridge that teaches simple computer programming using a dialect of BASIC. Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console. The Atari VCS's RAM size of 128 bytes restricts the possibilities for writing programs.

<span class="mw-page-title-main">TI-99/4A</span> Home computer by Texas Instruments

The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on Texas Instruments's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The associated TMS9918 video display controller provides color graphics and sprite support which were only comparable with those of the Atari 400 and 800 released a month later. The TI-99 series also initially competed with the Apple II and TRS-80.

<span class="mw-page-title-main">Atari XEGS</span> 1987 video game console

The Atari XE Video Game System is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit computer series. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit computer hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.

Spectravideo International Limited (SVI) was an American computer manufacturer and software house. It was originally called SpectraVision, a company founded by Harry Fox in 1981. The company produced video games and other software for the VIC-20 home computer, the Atari 2600 home video game console, and its CompuMate peripheral. Some of their own computers were compatible with the Microsoft MSX or the IBM PC.

<i>Dragonstomper</i> 1982 video game

Dragonstomper is a video game developed by Stephen Landrum for the Atari Video Computer System and released by Starpath. The game follows the adventures of a dragon hunter who is given a quest by the king to defeat a dragon and reclaim a magical amulet that was stolen. The player makes their way over the countryside, vanquishing various adversaries and gaining gold and experience. After achieving enough strength, the player can enter a shop in an oppressed village where equipment can be purchased, soldiers hired, and special scrolls obtained to defeat the dragon in its lair.

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

Atari 8-bit computer peripherals include floppy drives, printers, modems, and video game controllers for Atari 8-bit computers, which includes the 400/800, XL, XE, and XEGS.

<span class="mw-page-title-main">Stella (emulator)</span> Atari 2600 emulator

Stella is an emulator of the Atari 2600 game console, and takes its name from the console's codename. It is open-source, and runs on most major modern platforms including Windows, Mac OS X, and Linux. Stella was originally written in 1996 by Bradford W. Mott, and is now maintained by Stephen Anthony.

<span class="mw-page-title-main">Atari 2600 hardware</span> Hardware of the Atari 2600 video game console

The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges. The design experienced many makeovers and revisions during its 14-year production history, from the original "heavy sixer" to the Atari 2600 Jr. at the end. The system also has many controllers and third-party peripherals.

<span class="mw-page-title-main">Atari 2600 homebrew</span> Homebrew software on the Atari 2600 system

The first hobbyist-developed game for the Atari 2600 video game console was written in 1995, and more than 100 have been released since then. The majority of games are unlicensed clones of games for other platforms, and there are some also original games and ROM hacks. With only 128 bytes of RAM, no frame buffer, and the code and visuals closely intertwined, the 2600 is a difficult machine to program. and many games were written for the technical challenge. Emulators, programming tools, and documentation are available.

<span class="mw-page-title-main">Hyperkin</span> American video game company

Hyperkin is an American video game peripheral manufacturer and distributor, founded in 2006, based in Los Angeles, California. They distribute accessories for major gaming consoles, in addition to creating clone consoles that play retro games with modern resolutions and on modern devices, most notably the RetroN series of clone consoles. As with most other NES clones, Hyperkin's NES clones suffer from imperfect sound due to a design flaw in the sound hardware.

References

  1. 1 2 3 (Advertisement) CompuMate Basic Keyboard Enhancer, Page 7, Electronic Games Magazine (August 1983), Internet Archive
  2. 1 2 Video games into computers:Spectravideo, By Myron Berger, Page 166, Popular Science, Oct 1983
  3. 1 2 "Spectravideo CompuMate". Archived from the original on 8 February 2002. Retrieved 11 December 2015.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  4. 1 2 CompuMate (SpectraVideo) [usurped] , Part of the Secret to the VCS's Longevity, By Scott Stilphen, 2600 Connection
  5. Atari 2600 peripherals: Spectravideo Compumate, Mostly Inclusive Atari 2600 Mapper / Selected Hardware Document, 2012-04-03, Kevin Horton aka kevtris, Version 1.00
  6. Atari 2600 Spectravideo Compumate Keyboard Archived 10 December 2015 at the Wayback Machine , Geek Vintage
  7. The history of Spectravideo, By Roger Samdal
  8. Spectravideo CompuMate, AGH Museum
  9. A history of Atari in Brazil.
  10. How to Turn Your Atari Into a Computer(For Less Than $90), by Martin Bass, Appeared in the August/September 1983 issue of "Video Games Player"
  11. PAL version, CompuMate
  12. NTSC version, CompuMate
  13. CompuMate, Battle of the Bits Lyceum
  14. Subject: Compumate - the REAL "Music Machine"! (was "What's a Spectravideo Compumate keyboard for?", Date: Mon, 24 Mar 1997, From: christian-oliver windler, Newsgroups: rec.games.video.classic
  15. SongMate (SF-984)
  16. PictureMate (SF-985)