Warren Robinett | |
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Born | Joseph Warren Robinett Jr. December 25, 1951 Springfield, Missouri, US |
Education |
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Occupation | Interactive computer graphics software designer |
Known for | Adventure (Atari 2600) Rocky's Boots (Apple II) |
Joseph Warren Robinett Jr. (born December 25, 1951) [1] is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's Adventure and as a founder of The Learning Company, [1] where he designed Rocky's Boots [2] and Robot Odyssey . More recently he has worked on virtual reality projects.
Robinett graduated in 1974 with a B.A. from Rice University, [1] with a major in "Computer Applications to Language and Art". [1] [3] After graduating from Rice University, he was a Fortran programmer for Western Geophysical in Houston, Texas. [3] He received an M.S. from University of California, Berkeley in 1976, and went to work at Atari, Inc. in November 1977. [1] [3]
His first effort at Atari was Slot Racers for the Atari 2600. [4] While he was working on it, he had discovered and played Crowther and Woods' Colossal Cave Adventure at the Stanford Artificial Intelligence Laboratory, and decided that a graphical video game version "would be really cool". [3] However, with 128 bytes of RAM and 4096 bytes of ROM, Atari's Adventure was a much simpler program, and with only a joystick for input, the set of "commands" was necessarily brief. [3] Adventure was a hit upon its 1979 release, and it eventually sold a million copies. [2]
Atari designers at the time were not given credit for their games, because Atari feared having to bargain with well-known designers. [2] In response to this, Robinett placed a hidden object in the game that would allow the player to reach a hidden screen which displayed the words "Created by Warren Robinett," hence creating one of the earliest known Easter eggs in a video game, and the first to which the name "Easter egg" was applied. [2] [3]
Robinett then wrote the BASIC Programming cartridge, finishing both BASIC Programming and Adventure in June 1979, and quit Atari. [3]
He founded The Learning Company [1] in 1980, and he worked on several educational games there, including Rocky's Boots and Robot Odyssey for the Apple II. [2] The Learning Company was acquired by Softkey in 1995 for US$606 million. [5]
He has since worked on virtual reality projects for NASA [3] and the University of North Carolina. [1]
In 2016, Robinett announced The Annotated Adventure, a book describing the design and implementation of Adventure for the Atari 2600. [6] In 2018 Robinett stated that the initial book was being split into two books: The Annotated Adventure focusing on the technical aspect of the game and Making the Dragon focusing on the political story. As of December 2022 only the table of contents has been made public.
Robinett's Adventure Easter egg is a plot element in the 2011 novel and 2018 film Ready Player One. [7]
The Atari 2600 is a discontinued home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.
The Magnavox Odyssey 2, also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2. The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision.
BASIC Programming is an Atari Video Computer System cartridge that teaches simple computer programming using a dialect of BASIC. Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console. The Atari VCS's RAM size of 128 bytes restricts the possibilities for writing programs.
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another — usually electronic — medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure, in reference to an Easter egg hunt.
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou.
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Adventure is a video game developed by Warren Robinett for the Atari Video Computer System and released in 1980 by Atari, Inc. The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world. Adventure introduced new elements to console games, including enemies that continue to move when offscreen.
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Robot Odyssey is a programming game developed by Mike Wallace and Dr. Leslie Grimm and published by The Learning Company in December 1984. It is a sequel to Rocky's Boots, and it was released for the Apple II, TRS-80 Color Computer, and MS-DOS. Most players have found it challenging. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, Robotropolis. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again.
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Rocky's Boots is an educational logic puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, CoCo, Commodore 64, IBM PC and the IBM PCjr. It was followed by a more difficult sequel, Robot Odyssey. It won Software of the Year awards from Learning Magazine (1983), Parent's Choice magazine (1983), and Infoworld, and received the Gold Award from the Software Publishers Association. It was one of the first educational software products for personal computers to successfully use an interactive graphical simulation as a learning environment.
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