Blackjack (Atari 2600 video game)

Last updated

Blackjack
Blackjack Atari 2600 Cover.jpg
Blackjack art by Rick Guidice
Developer(s) Atari [1]
Publisher(s) Atari [1]
Designer(s) Bob Whitehead
Platform(s) Atari 2600
ReleaseSeptember 1977
Genre(s) Digital tabletop game [2]
Mode(s) Single-player, multi-player

Blackjack is a video game simulation of the card game blackjack. It was designed by Bob Whitehead for the Atari Video Computer System (later known as the Atari 2600). The game allows up to three players to play a variation of blackjack. Each player is given 200 chips where they can bet 1 to 25 of each round. The game ends for a player when they either run out of chips or earns 1000 chips or more.

Contents

Computer simulations of blackjack have been developed since the 1950s with all the home video game consoles released in the 1970s having a variation of the game released for their system. Whitehead developed the game following his work on Star Ship (1977). He was responsible for specific development choices, such as controlling the game via the paddle controllers and initially planning to include other card games on the cart. Whitehead made Blackjack the first Atari 2600 game that would be able to copy graphics on the fly, which would be used continuously in later games for the system.

On the games release in September 1977, it was the most well received game of the systems launch titles by Video magazine. Blacjack was no longer promoted by Atari following the release of Whitehead's Casino in 1979, but still continued to sell in small amounts as late as 1989. Retrospective reviews were generally dismissive, with Brett Weiss and AllGame noting low quality sound and graphics while Kevin Bunch in Atari Archive: Vol.1 1977-1978 found that the release of Casino made Blackjack a relatively superfluous game for the Atari 2600.

Gameplay

A single player game of Blackjack. The dealer's hand can be seen at the top of the screen while the players is seen below it. Blackjack Atari 2600.jpg
A single player game of Blackjack. The dealer's hand can be seen at the top of the screen while the players is seen below it.

Blackjack can be played by one to three players. Each player stars with 200 chips and can bet 1 to 25 chips each round. The game is dealt by the computer. Each player is dealt two cards face-up, while the dealer is given two cards face down. Each card, has a point value assigned. Number cards have their face value, such as a five card being worth five points. Face cards are worth ten points, and an ace can be either be 1 or 11 points. The object of each round is to get 21 points or as close to 21 points without exceeding it. If a player is satisfied with their hand dealt to them, they can choose to stay. If they want to add more points, they can request a hit and receive another card from the dealer. A player can continue to hit until they option to stay or until they exceed 21 points and lose the round. The player wins the round if their hand has more points than the dealer's hand without exceeding 21 or if the dealer's hand exceeds 21 points. If the player wins with a "Black Jack" (an ace, or a face card along with a 10 card), they earn one and a half times their bet. A player's bet is either added or subtracted from their total score depending if they won or lost the round. The game ends when one player earns 1000 chips which "breaks the bank" or if the player has no remaining chips. [3]

The difficulty switches on the Atari 2600 can effect the game play. If set left difficulty switch is set to position B, the dealer shuffles the deck after ever hand. If set to "A", the computer shuffles the cards after dealing 34 cards. If the right difficult switch is set to A, the dealer must hit a soft 17 or less and will stay on a hard 17. If your hand equals 10 or 11 points, the player must double their bet before their first hit. On option B, the dealer will stay on 17 or more points and all ties default to a win for the dealer and a player can win the game when they hit four times without going over 21 points. [3]

Development

Developer Bob Whitehead chose to use the paddle controllers (pictured) in Blackjack to convince players that enough games used the unique controllers to justify their cost. Kurecik.jpg
Developer Bob Whitehead chose to use the paddle controllers (pictured) in Blackjack to convince players that enough games used the unique controllers to justify their cost.

Blackjack was designed by Bob Whitehead. [4] Whitehead was born in San Jose, California and graduated from San Jose University with a degree in computer mathematics. [5] He joined the Atari, Inc. programming department in January 1977. [6] Whitehead began work on Blackjack following his adaptation of the arcade game Starship 1 (1977) with Star Ship (1977) for the Atari 2600. [7] Various blackjack games had been made before the Atari 2600 version, such as Los Alamos engineers producing a version of the game for the IBM 701 in the 1950s while most home video games consoles available in the late 1970s would have a Blackjack game on it, such as the Fairchild Channel F console with Videocart-3 in 1976. [4] [8] [9]

Whitehead explained that developers for the system wanted to create games they thought they would enjoy themselves, believing that a gambling-themed game would be appealing to the staff. He jokingly described them as "teenagers between the ages 18 and 35." [8] Halfway through development, Whitehead contemplated adding other card games along with blackjack to the game but held back on the idea as it was important at the time to release more games for the system. [10] He specifically made the game to be controlled with the paddle controllers as he felt the game would be able to use them appropriately, and wanted owners of the system to feel that enough games used the controllers to justify their cost. [10]

Release and reception

Other than Combat which was included with the release of the Atari 2600, Blackjack was one of the initial eight launch titles that were shipped in September 1977. [11] [12] The cover art of Blackjack was done by Rick Guidice. [13] Guidice was originally hired by Atari to for his architectural design skills to create the entrance for their building. This led to contract work with Atari for illustrations he would make based on descriptions of the games. [14] Guidice said for Blackjack he was given creative freedom from the Atari art directors to come up with image ideas and decided to illustrate playing cards and happy people in a casino setting. [13] He would go on to make cover art for other early Atari titles, including Whitehead's Casino (1979). [14] Blackjack was re-released in various compilation formats, such as the Atari 80 in One for Windows in 2003, the Atari Anthology for PlayStation 2 and Xbox in 2004, and Atari Greatest Hits: Volume 2 for Nintendo DS in 2011. [15] [16]

Video gave the game the highest ranking of the early releases for the console, praising the several variations of the game and declaring it a "good game for adults", awarding it a 10 out of 10 rating, the highest of any the releases for the system in 1977. [17] David H. Ahl of Creative Computing only gave the game a brief mention of the game in their overview of the launch titles for the Atari 2600, categorizing them all as "games are designed with many hours of fun in mind." [18]

From retrospective reviews, Author and video game enthusiast Ken Uston listed the game as among his least favourite from Atari in 1983. [19] Michael Schwartz and Joan Dykman of Allgame dismissed the game, noting poor graphics, irritating audio, and specifying that the worst feature was its slow pace concluding that "Blackjack is just not a fun video game, even by 1977 standards." [2] Brett Weiss in his book Classic Home Video Games 1972-1984 (2007) complimented the control via the paddle allowed for nice rapid play, while finding that the graphics and sound to be "as primitive as possible", noting the lack of suits on the cards and the lack of certain gameplay elements of Blackjack such as the ability to double down or split pairs. [1] Kevin Bunch in Atari Archive: Vol.1 1977-1978 found that the release of Casino (1979) made Blackjack a relatively superfluous release in the Atari 2600 library, while saying that it "was not a bad rendition of the card game" noting the ease of use in the controller, and highlighted small touches like the sound effect of the dealer cutting the cards if the player gets through an entire deck. [10]

Legacy

Blackjack was the first game to rewrite copy graphics on the fly, which would make the Atari 2600 display graphics beyond what it was built to do. [10] Whitehead explained that the Atari 2600 was initially only intended to have a certain amount of object images on the screen, but as the television scans down the screen, the program could actually moves these object images around. [20] This technique was used in several later games for the system to show six-character score ranges. [10]

Whitehead's desire to make more card games available was later realized with his game Casino released in March 1979, which included variants on stud poker, solitaire as well as blackjack. [10] Following the release of Casino, Black Jack was no longer highlighted in promotional material from Atari and was discontinued by the January 1982 Consumers Electronic Show. The game remained on the market with some remaining small sales figures for the game still appearing as late as 1989. [20]

See also

Related Research Articles

<span class="mw-page-title-main">Blackjack</span> Gambling card game

Blackjack is a casino banking game. It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as "twenty-one". This family of card games also includes the European games vingt-et-un and pontoon, and the Russian game Ochko. Blackjack players do not compete against each other. The game is a comparing card game where each player competes against the dealer.

<span class="mw-page-title-main">Fairchild Channel F</span> First ROM cartridge–based video game console

The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 across North America at a retail price of US$169.95. It was launched as the "Video Entertainment System", but when Atari released its Video Computer System (VCS) the next year, Fairchild rebranded their console as "Channel F" while keeping the Video Entertainment System descriptor.

<span class="mw-page-title-main">Card counting</span> Blackjack strategy used to determine advantage in upcoming hands

Card counting is a blackjack strategy used to determine whether the player or the dealer has an advantage on the next hand.

The MIT Blackjack Team was a group of students and ex-students. The students were from Massachusetts Institute of Technology, Harvard University, and other leading colleges; they used card counting techniques and more sophisticated strategies to beat casinos at blackjack worldwide. The team and its successors operated successfully from 1979 through the beginning of the 21st century. Many other blackjack teams around the world have been formed with the goal of beating the casinos.

<i>Combat</i> (video game) 1977 video game

Combat is a 1977 video game by Atari, Inc. for the Atari Video Computer System. In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with the most points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields.

<span class="mw-page-title-main">Ken Uston</span>

Ken Uston was an American blackjack player, strategist and author, credited with popularizing the concept of team play at blackjack. During the early to mid-1970s he gained widespread notoriety for perfecting techniques to do team card counting in numerous casinos worldwide, earning millions of dollars from the casinos, with some bets as high as $12,000 on a single hand.

<i>Golf</i> (Atari 2600 video game) 1980 video game

Golf is a 1980 sports video game programmed by Michael Lorenzen for Atari, Inc. for the Atari 2600. It is based on the traditional sport of golf. The game allows one or two players to play nine holes of the game, featuring various obstacles.

<i>Air-Sea Battle</i> 1977 video game

Air-Sea Battle is a fixed shooter developed and published by Atari, Inc. for the Atari VCS. Air-Sea Battle is partially based on the 1975 Atari arcade video game Anti-Aircraft where each player uses a ground-based gun to shoot passing aircraft. The cartridge adds other variants, such as planes dropping bombs on ships and a carnival-themed shooting gallery.

<span class="mw-page-title-main">RCA Studio II</span> Home video game consoles by RCA

The RCA Studio II is a home video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten-button keypads that were built into the console itself. The console was capable of making simple beep sounds with slight variations in tone and length. The Studio II included five built-in games.

<i>Basic Math</i> (video game) 1977 video game

Basic Math is an educational video game for the Atari Video Computer System. The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division. The player can edit different gameplay modes to alter how the numbers in the problem are chosen, or if their questions are timed. The game was released in 1977 as one of the earliest releases for the console.

Advantage gambling, or advantage play, refers to legal methods used to gain an advantage while gambling, in contrast to cheating. The term usually refers to house-banked casino games, but can also refer to games played against other players, such as poker. Someone who practices advantage gambling is often referred to as an advantage player, or AP. Unlike cheating, which is by definition illegal, advantage play exploits innate characteristics of a particular game to give the player an advantage relative to the house or other players. While not illegal, advantage play may result in players being banned by certain casinos.

<span class="mw-page-title-main">Hole carding</span> Card games technique

In card games, hole carding is the obtaining of knowledge of cards that are supposed to be hidden from view. The term is usually applied to blackjack but can apply to other games with hidden hole cards, like three card poker and Caribbean stud poker. So long as it does not involve the use of a device like a mirror, actions like touching the dealer's cards, or having another person read and signal the hole card, in most jurisdictions hole carding is a legal form of advantage gambling. In some games, like stud poker, casinos normally have rules against rubbernecking or having a confederate stand behind an opponent to signal hole cards.

<i>Superman</i> (1979 video game) Action-adventure game for the Atari 2600

Superman is a video game programmed by John Dunn for the Atari Video Computer System and released in 1979 by Atari, Inc. The player controls Superman, whose quest is to explore an open-ended environment to find three pieces of a bridge that was destroyed by Lex Luthor, capture Luthor and his criminal gang, and return to the Daily Planet building. The game world is populated by antagonists such as a helicopter that re-arranges the bridge pieces and roving kryptonite satellites that cause Superman to revert into Clark Kent.

<i>Casino</i> (video game) 1978 video game

Casino is a collection of card games for the Atari Video Computer System programmed by Bob Whitehead and published by Atari, Inc. in 1978. Supporting up to four players, the game uses the paddle controllers.

Unisonic Products Corporation was an American manufacturer and distributor of consumer electronics from the 1970s to the 1990s. Although headquartered in New York City, Unisonic outsourced its manufacturing operations to various facilities in East Asia. Unisonic developed a variety of electronics, including calculators, CRT television sets, video game consoles, digital watches, telephones, answering machines, and digital alarm clocks.

<i>Surround</i> (video game) 1977 video game

Surround is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari Video Computer System. The game plays similarly to the arcade game Blockade (1976), which allows players to navigate a continuously moving block around an enclosed space as a wall trails behind it. Every time the opposite player has their brick hit a wall, the opposing player earns a single point, with the winner being the first to collect ten points.

<i>Caesars Palace 2000</i> Simulation video game

Caesars Palace 2000 is a gambling simulation video game developed by Runecraft and published by Interplay Entertainment. It was released in North America and Europe in 2000 for the PlayStation, Dreamcast and Microsoft Windows' PCs. It is named after the famous Caesars Palace luxury hotel and casino on the Las Vegas Strip in Las Vegas, Nevada.

<i>Trump Castle</i> (series) Video game series

Trump Castle is a series of gambling video games published by Capstone Software between 1989 and 1993. The games are named after Trump's Castle hotel-casino in Atlantic City, New Jersey, and were released for Amiga, Atari ST, Commodore 64, Commodore 128, and MS-DOS.

Al Francesco is an American blackjack player and gambling strategist. Considered to be “The Godfather of Blackjack”, Francesco is recognized as the creator of the team play concept, the “big player” strategy, and the drop card method. Beginning in 1971, Francesco personally recruited and trained disciplined card counters to work together in teams to beat the casinos. Franceso's teams of blackjack players would station themselves at various blackjack tables to count the decks, and when the mathematical odds turned in their favor, the counters would signal a “Big Player” to come to the table and place large wagers until the edge was lost and once again favored the dealer. While most card counters would eventually be discovered by casinos through their betting patterns and banned from further play, Francesco's unique team concept helped his players evade detection and continue winning.

<i>Space Invaders</i> (Atari 2600 video game) 1980 video game

Space Invaders is a 1980 video game based on Taito's arcade game of the same name for the Atari 2600. It was developed and released by Atari, Inc. and designed and developed by Rick Maurer. The game is based on the arcade game in which a player operates a laser cannon to shoot at incoming enemies from outer space. Maurer's version has unique graphics and offers some gameplay variations. These include a two-player mode and variations that allow for invisible enemies and moving shields, and for enemies shots to zig zag and potentially hit players.

References

Sources