Ian Bogost | |
---|---|
Occupation(s) | Professor at Washington University in St. Louis, co-founder of Persuasive Games |
Website | www.bogost.com |
Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker . He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.
He is the author of Alien Phenomenology or What It's Like to be a Thing and Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames and the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. His Atari 2600 game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010. [1] Bogost has released many other games, including Cow Clicker , a satire and critique of the influx of social network games. He is a frequent contributor to The Atlantic . [2]
Bogost received his bachelor's in Philosophy and Comparative Literature from the University of Southern California in 1998. He then went on to get his masters in Comparative Literature from the University of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004. [3]
In 2008, Bogost became an associate professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a professor of Digital Media and an adjunct professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a professor of Interactive Computing, both positions he still holds. With Christopher Schaberg, he is co-editor of the series Object Lessons from Bloomsbury Publishing.
His book Alien Phenomenology or What It's Like to be a Thing (University of Minnesota Press, 2012) critiques aspects of Bruno Latour's actor-network theory. [4]
In 2021, Bogost quit his job at the Georgia Institute of Technology partly because of the university's lack of COVID-19 protection requirements. He took a joint professorship at Washington University where he serves as director and professor of the Film and Media Studies program in Arts & Sciences [5] and the McKelvey School of Engineering.
Bogost was a co-founder of the game studio Persuasive Games, for which he is currently the chief designer.
Game | Release | Notes |
---|---|---|
Simony | 2012 | Released as both an iOS game and an installation at the Museum of Contemporary Art Jacksonville [7] |
A Slow Year: Game Poems | 2010 | |
Cow Clicker [8] | 2010 | |
Guru Meditation | 2009 | Also released for Atari VCS as a limited edition [9] |
Fatworld | 2007 | |
Cruel 2 B Kind [10] | 2006 | Concept and Design w/ Jane McGonigal [11] |
Jetset: A Game for Airports [12] | 2006 | |
Sweaty Palms | 2004 | |
Horde of Directors | 2004 | Concept and Design w/ Michael Keesey [13] |
The Howard Dean for Iowa Game [14] | 2003 | Concept and Design w/ Gonzalo Frasca [15] |
Tax Avoiders is a single-player video game for the Atari 2600 released in 1982. It was conceived by Darrell Wagner at Dunhill Electronics; he was billed on the packaging as a "Licensed Tax Consultant and former IRS Revenue Agent". The game was developed by Todd Clark Holm, "an independant [sic] investment advisor, registered with the S.E.C." The game was designed by John Simonds and published by American Videogame.
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Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.
Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for Digital Narrative. Among his publications are seven books of computer-generated literature and six books from the MIT Press, several of which are collaborations. His work also includes digital projects, many of them in the form of short programs. He lives in New York City.
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All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth.
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