Developer | Nintendo Sharp Corporation Hudson Soft |
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Manufacturer | Nintendo |
Type | Programming language (BASIC interpreter) |
Release date |
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Platform | Family Computer |
Family BASIC [lower-alpha 1] is a consumer product for programming on the Nintendo Family Computer, the Japanese equivalent to the Nintendo Entertainment System. Family BASIC was launched on June 21, 1984, to consumers in Japan by Nintendo, in cooperation with Hudson Soft and Sharp Corporation. A second version titled Family BASIC V3 was released on February 21, 1985, with greater memory and new features.
The first edition of the Family BASIC application cartridge is bundled with a computer style keyboard and instructional textbook, and requires a cassette tape recorder to save user-generated BASIC programs. Programs can be saved using any cassette tape drive, such as the Famicom Data Recorder. Family BASIC was not designed to be compatible with floppy disk storage on the Famicom Disk System and the Disk System's RAM adapter requires the use of the Famicom's cartridge slot, which prevents using the slot for the Family BASIC cartridge.
Family BASIC includes a dialect of the BASIC programming language enhanced for game development. Its HuBASIC command set is extended with support for sprites, animation, backgrounds, musical sequences, and gamepads. Several visual components seen in Nintendo games, such as backgrounds and characters from the Mario and Donkey Kong series c. 1984-1985, are made available as Family BASIC development componentry, or appear in premade Family BASIC games.
Like Integer BASIC and Tiny BASIC, the Family BASIC interpreter only supports integers. It is based on Hudson Soft BASIC for the Sharp MZ80.[ citation needed ] Its keywords are in English. [1]
Family BASIC was released in Japan by Nintendo for the Family Computer on June 21, 1984, in Japan. [2] As part of a collaboration between Nintendo, Sharp Corporation, and Hudson Soft, it was created to attract computer users over to the new Famicom. [2] Koji Kondo wrote a section in the instruction manual for programming Japanese popular music in the game, as his second project for Nintendo. [3] Prior to this, Kondo had become interested in producing music through computers by programming sound effects in BASIC on his home computer. [3] Two revisions of Family BASIC were produced — the first, "v.2.1", was released shortly after production of the game begun, and the second, "v.3.0", was released in early 1985. [2] v.3.0 features expanded memory and several minigames built-in to the programming cartridge, indicated by a red cartridge shell. [2]
Family BASIC was commercially successful, with more than 400,000 units sold by the end of the 1980s. [4]
In a 2011 retrospective review, Retro Gamer thought it was a "some-what useless" peripheral for the Famicom due to its high price point and lack of compatibility with the Famicom Disk System, although they found it to be an interesting collection piece for its rarity and overall concept. [2]
In IGN's 2013 retrospective of the Famicom's library that was lost to audiences outside Japan, Lucas Thomas called Family BASIC "a legitimate home computing solution". He criticized the interface as "nebulous to navigate" but wondered how "it would have been fun to see what America and Europe's often brilliant hobbyist game developers of the '80s could have crafted with these tools in hand". [5]
Cho Ren Sha 68K designer Koichi "Famibe No Yosshin" Yoshida used Family BASIC to create two shoot 'em up games titled Zacner and Zacner II. [6] [7] Satoshi Tajiri, creator of Pokémon , initially used Family BASIC as a gateway to build his understanding of the internal operation of the Famicom. This inspired him to create his own handmade Famicom game development hardware, and make Game Freak's debut game Quinty, later released as Mendel Palace (1990). [8]
The Family Computer Disk System, commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games.
Koji Kondo is a Japanese music composer, pianist, and sound director for the video game company Nintendo. He is best known for his many contributions to the Super Mario and The Legend of Zelda series of video games, among others produced by the company. Kondo was hired by Nintendo in 1984, becoming the first person hired by them to specialize in video game music. His work in the Mario and Zelda series have been cited as the most memorable in video games, such as the Super Mario Bros. overworld theme.
Rayxanber is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the Rayxanber series, followed by Rayxanber II (1991) and Rayxanber III (1992) for the PC Engine platform. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. It garnered mixed reception from critics.
Knightmare is a 1986 vertically scrolling shooter video game developed and published by Konami for the MSX home computer. It was included in compilations for the MSX, PlayStation and Sega Saturn, followed by a port for mobile phones, and digital re-releases for the Virtual Console and Microsoft Windows. It is the first entry in the Knightmare trilogy. The game stars Popolon, a warrior who embarks on a quest to rescue the princess Aphrodite from the evil priest Hudnos. The player must fight waves of enemies while avoiding collision with their projectiles and obstacles along the way, and facing against bosses.
Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, and later published in North America by Fabtek. It is a spiritual sequel to the 1988 game Cabal, with almost identical mechanics. A bootleg of Blood Bros. is known as West Story.
Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.
Xexex, released as Orius in North America, is a 1991 side-scrolling shoot 'em up arcade game by Konami. It draws on Irem's R-Type and Konami's other shoot 'em up Gradius, while adding the tentacle mechanics of Irem's other shoot 'em up XMultiply. In the game, players take control of the Flintlock space fighter in a mission to rescue Princess Irene La Tias of Planet E-Square, who has been captured by the evil galactic warlord Klaus Pachelbel.
Metal Slader Glory is an adventure game developed and published by HAL Laboratory for the Famicom in 1991. The game is set in 2062 after humans have colonized the Moon and established several space stations. Earth-based mechanic Tadashi and his girlfriend discover a mech from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative.
The Family Computer Network System, also known as the Famicom Net System and Famicom Modem, is a peripheral for Nintendo's Family Computer video game console, and was released in September 1988 only in Japan. Predating the modern Internet, its proprietary dial-up information service accessed live stock trades, video game cheats, jokes, weather forecasts, betting on horse racing, and a small amount of downloadable content. The device uses a ROM card storage format, reminiscent to the HuCard for the TurboGrafx-16 and the Sega Card for the Master System.
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the Family Computer (FC), commonly referred to as Famicom. It was redesigned to become the NES, which was released in American test markets on October 18, 1985, and was soon fully launched in North America and other regions.
Finalizer - Super Transformation is a vertically scrolling shooter released in arcades by Konami in 1985. The player controls a jet flying through several different states in America shooting different enemies.
The Maze of Galious is a 1987 platform-adventure video game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer. Both versions were re-released digitally for Microsoft Windows. The second entry in the Knightmare trilogy, it follows the respective hero and former damsel in distress of the previous game, Popolon and Aphrodite, as they embark on a journey through Castle Greek to free their unborn child Pampas from the evil priest Galious. The player explores each map in search for items and power-ups to progress, while also fighting enemies and bosses.
Castlevania, known in Japan as Akumajō Dracula, is a 1986 platform game developed and published by Konami for the Family Computer Disk System. It was originally released in Japan in September 1986, before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first game in Konami's Castlevania video game series.
GunForce is a side-scrolling run and gun video game produced by Irem for arcades in 1991. The game was ported by Bits Studios and published by Irem for the Super Nintendo Entertainment System in 1992. The sequel, GunForce II, was originally known in Japan as Geo Storm.
Major Title is a golf sports video game that was released by Irem to arcades in 1990. A version of the game for the Super Nintendo Entertainment System as well as an arcade sequel, Major Title 2: Tournament Leader, were released in 1992. The SNES game and the arcade sequel were released in the United States as The Irem Skins Game.
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Aquales is an action role-playing run and gun video game developed and published by Exact exclusively for the X68000 in Japan on September 12, 1991. The second title to be created and released by Exact for the X68000 platform, the game takes place in the dystopian future of 2069 where the British Elias-Rits Investigative Unit ship went missing during a reconnaissance operation at the Kermadec Islands, as players assume the role of American pilot Fredric von Nyuya from the elite World-Ocean Development League squad taking control of a mecha in an attempt to unveil the truth behind the mysterious disappearance of the Elias-Rits embarkation during their operation. Its gameplay mainly consists of action and shooting mixed with mission-based exploration, as well as role-playing elements, using a main two-button configuration.
Ghox is an action arcade video game developed by Toaplan and published by Taito in Japan and Europe in November 1991. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Taking place in a fantasy world where the evil magician known as Jagula sealed the goddess Lucia in the netherworld, players assume the role of Axis and Bilious in an effort to defeat both Jagula and the unleashed evil spirits from the netherworld. As of 2019, the rights to the game are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other IPs from the defunct studio.
The Nintendo Entertainment System (NES), an 8-bit third-generation home video game console produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the Family Computer in Japan, with design work led by Masayuki Uemura. Nintendo intentionally redesigned it as the NES in North America in an attempt to avoid the stigma of video game consoles lingering from the video game crash the same year; while it was initially conceptualized as a home computer, it was ultimately modeled after a videocassette recorder (VCR) for its debut there in 1985. Nintendo subsequently exported the NES to Europe and Oceania via local distributors.
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