Halo 2600

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Halo 2600
Halo 2600 box art.jpg
Publisher(s) AtariAge
Designer(s) Ed Fries
Platform(s) Atari 2600
ReleaseJuly 2010
Genre(s) Action-adventure
Mode(s) Single player

Halo 2600 is a 2010 action-adventure game developed by Ed Fries and published by AtariAge for the Atari 2600, a video game console released in 1977 that ended production in 1992. Inspired by the Halo video game series, the game sees players control Master Chief and fight through 64 screens with varied enemies. Completing the game once unlocks a tougher "Legendary" mode.

Contents

Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie. Fries enjoyed the creative problems involved with creating a game with extreme technical constraints. Upon release, the game was generally well-received, and was selected for inclusion in a Smithsonian American Art Museum exhibit.

Gameplay

Gameplay screenshot Halo 2600 screenshot 9.png
Gameplay screenshot

Halo 2600 is an action-adventure shooter video game, with gameplay inspired by the Atari titles Adventure and Berzerk ; [1] it plays as a "demake" of the Halo video games as if they were created for the Atari 2600. [2] The player uses the joystick to control the character of Master Chief, the protagonist of the Halo video games, as he makes his way through 64 screens, divided into four zones: outdoors, Covenant base, ice world, and a final boss area. [3] Weapons and power-ups are available to combat the many enemies that appear. The player and enemies can each be killed by one hit, unless a shield is collected. [4] The player has three lives. After successfully completing the game once, the player can play through the game in "Legendary mode", with the game tweaked for an extra challenge. [3]

Development

Ed Fries in 2015 Ed Fries.jpg
Ed Fries in 2015

Ed Fries got a taste of game development in his teenage years, developing Atari 800 games at home. Fries took a summer internship with Microsoft in college and eventually joined the company. [5] In 2000, he was head of Microsoft Game Studios, trying to develop a launch lineup for Microsoft's unproven Xbox console. After being contacted by developer Bungie's vice president about a possible acquisition, Fries shepherded Microsoft's purchase of Bungie and their developing project, a game that would become the Xbox's killer app, Halo: Combat Evolved . [6] Fries left Microsoft in January 2004, after 18 years with the company. [5] [7]

Fries read the book Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort, [8] [9] which is about programming for the Atari 2600, and was inspired to create his own game. [10] Initially, Fries only intended to recreate the Master Chief, but decided to finish the project after encouragement. [10] He was aided by an extensive community of homebrew enthusiasts, where he found emulators, example code, and documentation. [3] Despite having been released in 1977 and ending production in 1992, [11] the Atari 2600 retained a dedicated hobbyist industry who still bought and played classic games. [2]

Fries found the challenge of Halo 2600 one of adapting to constraints. The Atari 2600 has millions of times less space and memory than was available for Halo. [10] With only 128 bytes of RAM, drawing Master Chief was difficult, and creating a game with other characters even more so. [12] Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity, [13] comparing the process of adapting Halo to the effort in turning a novel into a poem or haiku. [10] [13] "It felt more like writing poetry than it did like writing regular code", he said. "It felt like everything had to be so tight, so perfect. If even one of these tricks didn't exist, if I didn't have this incredibly clever way of drawing this sprite, or if I didn't have this incredibly sick code for drawing the missiles, I wouldn't have been able to fit it in. I couldn't have made the machine do what I wanted it to do." Fries pointed to other artists' work such as Bach's fugues or elaborate origami as examples of deliberately setting constraints to create something more interesting. [13] The full game takes up just 4 kilobytes of space. [14]

Reception and legacy

The game was released in July 2010 at the Classic Gaming Expo. [16] [17] [18] At the exposition, a limited number of physical copies of the game were on sale. It was one of four new Atari 2600 titles released by AtariAge at the 2010 Classic Gaming Expo in Las Vegas, along with Duck Attack! , K.O. Cruiser (a boxing game) and a port of Sega's 1981 arcade game Turbo . [19] [20] The game was also made available for play on modern computers via an emulator. [2]

Halo 2600 was generally well received. [15] [21] Kotaku 's Owen Good and Destructoid 's Conrad Zimmerman considered it an entertaining diversion, [1] [4] while 1UP.com called it a "technical marvel" for condensing Halo's core to such a small size and pushing the 2600 to its limits. [22] The gameplay was called "rough" but "amazing" by John Biggs of TechCrunch, who cited the immense size constraints involved in creating the game. [12] Zimmerman called the game's controls capable, and The Escapist 's Andy Chalk highlighted the game's chiptune soundtrack. [4] [23] Anthony John Agnello, writing for The A.V. Club , noted the incongruity of seeing a "modern blockbuster" transformed into devolved version on the 2600's "aesthetically abrasive" hardware. [24]

The source code of the game was used to create an 8-bit poster representation of Master Chief. [25] The cartridge version was rereleased through AtariAge in 2013. [26] In the same year, the Smithsonian American Art Museum added Halo 2600 to its "The Art of Video Games" exhibition. [27]

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<span class="mw-page-title-main">Video game remake</span> Closely adapted game

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

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<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

Flood (<i>Halo</i>) Fictional parasitic alien lifeform in the Halo video game series

The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.

Cortana (<i>Halo</i>) Fictional video game character

Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.

Master Chief (<i>Halo</i>) Fictional protagonist in the Halo video game series

Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.

<i>Halo 3</i> 2007 video game

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