![]() The front cover of The Halo Graphic Novel | |
Cover artist | Phil Hale |
---|---|
Language | English |
Genre | Military science fiction |
Published | 2006 (Marvel Comics) |
Publication place | United States |
Pages | 128 |
ISBN | 978-0-7851-2372-9 |
OCLC | 68262369 |
The Halo Graphic Novel is a graphic novel anthology of the military science fiction video game series Halo , published by Marvel Comics in partnership with Bungie. The Halo Graphic Novel was the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.
The majority of the book is divided into four short stories by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.
Released on July 19, 2006, The Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series, Halo: Uprising , and other future Halo comic books.
The origins for the Halo Graphic Novel lay in Microsoft and Bungie's exploration of new mediums to expand the Halo franchise into, with sequential art being the main focus. [1] The comic was originally pitched by the head of Microsoft's Franchise Development Eric Trautmann, who led the assembly of a draft comic written by John Ney Rieber and illustrated by Adi Granov. Bungie disliked the comic and Trautmann's comic team, with art director Lorraine McLees calling it "a lump of coal". [2] : 4 Bungie asked to choose their own artists and writers instead. Pete Parsons, the studio director of Bungie, wanted to hire Alan Moore and Joe Kubert for the graphic novel, though Trautmann was highly skeptical that such high-profile artists would deign to work on the project. [3]
After many unsuccessful negotiation attempts, Lorraine suggested that Bungie finance and edit the novel itself before pursuing a publisher, allowing the studio to maintain control over the content and pursue the venture unencumbered by outside intervention. [4] Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list. [4] Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of Halo Graphic Novel was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry." [5]
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching Marvel Comics. Bungie cited Marvel's "passion for Halo" and "reach in the comic and publishing industry" as the main draws to the company. [1] The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel. [6] [7]
The stories themselves were designed as glimpses into the Halo universe, including information on the inner workings of the alien Covenant, as well as details regarding elements of the backstory that were hitherto undisclosed. Jarrard explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell." [6] Jarrard further described this as an attempt to move away from the story of the Master Chief, the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "... a genetically enhanced super soldier picking up two guns and kicking some alien butt." [6] The four stories that ended up in the final publication were "the most interesting to [Bungie], and the writers of [the novel]". [8] Although Bungie created the story arcs present in the Halo Graphic Novel, the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice. [6] Artist Simon Bisley said that, "The stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers. [8]
The graphic novel comprises 128 pages and four main stories; [1] each has an introduction by the creators of the work detailing their thoughts about the plot or their experiences adding to the Halo lore. Located after the main body of stories is a selection of art pieces that represent interpretations of the Halo universe from a number of comic book artists. These contributors include Doug Alexander, Rick Berry, Geof Darrow, and more than twenty-five others, both freelance and from Bungie. [9]
"The Last Voyage of the Infinite Succor" takes place during the video game Halo: Combat Evolved . The Covenant Special Operations Commander Rtas 'Vadumee and his team are sent to answer the distress call from a Covenant agricultural ship, Infinite Succor. Believing that it might have been attacked by humans, 'Vadumee and his team instead discover the ship has been infested by the parasitic Flood, who gain the knowledge of those they infect and are trying to use the ship to escape imprisonment. Fighting waves of Flood, including the reanimated remains of his fallen soldiers, and being wounded and losing the left mandibles on his jaw, 'Vadumee plots a slipspace course into the system's sun that destroys Infinite Succor and the Flood, then escapes via a Covenant shuttle as the sole survivor.
The central premise behind the story of "The Last Voyage of the Infinite Succor" was to showcase the true danger posed by the Flood and the inner workings of the Covenant military machine, to dispel the image of the Covenant as enemies that merely sit around for players to shoot. [2] : 6 The story was written by Lee Hammock with art provided by Simon Bisley. Hammock described the process of writing the story as a "heady task" since he had to respect Halo fans' knowledge of the characters and canon, ensuring that "characters that [the fans] know as a part of themselves are portrayed aptly". [2] These difficulties were mitigated by the knowledge that fans were not as intimately connected to the history of the character of Rtas as they were to the likes of the Master Chief; this allowed ample room to expand 'Vadumee's background in sync with the Halo canon while permitting the writer to "bring something new to the table". [2] : 55
In the Halo universe, Earth and humanity's various colonies are governed by the United Nations Space Command. Faced with the technological superiority of the Covenant, humanity's chief hope is the tenacity of the SPARTANs, elite supersoldiers equipped with special armor. The protagonist of the Halo series, the Master Chief, is one of the few SPARTANs in active service by the events of Halo: Combat Evolved. "Armor Testing" takes place shortly before the opening of Halo 2 , as the UNSC field-tests a new version of the SPARTAN's armor in a series of exercises which prove to be a challenging endeavor for all involved. A lone SPARTAN puts the armor through its paces by dropping from Earth's atmosphere and engaging in a mock battle against UNSC special forces. This SPARTAN is revealed to be a woman, Maria-062, who has come out of retirement as a special favor to test the new equipment before it is sent to the Master Chief.
The concept of the story was inspired by the book Skunkworks, a memoir of the testing of military projects at Lockheed; [10] highlighting the rigorous experimentation the SPARTAN equipment goes through before it ends up in the hands of the Master Chief was an idea that Bungie originally wanted to pursue at the beginning of Halo 2. Bungie instead opted to communicate this background information at a later time. [2] : 56 "Armor Testing" was written by Jay Faerber with pencils by W. Andrew Robinson and colors by Ed Lee.
Like "The Last Voyage of the Infinite Succor", "Breaking Quarantine" deals with the Flood outbreak that occurs during Halo. While "The Last Voyage" tells the story from the Covenant perspective, "Breaking Quarantine" highlights the escape of the human soldier Sgt. Johnson from the Flood. Johnson is a minor personality in Halo: Combat Evolved who becomes an important character in the following two games; while the novel Halo: First Strike explains that Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie's attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the main storyline. Unlike the other stories, "Breaking Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by Tsutomu Nihei, a manga artist and architect who based his illustrations directly on the structures found within the game. [2] : 83
Near the beginning of Halo 2 , the Covenant stumble upon humanity's best-guarded secret—the location of Earth—and launch a direct attack on the city of New Mombasa, Kenya. By the time players arrive at the city in Halo 2, it is deserted; "Second Sunrise", which takes place during the attack, explains that this was not always the case. The story is told through the eyes of a reporter who creates propaganda for the UNSC. When the Covenant invade the city, the reporter and fellow citizens take to its defense, until they are forced to flee as the city faces ruin.
Bungie described "Second Sunrise" as an attempt to put a human face on the conflict by illustrating the effects of war on the common citizen. [2] : 84 The story was written by Brett Lewis with art provided by Jean "Moebius" Giraud. Giraud explained that his son's enjoyment of the game series ultimately compelled him to accept an invitation to contribute his art; before penciling, he had never played the video games. [2] : 99
The Halo Graphic Novel released on July 19, 2006. A few promotional pieces were released beforehand, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story. [11] A full-color poster of the book's cover was released on June 28, 2006. [12]
Critical reaction from both the gaming community and the comic book community was positive. UGO Networks praised the novel, citing the wealth of contributions from recognized artists and the strength of the material in fleshing out the Halo universe as the work's greatest strength. They gave it an overall grade of B+. [13] [14] Mike Deeley of Comics Bulletin lauded the book for the diverse range of storytelling and art styles that lent the Halo Graphic Novel the feel of an anthology yet still retained a cohesive whole. [15] Other areas that received particular attention included Tsutomu Nihei's work on Breaking Quarantine for its vivid imagery and its focus on visual storytelling in lieu of any dialogue. [16]
Some reviewers expressed their disappointment at the novel's focus on minor characters and events, with the presence of the Master Chief—the central character of the Halo series and its most iconic figure—limited to featuring in artwork and a brief appearance in the first story. [17] On the other hand, GameTrailers praised Bungie for having the moxie to not focus on the major character. [16] Each publication had their own opinions on the weakest story in the collection; both IGN and GameTrailers thought that "Armor Testing" had the least emotional impact, although its surprise ending and art were well done. [14] [16]
Upon release, the Halo Graphic Novel proved to be a "rare hit" for the games-to-comics genre, [18] debuting at No. 2 on both the Nielsen BookScan and Diamond sales charts. [19] At least 100,000 copies were rumored to have been published, [18] and the comic continued to be one of the top-selling graphic novels months after its debut. [20] The success of the novel led Marvel Comics and Bungie to announce a four-issue monthly Halo comic series at San Diego Comic-Con in 2006 called Halo: Uprising . [21] Despite delays, the first issue of the limited series was released on August 22, 2007. [22]
Dark Horse released a new edition of the graphic novel in 2021. [23]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.
The Covenant is a fictional military alliance of alien races who serve as one of the main antagonists in the Halo science fiction series. The Covenant are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation. After the Covenant leadership – the High Prophets – declare humanity an affront to their gods, the Covenant prosecute a lengthy genocidal campaign against the technologically inferior race.
Nelson Alexander Ross is an American comic book writer and artist known primarily for his painted interiors, covers, and design work. He first became known with the 1994 miniseries Marvels, on which he collaborated with writer Kurt Busiek for Marvel Comics. He has since done a variety of projects for both Marvel and DC Comics, such as the 1996 miniseries Kingdom Come, which he also cowrote. Since then he has done covers and character designs for Busiek's series Astro City, and various projects for Dynamite Entertainment. His feature film work includes concept and narrative art for Spider-Man (2002) and Spider-Man 2 (2004), and DVD packaging art for the M. Night Shyamalan film Unbreakable (2000). He has done covers for TV Guide, promotional artwork for the Academy Awards, posters and packaging design for video games, and his renditions of superheroes have been merchandised as action figures.
Halo: The Fall of Reach is a military science fiction novel by Eric Nylund, set in the Halo universe, and acts as a prelude to Halo: Combat Evolved, the first game in the series. The book was released in October 2001 and is the first Halo novel. It takes place in the 26th century across several planets and locations. The novel details the events which led up to the game and explains the origins of the SPARTAN-II supersoldiers, narrating the story of the series protagonist, the Master Chief.
Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.
The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.
Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.
Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.
In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy.
Halo is a military science fiction media franchise, originally developed and created by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest main game, Halo Infinite, was released in late 2021.
Halo: Ghosts of Onyx is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in October 2006 and is the fourth Halo novel; Nylund's third contribution to the series. Onyx was also the first of three Halo novels to be published by Tor Books, rather than the previous publisher, Del Rey.
Halo: Uprising is a four-issue American comic book limited series set in the Halo universe. The series was written by Brian Michael Bendis, illustrated by Alex Maleev, and published by Marvel Comics. Uprising tells a story set between the ending of the 2004 video game Halo 2 and the beginning of its sequel, Halo 3, as Earth is under attack by a collective of alien races known as the Covenant. The series was intended to be released and concluded before Halo 3 shipped on September 25, 2007, but the final issue did not appear until April 2009.
Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack. The game was the last in the series to be developed by Bungie.
Halo Legends is a 2010 German-American-Japanese adult animated military science fiction anthology film produced by 343 Industries. The anime compiles seven animated short films, detailing the backstory of the Halo universe, in addition to providing side stories that expand the universe and tie into the film series. Following the same pattern that other films such as The Animatrix and Batman: Gotham Knight used, the animated movies were created by six Japanese anime production houses: Bee Train, Bones, Casio Entertainment, Production I.G., Studio 4°C, and Toei Animation. Shinji Aramaki, creator and director of Appleseed and Appleseed Ex Machina, serves as the project's creative advisor. Warner Bros. released Legends on DVD and Blu-ray Disc on February 16, 2010.
Lee Hammock is an American professional writer and game designer. Hammock has worked on numerous products for numerous companies, including NeoExodus: A House Divided RPG by Louis Porter Jr. Design, The Halo Graphic Novel and the Dawning Star Campaign Setting by Blue Devil Games.