The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.
While Halo 2's release had set industry records, the mainstream press was not fully involved in covering the game; part of Microsoft's strategy was to fully involve casual readers and the press in the story. The saturation of advertising and promotions led Wired to state: "The release of Halo 3 this week was an event that stretched far beyond our little gaming world. Everyone from The New York Times to Mother Jones wanted to cover it." [1]
Released on September 25, 2007, Halo 3 became the biggest entertainment debut in history, earning more than $170 million in a few days and selling a record 3,300,000 copies in its first week of sales alone. [2] Halo 3's marketing won several awards, and was cited as evidence of the increasing mainstream popularity of games.
Jerret West, a product manager from Microsoft, said at a marketing conference that Halo 3 's marketing team had a mandate from Microsoft executive Peter Moore: "Don't screw up." [3] Much of the marketing organization was handled by Microsoft's former corporate vice president of global marketing, Jeff Bell. [4] A key challenge the team identified early on was that core gamers knew the game was coming out, but there was "a perception problem... we wanted to invite people into the console and into Xbox 360 and to play Halo 3 as a mass-market entertainment product," according to product manager Chris Lee. [5] Since Halo 3 was released as an Xbox 360 exclusive, part of the marketing push was to sell more Xbox consoles, which had encountered sluggish sales. [6]
Microsoft planned advertising and promotions to appeal to both casual and hardcore gamers in a five-pronged marketing strategy. [7] The first stage was to kick off marketing via a television commercial. The second stage was a beta test of the game to drive preorders and press attention. The third stage was the start of an alternate reality game. The fourth phase was partner promotions, capped off with a final advertising campaign, titled "Believe". [7]
Though Microsoft used forms of viral marketing for promotion (including the alternate reality game or ARG), [8] the main focus of the company's efforts was traditional media outlets. Because there already was interest in the title among the gaming community, Microsoft did not feel the need to run a social media campaign, instead banking on the gaming community to spread the word itself. The focus on traditional media would help expand the fan base beyond established gamers and convince the public that the game was a cultural milestone. To build public interest, Microsoft made public statements that Halo 3 would surpass media sales records, including the July 2007 record of $166 million set by the launch of Harry Potter and the Deathly Hallows . [9]
Microsoft's target was to sell 1.5 million copies of the game. Marketing research suggested that the "Halo faithful" could only be counted on to buy 75% of that amount, meaning that 375,000 copies would have to be sold to non-fans. Thus marketing goals were to attract an audience beyond the Halo nation, and to break sales records; in short, to "make Halo 3 a true cultural phenomenon". [10] The team upped their goals to not only selling the target number of copies, but making Halo 3 the biggest entertainment launch ever. [11]
A significant form of marketing was done by the release of videos. While Bungie often partnered with other companies to create advertisements, they also produced their own video documentaries, or "ViDocs", detailing the behind-the-scenes development of aspects of Halo 3, including redesigning enemy Brutes, additions to multiplayer, and other game features. [12] The first ViDoc was released shortly after the game's announcement and was a "making-of" style video, while the final ViDoc made its debut on September 20, 2007.
Halo 3 was officially announced via a cinematic trailer rendered in real-time, shown at Microsoft's press conference at E3 2006 on May 9. [13] The trailer is set in the dry plains of Africa, with the ruins of a space elevator and other damage visible. The Master Chief is slowly revealed walking through smoke and dust, occasionally obscured by distorted images of the artificial intelligence Cortana transmitting a message composed of portions of the character's lines in the Cortana Letters, as well as a line from the poem "The Hollow Men". [14] The distorted voice of Cortana was a deliberate clue to the character's predicament in Halo 3 , with a Bungie staff member stating, "We don't know what has happened to her...We don't know it's Cortana. It could be any sort of bizarre, almost Satanic sort of voice. Something seems wrong." [15] The trailer featured music by Martin O'Donnell, with the addition of a piano and brass section to the classic Halo theme. [15]
Advertising company McCann Erickson created a second trailer that was aired only once on December 4, 2006. [16] The video used a mix of computer-created graphics and live action; [17] computer graphics were produced by Digital Domain and directed by Joseph Kosinski. [18] The spot, dubbed "Starry Night", was seen by 7.9 million viewers in its broadcast and watched more than 3.5 million times on YouTube by September 2007. [19] The final trailer, shown during E3 2007 on July 11, consisted of actual campaign cinematics and gameplay.
The video teasers for Halo 3 included a series of videos directed by Neill Blomkamp, the proposed director of a possible Halo film produced by Peter Jackson. Unlike previous trailers and videos, the shorts were the first to depict the Halo universe in a live-action setting. The production was a collaboration between Weta Workshop, Neill Blomkamp and Bungie. When asked about the shorts, Neill said that he hoped that it would help to interest movie studios in his currently inactive movie project, since it lost its studio support in October 2006. GameTrailers released a compilation of the three videos edited together, titling it Landfall. [20]
The first live action video, titled Arms Race, was originally shown at Electronic Entertainment Expo 2007. It was followed up by another short, Combat, which featured Covenant and human vehicles and weapons. The final video in the series aired on October 4, 2007 and was used by Discovery Channel to promote their reality show Last One Standing . [21] The short ties the events depicted to the beginning of Halo 3, which begins as the Master Chief plummets to Earth.
The last major advertising campaign before and during Halo 3's release was a series of videos marketed with the tagline "Believe", beginning September 11, 2007. These videos, with an estimated cost of $10 million, [7] were directed by Rupert Sanders (known for video game advertisements) and made to depict a generic representation of a single battle in Halo 3. Live-action videos featured elderly war veterans at the "Museum of Humanity" reminiscing about the Human-Covenant war and the role the Master Chief played. The Believe website allowed visitors to pan the length of a massive diorama over 1,200 square feet (110 m2) in size and over twelve feet tall, with handcrafted human and Covenant figures represented at one-twelfth scale. [22] According to Microsoft, the unusual presentation of a model rather than computer graphics was chosen to look at "the themes that lie at the heart of the Halo trilogy—war, duty, sacrifice, and most importantly the heroism of Master Chief." [23] The musical score for the 'Museum of Humanity' video is a selection entitled "For All of Us" and was composed for the video by Jay Green with Big Science Music. [24]
The diorama was built through a collaboration between Los Angeles, California-based New Deal Studios and Stan Winston Studios. Director Rupert Sanders had actors stand in for the marines, capturing their facial expressions and using them as the basis of the miniatures. Character assets from Bungie, including alien models and armor, were recreated and rebuilt for reuse. [22] The twisted city ruins the diorama is set in were inspired by bombed-out Afghanistan suburbs. Special attention was paid to creating a photo-realistic setting which was recognizably Halo. [22]
On April 10, 2007, Bungie announced that a beta test of the multiplayer component of Halo 3 would run from May 16 to June 6, open to select members of the public. Players could enter the beta in several ways. Testers were selected from those who signed up on the Halo3.com website following the "Starry Night" commercial, or from the first 13,333 players to register after playing three hours of Halo 2 on Xbox Live. Players could also buy a specially-marked copy of the Xbox 360 title Crackdown , which allowed players to download the beta upon its release. [25]
The public portion of the beta consists of matchmaking play on three multiplayer maps: Valhalla, High Ground and Snowbound. [26] The public beta also contained a limited version of the "saved films" feature, which allows players to save and watch their played games. The day the public beta began, problems were reported from owners of Crackdown that they could not download the beta. Bungie announced that the Microsoft team found a solution and that the issue would be resolved shortly; [27] a patch was distributed for Crackdown that fixed the problem. Bungie also extended the beta until June 10 to compensate for the issue. [27] According to Jerret West, global group product manager, allowing users into the beta created "a psychological investment" in the game. "The idea was basically to make the beta launch huge and let the tastemakers make the launch for you... to really drive it beyond the gaming press." The beta caused a spike in preorders for the retail version of the game. [5]
A component of Halo 3's marketing was an alternate reality game or ARG called "Iris". Alternate reality games, which involve cross-media gameplay and player participation, had been previously used for the promotion of Halo 2 in the form of the influential and award-winning I Love Bees . Soon after the Halo 3 public beta ended, a user named "AdjutantReflex" appeared in the official Halo 3 forums on Bungie and began posting. [28] A Circuit City advertisement was leaked onto the web days earlier, revealing the web address of an interactive comic which could be manipulated to reveal the IP addresses of another series of sites. One website was the home of the "Society of the Ancients" a group supposedly interested in evidence of Forerunner artifacts left on Earth. Another featured a Forerunner object which gradually revealed text logs and video clips. [29]
The launch of Halo 3 coincided with the release of various games, action figures, and collectible toys. WizKids developed a Clix collectible miniatures game entitled Halo ActionClix which was released on September 18, 2007. [30] The tabletop game features miniature figures from the Halo universe, including characters and vehicles. Halo ActionClix figures were occasionally bundled with the game in promotional packs, and Gamestation stores in the United Kingdom offered a Master Chief figurine to the first 1000 pre-orders of the Halo 3 Legendary Edition. [31]
While previous Halo action figure series were produced by Joyride Studios, Todd McFarlane produced several sets of Halo 3-related action figures. In addition to articulated figures released throughout 2008, [32] McFarlane also released 12" inarticulate and more detailed figurines in November. [33] Other companies which produced Halo 3 figures and statues include Kotobukiya, a Japanese company specializing in high-end statues and replicas, and Weta Collectibles, a division spawned from the famed physical effects company Weta Workshop. [34] Weta Collectibles auctioned four of the statues in their lineup, specially cast in solid sterling silver, for auction on eBay during August. [35]
Microsoft collaborated with other companies to produce Halo-themed merchandise and promotions at retailers and vendors. PepsiCo created a variant of Mountain Dew called Game Fuel. [36] 7-Eleven sold a Slurpee version of the drink. Burger King announced a special promotion starting September 24, 2007 featuring Halo designs and characters on food wrappings. [37] Microsoft sponsored the #40 car driven by David Stremme for Chip Ganassi Racing in the Dover 400 Nextel Cup Series. The racecar featured a Halo 3 inspired paintjob featuring the title for the game printed prominently on the hood and rear bumper, as well as large pictures of Master Chief on each of the rear fenders. [38]
More than 10,000 retail stores in the United States held midnight launch parties for Halo's release, in addition to other locations around the globe. Microsoft coordinated its own multiple-city launch parties, and Bungie staff members travelled around the world to host parties, in addition to a launch party held at Bungie's workplace; Larry Hryb attended the New York City launch party. [39] Sponsored launches featured prize giveaways and chances for fans to play Halo against celebrities and Bungie team members. [40] The BFI IMAX Theater in London was devoted to Halo 3, while some areas in the United Kingdom cancelled midnight launches fearing unruliness from the large crowds. [41]
Halo 3 was phenomenally successful upon release. The game made $170 million in US sales on the first day of release, generating more money in 24 hours than any other American entertainment property up to that point. [42] Halo would make an additional $130 million by week's end [43] and sell 3.3 million units by the end of the month. [2] By 2008, Halo 3 had sold 4.8 million units in the United States for a total of 8.1 million units worldwide, making it the best-selling game of 2007 in the United States. [44] [45]
Critics and publications pointed to the massive marketing and launch of Halo 3 as evidence that video games had "finally hit the mainstream". [46] Video game critic Steve West of CinemaBlend.com pointed out the Halo 3 phenomenon as evidence of the mainstreaming of video games, stating that "...Like movies, radio, and television before, games are becoming more and more accepted in the popular culture." [47] To capitalize on the mainstream attention, Joystiq sister site Xbox360Fanboy noted, "Microsoft contends that such a [marketing] push is necessary to maintain the appearance of 'a big budget, mass media event'." [48]
At the PRWeek awards Microsoft won the "Technology Campaign of the Year" along with Edelman for Halo 3's launch. At the 2008 ANDY Awards, the "Believe" campaign won the "GRANDY", the grand prize. [49] [50] Halo 3's advertising also won five "gold cubes", one "silver cube" and two distinctive merit certificates at the Art Directors Club Annual Awards Ceremony, most of the awards relating to the Believe campaign. [51]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.
The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.
Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.
Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy.
Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.
Joseph Staten is an American writer best known for his work at video game studios Bungie, Microsoft Studios, and 343 Industries.
Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.
Halo 3 Original Soundtrack is the official soundtrack to Bungie's first-person shooter video game Halo 3. Most of the original music was composed by Martin O'Donnell and Michael Salvatori, but also includes a bonus track, "LvUrFR3NZ", which was the winning entry in a contest held before the soundtrack's release. The 2-CD set was released on November 20, 2007.
Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.
Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack.
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.
The Life, also known as We Are ODST, is a television and cinema advertisement launched in 2009 by Microsoft to promote the first-person shooter Halo 3: ODST in the United States. The 150-second piece follows a young soldier through enlistment, training, and battle as an Orbital Drop Shock Trooper (ODST), analogous to a paratrooper that drops from space to a battlefield. The Life was created by advertising agency T.A.G., an offshoot of McCann Erickson. Production of the commercial itself was handled by production company Morton/Jankel/Zander (MJZ). It was directed by Rupert Sanders, and post-production was conducted by Asylum. It was filmed in Hungary, just outside Budapest in a coal mine and abandoned factories to give the sequence an "Eastern Bloc" aesthetic. The commercial and its associated campaign proved hugely successful; on the week of its launch, Halo 3: ODST became the top-selling game for the Xbox 360 worldwide, and over 2.5 million copies were sold within the first few weeks of release. The Life went on to win a number of honours from the advertising and entertainment industries, including two Clio Awards, a London International Advertising Award and several honours from the Cannes Lions International Advertising Festival, the most prestigious awards ceremony in the advertising industry.
Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios. It is a remaster of Halo: Combat Evolved (2001), originally developed by Bungie. Announced at the Electronic Entertainment Expo (E3) in 2011, it was released on November 15, 2011, the 10th anniversary of both the original Xbox and the game itself, for the Xbox 360 console. Anniversary was later included alongside its successors as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020.
Bonnie Ross is an American video game developer. She served as Corporate Vice President at Xbox Game Studios, and was the head of 343 Industries, the subsidiary studio that manages the Halo video game franchise. Ross studied technical writing and computer science in college, and worked at IBM before getting a job at Microsoft. She worked on a number of PC and Xbox games, becoming a general manager at Xbox Game Studios.
Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo series, following Halo 5: Guardians (2015). The game's campaign follows the human supersoldier Master Chief and his fight against a mercenary organization, known as the Banished, on the Forerunner ringworld Zeta Halo. Unlike previous mainline entries in the series, the multiplayer portion of the game is free-to-play.