Halo Studios

Last updated

Halo Studios
Formerly343 Industries (2007–2024)
Company type Division
Industry Video games
Founded2007;17 years ago (2007)
Founder Bonnie Ross
Headquarters,
US
Key people
Pierre Hintze (studio head)
Products Halo series
Parent Xbox Game Studios
Website Official website

Halo Studios (formerly 343 Industries) is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Originally named after the Halo character 343 Guilty Spark, the studio was created by Microsoft Game Studios in 2007 due to the departure of Bungie after the release of Halo 3.

Contents

After co-developing downloadable content for Halo: Reach , Bungie's final Halo game, 343 Industries released Halo: Combat Evolved Anniversary and Halo 4 , the latter starting the studio's "Reclaimer Saga" of the mainline games.

Formation

Bungie was a video game developer working on their next project when they were acquired by Microsoft in 2000. Their in-development game, Halo: Combat Evolved , turned into a launch title for Microsoft's Xbox console. Bungie and Microsoft's cultures never meshed, and after the release of Halo 2 Bungie began renegotiating for better profit sharing for their next game, Halo 3 . These discussions led to Bungie announcing its independence from Microsoft in 2007. While Bungie was still contracted to deliver new Halo games, the rights to the franchise remained with Microsoft. [1] [2] [3] [4] Xbox general manager Bonnie Ross recalled that her colleagues felt Halo was a waning property and looked at contracting an outside company to produce new games; [5] [6] :21:45–23:00 the series's deep backstory and universe appealed to Ross, and she argued for a different approach. [6] :26:15–27:05 Ross' pitch won over Microsoft Game Studios general manager Shane Kim, and she was put in charge of a new internal Halo studio, 343 Industries, named after the Halo character 343 Guilty Spark. [3] [7] [8] [9] [10]

343 Industries started with a staff of roughly a dozen people in late 2007. [6] :28:22 Bungie staffer Frank O'Connor assisted in the transition, and quit Bungie to serve as 343 Industries' franchise director. [5] [1] Ross' vision for Halo also impressed Microsoft art director Kiki Wolfkill, who joined the team as a studio head. [1] During the transition, 343 Industries worked with the company Starlight Runner to interview Bungie staff and compile a centralized story bible for the universe. 343 Industries also worked with Bungie on their last Halo projects, Halo 3: ODST (2009) and Reach (2010). [6] :30:50 [11] [12] [ failed verification ]

Development

Former logo to 343 Industries. 343 Industries logo.svg
Former logo to 343 Industries.

In July 2009, it was announced that 343 Industries was working on a seven-part Halo anime series called Halo Legends . [13] Later that year the studio created Halo Waypoint, a downloadable application that tracks a user's Halo accomplishments. [14] 343 Industries also increased staff for Halo development, recruiting staff from the defunct Pandemic Studios. [15] 343 Industries also collaborated with Certain Affinity on Halo: Reach's second and third map packs. The company was responsible for the remastered version of Halo: Combat Evolved , titled Halo: Combat Evolved Anniversary , which was released on November 15, 2011, to celebrate the 10th year since the release of the first franchise installment on November 15, 2001.

Following Bungie's completion of their last Halo title, Halo: Reach, 343 Industries was eventually given complete control of the Halo franchise including servers and data on March 31, 2012. The studio's development of Halo 4 , which began in 2009, was completed in September. [16] It was released on November 6, 2012, as the first title of a new Halo Reclaimer Trilogy which will include at least two more installments over the years. At E3 2013, Microsoft and 343 Industries announced the next "Halo" installment set for release on the Xbox One. Shortly after the announcement, the Reclaimer Trilogy was confirmed by Microsoft Studios corporate vice-president Phil Spencer to be expanded into a Reclaimer Saga. [17] The following year at E3 2014, the official title was revealed as "Halo 5: Guardians" along with plans for its release on October 27, 2015. Microsoft, in a contract with Mega Bloks, is in conjunction with 343 Industries to manufacture a new line of toys and other memorabilia for the upcoming Halo saga. [18] Halo 5: Guardians was released on October 27, 2015, with semi-exclusive content to those who purchased select Mega Bloks sets. 343 Industries has since released free monthly content updates since Halo 5's launch.

At E3 2018, Microsoft Studios and 343 Industries announced the next Halo game, titled Halo Infinite , which was originally scheduled to launch in holiday 2020 for Xbox One and Windows PCs, in addition to being a launch title for the next Xbox console, the Xbox Series X. [19] However, the game was delayed to release in 2021, in part due to the COVID-19 pandemic forcing the 343 staff to switch to remote work. [20] Infinite was the first game to be developed using 343's in-house Slipspace Engine. [21]

After Infinite's release, 343 Industries supported the game via updates. On September 12, 2022, Bonnie Ross announced she would step down as studio head. Following her departure, her responsibilities were split into three positions. Pierre Hintze took over as studio head, Bryan Koski became GM of the franchise and Elizabeth Van Wyck took over business and operations. [22] Amid wider layoffs in the tech industry and Microsoft, 343 Industries was heavily affected, [23] and Bloomberg News reported the studio would be making large changes to its development structure going forward. [24]

In October 2024, 343 Industries announced a rebrand as Halo Studios, amid a shift to Unreal Engine 5 for future project development, moving away from their in-house Slipspace Engine. [25]

Games developed

YearGamePlatform(s)Notes
2011 Halo: Combat Evolved Anniversary [26] Xbox 360 Collaboration with Saber Interactive
2012 Halo 4 [27] Collaboration with Certain Affinity
2013 Halo: Spartan Assault [28] iOS, Microsoft Windows, Windows Phone, Xbox 360, Xbox One Collaboration with Vanguard Games
2014 Halo: The Master Chief Collection [29] Xbox One, Microsoft Windows, Xbox Series X/S Includes Halo: Reach , Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3 , Halo 3: ODST and Halo 4
2015 Halo: Spartan Strike [30] iOS, Microsoft Windows, Windows PhoneCollaboration with Vanguard Games
2015 Halo 5: Guardians [31] Xbox OneHalo 5: Forge was released on Microsoft Windows
2016 Halo Wars: Definitive Edition Microsoft Windows, Xbox OneCollaboration with Behaviour Interactive
2017 Halo Wars 2 Collaboration with Creative Assembly
Halo Recruit Microsoft WindowsCollaboration with Endeavor One
2018 Halo: Fireteam Raven Arcade Collaboration with Play Mechanix and Endeavor One
2021 Halo Infinite [32] Microsoft Windows, Xbox One, Xbox Series X/SCollaboration with SkyBox Labs, Sperasoft, The Coalition and Certain Affinity [33] [34] [35] [36]

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the 26th century, with the player assuming the role of Master Chief, a cybernetically enhanced supersoldier. Master Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

<span class="mw-page-title-main">343 Guilty Spark</span> Fictional character from the Halo video game series

343 Guilty Spark, also known as just Spark, is a character in the military science fiction Halo franchise. 343 Guilty Spark plays a major role in the storyline of the original Halo video game trilogy: the character appears in Halo: Combat Evolved, Halo 2, and Halo 3, as well as the remakes of the first two games, Halo: Combat Evolved Anniversary, and Halo 2: Anniversary. 343 Guilty Spark is voiced by actor Tim Dadabo in all media.

Cortana (<i>Halo</i>) Fictional video game character

Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.

Master Chief (<i>Halo</i>) Fictional protagonist in the Halo video game series

Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.

<span class="mw-page-title-main">Joseph Staten</span> American writer

Joseph Staten is an American writer best known for his work at video game studios Bungie, Microsoft Studios, and 343 Industries.

Certain Affinity is an American video game development studio based in Austin, Texas. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans. On October 18, 2024, Certain Affinity was acquired by Keywords Studios.

<i>Halo 4</i> 2012 video game

Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.

<i>Halo 3: ODST</i> 2009 video game

Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.

<i>Halo: Reach</i> 2010 video game

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack.

Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.

<i>Halo: Combat Evolved Anniversary</i> 2011 video game remaster

Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios for the Xbox 360 console. It is a remaster of the 2001 game Halo: Combat Evolved, originally developed by Bungie. Announced at the Electronic Entertainment Expo in 2011, it was released on November 15, 2011, the tenth anniversary of Combat Evolved and the original Xbox it released on. Anniversary was later included as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020.

<i>Halo 5: Guardians</i> 2015 video game

Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him.

<i>Halo: The Master Chief Collection</i> Video game compilation

Halo: The Master Chief Collection is a compilation of first-person shooter video games co-developed by 343 Industries in partnership with Certain Affinity and Saber Interactive, and published by Xbox Game Studios. The collection includes the first six main installments in the Halo franchise released between 2001 and 2012, originally developed by Bungie and 343 Industries. It originally released for Xbox One on November 11, 2014.

Bonnie Ross is an American video game developer. She served as Corporate Vice President at Xbox Game Studios, and was the head of 343 Industries, the subsidiary studio that manages the Halo video game franchise. Ross studied technical writing and computer science in college, and worked at IBM before getting a job at Microsoft. She worked on a number of PC and Xbox games, becoming a general manager at Xbox Game Studios.

<i>Halo Infinite</i> 2021 video game

Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo series, following Halo 5: Guardians (2015). The game's campaign follows the human supersoldier Master Chief and his fight against a mercenary organization, known as the Banished, on the Forerunner ringworld Zeta Halo. Unlike previous mainline entries in the series, the multiplayer portion of the game is free-to-play.

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