Original author(s) | Tim Sweeney |
---|---|
Developer(s) | Epic Games |
Initial release | April 5, 2022 [1] |
Stable release | 5.5 / November 12, 2024 |
Written in | C++ |
Operating system | Windows, Linux, macOS |
License | Source-available commercial software with royalty model for commercial use [2] |
Website | unrealengine |
Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games. It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as hardware accelerated ray tracing. The source code for Unreal Engine 5 is available on GitHub. [3]
Unreal Engine 5 was revealed on May 13, 2020, supporting all existing systems that could run Unreal Engine 4, including the PlayStation 5 and Xbox Series X/S. [4] It was released in early access on May 26, 2021, [5] and formally launched for developers on April 5, 2022. [1]
Epic Games worked closely with Sony to optimize Unreal Engine 5 for the PlayStation 5. [6] To demonstrate the ease of use of the engine, both companies collaborated on a demo called "Lumen in the Land of Nanite" for the PlayStation 5 which featured a photorealistic cave setting that could be explored by players. The demo was showcased during the May 2020 reveal of the engine, and leveraged Nanite, Lumen, and assets from the Quixel library. [7] [8] Epic also affirmed that the Xbox Series X/S would fully support Unreal Engine 5. [9]
Epic developed The Matrix Awakens , a promotional game demo for the 2021 movie The Matrix Resurrections , to showcase Unreal Engine 5 and other technology (such as MetaHuman Creator). [10] Epic has used its game Fortnite as a testbed for Unreal Engine 5. [7] [11] [12] The game was updated to use Unreal Engine 5 in December 2021. [13] Fortnite's Battle Royale mode received visual improvements when it was upgraded to Unreal Engine 5.1 with the launch of Chapter 4 on December 4, 2022. [14]
In March 2024, Epic Games launched Project Titan, a collaborative game jam to create a free open world sample project for Unreal Engine. [15]
A major feature of Unreal Engine 5 is Nanite, a virtualized geometry system that allows developers to use photogrammetry and other high-detail meshes in their games without significant performance impact. [16] Traditionally, artists had to create multiple models for different levels of detail (LoDs) and generate normal maps for finer details. Nanite automatically manages LoDs by scaling models dynamically based on draw distance, screen resolution, and performance requirements. [17] [18] It utilizes a hierarchical structure, allowing different parts of a single mesh to render at varying levels of detail. [19] Nanite is compatible with many 3D model formats, including ZBrush sculpts and CAD models, enabling developers to directly import film-quality assets without manual optimization. [20] According to a talk given by Epic Games' Brian Karis at SIGGRAPH 2021, one of the significant innovations in Nanite is its ability to stitch edges between different LoDs seamlessly, ensuring that no cracks appear at boundaries. In its initial release, Nanite was only compatible with static meshes. [19]
With the potential for tens of billions of polygons on-screen at 4K resolution, Unreal Engine 5 is designed to take advantage of the high-speed solid-state storage in next-generation hardware. [17] [18] Epic Games CEO Tim Sweeney emphasized that this storage speed allows developers to "bring in [a game's] geometry and display it despite it not all fitting in memory," eliminating traditional loading screens and enabling seamless transitions between varying levels of detail as objects move closer to the player. [18]
Lumen is a fully dynamic ray traced global illumination and reflections system that can react in real-time to scene and lighting changes. [16] [21] It eliminates the need for precomputed lightmaps for a given scene and enables automatic adjustments to light, reflections, and shadows. [17] Lumen supports both software and hardware ray tracing. The software ray tracing option, which uses Mesh Distance Fields, is optimized for a broad range of devices and enables fast ray intersections at the cost of lower fidelity. [22] Hardware ray tracing offers higher accuracy and supports additional geometry types, including skinned meshes. Lumen also incorporates a Surface Cache system that reduces the computational overhead required to evaluate lighting. When Lumen is disabled, the engine defaults to Signed Distance Field Ambient Occlusion for a lower-fidelity lighting solution. [22]
Virtual Shadow Maps is another component added in Unreal Engine 5 described as "a new shadow mapping method used to deliver consistent, high-resolution shadowing that works with film-quality assets and large, dynamically lit open worlds". [23] Virtual Shadow Maps differs from the common shadow map implementation in its extremely high resolution, more detailed shadows, and the absence of shadow cascade and pop-in issues present in commonly used shadow mapping techniques. [24]
UE5 uses Niagara for fluid and particle dynamics and its own Chaos physics engine in place of PhysX. [7] [25]
Added in UE5.2, the engine introduced a new material creation system named Substrate, offering more versatile and modular authoring of materials. [26] [27]
Additional features planned for Unreal Engine 5 come from Epic's acquisitions and partnerships. The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world's largest photogrammetry library as of 2019. [7] The MetaHuman Creator is a project based on technology from three companies acquired by Epic—3Lateral, Cubic Motion, and Quixel—to allow developers to quickly create realistic human characters that can then be exported for use within Unreal. [28] Through partnership with Cesium, Epic plans to offer a free plugin to provide 3D geospatial data for Unreal users, allowing them to recreate any part of the mapped surface of Earth. [29] Epic will include RealityCapture, a product it acquired with its acquisition of Capturing Reality that can generate 3D models of any object from a collection of photographs taken of it from multiple angles, [30] and the various middleware tools offered by Epic Games Tools. [31]
From UE 5.5 onwards, Epic Games introduced a layer that makes it easier to maintain WebRTC internally, allowing Pixel Streaming 2 plugin to began shipping with Unreal Engine. [32]
Unreal Engine 5 retains the royalty model started with Unreal Engine 4, with developers returning 5% of gross revenues to Epic Games, although this fee is waived for sales made through the Epic Games Store (EGS). [33] Further, Epic announced alongside Unreal Engine 5 that they will not take any fee from games using any version of Unreal Engine for the first US$1 million in gross revenue, retroactive to January 1, 2020. [34] In October 2024, Epic lowered royalties to 3.5% on sales of games outside EGS if they list the game on EGS as well. [35]
Epic unveiled per-seat licensing of the Unreal Engine, starting in April 2024, for its runtime use with non-gaming applications such as in film and television production if their revenues exceed $1 million, with each seat costing $1850/year. [36] [37]
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobiles, console, and virtual reality platforms.
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.
Timothy Dean Sweeney is an American video game programmer and businessman. He is the founder and CEO of Epic Games, and the creator of Unreal Engine, a game development platform.
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Unreal Engine 1 (UE1) is the first version of the Unreal Engine game engine. It was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal. Epic later began to license the Engine to other game studios. It was succeeded by Unreal Engine 2.
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Fortnite: Save the World is a looter shooter survival video game produced by Epic Games, part of the game Fortnite. It is a cooperative and sandbox-style game with elements of tower defense and played in hybrid-third-person, described by Epic as a cross between Minecraft and Left 4 Dead. The game was initially released as a paid-for early access title for macOS, PlayStation 4, Windows, and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher.
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Steven Polge is a game programmer, most noted for his work on Epic Games' Unreal series of games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent. In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3, and has been credited on other Epic titles such as Gears of War, Shadow Complex and Fortnite.
Psyonix LLC is an American video game developer based in San Diego. It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created VehicleMOD, a mod that adds vehicles to Unreal Tournament 2003. The game's developer, Epic Games, subsequently hired the studio to recreate this gameplay for a game mode in Unreal Tournament 2004. Psyonix subsisted off contract work and released its first original game, Supersonic Acrobatic Rocket-Powered Battle-Cars, in 2008. The game was not as successful as anticipated but Hagewood held on to the game's concept and had a small team prototype a sequel while the rest of the company worked on further contract projects. This sequel was released as Rocket League in 2015 and became a commercial success. Epic Games acquired the studio in May 2019.
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Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas; Lego Fortnite, an open world survival game; Rocket Racing, a racing game; and Fortnite Festival, a rhythm game.
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Epic Games, Inc. v. Apple Inc. was a lawsuit brought by Epic Games against Apple in August 2020 in the United States District Court for the Northern District of California, related to Apple's practices in the iOS App Store. Epic Games specifically had challenged Apple's restrictions on apps from having other in-app purchasing methods outside of the one offered by the App Store. Epic Games's founder Tim Sweeney had previously challenged the 30% revenue cut that Apple takes on each purchase made in the App Store, and with their game Fortnite, wanted to either bypass Apple or have Apple take less of a cut. Epic implemented changes in Fortnite intentionally on August 13, 2020, to bypass the App Store payment system, prompting Apple to block the game from the App Store and leading to Epic filing its lawsuit. Apple filed a countersuit, asserting Epic purposely breached its terms of contract with Apple to goad it into action, and defended itself from Epic's suit.
The Matrix Awakens is a 2021 open-world video game and technology demonstration developed by Epic Games using Unreal Engine 5 in partnership with Warner Bros. Pictures, The Coalition, Wētā FX, Evil Eye Pictures, SideFX, and others for PlayStation 5 and Xbox Series X and Series S, serving as a marketing tie-in for the 2021 film The Matrix Resurrections.
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